/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_CHAT_H
#define _TMW_CHAT_H
#include <guichan.hpp>
#include <guichan/key.hpp>
#include "window.h"
#include "scrollarea.h"
#include "browserbox.h"
#include <SDL.h>
#include <list>
#include <string>
#include <fstream>
#define BY_GM 0 // those should be self-explanatory =)
#define BY_PLAYER 1
#define BY_OTHER 2
#define BY_SERVER 3
#define ACT_WHISPER 4 // getting whispered at
#define ACT_IS 5 // equivalent to "/me" in irc
#define IS_ANNOUNCE "/announce "
#define IS_ANNOUNCE_LENGTH 10
#define IS_WHERE "/where "
#define IS_WHERE_LENGTH 7
/**
* gets in between usernick and message text depending on
* message type
*/
#define CAT_NORMAL ": "
#define CAT_IS ""
#define CAT_WHISPER " says: "
/** job dependend identifiers (?) */
#define SKILL_BASIC 0x0001
#define SKILL_WARP 0x001b
#define SKILL_STEAL 0x0032
#define SKILL_ENVENOM 0x0034
/** basic skills identifiers */
#define BSKILL_TRADE 0x0000
#define BSKILL_EMOTE 0x0001
#define BSKILL_SIT 0x0002
#define BSKILL_CREATECHAT 0x0003
#define BSKILL_JOINPARTY 0x0004
#define BSKILL_SHOUT 0x0005
#define BSKILL_PK 0x0006 // ??
#define BSKILL_SETALLIGN 0x0007 // ??
/** reasons why action failed */
#define RFAIL_SKILLDEP 0x00
#define RFAIL_INSUFHP 0x01
#define RFAIL_INSUFSP 0x02
#define RFAIL_NOMEMO 0x03
#define RFAIL_SKILLDELAY 0x04
#define RFAIL_ZENY 0x05
#define RFAIL_WEAPON 0x06
#define RFAIL_REDGEM 0x07
#define RFAIL_BLUEGEM 0x08
#define RFAIL_OVERWEIGHT 0x09
#define RFAIL_GENERIC 0x0a
/** should always be zero if failed */
#define SKILL_FAILED 0x00
struct CHATSKILL
{
short skill;
short bskill;
short unused;
char success;
char reason;
};
/**
* The chat window.
*
* \ingroup Interface
*/
class ChatWindow : public Window, public gcn::ActionListener,
public gcn::KeyListener
{
public:
/**
* Constructor.
*/
ChatWindow(const std::string &logfile);
/**
* Destructor.
*/
~ChatWindow();
/**
* Logic (updates components' size)
*/
void logic();
/*
* Adds a line of text to our message list. Parameters:
*
* @param line Text message.
* @parem own Type of message (usually the owner-type).
*/
void chat_log(std::string line, int own);
/*
* Calls original chat_log() after processing the packet.
*/
void chat_log(CHATSKILL);
/**
* Performs action.
*/
void action(const std::string &actionId);
/**
* Request focus for typing chat message.
*/
void requestChatFocus();
/**
* Checks whether ChatWindow is Focused or not.
*/
bool isFocused();
/*
* Determines whether to send a command or an ordinary message, then
* contructs packets & sends them
*
* @param nick The character's name to display in front.
* @param msg The message text which is to be send.
*
* NOTE:
* the nickname is required by the server, if not specified
* the message may not be sent unless a command was intended
* which requires another packet to be constructed! you can
* achieve this by putting a slash ("/") infront of the
* message followed by the command name and the message.
* of course all slash-commands need implemented handler-
* routines. ;-)
* remember, a line starting with "@" is not a command that needs
* to be parsed rather is sent using the normal chat-packet.
*
* EXAMPLE:
* // for an global announcement /- command
* chatlog.chat_send("", "/announce Hello to all logged in users!");
* // for simple message by a user /- message
* chatlog.chat_send("Zaeiru", "Hello to all users on the screen!");
*/
char *chat_send(std::string nick, std::string msg);
/** Called when key is pressed */
void keyPress(const gcn::Key& key);
/** Called to set current text */
void setInputText(std::string input_str);
private:
std::ofstream chatlog_file;
/** One item in the chat log */
typedef struct CHATLOG {
std::string nick;
std::string text;
int own;
};
std::list<CHATLOG> chatlog; /**< Chat log */
int items;
int items_keep;
/** Constructs failed messages for actions */
std::string const_msg(CHATSKILL);
gcn::TextField *chatInput; /**< Input box for typing chat messages */
BrowserBox *textOutput; /**< Text box for displaying chat history */
ScrollArea *scrollArea; /**< Scroll area around text output */
std::list<std::string> history; /**< Command history */
std::list<std::string>::iterator curHist; /**< History iterator */
};
extern ChatWindow *chatWindow;
#endif