/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#define BOX_WIDTH 36
#define BOX_HEIGHT 36
#include "equipmentwindow.h"
#include "button.h"
#include "../graphics.h"
#include "../item.h"
#include "../localplayer.h"
#include "../resources/image.h"
#include "../resources/resourcemanager.h"
#include "../utils/gettext.h"
// Positions of the boxes, 2nd dimension is X and Y respectively.
static const int boxPosition[][2] = {
{90, 100}, // EQUIP_TORSO_SLOT
{135, 60}, // EQUIP_ARMS_SLOT
{90, 10}, // EQUIP_HEAD_SLOT
{90, 145}, // EQUIP_LEGS_SLOT
{90, 190}, // EQUIP_FEET_SLOT
{35, 105}, // EQUIP_RING1_SLOT
{145, 105}, // EQUIP_RING2_SLOT
{90, 55}, // EQUIP_NECKLACE_SLOT
{20, 150}, // EQUIP_FIGHT1_SLOT
{160, 150}, // EQUIP_FIGHT2_SLOT
{45, 60} // EQUIP_PROJECTILE_SLOT
};
EquipmentWindow::EquipmentWindow(Equipment *equipment):
Window(_("Equipment")),
mEquipment(equipment),
mBackground(NULL),
mSelected(-1)
{
setCloseButton(true);
setDefaultSize(5, 195, 216, 260);
loadWindowState("Equipment");
mUnequip = new Button(_("Unequip"), "unequip", this);
gcn::Rectangle const &area = getChildrenArea();
mUnequip->setPosition(area.width - mUnequip->getWidth() - 5,
area.height - mUnequip->getHeight() - 5);
add(mUnequip);
for (int i = 0; i < EQUIPMENT_SIZE; i++)
{
mEquipBox[i].posX = boxPosition[i][0] + getPadding();
mEquipBox[i].posY = boxPosition[i][1] + getTitleBarHeight();
}
ResourceManager *resman = ResourceManager::getInstance();
mBackground = resman->getImage("graphics/gui/equip_bg.png");
mBackground->setAlpha(0.3);
}
EquipmentWindow::~EquipmentWindow()
{
mBackground->decRef();
delete mUnequip;
}
void EquipmentWindow::draw(gcn::Graphics *graphics)
{
// Draw window graphics
Window::draw(graphics);
Graphics *g = static_cast<Graphics*>(graphics);
if (mBackground)
{
g->drawImage(mBackground, getPadding() + 10, 0);
}
Window::drawChildren(graphics);
for (int i = 0; i < EQUIPMENT_SIZE; i++)
{
Item *item = mEquipment->getEquipment(i);
if (item)
{
// Draw Item.
Image *image = item->getImage();
g->drawImage(image, mEquipBox[i].posX, mEquipBox[i].posY);
}
if (i == mSelected)
{
// Set color red.
g->setColor(gcn::Color(255, 0, 0));
}
else
{
// Set color black.
g->setColor(gcn::Color(0, 0, 0));
}
// Draw box border.
g->drawRectangle(gcn::Rectangle(mEquipBox[i].posX, mEquipBox[i].posY,
BOX_WIDTH, BOX_HEIGHT));
}
}
void EquipmentWindow::action(const gcn::ActionEvent &event)
{
if (event.getId() == "unequip" && mSelected > -1)
{
player_node->unequipItem(mSelected);
mSelected = -1;
}
}
void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent)
{
Window::mousePressed(mouseEvent);
const int x = mouseEvent.getX();
const int y = mouseEvent.getY();
// Checks if any of the presses were in the equip boxes.
for (int i = 0; i < EQUIPMENT_SIZE; i++)
{
gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY,
BOX_WIDTH, BOX_HEIGHT);
if (tRect.isPointInRect(x, y))
{
if (mEquipment->getEquipment(i))
{
mSelected = i;
}
}
}
}