/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "../main.h"
#include "itemcontainer.h"
#include "../resources/resourcemanager.h"
#include <sstream>
ItemContainer::ItemContainer()
{
ResourceManager *resman = ResourceManager::getInstance();
Image *itemImg = resman->getImage("graphics/sprites/items.png", IMG_ALPHA);
if (!itemImg) logger->error("Unable to load items.png");
itemset = new Spriteset(itemImg, 32, 32);
itemImg->decRef();
selImg = resman->getImage("graphics/gui/selection.png", IMG_ALPHA);
if (!selImg) logger->error("Unable to load selection.png");
selectedItem = -1; // No item selected
for (int i = 0; i < INVENTORY_SIZE; i++) {
items[i].id = -1;
items[i].quantity = 0;
items[i].equipment = false;
items[i].equipped = false;
}
addMouseListener(this);
}
ItemContainer::~ItemContainer()
{
delete itemset;
selImg->decRef();
}
void ItemContainer::draw(gcn::Graphics* graphics)
{
int gridWidth = itemset->spriteset[0]->getWidth() + 4;
int gridHeight = itemset->spriteset[0]->getHeight() + 10;
int w = getWidth();
int columns = w / gridWidth;
int x, y;
getAbsolutePosition(x, y);
// Reset selected item when quantity not above 0 (should probably be made
// sure somewhere else)
if (items[selectedItem].quantity <= 0)
{
selectedItem = -1;
}
/*
* eAthena seems to start inventory from the 3rd slot. Still a mystery to
* us why, make sure not to copy this oddity to our own server.
*/
for (int i = 2; i < INVENTORY_SIZE; i++)
{
if (items[i].quantity > 0)
{
int itemX = ((i - 2) % columns) * gridWidth;
int itemY = ((i - 2) / columns) * gridHeight;
// Draw selection image below selected item
if (selectedItem == i)
{
selImg->draw(screen, x + itemX, y + itemY);
}
// Draw item icon
if (itemDb->getItemInfo(items[i].id)->getImage() > 0)
{
itemset->spriteset[itemDb->getItemInfo(
items[i].id)->getImage() - 1]->draw(
screen, x + itemX, y + itemY);
}
// Draw item caption
std::stringstream ss;
if (!items[i].equipped) {
ss << items[i].quantity;
}
else {
ss << "Eq.";
}
graphics->drawText(ss.str(),
itemX + gridWidth / 2,
itemY + gridHeight - 11,
gcn::Graphics::CENTER);
}
}
}
int ItemContainer::getIndex()
{
return selectedItem;
}
int ItemContainer::getIndex(int id)
{
for (int i = 0; i < INVENTORY_SIZE; i++) {
if (items[i].id == id) {
return i;
}
}
return -1;
}
int ItemContainer::getId()
{
if (selectedItem != -1) {
return items[selectedItem].id;
}
else {
return 0;
}
}
int ItemContainer::getId(int index)
{
return items[index].id;
}
int ItemContainer::getQuantity()
{
if (selectedItem != -1) {
return items[selectedItem].quantity;
}
else {
return 0;
}
}
int ItemContainer::getQuantity(int index)
{
return items[index].quantity;
}
void ItemContainer::addItem(int index, int id, int quantity, bool equipment)
{
items[index].id = id;
items[index].quantity += quantity;
items[index].equipment = equipment;
}
int ItemContainer::getFreeSlot()
{
for (int i = 2; i < INVENTORY_SIZE; i++) {
if (items[i].id == -1) {
return i;
}
}
return -1;
}
void ItemContainer::resetItems()
{
for (int i = 0; i < INVENTORY_SIZE; i++) {
items[i].id = -1;
items[i].quantity = 0;
}
}
void ItemContainer::selectNone()
{
selectedItem = -1;
}
void ItemContainer::removeItem(int id)
{
for (int i = 0; i < INVENTORY_SIZE; i++) {
if (items[i].id == id) {
items[i].id = -1;
items[i].quantity = 0;
}
}
}
void ItemContainer::changeQuantity(int index, int quantity)
{
items[index].quantity = quantity;
}
void ItemContainer::increaseQuantity(int index, int quantity)
{
items[index].quantity += quantity;
}
void ItemContainer::mousePress(int mx, int my, int button)
{
int gridWidth = itemset->spriteset[0]->getWidth() + 4;
int gridHeight = itemset->spriteset[0]->getHeight() + 10;
int w = getWidth();
int columns = w / gridWidth;
if (button == gcn::MouseInput::LEFT)
{
selectedItem = mx / gridWidth + ((my / gridHeight) * columns) + 2;
}
if (selectedItem > INVENTORY_SIZE)
{
selectedItem = INVENTORY_SIZE;
}
}
bool ItemContainer::isEquipment(int index)
{
return items[index].equipment;
}
bool ItemContainer::isEquipped(int index)
{
return items[index].equipped;
}
void ItemContainer::setEquipped(int index, bool equipped)
{
items[index].equipped = equipped;
}
void ItemContainer::setEquipment(int index, bool equipment)
{
items[index].equipment = equipment;
}
int ItemContainer::getNumberOfSlotsUsed()
{
int NumberOfFilledSlot = 0;
for (int i = 0; i < INVENTORY_SIZE; i++)
{
if (items[i].id > -1 || items[i].quantity > 0)
{
NumberOfFilledSlot++;
}
}
return NumberOfFilledSlot;
}