/*
* guildwindow.cpp
* A file part of The Mana World
*
* Created by David Athay on 06/03/2007.
*
* Copyright (c) 2007, David Athay
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * My name may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE
*
* $Id$
*/
#include "guildwindow.h"
#include "button.h"
#include "chat.h"
#include "confirm_dialog.h"
#include "gccontainer.h"
#include "guildlistbox.h"
#include "scrollarea.h"
#include "tabbedcontainer.h"
#include "textdialog.h"
#include "windowcontainer.h"
#include "../guild.h"
#include "../log.h"
#include "../localplayer.h"
#include "../net/chatserver/guild.h"
#include "../utils/dtor.h"
GuildWindow::GuildWindow(LocalPlayer *player):
Window(player->getName()),
mPlayer(player),
mFocus(false)
{
setCaption("Guild");
setResizable(true);
setCloseButton(true);
setMinWidth(200);
setMinHeight(280);
setDefaultSize(124, 41, 288, 330);
// Set button events Id
mGuildButton[0] = new Button("Create Guild", "CREATE_GUILD", this);
mGuildButton[1] = new Button("Invite User", "INVITE_USER", this);
mGuildButton[0]->setPosition(15,10);
mGuildButton[1]->setPosition(115,10);
mGuildButton[1]->setEnabled(false);
mGuildsContainer = new TabbedContainer();
mGuildsContainer->setOpaque(false);
add(mGuildButton[0]);
add(mGuildButton[1]);
add(mGuildsContainer);
loadWindowState(player->getName());
}
GuildWindow::~GuildWindow()
{
for_each(mTabs.begin(), mTabs.end(), make_dtor(mTabs));
}
void GuildWindow::update()
{
}
void GuildWindow::draw(gcn::Graphics *g)
{
update();
Window::draw(g);
}
void GuildWindow::action(const gcn::ActionEvent &event)
{
const std::string &eventId = event.getId();
// Stats Part
if (eventId == "CREATE_GUILD")
{
// Set focus so that guild name to be created can be typed.
mFocus = true;
guildDialog = new TextDialog("Guild Name", "Choose your guild's name", this);
guildDialog->setOKButtonActionId("CREATE_GUILD_OK");
guildDialog->addActionListener(this);
}
else if (eventId == "INVITE_USER")
{
// TODO - Process Invite User button clicked
mFocus = true;
inviteDialog = new TextDialog("Member Invite", "Who would you like to invite?", this);
inviteDialog->setOKButtonActionId("INVITE_USER_OK");
inviteDialog->addActionListener(this);
}
else if (eventId == "CREATE_GUILD_OK")
{
std::string name = guildDialog->getText();
if(name.size() > 16)
{
// TODO : State too many characters in input.
return;
}
// Process guild name to be created, and unfocus.
Net::ChatServer::Guild::createGuild(name);
// Defocus dialog
mFocus = false;
chatWindow->chatLog("Creating Guild called " + name, BY_SERVER);
guildDialog->scheduleDelete();
}
else if (eventId == "INVITE_USER_OK")
{
std::string name = inviteDialog->getText();
short selectedGuild = getSelectedGuild();
// Process invited user to be created and unfocus.
Net::ChatServer::Guild::invitePlayer(name, selectedGuild);
// Defocus dialog
mFocus = false;
chatWindow->chatLog("Invited user " + name, BY_SERVER);
inviteDialog->scheduleDelete();
}
else if (eventId == "yes")
{
logger->log("Sending invitation acceptance.");
Net::ChatServer::Guild::acceptInvite(invitedGuild);
}
}
void GuildWindow::newGuildTab(const std::string &guildName)
{
// Create new tab
GCContainer *tab = new GCContainer();
tab->setWidth(getWidth() - 2 * tab->getBorderSize());
tab->setHeight(getHeight() - 2 * tab->getBorderSize());
tab->setOpaque(false);
ListBox *list = new ListBox();
list->setListModel(player_node->findGuildByName(guildName));
ScrollArea *sa = new ScrollArea(list);
sa->setDimension(gcn::Rectangle(5, 5, 135, 250));
tab->add(sa);
mGuildsContainer->addTab(tab, guildName);
mGuildsContainer->setDimension(gcn::Rectangle(28,35,280,250));
mTabs.push_back(tab);
updateTab();
}
void GuildWindow::updateTab()
{
setTab(mGuildsContainer->getActiveWidget());
}
void GuildWindow::setTab(const std::string &guildName)
{
// Only enable invite button if user has rights
if(mPlayer->checkInviteRights(guildName))
{
mGuildButton[1]->setEnabled(true);
}
else
{
mGuildButton[1]->setEnabled(false);
}
}
bool GuildWindow::isFocused()
{
return mFocus;
}
short GuildWindow::getSelectedGuild()
{
return mPlayer->findGuildByName(mGuildsContainer->getActiveWidget())->getId();
}
void GuildWindow::openAcceptDialog(const std::string &inviterName, const std::string &guildName)
{
std::string msg = inviterName + " has invited you to join the guild " + guildName;
chatWindow->chatLog(msg, BY_SERVER);
acceptDialog = new ConfirmDialog("Accept Guild Invite", msg, this);
acceptDialog->addActionListener(this);
invitedGuild = guildName;
}
void GuildWindow::requestMemberList(short guildId)
{
// Get the list of members for displaying in the guild window.
Net::ChatServer::Guild::getGuildMembers(guildId);
}