blob: 3bcffc5dca5224de77c89d20ebbf4a797267fb10 (
plain) (
tree)
|
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_GUI
#define _TMW_GUI
#include <guichan.hpp>
#include <guichan/sdl.hpp>
#include "windowcontainer.h"
#include "../graphics.h"
/**
* \defgroup GUI GUI related classes
*/
/**
* Main GUI class.
*
* \ingroup GUI
*/
class Gui : public gcn::MouseListener
{
public:
/**
* Constructor.
*/
Gui(Graphics *screen);
/**
* Destructor.
*/
~Gui();
/**
* Focus none of the Widgets in the Gui.
*/
void focusNone();
/**
* Performs the Gui:s logic by calling all logic functions
* down in the Gui heirarchy. Logic can be just about anything
* like adjusting a Widgets size or doing some calculations.
*
* NOTE: Logic also deals with user input (Mouse and Keyboard)
* for Widgets.
*/
void logic();
/**
* Draws the whole Gui by calling draw functions down in the
* Gui hierarchy. It also draws the mouse pointer.
*/
void draw();
/**
* Handles mouse press on map.
*/
void mousePress(int mx, int my, int button);
private:
gcn::Gui *gui; /**< The GUI system */
#ifdef USE_OPENGL
gcn::ImageLoader *hostImageLoader; /**< For loading images in GL */
#endif
gcn::ImageLoader *imageLoader; /**< For loading images */
gcn::ImageFont *guiFont; /**< The global GUI font */
bool topHasMouse;
gcn::FocusHandler *focusHandler;
};
extern Gui *gui;
extern WindowContainer *guiTop; // The top container
extern Graphics *guiGraphics; // Graphics driver
extern gcn::SDLInput *guiInput; // GUI input
#endif
|