/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/debugwindow.h"
#include "client.h"
#include "game.h"
#include "particle.h"
#include "map.h"
#include "gui/setup.h"
#include "gui/viewport.h"
#include "gui/widgets/checkbox.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/layouthelper.h"
#include "gui/widgets/radiobutton.h"
#include "gui/widgets/tab.h"
#include "gui/widgets/tabbedarea.h"
#include "resources/image.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
class DebugInfo : public Container
{
public:
DebugInfo()
{
#ifdef USE_OPENGL
if (Image::getLoadAsOpenGL())
{
mFPSText = _("%d FPS (OpenGL)");
}
else
#endif
{
mFPSText = _("%d FPS");
}
mFPSLabel = new Label(std::string());
mMusicFileLabel = new Label(std::string());
mMapLabel = new Label(std::string());
mMinimapLabel = new Label(std::string());
mTileMouseLabel = new Label(std::string());
mParticleCountLabel = new Label(std::string());
LayoutHelper h(this);
ContainerPlacer place = h.getPlacer(0, 0);
place(0, 0, mFPSLabel, 1);
place(0, 1, mMusicFileLabel, 1);
place(0, 2, mMapLabel, 1);
place(0, 3, mMinimapLabel, 1);
place(0, 4, mTileMouseLabel, 1);
place(0, 5, mParticleCountLabel, 1);
h.reflowLayout(0, 0);
}
void logic() override
{
if (!isVisible())
return;
mFPSLabel->setCaption(strprintf(mFPSText.c_str(), fps));
if (const Map *map = Game::instance()->getCurrentMap())
{
// Get the current mouse position
const int mouseTileX = (viewport->getMouseX() +
viewport->getCameraX()) / map->getTileWidth();
const int mouseTileY = (viewport->getMouseY() +
viewport->getCameraY()) / map->getTileHeight();
mTileMouseLabel->setCaption(strprintf(_("Cursor: (%d, %d)"),
mouseTileX, mouseTileY));
mMusicFileLabel->setCaption(strprintf(
_("Music: %s"), map->getProperty("music").c_str()));
mMinimapLabel->setCaption(strprintf(_("Minimap: %s"),
map->getProperty("minimap").c_str()));
mMapLabel->setCaption(strprintf(_("Map: %s"),
map->getProperty("_filename").c_str()));
}
mParticleCountLabel->setCaption(strprintf(_("Particle count: %d"),
Particle::particleCount));
mFPSLabel->adjustSize();
mMusicFileLabel->adjustSize();
mMapLabel->adjustSize();
mMinimapLabel->adjustSize();
mTileMouseLabel->adjustSize();
mParticleCountLabel->adjustSize();
}
private:
std::string mFPSText;
Label *mFPSLabel;
Label *mMusicFileLabel;
Label *mMapLabel;
Label *mMinimapLabel;
Label *mTileMouseLabel;
Label *mParticleCountLabel;
};
class DebugSwitches : public Container, public gcn::ActionListener
{
public:
DebugSwitches()
{
auto *showLabel = new Label(_("Show:"));
mGrid = new CheckBox(_("Grid"));
mCollisionTiles = new CheckBox(_("Collision tiles"));
mBeingCollisionRadius = new CheckBox(_("Being collision radius"));
mBeingPosition = new CheckBox(_("Being positions"));
mBeingPath = new CheckBox(_("Being path"));
mMousePath = new CheckBox(_("Mouse path"));
mBeingIds = new CheckBox(_("Being Ids"));
auto *specialsLabel = new Label(_("Specials:"));
mSpecialNormal = new RadioButton(_("Normal"), "mapdebug");
mSpecial1 = new RadioButton(_("Special 1"), "mapdebug");
mSpecial2 = new RadioButton(_("Special 2"), "mapdebug");
mSpecial3 = new RadioButton(_("Special 3"), "mapdebug");
LayoutHelper h(this);
ContainerPlacer place = h.getPlacer(0, 0);
place(0, 0, showLabel, 1);
place(0, 1, mGrid, 1);
place(0, 2, mCollisionTiles, 1);
place(0, 3, mBeingCollisionRadius, 1);
place(0, 4, mBeingPosition, 1);
place(0, 5, mBeingPath, 1);
place(0, 6, mMousePath, 1);
place(0, 7, mBeingIds, 1);
place(1, 0, specialsLabel, 1);
place(1, 1, mSpecialNormal, 1);
place(1, 2, mSpecial1, 1);
place(1, 3, mSpecial2, 1);
place(1, 4, mSpecial3, 1);
h.reflowLayout(0, 0);
mSpecialNormal->setSelected(true);
mGrid->addActionListener(this);
mCollisionTiles->addActionListener(this);
mBeingCollisionRadius->addActionListener(this);
mBeingPosition->addActionListener(this);
mBeingPath->addActionListener(this);
mMousePath->addActionListener(this);
mBeingIds->addActionListener(this);
mSpecialNormal->addActionListener(this);
mSpecial1->addActionListener(this);
mSpecial2->addActionListener(this);
mSpecial3->addActionListener(this);
}
void action(const gcn::ActionEvent &event) override
{
int flags = 0;
if (mGrid->isSelected())
flags |= Map::DEBUG_GRID;
if (mCollisionTiles->isSelected())
flags |= Map::DEBUG_COLLISION_TILES;
if (mBeingCollisionRadius->isSelected())
flags |= Map::DEBUG_BEING_COLLISION_RADIUS;
if (mBeingPosition->isSelected())
flags |= Map::DEBUG_BEING_POSITION;
if (mBeingPath->isSelected())
flags |= Map::DEBUG_BEING_PATH;
if (mMousePath->isSelected())
flags |= Map::DEBUG_MOUSE_PATH;
if (mBeingIds->isSelected())
flags |= Map::DEBUG_BEING_IDS;
if (mSpecial1->isSelected())
flags |= Map::DEBUG_SPECIAL1;
if (mSpecial2->isSelected())
flags |= Map::DEBUG_SPECIAL2;
if (mSpecial3->isSelected())
flags |= Map::DEBUG_SPECIAL3;
viewport->setShowDebugPath(flags);
}
private:
CheckBox *mGrid;
CheckBox *mCollisionTiles;
CheckBox *mBeingCollisionRadius;
CheckBox *mBeingPosition;
CheckBox *mBeingPath;
CheckBox *mMousePath;
CheckBox *mBeingIds;
RadioButton *mSpecialNormal;
RadioButton *mSpecial1;
RadioButton *mSpecial2;
RadioButton *mSpecial3;
};
DebugWindow::DebugWindow()
: Window(_("Debug"))
{
setupWindow->registerWindowForReset(this);
setWindowName("Debug");
setResizable(true);
setCloseButton(true);
setMinWidth(100);
setMinHeight(100);
setDefaultSize(0, 120, 300, 190);
auto *tabs = new TabbedArea;
place(0, 0, tabs, 2, 2);
loadWindowState();
Tab *tabInfo = new Tab;
tabInfo->setCaption(_("Info"));
tabs->addTab(tabInfo, new DebugInfo);
Tab *tabSwitches = new Tab;
tabSwitches->setCaption(_("Switches"));
tabs->addTab(tabSwitches, new DebugSwitches);
}