/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "inventory.h"
DIALOG inventory_dialog[] = {
/* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */
{ tmw_dialog_proc, 300, 252, 322, 60, 0, -1, 0, 0, 0, 0, (char*)"Inventory", NULL, NULL },
{ NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL },
};
DIALOG_PLAYER *inventory_player;
TmwInventory::TmwInventory()
{
show_inventory = false;
}
TmwInventory::~TmwInventory()
{
}
void TmwInventory::create(int tempxpos, int tempypos) {
itemset = load_datafile("./data/graphic/items.dat");
for (int i = 0; i < INVENTORY_SIZE; i++) {
items[i].id = -1; // if id is negative there's no item
items[i].quantity = 0;
}
inventory_player = init_dialog(inventory_dialog, -1);
position_dialog(inventory_dialog, x, y);
show_inventory = false;
}
void TmwInventory::draw(BITMAP *buffer) {
if (!show_inventory) return;
dialog_message(inventory_dialog, MSG_DRAW, 0, 0);
update_dialog(inventory_player);
for (int i = 0; i < INVENTORY_SIZE; i++) {
if (items[i].quantity > 0) {
if (items[i].id >= 501 && items[i].id <= 511) {
draw_rle_sprite(gui_bitmap,
(RLE_SPRITE *)itemset[items[i].id - 501].dat,
inventory_dialog[0].x + 24 * i,
inventory_dialog[0].y + 26);
}
//else
//masked_blit((BITMAP *)itemset[0].dat, gui_bitmap, 0, 0, inventory_dialog[0].x+24*i, inventory_dialog[0].y+26, 22, 22);
textprintf_ex(gui_bitmap, font, inventory_dialog[0].x + 24 * i,
inventory_dialog[0].y + 46, makecol(0, 0, 0), -1,
"%i", items[i].quantity);
}
}
if (mouse_b & 2) {
for (int i = 0; i < INVENTORY_SIZE; i++) {
if (items[i].quantity > 0 &&
inventory_dialog[0].x + 24 * i + 24 > mouse_x &&
inventory_dialog[0].x + 24 * i < mouse_x &&
inventory_dialog[0].y + 44 + 24 > mouse_y &&
inventory_dialog[0].y + 44 < mouse_y)
{
itemMeny = 1;
itemMeny_x = 24 * i;
itemMeny_y = 44 + 24;
itemMeny_i = i;
}
}
}
if (itemMeny) {
if (inventory_dialog[0].y + itemMeny_y < mouse_y &&
inventory_dialog[0].y + itemMeny_y + 10 > mouse_y)
{
if (mouse_b & 1) {
use_item(itemMeny_i,items[itemMeny_i].id);
itemMeny = 0;
}
textprintf_ex(buffer, font, inventory_dialog[0].x + itemMeny_x,
inventory_dialog[0].y + itemMeny_y, makecol(255, 237, 33),
-1, "Use item");
} else {
textprintf_ex(buffer, font, inventory_dialog[0].x + itemMeny_x,
inventory_dialog[0].y + itemMeny_y, MAKECOL_BLACK, -1,
"Use item");
}
if (inventory_dialog[0].y + itemMeny_y + 10 < mouse_y &&
inventory_dialog[0].y + itemMeny_y + 20 > mouse_y) {
if (mouse_b & 1) {
drop_item(itemMeny_i, 1);
itemMeny = 0;
}
textprintf_ex(buffer, font, inventory_dialog[0].x + itemMeny_x,
inventory_dialog[0].y + itemMeny_y + 10,
makecol(255, 237, 33), -1, "Del item");
} else {
textprintf_ex(buffer, font, inventory_dialog[0].x + itemMeny_x,
inventory_dialog[0].y + itemMeny_y + 10, MAKECOL_BLACK, -1,
"Del item");
}
}
}
void TmwInventory::setVisible(bool visible) {
show_inventory = visible;
}
bool TmwInventory::isVisible() {
return show_inventory;
}
int TmwInventory::add_item(int index, int id, int quantity) {
items[index].id = id;
items[index].quantity += quantity;
return 0;
}
int TmwInventory::remove_item(int id) {
for (int i = 0; i < INVENTORY_SIZE; i++) {
if (items[i].id == id) {
items[i].id = -1;
items[i].quantity = 0;
}
}
return 0;
}
int TmwInventory::change_quantity(int index, int quantity) {
items[index].quantity = quantity;
return 0;
}
int TmwInventory::increase_quantity(int index, int quantity) {
items[index].quantity += quantity;
return 0;
}
int TmwInventory::use_item(int index, int id) {
WFIFOW(0) = net_w_value(0x00a7);
WFIFOW(2) = net_w_value(index);
WFIFOL(4) = net_l_value(id);
// Note: id is dest of item, usually player_node->account_ID
WFIFOSET(8);
while ((out_size > 0)) flush();
return 0;
}
int TmwInventory::drop_item(int index, int amunt) {
WFIFOW(0) = net_w_value(0x00a7);
WFIFOW(2) = net_w_value(index);
WFIFOL(4) = net_l_value(amunt);
WFIFOSET(8);
while ((out_size > 0)) flush();
return 0;
}