/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_INVENTORY_H
#define _TMW_INVENTORY_H
#include "../log.h"
#include "../net/network.h"
#include "../graphic/spriteset.h"
#include "gui.h"
#include "window.h"
#define INVENTORY_SIZE 12
struct ITEM_HOLDER { // the holder of a item
int id; // the id of the item
int quantity; // number of items
//int index; // item position
};
/**
* Inventory dialog.
*
* \ingroup GUI
*/
class InventoryWindow : public Window, gcn::ActionListener {
public:
/**
* Constructor.
*/
InventoryWindow();
/**
* Destructor.
*/
~InventoryWindow();
/**
* Draws the inventory window.
*/
void draw(gcn::Graphics *graphics);
/**
* Add an item the inventory.
*/
int addItem(int index, int id, int quantity);
/**
* Remove a item from the inventory.
*/
int removeItem(int id);
/**
* Change quantity of an item.
*/
int changeQuantity(int index, int quantity);
/**
* Increase quantity of an item.
*/
int increaseQuantity(int index, int quantity);
/**
* Called when receiving actions from the widgets.
*/
void action(const std::string& eventId);
/**
* Handles mouse events
*/
void mousePress(int mx, int my, int button);
ITEM_HOLDER items[INVENTORY_SIZE]; /**< this is the holder of items */
private:
gcn::Button *useButton, *dropButton;
int useItem(int index, int id);
int dropItem(int index, int amunt);
Spriteset *itemset;
int selectedItem;
};
#endif