blob: 83e98687d0d2ffb92b87f09f442ac8cbb1356596 (
plain) (
tree)
|
|
/*
* Aethyra
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of Aethyra based on original code
* from The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef INVENTORYWINDOW_H
#define INVENTORYWINDOW_H
#include <guichan/actionlistener.hpp>
#include <guichan/selectionlistener.hpp>
#include "window.h"
#include "../inventory.h"
class Item;
class ItemContainer;
class ProgressBar;
class TextBox;
/**
* Inventory dialog.
*
* \ingroup Interface
*/
class InventoryWindow : public Window, gcn::ActionListener,
gcn::SelectionListener
{
public:
/**
* Constructor.
*/
InventoryWindow(int invSize = (INVENTORY_SIZE - 2));
/**
* Destructor.
*/
~InventoryWindow();
/**
* Logic (updates buttons and weight information).
*/
void logic();
/**
* Called when receiving actions from the widgets.
*/
void action(const gcn::ActionEvent &event);
/**
* Returns the selected item.
*/
Item* getSelectedItem() const;
void mouseClicked(gcn::MouseEvent &event);
private:
void updateButtons(); /**< Updates button states. */
ItemContainer *mItems;
std::string mWeight;
std::string mSlots;
std::string mUsedSlots;
std::string mTotalWeight;
std::string mMaxWeight;
gcn::Button *mUseButton, *mDropButton;
gcn::ScrollArea *mInvenScroll;
gcn::Label *mWeightLabel;
gcn::Label *mSlotsLabel;
ProgressBar *mWeightBar;
ProgressBar *mSlotsBar;
int mMaxSlots;
bool mItemDesc;
};
extern InventoryWindow *inventoryWindow;
#endif
|