/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include <algorithm>
#include <sstream>
#include <guichan/focushandler.hpp>
#include "chat.h"
#include "browserbox.h"
#include "chatinput.h"
#include "scrollarea.h"
#include "sdlinput.h"
#include "windowcontainer.h"
#include "widgets/tabbedarea.h"
#include "../channelmanager.h"
#include "../channel.h"
#include "../configuration.h"
#include "../game.h"
#include "../localplayer.h"
#include "../net/chatserver/chatserver.h"
#include "../net/gameserver/player.h"
#include "../utils/dtor.h"
#include "../utils/trim.h"
ChatWindow::ChatWindow():
Window(""),
mTmpVisible(false)
{
setResizable(true);
setDefaultSize(0, (windowContainer->getHeight() - 105), 400, 100);
setTitleBarHeight(5);
loadWindowState("Chat");
mChatInput = new ChatInput();
mChatInput->setActionEventId("chatinput");
mChatInput->addActionListener(this);
BrowserBox *textOutput = new BrowserBox(BrowserBox::AUTO_WRAP);
textOutput->setOpaque(false);
textOutput->disableLinksAndUserColors();
textOutput->setMaxRow((int) config.getValue("ChatLogLength", 0));
ScrollArea *scrollArea = new ScrollArea(textOutput);
scrollArea->setPosition(
scrollArea->getFrameSize(), scrollArea->getFrameSize());
scrollArea->setScrollPolicy(
gcn::ScrollArea::SHOW_NEVER, gcn::ScrollArea::SHOW_ALWAYS);
scrollArea->setOpaque(false);
mChatTabs = new TabbedArea();
mChatTabs->addTab("General", scrollArea);
mChatTabs->setPosition(mChatTabs->getFrameSize(), mChatTabs->getFrameSize());
mChannels.insert(
std::make_pair("General", ChatArea(textOutput, scrollArea)));
add(mChatTabs);
add(mChatInput);
// Add key listener to chat input to be able to respond to up/down
mChatInput->addKeyListener(this);
mCurHist = mHistory.end();
}
ChatWindow::~ChatWindow()
{
delete mChatInput;
delete mChatTabs;
}
void
ChatWindow::logic()
{
// todo: only do this when the size changes (updateWidgets?)
const gcn::Rectangle area = getChildrenArea();
mChatInput->setPosition(mChatInput->getFrameSize(),
area.height - mChatInput->getHeight() -
mChatInput->getFrameSize());
mChatInput->setWidth(area.width - 2 * mChatInput->getFrameSize());
mChatTabs->setWidth(area.width - 2 * mChatTabs->getFrameSize());
mChatTabs->setHeight(area.height - 2 * mChatTabs->getFrameSize());
const std::string &channelName = mChatTabs->getSelectedTab()->getCaption();
ChannelMap::const_iterator chan = mChannels.find(channelName);
if (chan != mChannels.end()) {
ScrollArea *scroll = chan->second.scroll;
scroll->setWidth(area.width - 2 * scroll->getFrameSize());
scroll->setHeight(area.height - 2 * scroll->getFrameSize() -
mChatInput->getHeight() - 5);
scroll->logic();
}
Window::logic();
}
void
ChatWindow::chatLog(std::string line, int own, const std::string &channelName)
{
ChannelMap::const_iterator chan = mChannels.find(channelName);
if (chan == mChannels.end())
return;
BrowserBox * const output = chan->second.browser;
ScrollArea * const scroll = chan->second.scroll;
// Trim whitespace
trim(line);
CHATLOG tmp;
tmp.own = own;
tmp.nick = "";
tmp.text = line;
std::string::size_type pos = line.find(" : ");
if (pos != std::string::npos) {
tmp.nick = line.substr(0, pos);
tmp.text = line.substr(pos + 3);
}
std::string lineColor = "##0"; // Equiv. to BrowserBox::BLACK
switch (own) {
case BY_GM:
tmp.nick += "Global announcement: ";
lineColor = "##1"; // Equiv. to BrowserBox::RED
break;
case BY_PLAYER:
tmp.nick += ": ";
lineColor = "##5"; // Equiv. to BrowserBox::YELLOW
break;
case BY_OTHER:
tmp.nick += ": ";
lineColor = "##0"; // Equiv. to BrowserBox::BLACK
break;
case BY_SERVER:
tmp.nick = "Server: ";
tmp.text = line;
lineColor = "##7"; // Equiv. to BrowserBox::PINK
break;
case BY_LOGGER:
tmp.nick = "";
tmp.text = line;
lineColor = "##8"; // Equiv. to BrowserBox::GREY
break;
}
// Get the current system time
time_t t;
time(&t);
// Format the time string properly
std::stringstream timeStr;
timeStr << "["
<< ((((t / 60) / 60) % 24 < 10) ? "0" : "")
<< (int)(((t / 60) / 60) % 24)
<< ":"
<< (((t / 60) % 60 < 10) ? "0" : "")
<< (int)((t / 60) % 60)
<< "] ";
line = lineColor + timeStr.str() + tmp.nick + tmp.text;
// We look if the Vertical Scroll Bar is set at the max before
// adding a row, otherwise the max will always be a row higher
// at comparison.
if (scroll->getVerticalScrollAmount() == scroll->getVerticalMaxScroll())
{
output->addRow(line);
scroll->setVerticalScrollAmount(scroll->getVerticalMaxScroll());
}
else
{
output->addRow(line);
}
}
#if 0
void
ChatWindow::chatLog(CHATSKILL act)
{
chatLog(const_msg(act), BY_SERVER);
}
#endif
void
ChatWindow::action(const gcn::ActionEvent &event)
{
if (event.getId() == "chatinput")
{
std::string message = mChatInput->getText();
if (!message.empty()) {
// If message different from previous, put it in the history
if (mHistory.empty() || message != mHistory.back()) {
mHistory.push_back(message);
}
// Reset history iterator
mCurHist = mHistory.end();
// Send the message to the server
gcn::Tab *tab = mChatTabs->getSelectedTab();
chatSend(player_node->getName(), message, tab->getCaption());
// Clear the text from the chat input
mChatInput->setText("");
}
// Remove focus and hide input
mFocusHandler->focusNone();
// If the chatWindow is shown up because you want to send a message
// It should hide now
if (mTmpVisible) {
setVisible(false);
}
}
}
void
ChatWindow::requestChatFocus()
{
// Make sure chatWindow is visible
if (!isVisible())
{
setVisible(true);
/*
* This is used to hide chatWindow after sending the message. There is
* a trick here, because setVisible will set mTmpVisible to false, you
* have to put this sentence *after* setVisible, not before it
*/
mTmpVisible = true;
}
// Give focus to the chat input
mChatInput->setVisible(true);
mChatInput->requestFocus();
}
bool
ChatWindow::isFocused()
{
return mChatInput->isFocused();
}
void ChatWindow::chatSend(std::string const &nick, std::string const &msg,
std::string const &channelName)
{
/* Some messages are managed client side, while others
* require server handling by proper packet. Probably
* those if elses should be replaced by protocol calls */
if (msg.empty()) return;
// Prepare ordinary message
if (msg[0] != '/') {
gcn::Tab *tab = mChatTabs->getSelectedTab();
if (tab->getCaption() == "General")
{
Net::GameServer::Player::say(msg);
}
else
{
Channel *channel = channelManager->findByName(channelName);
if (channel)
{
int channelId = channel->getId();
Net::ChatServer::chat(channelId, msg);
}
}
return;
}
std::string::size_type pos = msg.find(' ', 1);
std::string command(msg, 1, pos == std::string::npos ? pos : pos - 1);
std::string arg(msg, pos == std::string::npos ? msg.size() : pos + 1);
if (command == "announce")
{
Net::ChatServer::announce(arg);
}
else if (command == "help")
{
chatLog("-- Help --", BY_SERVER, channelName);
chatLog("/help > Display this help.", BY_SERVER, channelName);
chatLog("/announce > Global announcement (GM only)", BY_SERVER, channelName);
chatLog("/where > Display map name", BY_SERVER, channelName);
chatLog("/who > Display number of online users", BY_SERVER, channelName);
chatLog("/msg > Send a private message to a user", BY_SERVER, channelName);
chatLog("/list > Display all public channels", BY_SERVER, channelName);
chatLog("/register > Register a new channel", BY_SERVER, channelName);
chatLog("/join > Join an already registered channel", BY_SERVER, channelName);
chatLog("/quit > Leave a channel", BY_SERVER, channelName);
chatLog("/admin > Send a command to the server (GM only)", BY_SERVER, channelName);
chatLog("/clear > Clears this window", BY_SERVER);
}
else if (command == "where")
{
chatLog(map_path, BY_SERVER);
}
else if (command == "who")
{
// XXX Convert for new server
/*
MessageOut outMsg(0x00c1);
*/
}
else if (command == "msg")
{
std::string::size_type pos = arg.find(' ', 1);
std::string recipient(arg, 0, pos-1);
std::string text(arg, pos+1);
chatLog("* " + text, BY_SERVER);
Net::ChatServer::privMsg(recipient, text);
}
else if (command == "register")
{
// TODO: Parse the announcement and password
chatLog("Requesting to register channel " + arg, BY_SERVER);
Net::ChatServer::registerChannel(arg, "", "");
}
else if (command == "join")
{
//TODO: have passwords too
chatLog("Requesting to join channel " + arg, BY_SERVER);
enterChannel(arg, "None");
}
else if (command == "list")
{
Net::ChatServer::getChannelList();
}
else if (command == "quit")
{
if (Channel *channel = channelManager->findByName(channelName))
{
Net::ChatServer::quitChannel(channel->getId());
}
else
{
chatLog("Unable to quit this channel", BY_SERVER);
}
}
else if (command == "admin")
{
Net::GameServer::Player::say("/" + arg);
}
else if (command == "clear")
{
ChannelMap::const_iterator chan = mChannels.find(channelName);
if (chan != mChannels.end())
chan->second.browser->clearRows();
}
else
{
chatLog("Unknown command", BY_SERVER, channelName);
}
}
#if 0
std::string
ChatWindow::const_msg(CHATSKILL act)
{
std::string msg;
if (act.success == SKILL_FAILED && act.skill == SKILL_BASIC) {
switch (act.bskill) {
case BSKILL_TRADE :
msg = "Trade failed!";
break;
case BSKILL_EMOTE :
msg = "Emote failed!";
break;
case BSKILL_SIT :
msg = "Sit failed!";
break;
case BSKILL_CREATECHAT :
msg = "Chat creating failed!";
break;
case BSKILL_JOINPARTY :
msg = "Could not join party!";
break;
case BSKILL_SHOUT :
msg = "Cannot shout!";
break;
}
switch (act.reason) {
case RFAIL_SKILLDEP :
msg += " You have not yet reached a high enough lvl!";
break;
case RFAIL_INSUFHP :
msg += " Insufficient HP!";
break;
case RFAIL_INSUFSP :
msg += " Insufficient SP!";
break;
case RFAIL_NOMEMO :
msg += " You have no memos!";
break;
case RFAIL_SKILLDELAY :
msg += " You cannot do that right now!";
break;
case RFAIL_ZENY :
msg += " Seems you need more Zeny... ;-)";
break;
case RFAIL_WEAPON :
msg += " You cannot use this skill with that kind of weapon!";
break;
case RFAIL_REDGEM :
msg += " You need another red gem!";
break;
case RFAIL_BLUEGEM :
msg += " You need another blue gem!";
break;
case RFAIL_OVERWEIGHT :
msg += " You're carrying to much to do this!";
break;
default :
msg += " Huh? What's that?";
break;
}
} else {
switch(act.skill) {
case SKILL_WARP :
msg = "Warp failed...";
break;
case SKILL_STEAL :
msg = "Could not steal anything...";
break;
case SKILL_ENVENOM :
msg = "Poison had no effect...";
break;
}
}
return msg;
}
#endif
void
ChatWindow::addChannel(short channelId, const std::string &channelName)
{
Channel *channel = new Channel(channelId);
channel->setName(channelName);
channelManager->addChannel(channel);
}
void
ChatWindow::removeChannel(short channelId)
{
removeChannel(channelManager->findById(channelId));
}
void
ChatWindow::removeChannel(const std::string &channelName)
{
removeChannel(channelManager->findByName(channelName));
}
void
ChatWindow::removeChannel(Channel *channel)
{
if (channel)
{
gcn::Tab *tab = mChatTabs->getTab(channel->getName());
if (!tab)
return;
mChatTabs->removeTab(tab);
mChannels.erase(channel->getName());
channelManager->removeChannel(channel);
logic();
}
}
void
ChatWindow::createNewChannelTab(const std::string &channelName)
{
// Create new channel
BrowserBox *textOutput = new BrowserBox(BrowserBox::AUTO_WRAP);
textOutput->setOpaque(false);
textOutput->disableLinksAndUserColors();
ScrollArea *scrollArea = new ScrollArea(textOutput);
scrollArea->setPosition(scrollArea->getFrameSize(), scrollArea->getFrameSize());
scrollArea->setScrollPolicy(gcn::ScrollArea::SHOW_NEVER, gcn::ScrollArea::SHOW_ALWAYS);
scrollArea->setOpaque(false);
// Add channel to the tabbed area
mChatTabs->addTab(channelName, scrollArea);
mChannels.insert(
std::make_pair(channelName, ChatArea(textOutput, scrollArea)));
// Ask for channel users
Net::ChatServer::getUserList(channelName);
// Update UI
logic();
}
void
ChatWindow::enterChannel(const std::string &channel, const std::string &password)
{
Net::ChatServer::enterChannel(channel, password);
}
void
ChatWindow::sendToChannel(short channelId, const std::string &user, const std::string &msg)
{
Channel *channel = channelManager->findById(channelId);
if (channel)
{
std::string channelName = channel->getName();
chatLog(user + ": " + msg, user == player_node->getName() ? BY_PLAYER : BY_OTHER, channelName);
}
}
void
ChatWindow::keyPressed(gcn::KeyEvent &event)
{
if (event.getKey().getValue() == Key::DOWN &&
mCurHist != mHistory.end())
{
// Move forward through the history
HistoryIterator prevHist = mCurHist++;
if (mCurHist != mHistory.end()) {
mChatInput->setText(*mCurHist);
mChatInput->setCaretPosition(mChatInput->getText().length());
}
else {
mCurHist = prevHist;
}
}
else if (event.getKey().getValue() == Key::UP &&
mCurHist != mHistory.begin() && mHistory.size() > 0)
{
// Move backward through the history
mCurHist--;
mChatInput->setText(*mCurHist);
mChatInput->setCaretPosition(mChatInput->getText().length());
}
}
void
ChatWindow::setInputText(std::string input_str)
{
mChatInput->setText(input_str + " ");
requestChatFocus();
}
void
ChatWindow::setVisible(bool isVisible)
{
Window::setVisible(isVisible);
/*
* For whatever reason, if setVisible is called, the mTmpVisible effect
* should be disabled.
*/
mTmpVisible = false;
}
bool
ChatWindow::tabExists(const std::string &tabName)
{
gcn::Tab *tab = mChatTabs->getTab(tabName);
if (tab)
return true;
return false;
}