/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id $
*/
#include "item_amount.h"
#include "button.h"
#include "inttextbox.h"
#include "slider.h"
#include "trade.h"
#include "../item.h"
#include "../localplayer.h"
ItemAmountWindow::ItemAmountWindow(int usage, Window *parent, Item *item):
Window("Select amount of items to drop.", true, parent),
mItem(item)
{
// New labels
mItemAmountTextBox = new IntTextBox(1);
// New buttons
Button *minusButton = new Button("-");
Button *plusButton = new Button("+");
mItemAmountSlide = new Slider(1.0);
Button *okButton = new Button("Okay");
Button *cancelButton = new Button("Cancel");
mItemAmountTextBox->setRange(1, mItem->getQuantity());
mItemAmountSlide->setDimension(gcn::Rectangle(5, 120, 180, 10));
// Set button events Id
minusButton->setEventId("Minus");
plusButton->setEventId("Plus");
mItemAmountSlide->setEventId("Slide");
okButton->setEventId("Drop");
cancelButton->setEventId("Cancel");
// Set position
mItemAmountTextBox->setPosition(35, 10);
mItemAmountTextBox->setSize(24, 16);
plusButton->setPosition(60, 5);
minusButton->setPosition(10, 5);
mItemAmountSlide->setPosition(10, 35);
okButton->setPosition(10, 50);
cancelButton->setPosition(60, 50);
// Assemble
add(mItemAmountTextBox);
add(plusButton);
add(minusButton);
add(mItemAmountSlide);
add(okButton);
add(cancelButton);
plusButton->addActionListener(this);
minusButton->addActionListener(this);
mItemAmountSlide->addActionListener(this);
okButton->addActionListener(this);
cancelButton->addActionListener(this);
resetAmount();
switch (usage) {
case AMOUNT_TRADE_ADD:
setCaption("Select amount of items to trade.");
okButton->setEventId("AddTrade");
break;
case AMOUNT_ITEM_DROP:
setCaption("Select amount of items to drop.");
okButton->setEventId("Drop");
break;
default:
break;
}
setContentSize(200, 80);
setLocationRelativeTo(getParentWindow());
}
void ItemAmountWindow::resetAmount()
{
mItemAmountTextBox->setInt(1);
}
void ItemAmountWindow::action(const std::string& eventId)
{
int amount = mItemAmountTextBox->getInt();
if (eventId == "Cancel")
{
scheduleDelete();
}
else if (eventId == "Drop")
{
player_node->dropItem(mItem, mItemAmountTextBox->getInt());
scheduleDelete();
}
else if (eventId == "AddTrade")
{
tradeWindow->tradeItem(mItem, mItemAmountTextBox->getInt());
scheduleDelete();
}
else if (eventId == "Plus")
{
amount++;
}
else if (eventId == "Minus")
{
amount--;
}
else if (eventId == "Slide")
{
amount = (int)(mItemAmountSlide->getValue()*(mItem->getQuantity()+1));
}
mItemAmountTextBox->setInt(amount);
amount = mItemAmountTextBox->getInt(); // The textbox cares about bounds
mItemAmountSlide->setValue((amount-1)*1.0f/(mItem->getQuantity()-1));
}