/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "itemcontainer.h"
#include <guichan/mouseinput.hpp>
#include "selectionlistener.h"
#include "../graphics.h"
#include "../inventory.h"
#include "../item.h"
#include "../localplayer.h"
#include "../resources/image.h"
#include "../resources/iteminfo.h"
#include "../resources/resourcemanager.h"
#include "../utils/tostring.h"
static const int BOX_WIDTH = 36;
static const int BOX_HEIGHT = 44;
ItemContainer::ItemContainer(Inventory *inventory,
int gridColumns = 1, int gridRows = 1):
mInventory(inventory),
mGridColumns(gridColumns),
mGridRows(gridRows),
mSelectedItem(NULL),
mHighlightedItem(NULL),
mDragged(false),
mSwapItems(false)
{
setFocusable(true);
ResourceManager *resman = ResourceManager::getInstance();
mSelImg = resman->getImage("graphics/gui/selection.png");
addKeyListener(this);
addMouseListener(this);
setSize((BOX_WIDTH - 1) * mGridColumns + 1,
(BOX_HEIGHT - 1) * mGridRows + 1);
}
ItemContainer::~ItemContainer()
{
mSelImg->decRef();
}
void
ItemContainer::draw(gcn::Graphics *graphics)
{
Graphics *g = static_cast<Graphics*>(graphics);
for (int i = 0; i < mGridColumns; i++)
{
for (int j = 0; j < mGridRows; j++)
{
// Items positions made to overlap on another.
int itemX = i * (BOX_WIDTH - 1);
int itemY = j * (BOX_HEIGHT - 1);
// Set color to black.
g->setColor(gcn::Color(0, 0, 0));
// Draw box border.
g->drawRectangle(
gcn::Rectangle(itemX, itemY, BOX_WIDTH, BOX_HEIGHT));
Item *item = mInventory->getItem((j * mGridColumns) + i);
if (!item)
return;
Image *image = item->getInfo().getImage();
if (image)
{
if (item == mSelectedItem)
{
if (mDragged) {
// Reposition the coords to that of the cursor.
itemX = mDragPosX - (BOX_WIDTH / 2);
itemY = mDragPosY - (BOX_HEIGHT / 2);
}
else {
// Draw selected image.
g->drawImage(mSelImg, itemX, itemY);
}
}
g->drawImage(image, itemX, itemY);
}
if (item->getQuantity() > 1) {
// Draw item caption
g->drawText(
toString(item->getQuantity()),
itemX + BOX_WIDTH / 2,
itemY + BOX_HEIGHT - 14,
gcn::Graphics::CENTER);
}
}
}
if (isFocused() && mHighlightedItem) {
// Items positions made to overlap on another.
const int i = mHighlightedItem->getInvIndex();
const int itemX = (i % mGridColumns) * (BOX_WIDTH - 1);
const int itemY = (i / mGridColumns) * (BOX_HEIGHT - 1);
// Set color to orange.
g->setColor(gcn::Color(255, 128, 0));
// Draw box border.
g->drawRectangle(gcn::Rectangle(itemX, itemY, BOX_WIDTH, BOX_HEIGHT));
}
}
void
ItemContainer::selectNone()
{
setSelectedItem(NULL);
}
void
ItemContainer::setSelectedItem(Item *item)
{
if (mSelectedItem != item) {
mSelectedItem = item;
fireSelectionChangedEvent();
}
}
void
ItemContainer::fireSelectionChangedEvent()
{
SelectionEvent event(this);
SelectionListeners::iterator i_end = mListeners.end();
SelectionListeners::iterator i;
for (i = mListeners.begin(); i != i_end; ++i) {
(*i)->selectionChanged(event);
}
}
void
ItemContainer::keyPressed(gcn::KeyEvent &event)
{
switch (event.getKey().getValue())
{
case gcn::Key::LEFT:
moveHighlight(ItemContainer::MOVE_SELECTED_LEFT);
break;
case gcn::Key::RIGHT:
moveHighlight(ItemContainer::MOVE_SELECTED_RIGHT);
break;
case gcn::Key::UP:
moveHighlight(ItemContainer::MOVE_SELECTED_UP);
break;
case gcn::Key::DOWN:
moveHighlight(ItemContainer::MOVE_SELECTED_DOWN);
break;
case gcn::Key::SPACE:
keyAction();
break;
case gcn::Key::LEFT_ALT:
case gcn::Key::RIGHT_ALT:
mSwapItems = true;
}
}
void
ItemContainer::keyReleased(gcn::KeyEvent &event)
{
switch (event.getKey().getValue())
{
case gcn::Key::LEFT_ALT:
case gcn::Key::RIGHT_ALT:
mSwapItems = false;
}
}
void
ItemContainer::mousePressed(gcn::MouseEvent &event)
{
const int button = event.getButton();
if (button == gcn::MouseEvent::LEFT || button == gcn::MouseEvent::RIGHT)
{
const int index = getSlotIndex(event.getX(), event.getY());
if (index == Inventory::NO_SLOT_INDEX) {
return;
}
Item *item = mInventory->getItem(index);
if (mSelectedItem && mSelectedItem == item) {
setSelectedItem(NULL);
}
else if (item->getId()) {
setSelectedItem(item);
}
else {
setSelectedItem(NULL);
}
}
}
void
ItemContainer::mouseDragged(gcn::MouseEvent &event)
{
if (mSelectedItem)
{
if (!mDragged) {
mDragged = true;
}
mDragPosX = event.getX();
mDragPosY = event.getY();
}
}
void
ItemContainer::mouseReleased(gcn::MouseEvent &event)
{
if (mDragged)
{
mDragged = false;
const int index = getSlotIndex(event.getX(), event.getY());
if (index == Inventory::NO_SLOT_INDEX) {
return;
}
if (mSelectedItem) {
player_node->moveInvItem(mSelectedItem, index);
setSelectedItem(NULL);
}
}
}
int
ItemContainer::getSlotIndex(const int posX, const int posY) const
{
if(gcn::Rectangle(0, 0, (getWidth() - 1), (getHeight() - 1))
.isPointInRect(posX, posY))
{
// Takes into account, boxes are overlapping each other.
return (posY / (BOX_HEIGHT - 1)) * mGridColumns +
(posX / (BOX_WIDTH - 1));
}
return Inventory::NO_SLOT_INDEX;
}
void
ItemContainer::keyAction()
{
// If there is no highlight then return.
if (!mHighlightedItem)
return;
// If the highlight is on the selected item, then deselect it.
if (mHighlightedItem == mSelectedItem)
{
setSelectedItem(NULL);
}
// Check and swap items if necessary.
else if (mSwapItems &&
mSelectedItem &&
mHighlightedItem->getId())
{
player_node->moveInvItem(
mSelectedItem, mHighlightedItem->getInvIndex());
setSelectedItem(mHighlightedItem);
}
// If the highlight is on an item the select it.
else if (mHighlightedItem->getId())
{
setSelectedItem(mHighlightedItem);
}
// If the highlight is on a blank space then move it.
else if (mSelectedItem)
{
player_node->moveInvItem(
mSelectedItem, mHighlightedItem->getInvIndex());
setSelectedItem(NULL);
}
}
void
ItemContainer::moveHighlight(int direction)
{
if (!mHighlightedItem)
{
if (mSelectedItem) {
mHighlightedItem = mSelectedItem;
}
else {
mHighlightedItem = mInventory->getItem(0);
}
return;
}
switch (direction)
{
case MOVE_SELECTED_LEFT:
if (mHighlightedItem->getInvIndex() % mGridColumns == 0)
{
mHighlightedItem += mGridColumns;
}
mHighlightedItem--;
break;
case MOVE_SELECTED_RIGHT:
if ((mHighlightedItem->getInvIndex() % mGridColumns) ==
(mGridColumns - 1))
{
mHighlightedItem -= mGridColumns;
}
mHighlightedItem++;
break;
case MOVE_SELECTED_UP:
if (mHighlightedItem->getInvIndex() / mGridColumns == 0)
{
mHighlightedItem += (mGridColumns * mGridRows);
}
mHighlightedItem -= mGridColumns;
break;
case MOVE_SELECTED_DOWN:
if ((mHighlightedItem->getInvIndex() / mGridColumns) ==
(mGridRows - 1))
{
mHighlightedItem -= (mGridColumns * mGridRows);
}
mHighlightedItem += mGridColumns;
break;
}
}