/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "gui/charselectdialog.h"
#include "gui/charcreatedialog.h"
#include "gui/confirmdialog.h"
#include "gui/okdialog.h"
#include "gui/playerbox.h"
#include "gui/changepassworddialog.h"
#include "net/logindata.h"
#ifdef TMWSERV_SUPPORT
#include "gui/widgets/radiobutton.h"
#include "gui/widgets/slider.h"
#include "gui/unregisterdialog.h"
#include "gui/changeemaildialog.h"
#include "net/tmwserv/accountserver/account.h"
#endif
#include "gui/widgets/button.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/textfield.h"
#include "game.h"
#include "localplayer.h"
#include "main.h"
#include "units.h"
#include "net/charhandler.h"
#include "net/messageout.h"
#include "net/net.h"
#include "resources/colordb.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include <guichan/font.hpp>
#include <string>
/**
* Listener for confirming character deletion.
*/
class CharDeleteConfirm : public ConfirmDialog
{
public:
CharDeleteConfirm(CharSelectDialog *master);
void action(const gcn::ActionEvent &event);
private:
CharSelectDialog *master;
};
CharDeleteConfirm::CharDeleteConfirm(CharSelectDialog *m):
ConfirmDialog(_("Confirm Character Delete"),
_("Are you sure you want to delete this character?"), m),
master(m)
{
}
void CharDeleteConfirm::action(const gcn::ActionEvent &event)
{
//ConfirmDialog::action(event);
if (event.getId() == "yes")
{
master->attemptCharDelete();
}
ConfirmDialog::action(event);
}
CharSelectDialog::CharSelectDialog(LockedArray<LocalPlayer*> *charInfo,
LoginData *loginData):
Window(_("Account and Character Management")),
mCharInfo(charInfo),
mLoginData(loginData),
mCharSelected(false)
#ifdef EATHENA_SUPPORT
, mGender(loginData->sex)
#endif
{
mSelectButton = new Button(_("OK"), "ok", this);
mCancelButton = new Button(_("Cancel"), "cancel", this);
mPreviousButton = new Button(_("Previous"), "previous", this);
mNextButton = new Button(_("Next"), "next", this);
mAccountNameLabel = new Label(strprintf(_("Account: %s"), mLoginData->username.c_str()));
mNameLabel = new Label(strprintf(_("Name: %s"), ""));
mLevelLabel = new Label(strprintf(_("Level: %d"), 0));
mChangePasswordButton = new Button(_("Change Password"), "change_password", this);
#ifdef TMWSERV_SUPPORT
mNewCharButton = new Button(_("New"), "new", this);
mDelCharButton = new Button(_("Delete"), "delete", this);
mUnRegisterButton = new Button(_("Unregister"), "unregister", this);
mChangeEmailButton = new Button(_("Change Email Address"), "change_email", this);
mNameLabel = new Label(strprintf(_("Name: %s"), ""));
mLevelLabel = new Label(strprintf(_("Level: %d"), 0));
mMoneyLabel = new Label(strprintf(_("Money: %d"), 0));
// Control that shows the Player
mPlayerBox = new PlayerBox;
mPlayerBox->setWidth(74);
ContainerPlacer place;
place = getPlacer(0, 0);
place(0, 0, mAccountNameLabel);
place(0, 1, mUnRegisterButton);
place(0, 2, mChangePasswordButton);
place(1, 2, mChangeEmailButton);
place = getPlacer(0, 1);
place(0, 0, mPlayerBox, 1, 5).setPadding(3);
place(1, 0, mNameLabel, 3);
place(1, 1, mLevelLabel, 3);
place(1, 2, mMoneyLabel, 3);
place(1, 3, mPreviousButton);
place(2, 3, mNextButton);
place(1, 4, mNewCharButton);
place(2, 4, mDelCharButton);
place.getCell().matchColWidth(1, 2);
place = getPlacer(0, 2);
place(0, 0, mSelectButton);
place(1, 0, mCancelButton);
reflowLayout(265, 0);
#else
mCharInfo->select(0);
LocalPlayer *pi = mCharInfo->getEntry();
if (pi)
mMoney = Units::formatCurrency(pi->getMoney());
// Control that shows the Player
mPlayerBox = new PlayerBox;
mPlayerBox->setWidth(74);
mJobLevelLabel = new Label(strprintf(_("Job Level: %d"), 0));
mMoneyLabel = new Label(strprintf(_("Money: %s"), mMoney.c_str()));
const std::string tempString = getFont()->getWidth(_("New")) <
getFont()->getWidth(_("Delete")) ?
_("Delete") : _("New");
mNewDelCharButton = new Button(tempString, "newdel", this);
ContainerPlacer place;
place = getPlacer(0, 0);
place(0, 0, mAccountNameLabel);
place(0, 1, mChangePasswordButton);
place = getPlacer(0, 1);
place(0, 0, mPlayerBox, 1, 6).setPadding(3);
place(1, 0, mNameLabel, 5);
place(1, 1, mLevelLabel, 5);
place(1, 2, mJobLevelLabel, 5);
place(1, 3, mMoneyLabel, 5);
place(1, 4, mNewDelCharButton);
place.getCell().matchColWidth(1, 4);
place = getPlacer(0, 2);
place(0, 0, mPreviousButton);
place(1, 0, mNextButton);
place(4, 0, mCancelButton);
place(5, 0, mSelectButton);
reflowLayout(270, 0);
#endif
center();
setVisible(true);
mSelectButton->requestFocus();
updatePlayerInfo();
}
void CharSelectDialog::action(const gcn::ActionEvent &event)
{
#ifdef TMWSERV_SUPPORT
// The pointers are set to NULL if there is no character stored
if (event.getId() == "ok" && (mCharInfo->getEntry()))
#else
if (event.getId() == "ok" && n_character > 0)
#endif
{
// Start game
#ifdef TMWSERV_SUPPORT
mNewCharButton->setEnabled(false);
mDelCharButton->setEnabled(false);
mUnRegisterButton->setEnabled(false);
#else
mNewDelCharButton->setEnabled(false);
#endif
mSelectButton->setEnabled(false);
mPreviousButton->setEnabled(false);
mNextButton->setEnabled(false);
mCharSelected = true;
attemptCharSelect();
}
else if (event.getId() == "cancel")
{
#ifdef TMWSERV_SUPPORT
mCharInfo->clear();
state = STATE_SWITCH_ACCOUNTSERVER_ATTEMPT;
#else
state = STATE_EXIT;
#endif
}
#ifdef TMWSERV_SUPPORT
else if (event.getId() == "new")
{
// TODO: Search the first free slot, and start CharCreateDialog
// maybe add that search to the constructor.
if (!(mCharInfo->getEntry()))
{
// Start new character dialog
CharCreateDialog *charCreateDialog =
new CharCreateDialog(this, mCharInfo->getPos());
Net::getCharHandler()->setCharCreateDialog(charCreateDialog);
}
}
else if (event.getId() == "delete")
{
// Delete character
if (mCharInfo->getEntry())
{
new CharDeleteConfirm(this);
}
}
#else
else if (event.getId() == "newdel")
{
// Check for a character
if (mCharInfo->getEntry())
{
new CharDeleteConfirm(this);
}
else if (n_character <= maxSlot)
{
// Start new character dialog
CharCreateDialog *charCreateDialog =
new CharCreateDialog(this, mCharInfo->getPos());
Net::getCharHandler()->setCharCreateDialog(charCreateDialog);
}
}
#endif
else if (event.getId() == "previous")
{
mCharInfo->prev();
LocalPlayer *pi = mCharInfo->getEntry();
if (pi)
mMoney = Units::formatCurrency(pi->getMoney());
}
else if (event.getId() == "next")
{
mCharInfo->next();
LocalPlayer *pi = mCharInfo->getEntry();
if (pi)
mMoney = Units::formatCurrency(pi->getMoney());
}
else if (event.getId() == "change_password")
{
new ChangePasswordDialog(this, mLoginData);
}
#ifdef TMWSERV_SUPPORT
else if (event.getId() == "unregister")
{
new UnRegisterDialog(this, mLoginData);
}
else if (event.getId() == "change_email")
{
new ChangeEmailDialog(this, mLoginData);
}
#endif
}
void CharSelectDialog::updatePlayerInfo()
{
LocalPlayer *pi = mCharInfo->getEntry();
if (pi)
{
mNameLabel->setCaption(strprintf(_("Name: %s"),
pi->getName().c_str()));
mLevelLabel->setCaption(strprintf(_("Level: %d"), pi->getLevel()));
#ifndef TMWSERV_SUPPORT
mJobLevelLabel->setCaption(strprintf(_("Job Level: %d"),
pi->mJobLevel));
#endif
mMoneyLabel->setCaption(strprintf(_("Money: %s"), mMoney.c_str()));
if (!mCharSelected)
{
#ifdef TMWSERV_SUPPORT
mNewCharButton->setEnabled(false);
mDelCharButton->setEnabled(true);
#else
mNewDelCharButton->setCaption(_("Delete"));
#endif
mSelectButton->setEnabled(true);
}
}
else
{
mNameLabel->setCaption(strprintf(_("Name: %s"), ""));
mLevelLabel->setCaption(strprintf(_("Level: %d"), 0));
#ifndef TMWSERV_SUPPORT
mJobLevelLabel->setCaption(strprintf(_("Job Level: %d"), 0));
#endif
mMoneyLabel->setCaption(strprintf(_("Money: %s"), ""));
#ifdef TMWSERV_SUPPORT
mNewCharButton->setEnabled(true);
mDelCharButton->setEnabled(false);
#else
mNewDelCharButton->setCaption(_("New"));
#endif
mSelectButton->setEnabled(false);
}
mPlayerBox->setPlayer(pi);
}
void CharSelectDialog::attemptCharDelete()
{
Net::getCharHandler()->deleteCharacter(mCharInfo->getPos(), mCharInfo->getEntry());
mCharInfo->lock();
}
void CharSelectDialog::attemptCharSelect()
{
Net::getCharHandler()->chooseCharacter(mCharInfo->getPos(), mCharInfo->getEntry());
mCharInfo->lock();
}
void CharSelectDialog::logic()
{
updatePlayerInfo();
}
bool CharSelectDialog::selectByName(const std::string &name)
{
if (mCharInfo->isLocked())
return false;
unsigned int oldPos = mCharInfo->getPos();
mCharInfo->select(0);
do
{
LocalPlayer *player = mCharInfo->getEntry();
if (player && player->getName() == name)
{
mMoney = Units::formatCurrency(player->getMoney());
return true;
}
mCharInfo->next();
} while (mCharInfo->getPos());
mCharInfo->select(oldPos);
return false;
}