/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "gui.h"
#include "window.h"
#include "windowcontainer.h"
#include "focushandler.h"
#include "../net/protocol.h"
#include "../main.h"
#include "../engine.h"
#include "../game.h"
#include "../log.h"
extern Being* autoTarget;
// Guichan stuff
Gui *gui;
Graphics *guiGraphics; // Graphics driver
gcn::SDLInput *guiInput; // GUI input
WindowContainer *guiTop; // The top container
// Fonts used in showing hits
gcn::ImageFont *hitRedFont;
gcn::ImageFont *hitBlueFont;
gcn::ImageFont *hitYellowFont;
Gui::Gui(Graphics *graphics)
{
// Set graphics
guiGraphics = graphics;
setGraphics(graphics);
// Set input
guiInput = new gcn::SDLInput();
setInput(guiInput);
// Set image loader
#ifdef USE_OPENGL
if (useOpenGL) {
hostImageLoader = new gcn::SDLImageLoader();
imageLoader = new gcn::OpenGLImageLoader(hostImageLoader);
}
else {
hostImageLoader = NULL;
imageLoader = new gcn::SDLImageLoader();
}
#else
imageLoader = new gcn::SDLImageLoader();
#endif
gcn::Image::setImageLoader(imageLoader);
// Set focus handler
delete mFocusHandler;
mFocusHandler = new FocusHandler();
// Initialize top GUI widget
guiTop = new WindowContainer();
guiTop->setDimension(gcn::Rectangle(0, 0, screen->w, screen->h));
guiTop->setOpaque(false);
guiTop->addMouseListener(this);
Window::setWindowContainer(guiTop);
setTop(guiTop);
// Set global font
try {
guiFont = new gcn::ImageFont(
TMW_DATADIR "data/graphics/gui/sansserif8.png",
" !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ["
"\\]^_`abcdefghijklmnopqrstuvwxyz{|}~|"
);
}
catch (gcn::Exception e)
{
try {
guiFont = new gcn::ImageFont(
"data/graphics/gui/sansserif8.png",
" !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVW"
"XYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~|"
);
}
catch (gcn::Exception e)
{
logger->error("Unable to load sansserif8.png!");
}
}
gcn::Widget::setGlobalFont(guiFont);
// Load hits' colourful fonts
try {
hitRedFont = new gcn::ImageFont(
TMW_DATADIR "data/graphics/gui/hits_red.png",
"0123456789");
hitBlueFont = new gcn::ImageFont(
TMW_DATADIR "data/graphics/gui/hits_blue.png",
"0123456789");
hitYellowFont = new gcn::ImageFont(
TMW_DATADIR "data/graphics/gui/hits_yellow.png",
"mis");
}
catch (gcn::Exception e)
{
try {
hitRedFont = new gcn::ImageFont(
"data/graphics/gui/hits_red.png",
"0123456789");
hitBlueFont = new gcn::ImageFont(
"data/graphics/gui/hits_blue.png",
"0123456789");
hitYellowFont = new gcn::ImageFont(
"data/graphics/gui/hits_yellow.png",
"mis");
}
catch (gcn::Exception e)
{
logger->error("Unable to load colored hits' fonts!");
}
}
}
Gui::~Gui()
{
// Fonts used in showing hits
delete hitRedFont;
delete hitBlueFont;
delete hitYellowFont;
delete guiFont;
delete guiTop;
delete imageLoader;
#ifdef USE_OPENGL
if (hostImageLoader) {
delete hostImageLoader;
}
#endif
delete guiInput;
}
void Gui::logic()
{
gcn::Gui::logic();
// Work around Guichan bug of only applying focus on mouse or keyboard
// events.
mFocusHandler->applyChanges();
}
void Gui::draw()
{
guiGraphics->pushClipArea(guiTop->getDimension());
guiTop->draw(guiGraphics);
guiGraphics->popClipArea();
}
void Gui::mousePress(int mx, int my, int button)
{
// Mouse pressed on window container (basically, the map)
// When conditions for walking are met, set new player destination
if (player_node && player_node->action != DEAD && current_npc == 0 &&
button == gcn::MouseInput::LEFT)
{
Map *tiledMap = engine->getCurrentMap();
int tilex = mx / 32 + camera_x;
int tiley = my / 32 + camera_y;
if (state == GAME && tiledMap->getWalk(tilex, tiley)) {
walk(tilex, tiley, 0);
player_node->setDestination(tilex, tiley);
autoTarget = NULL;
}
}
}
gcn::ImageFont *Gui::getFont()
{
return guiFont;
}