/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "char_select.h"
#include "textfield.h"
#include "../graphic/graphic.h"
#include "../main.h"
CharSelectDialog::CharSelectDialog(gcn::Container *parent)
: Window(parent, "Select Character")
{
selectButton = new Button(" OK ");
cancelButton = new Button("Cancel");
newCharButton = new Button(" New ");
delCharButton = new Button("Delete");
nameLabel = new gcn::Label("Name");
levelLabel = new gcn::Label("Level");
jobLevelLabel = new gcn::Label("Job Level");
moneyLabel = new gcn::Label("Money");
nameLabel->setDimension(gcn::Rectangle(0, 0, 128, 16));
levelLabel->setDimension(gcn::Rectangle(0, 0, 128, 16));
jobLevelLabel->setDimension(gcn::Rectangle(0, 0, 128, 16));
moneyLabel->setDimension(gcn::Rectangle(0, 0, 128, 16));
selectButton->setEventId("ok");
newCharButton->setEventId("new");
cancelButton->setEventId("cancel");
delCharButton->setEventId("delete");
selectButton->setPosition(128, 180);
cancelButton->setPosition(166, 180);
newCharButton->setPosition(4, 180);
delCharButton->setPosition(64, 180);
nameLabel->setPosition(10, 100);
levelLabel->setPosition(10, 116);
jobLevelLabel->setPosition(10, 132);
moneyLabel->setPosition(10, 148);
add(selectButton);
add(cancelButton);
add(newCharButton);
add(delCharButton);
add(nameLabel);
add(levelLabel);
add(jobLevelLabel);
add(moneyLabel);
// Set up event listener
selectButton->addActionListener(this);
cancelButton->addActionListener(this);
newCharButton->addActionListener(this);
delCharButton->addActionListener(this);
setSize(240, 216);
setLocationRelativeTo(getParent());
}
CharSelectDialog::~CharSelectDialog()
{
delete selectButton;
delete cancelButton;
delete newCharButton;
}
void CharSelectDialog::action(const std::string& eventId)
{
if (eventId == "ok") {
// Start game
state = GAME;
}
else if (eventId == "cancel") {
state = EXIT;
}
else if (eventId == "new") {
// Create new character
if (n_character > 0)
return;
// Start new character dialog...
charCreate();
} else if (eventId == "delete") {
// Delete character
if (n_character <= 0)
return;
serverCharDelete();
}
}
#define MAX_HAIR_STYLE 3
#define MAX_HAIR_COLOR 9
int curHairColor = 0;
int curHairStyle = 0;
std::string curName;
CharCreateDialog::CharCreateDialog(gcn::Container *parent)
: Window(parent, "Create Character")
{
nameField = new TextField("");
nameLabel = new gcn::Label("Name:");
nextHairColorButton = new Button(">");
prevHairColorButton = new Button("<");
hairColorLabel = new gcn::Label("Hair Color:");
nextHairStyleButton = new Button(">");
prevHairStyleButton = new Button("<");
hairStyleLabel = new gcn::Label("Hair Style:");
createButton = new Button("Create");
nextHairColorButton->setEventId("nextcolor");
prevHairColorButton->setEventId("prevcolor");
nextHairStyleButton->setEventId("nextstyle");
prevHairStyleButton->setEventId("prevstyle");
createButton->setEventId("create");
nameField->setDimension(gcn::Rectangle(0, 0, 96, 16));
nameField->setPosition(40, 4);
nameLabel->setPosition(4, 4);
nextHairColorButton->setPosition(160, 32);
prevHairColorButton->setPosition(96, 32);
hairColorLabel->setPosition(4, 34);
nextHairStyleButton->setPosition(160, 64);
prevHairStyleButton->setPosition(96, 64);
hairStyleLabel->setPosition(4, 66);
createButton->setPosition(125, 96);
nextHairColorButton->addActionListener(this);
prevHairColorButton->addActionListener(this);
nextHairStyleButton->addActionListener(this);
prevHairStyleButton->addActionListener(this);
createButton->addActionListener(this);
add(nameField);
add(nameLabel);
add(nextHairColorButton);
add(prevHairColorButton);
add(hairColorLabel);
add(nextHairStyleButton);
add(prevHairStyleButton);
add(hairStyleLabel);
add(createButton);
setSize(200, 128);
setLocationRelativeTo(getParent());
}
CharCreateDialog::~CharCreateDialog()
{
delete nameField;
delete nameLabel;
delete nextHairColorButton;
delete prevHairColorButton;
delete hairColorLabel;
delete nextHairStyleButton;
delete prevHairStyleButton;
delete hairStyleLabel;
}
void CharCreateDialog::action(const std::string& eventId)
{
if (eventId == "create") {
// Create character (used to exit create dialog loop)
state = CHAR_SELECT;
}
else if (eventId == "nextcolor") {
curHairColor++;
}
else if (eventId == "prevcolor") {
curHairColor--;
}
else if (eventId == "nextstyle") {
curHairStyle++;
}
else if (eventId == "prevstyle") {
curHairStyle--;
}
if (curHairColor < 0)
curHairColor = 0;
if (curHairColor > MAX_HAIR_COLOR)
curHairColor = MAX_HAIR_COLOR;
if (curHairStyle < 0)
curHairStyle = 0;
if (curHairStyle > MAX_HAIR_STYLE)
curHairStyle = MAX_HAIR_STYLE;
}
void charSelect()
{
CharSelectDialog *sel;
sel = new CharSelectDialog(guiTop);
state = LOGIN;
while (!key[KEY_ESC] && !key[KEY_ENTER] && state != EXIT && state == LOGIN)
{
if (n_character > 0) {
char tmpBuf[64];
sel->setName(char_info->name);
sprintf(tmpBuf, "Lvl: %d", char_info->lv);
sel->setLevel(tmpBuf);
sprintf(tmpBuf, "Job Lvl: %d", char_info->job_lv);
sel->setJobLevel(tmpBuf);
sprintf(tmpBuf, "Gold: %d", char_info->gp);
sel->setMoney(tmpBuf);
}
// Draw background
blit(login_wallpaper, buffer, 0, 0, 0, 0, 800, 600);
gui_update(NULL);
// Draw character
const int pX = 8, pY = 16;
if (n_character > 0) {
playerset->spriteset[0]->draw(buffer,
pX + sel->getX() - 31,
pY + sel->getY() - 15);
int hf = char_info->hair_color + 40 * (char_info->hair_style) - 41;
hairset->spriteset[hf]->draw(buffer,
pX + 31 + sel->getX(),
pY + 15 + sel->getY());
}
// Draw to screen
blit(buffer, screen, 0, 0, 0, 0, 800, 600);
}
if (state == GAME)
{
serverCharSelect();
close_session();
}
delete sel;
}
void serverCharSelect()
{
// Request character selection
WFIFOW(0) = net_w_value(0x0066);
WFIFOB(2) = net_b_value(0);
WFIFOSET(3);
while ((in_size < 3) || (out_size > 0)) {
flush();
}
log("CharSelect", "Packet ID: %x, Length: %d, Packet_in_size %d",
RFIFOW(0),
get_length(RFIFOW(0)),
RFIFOW(2));
log("CharSelect", "In_size: %d", in_size);
if (RFIFOW(0) == 0x0071) {
while (in_size < 28) {
flush();
}
char_ID = RFIFOL(2);
memset(map_path, '\0', 480);
append_filename(map_path, "./data/map/", RFIFOP(6), 480);
map_address = RFIFOL(22);
map_port = RFIFOW(26);
state = GAME;
log("CharSelect", "Map: %s", map_name);
log("CharSelect", "Server: %s:%d", iptostring(map_address), map_port);
RFIFOSKIP(28);
close_session();
} else if (RFIFOW(0) == 0x006c) {
switch (RFIFOB(2)) {
case 0:
ok("Error", "Access denied");
break;
case 1:
ok("Error", "Cannot use this ID");
break;
}
state = CHAR_SELECT;
RFIFOSKIP(3);
}
// Todo: add other packets
}
void charCreate()
{
CharCreateDialog *create = new CharCreateDialog(guiTop);
state = LOGIN;
while (!key[KEY_ESC] && !key[KEY_ENTER] && state != EXIT &&
state != CHAR_SELECT)
{
// Draw background
blit(login_wallpaper, buffer, 0, 0, 0, 0, 800, 600);
gui_update(NULL);
// Draw character
const int pX = 96, pY = 40;
playerset->spriteset[0]->draw(buffer,
pX + create->getX() - 31,
pY + create->getY() - 15);
int hf = curHairColor + 40 * (curHairStyle);
hairset->spriteset[hf]->draw(buffer,
pX + 31 + create->getX(),
pY + 15 + create->getY());
// Draw to screen
blit(buffer, screen, 0, 0, 0, 0, 800, 600);
curName = create->getName();
}
if (state == CHAR_SELECT) {
serverCharCreate();
}
delete create;
}
void serverCharDelete() {
state = CHAR_SELECT;
// Delete a character
if (yes_no("Confirm", "Are you sure?")==0) {
// Request character deletion
WFIFOW(0) = net_w_value(0x0068);
WFIFOL(2) = net_l_value(char_info->id);
WFIFOSET(46);
while ((in_size < 2) || (out_size > 0)) flush();
if (RFIFOW(0) == 0x006f) {
RFIFOSKIP(2);
ok("Info", "Player deleted");
free(char_info);
n_character = 0;
} else if (RFIFOW(0) == 0x006c) {
switch (RFIFOB(2)) {
case 0:
ok("Error", "Access denied");
break;
case 1:
ok("Error", "Cannot use this ID");
break;
}
RFIFOSKIP(3);
} else ok("Error", "Unknown error");
}
}
void serverCharCreate()
{
n_character = 1;
WFIFOW(0) = net_w_value(0x0067);
strcpy(WFIFOP(2), curName.c_str());
WFIFOB(26) = net_b_value(5);
WFIFOB(27) = net_b_value(5);
WFIFOB(28) = net_b_value(5);
WFIFOB(29) = net_b_value(5);
WFIFOB(30) = net_b_value(5);
WFIFOB(31) = net_b_value(5);
WFIFOB(32) = net_b_value(0);
WFIFOW(33) = net_w_value(curHairColor + 1);
WFIFOW(35) = net_w_value(curHairStyle + 1);
WFIFOSET(37);
while ((in_size < 3) || (out_size > 0)) flush();
if (RFIFOW(0) == 0x006d) {
while (in_size < 108) flush();
char_info = (PLAYER_INFO *)malloc(sizeof(PLAYER_INFO));
char_info->id = RFIFOL(2);//account_ID;
memset(char_info->name, '\0', 24);
strcpy(char_info[0].name, RFIFOP(2+74));
char_info->hp = RFIFOW(2+42);
char_info->max_hp = RFIFOW(2+44);
char_info->sp = RFIFOW(2+46);
char_info->max_sp = RFIFOW(2+48);
char_info->job_lv = RFIFOL(2+16);
char_info->job_xp = RFIFOL(2+12);
char_info->lv = RFIFOW(2+58);
char_info->xp = RFIFOL(2+4);
char_info->gp = RFIFOL(2+8);
char_info->STR = RFIFOB(2+98);
char_info->AGI = RFIFOB(2+99);
char_info->VIT = RFIFOB(2+100);
char_info->INT = RFIFOB(2+101);
char_info->DEX = RFIFOB(2+102);
char_info->LUK = RFIFOB(2+103);
char_info->hair_style = RFIFOW(2+54);
char_info->hair_color = RFIFOW(2+70);
char_info->weapon = RFIFOW(2+56);
RFIFOSKIP(108);
//n_character++;
} else if (RFIFOW(0) == 0x006c) {
switch (RFIFOB(2)) {
case 0:
ok("Error", "Access denied");
break;
case 1:
ok("Error", "Cannot use this ID");
break;
}
RFIFOSKIP(3);
n_character = 0;
} else {
ok("Error", "Unknown error");
n_character = 0;
}
}