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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_CHAT_H
#define _TMW_CHAT_H
#include <guichan.hpp>
#include <SDL.h>
#include <list>
#include <string>
#include <fstream>
#include "../net/network.h"
#define BY_GM 0 // those should be self-explanatory =)
#define BY_PLAYER 1
#define BY_OTHER 2
#define BY_SERVER 3
#define ACT_WHISPER 4 // getting whispered at
#define ACT_IS 5 // equivalent to "/me" in irc
#define IS_ANNOUNCE "/announce "
#define IS_ANNOUNCE_LENGTH 10
#define IS_WHERE "/where "
#define IS_WHERE_LENGTH 7
/**
* gets in between usernick and message text depending on
* message type
*/
#define CAT_NORMAL ": "
#define CAT_IS ""
#define CAT_WHISPER " says: "
/** job dependend identifiers (?) */
#define SKILL_BASIC 0x0001
#define SKILL_WARP 0x001b
#define SKILL_STEAL 0x0032
#define SKILL_ENVENOM 0x0034
/** basic skills identifiers */
#define BSKILL_TRADE 0x0000
#define BSKILL_EMOTE 0x0001
#define BSKILL_SIT 0x0002
#define BSKILL_CREATECHAT 0x0003
#define BSKILL_JOINPARTY 0x0004
#define BSKILL_SHOUT 0x0005
#define BSKILL_PK 0x0006 // ??
#define BSKILL_SETALLIGN 0x0007 // ??
/** reasons why action failed */
#define RFAIL_SKILLDEP 0x00
#define RFAIL_INSUFHP 0x01
#define RFAIL_INSUFSP 0x02
#define RFAIL_NOMEMO 0x03
#define RFAIL_SKILLDELAY 0x04
#define RFAIL_ZENY 0x05
#define RFAIL_WEAPON 0x06
#define RFAIL_REDGEM 0x07
#define RFAIL_BLUEGEM 0x08
#define RFAIL_OVERWEIGHT 0x09
#define RFAIL_GENERIC 0x0a
/** should always be zero if failed */
#define SKILL_FAILED 0x00
struct CHATSKILL {
short skill;
short bskill;
short unused;
char success;
char reason;
};
/**
* Simple chatlog object.
*/
class ChatBox : public gcn::Widget {
public:
/**
* Constructor.
*/
ChatBox(const char *logfile, int item_num);
/**
* Destructor.
*/
~ChatBox();
/*
* Adds a line of text to our message list. Parameters:
*
* @param line Text message.
* @parem own Type of message (usually the owner-type).
*/
void chat_log(std::string line, int own);
/*
* Calls original chat_log() after processing the packet.
*/
void chat_log(CHATSKILL);
/*
* Draws the chat box.
*/
void draw(gcn::Graphics *graphics);
/*
* Determines wether to send a command or an ordinary message, then
* contructs packets & sends them
*
* @param nick The character's name to display in front.
* @param msg The message text which is to be send.
*
* NOTE:
* the nickname is required by the server, if not specified
* the message may not be sent unless a command was intended
* which requires another packet to be constructed! you can
* achieve this by putting a slash ("/") infront of the
* message followed by the command name and the message.
* of course all slash-commands need implemented handler-
* routines. ;-)
* remember, a line starting with "@" is not a command that needs
* to be parsed rather is sent using the normal chat-packet.
*
* EXAMPLE:
* // for an global announcement /- command
* chatlog.chat_send("", "/announce Hello to all logged in users!");
* // for simple message by a user /- message
* chatlog.chat_send("Zaeiru", "Hello to all users on the screen!");
*/
char *chat_send(std::string nick, std::string msg);
private :
std::ofstream chatlog_file;
typedef struct CHATLOG { // list item container object
std::string nick;
std::string text;
int own;
};
std::list<CHATLOG> chatlog; // list object ready to accept out CHATLOG struct :)
std::list<CHATLOG>::iterator iter;
int items;
int items_keep;
/** constructs failed messages for actions */
std::string const_msg(CHATSKILL);
// The Alpha-Blended Surface for the background transluency effect.
SDL_Surface *chatBoxBackground;
};
#endif
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