/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "../main.h"
#include "../graphics.h"
#include "equipment.h"
#include "../resources/resourcemanager.h"
#include "../resources/image.h"
EquipmentWindow::EquipmentWindow():
Window("Equipment")
{
setContentSize(60, 200);
setPosition(40, 40);
ResourceManager *resman = ResourceManager::getInstance();
Image *itemImg = resman->getImage("core/graphics/sprites/items.png", IMG_ALPHA);
if (!itemImg) logger.error("Unable to load items.png");
itemset = new Spriteset(itemImg, 20, 20);
for (int i = 0; i < 10; i++ ) {
equipments[i].id = 0;
equipments[i].inventoryIndex = -1;
}
}
EquipmentWindow::~EquipmentWindow()
{
}
void EquipmentWindow::draw(gcn::Graphics *graphics)
{
int x, y;
getAbsolutePosition(x, y);
// Draw window graphics
Window::draw(graphics);
for (int i = 0; i < 8; i++) {
if (equipments[i].id > 0) {
itemset->spriteset[equipments[i].id - 501]->draw(screen,
x + 22, y + 24 * i + 20);
}
graphics->setColor(gcn::Color(0, 0, 0));
graphics->drawRectangle(gcn::Rectangle(22, 24 * i + 20, 20, 20));
}
}
void EquipmentWindow::action(const std::string &eventId)
{
}
void EquipmentWindow::addEquipment(int index, int id) {
equipments[index].id = id;
}
void EquipmentWindow::removeEquipment(int index) {
equipments[index].id = 0;
}
void EquipmentWindow::setInventoryIndex(int index, int inventoryIndex) {
equipments[index].inventoryIndex = inventoryIndex;
}
int EquipmentWindow::getInventoryIndex(int index) {
return equipments[index].inventoryIndex;
}