/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "../graphic/graphic.h"
#include "inventory.h"
#include "../resources/resourcemanager.h"
#include "../resources/image.h"
#include "button.h"
#include "../being.h"
#include <sstream>
InventoryWindow::InventoryWindow():
Window("Inventory")
{
setSize(322, 80);
useButton = new Button("Use");
useButton->setPosition(20, 50);
dropButton = new Button("Drop");
dropButton->setPosition(60, 50);
useButton->setEventId("use");
dropButton->setEventId("drop");
useButton->addActionListener(this);
dropButton->addActionListener(this);
add(useButton);
add(dropButton);
ResourceManager *resman = ResourceManager::getInstance();
Image *itemImg = resman->getImage("graphic/items.bmp");
if (!itemImg) error("Unable to load items.bmp");
itemset = new Spriteset(itemImg, 20, 20);
for (int i = 0; i < INVENTORY_SIZE; i++) {
items[i].id = -1;
items[i].quantity = 0;
}
selectedItem = 4; /**< No item selected */
}
InventoryWindow::~InventoryWindow()
{
delete useButton;
delete dropButton;
}
void InventoryWindow::draw(gcn::Graphics *graphics)
{
int x, y;
getAbsolutePosition(x, y);
if(items[selectedItem].quantity <= 0)
selectedItem = -1;
// Draw window graphics
Window::draw(graphics);
for (int i = 0; i < INVENTORY_SIZE; i++) {
if (items[i].quantity > 0) {
if (items[i].id >= 501 && items[i].id <= 511) {
itemset->spriteset[items[i].id - 501]->draw(screen,
x + 24 * i,
y + 26);
}
std::stringstream ss;
ss << items[i].quantity;
graphics->drawText(ss.str(), 24 * i + 10, 54,
gcn::Graphics::CENTER);
}
}
if (selectedItem >= 0) {
graphics->drawRectangle(gcn::Rectangle(24 * selectedItem + 1, 26,
22, 22));
}
}
int InventoryWindow::addItem(int index, int id, int quantity) {
items[index].id = id;
items[index].quantity += quantity;
return 0;
}
int InventoryWindow::removeItem(int id) {
for (int i = 0; i < INVENTORY_SIZE; i++) {
if (items[i].id == id) {
items[i].id = -1;
items[i].quantity = 0;
}
}
return 0;
}
int InventoryWindow::changeQuantity(int index, int quantity) {
items[index].quantity = quantity;
return 0;
}
int InventoryWindow::increaseQuantity(int index, int quantity) {
items[index].quantity += quantity;
return 0;
}
int InventoryWindow::useItem(int index, int id) {
WFIFOW(0) = net_w_value(0x00a7);
WFIFOW(2) = net_w_value(index);
WFIFOL(4) = net_l_value(id);
// Note: id is dest of item, usually player_node->account_ID ??
WFIFOSET(8);
while ((out_size > 0)) flush();
return 0;
}
int InventoryWindow::dropItem(int index, int quantity) {
WFIFOW(0) = net_w_value(0x00a2);
WFIFOW(2) = net_w_value(index);
WFIFOW(4) = net_w_value(quantity);
WFIFOSET(6);
while ((out_size > 0)) flush();
return 0;
}
void InventoryWindow::action(const std::string &eventId)
{
if(selectedItem >= 0 && selectedItem <= INVENTORY_SIZE) {
if (eventId == "use") {
useItem(selectedItem, items[selectedItem].id);
} else if (eventId == "drop") {
dropItem(selectedItem, items[selectedItem].quantity);
// Temp: drop all the items, you should choose quantity instead
}
}
}
void InventoryWindow::mousePress(int mx, int my, int button) {
if (button == gcn::MouseInput::LEFT)
selectedItem = mx / 24;
if (selectedItem > INVENTORY_SIZE)
selectedItem = INVENTORY_SIZE;
Window::mousePress(mx, my, button);
}