/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* By SimEdw
*/
#include "inventory.h"
DIALOG inventory_dialog[] = {
/* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */
{ tmw_dialog_proc, 300, 252, 322, 60, 0, -1, 0, 0, 0, 0, (char*)"Inventory", NULL, NULL },
{ NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL },
};
DIALOG_PLAYER *inventory_player;
TmwInventory::TmwInventory()
{
show_inventory = false;
}
TmwInventory::~TmwInventory()
{
}
/** Initialize inventory */
void TmwInventory::create(int tempxpos, int tempypos) {
itemset = load_datafile("./data/graphic/items.dat");
for(int i=0;i<INVENTORY_SIZE;i++) {
items[i].id = -1; // if id is negative there's no item
items[i].quantity = 0;
}
inventory_player = init_dialog(inventory_dialog, -1);
position_dialog(inventory_dialog, x, y);
show_inventory = false;
}
/** Draw inventory window */
void TmwInventory::draw(BITMAP * buffer) {
if(show_inventory) {
dialog_message(inventory_dialog,MSG_DRAW,0,0);
update_dialog(inventory_player);
for(int i=0;i<INVENTORY_SIZE;i++) {
if(items[i].quantity>0) {
if(items[i].id>=501 && items[i].id<=511)
draw_rle_sprite(gui_bitmap, (RLE_SPRITE *)itemset[items[i].id-501].dat, inventory_dialog[0].x+24*i, inventory_dialog[0].y+26);
//else
//masked_blit((BITMAP *)itemset[0].dat, gui_bitmap, 0, 0, inventory_dialog[0].x+24*i, inventory_dialog[0].y+26, 22, 22);
textprintf_ex(gui_bitmap, font, inventory_dialog[0].x+24*i, inventory_dialog[0].y+44, makecol(0,0,0), -1, "%i", items[i].quantity);
}
}
}
if(mouse_b & 2)
{
for(int i=0;i<INVENTORY_SIZE;i++) {
if(items[i].quantity>0 && inventory_dialog[0].x+24*i+24 > mouse_x && inventory_dialog[0].x+24*i < mouse_x && inventory_dialog[0].y+44+24 > mouse_y && inventory_dialog[0].y+44 < mouse_y)
{
itemMeny = 1;
itemMeny_x = 24*i;
itemMeny_y = 44+24;
itemMeny_i = i;
}
}
}
if(itemMeny){
if(inventory_dialog[0].y+itemMeny_y < mouse_y && inventory_dialog[0].y+itemMeny_y+10 > mouse_y) {
if(mouse_b&1)
{
use_item(itemMeny_i,items[itemMeny_i].id);
itemMeny = 0;
}
textprintf_ex(buffer, font, inventory_dialog[0].x+itemMeny_x, inventory_dialog[0].y+itemMeny_y, makecol(255,237,33), -1, "Use item");
} else {
textprintf_ex(buffer, font, inventory_dialog[0].x+itemMeny_x, inventory_dialog[0].y+itemMeny_y, MAKECOL_BLACK, -1, "Use item");
}
if(inventory_dialog[0].y+itemMeny_y+10 < mouse_y && inventory_dialog[0].y+itemMeny_y+20 > mouse_y) {
if(mouse_b&1)
{
drop_item(itemMeny_i,1);
itemMeny = 0;
}
textprintf_ex(buffer, font, inventory_dialog[0].x+itemMeny_x, inventory_dialog[0].y+itemMeny_y+10, makecol(255,237,33), -1, "Del item");
} else {
textprintf_ex(buffer, font, inventory_dialog[0].x+itemMeny_x, inventory_dialog[0].y+itemMeny_y+10, MAKECOL_BLACK, -1, "Del item");
}
}
}
/** Set if inventory is visible */
void TmwInventory::show(bool val) {
show_inventory = val;
}
/** Add an item the inventory */
int TmwInventory::add_item(int index, int id, int quantity) {
items[index].id = id;
items[index].quantity += quantity;
return 0;
}
/** Remove a item from the inventory */
int TmwInventory::remove_item(int id) {
for(int i=0;i<INVENTORY_SIZE;i++)
if(items[i].id==id) {
items[i].id = -1;
items[i].quantity = 0;
}
return 0;
}
/** Change quantity of an item */
int TmwInventory::change_quantity(int index, int quantity) {
items[index].quantity = quantity;
return 0;
}
/** Increase quantity of an item */
int TmwInventory::increase_quantity(int index, int quantity) {
items[index].quantity += quantity;
return 0;
}
int TmwInventory::use_item(int index, int id) {
WFIFOW(0) = net_w_value(0x00a7);
WFIFOW(2) = net_w_value(index);
WFIFOL(4) = net_l_value(id);
// Note: id is dest of item, usually player_node->account_ID
WFIFOSET(8);
while((out_size>0))flush();
return 0;
}
int TmwInventory::drop_item(int index, int amunt) {
WFIFOW(0) = net_w_value(0x00a7);
WFIFOW(2) = net_w_value(index);
WFIFOL(4) = net_l_value(amunt);
WFIFOSET(8);
while((out_size>0))flush();
return 0;
}