/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "char_select.h"
#include <string>
#include <guichan/widgets/label.hpp>
#include "button.h"
#include "confirm_dialog.h"
#include "ok_dialog.h"
#include "playerbox.h"
#include "slider.h"
#include "textfield.h"
#include "unregisterdialog.h"
#include "widgets/layout.h"
#include "../game.h"
#include "../localplayer.h"
#include "../main.h"
#include "../logindata.h"
#include "../net/accountserver/account.h"
#include "../net/charserverhandler.h"
#include "../net/messageout.h"
#include "../utils/gettext.h"
#include "../utils/strprintf.h"
#include "../utils/tostring.h"
#include "../utils/trim.h"
// Defined in main.cpp, used here for setting the char create dialog
extern CharServerHandler charServerHandler;
/**
* Listener for confirming character deletion.
*/
class CharDeleteConfirm : public ConfirmDialog
{
public:
CharDeleteConfirm(CharSelectDialog *master);
void action(const gcn::ActionEvent &event);
private:
CharSelectDialog *master;
};
CharDeleteConfirm::CharDeleteConfirm(CharSelectDialog *m):
ConfirmDialog(_("Confirm"),
_("Are you sure you want to delete this character?"), m),
master(m)
{
}
void CharDeleteConfirm::action(const gcn::ActionEvent &event)
{
//ConfirmDialog::action(event);
if (event.getId() == "yes") {
master->attemptCharDelete();
}
ConfirmDialog::action(event);
}
CharSelectDialog::CharSelectDialog(LockedArray<LocalPlayer*> *charInfo,
LoginData *loginData):
Window(_("Select Character")),
mCharInfo(charInfo), mCharSelected(false), mLoginData(loginData)
{
mSelectButton = new Button(_("Ok"), "ok", this);
mCancelButton = new Button(_("Cancel"), "cancel", this);
mNewCharButton = new Button(_("New"), "new", this);
mDelCharButton = new Button(_("Delete"), "delete", this);
mPreviousButton = new Button(_("Previous"), "previous", this);
mNextButton = new Button(_("Next"), "next", this);
mUnRegisterButton = new Button(_("Unregister"), "unregister", this);
mNameLabel = new gcn::Label(strprintf(_("Name: %s"), ""));
mLevelLabel = new gcn::Label(strprintf(_("Level: %d"), 0));
mMoneyLabel = new gcn::Label(strprintf(_("Money: %d"), 0));
mPlayerBox = new PlayerBox;
mPlayerBox->setWidth(74);
ContainerPlacer place;
place = getPlacer(0, 0);
place(0, 0, mPlayerBox, 1, 5).setPadding(3);
place(1, 0, mNameLabel, 3);
place(1, 1, mLevelLabel, 3);
place(1, 2, mMoneyLabel, 3);
place(1, 3, mPreviousButton);
place(2, 3, mNextButton);
place(1, 4, mNewCharButton);
place(2, 4, mDelCharButton);
place.getCell().matchColWidth(1, 2);
place = getPlacer(0, 1);
place(0, 0, mUnRegisterButton);
place(2, 0, mSelectButton);
place(3, 0, mCancelButton);
reflowLayout(250, 0);
setLocationRelativeTo(getParent());
setVisible(true);
mSelectButton->requestFocus();
updatePlayerInfo();
}
void CharSelectDialog::action(const gcn::ActionEvent &event)
{
// The pointers are set to NULL if there is no character stored
if (event.getId() == "ok" && (mCharInfo->getEntry()))
{
// Start game
mNewCharButton->setEnabled(false);
mDelCharButton->setEnabled(false);
mSelectButton->setEnabled(false);
mUnRegisterButton->setEnabled(false);
mPreviousButton->setEnabled(false);
mNextButton->setEnabled(false);
mCharSelected = true;
Net::AccountServer::Account::selectCharacter(mCharInfo->getPos());
mCharInfo->lock();
}
else if (event.getId() == "cancel")
{
state = STATE_EXIT;
}
else if (event.getId() == "new")
{
// TODO: Search the first free slot, and start CharCreateDialog
// maybe add that search to the constructor.
if (!(mCharInfo->getEntry()))
{
// Start new character dialog
CharCreateDialog *charCreateDialog =
new CharCreateDialog(this, mCharInfo->getPos());
charServerHandler.setCharCreateDialog(charCreateDialog);
}
}
else if (event.getId() == "delete")
{
// Delete character
if (mCharInfo->getEntry())
{
new CharDeleteConfirm(this);
}
}
else if (event.getId() == "previous")
{
mCharInfo->prev();
}
else if (event.getId() == "next")
{
mCharInfo->next();
}
else if (event.getId() == "unregister")
{
new UnRegisterDialog(this, mLoginData);
}
}
void CharSelectDialog::updatePlayerInfo()
{
LocalPlayer *pi = mCharInfo->getEntry();
if (pi)
{
mNameLabel->setCaption(strprintf(_("Name: %s"), pi->getName().c_str()));
mLevelLabel->setCaption(strprintf(_("Level: %d"), pi->getLevel()));
mMoneyLabel->setCaption(strprintf(_("Money: %d"), pi->getMoney()));
if (!mCharSelected)
{
mNewCharButton->setEnabled(false);
mDelCharButton->setEnabled(true);
mSelectButton->setEnabled(true);
}
}
else {
mNameLabel->setCaption(strprintf(_("Name: %s"), ""));
mLevelLabel->setCaption(strprintf(_("Level: %d"), 0));
mMoneyLabel->setCaption(strprintf(_("Money: %d"), 0));
mNewCharButton->setEnabled(true);
mDelCharButton->setEnabled(false);
mSelectButton->setEnabled(false);
}
mPlayerBox->setPlayer(pi);
}
void CharSelectDialog::attemptCharDelete()
{
Net::AccountServer::Account::deleteCharacter(mCharInfo->getPos());
mCharInfo->lock();
}
void CharSelectDialog::logic()
{
updatePlayerInfo();
}
bool CharSelectDialog::selectByName(const std::string &name)
{
if (mCharInfo->isLocked())
return false;
unsigned int oldPos = mCharInfo->getPos();
mCharInfo->select(0);
do {
LocalPlayer *player = mCharInfo->getEntry();
if (player && player->getName() == name)
return true;
mCharInfo->next();
} while (mCharInfo->getPos());
mCharInfo->select(oldPos);
return false;
}
CharCreateDialog::CharCreateDialog(Window *parent, int slot):
Window(_("Create Character"), true, parent), mSlot(slot)
{
mPlayer = new Player(0, 0, NULL);
mPlayer->setHairStyle(rand() % NR_HAIR_STYLES, rand() % NR_HAIR_COLORS);
mNameField = new TextField("");
mNameLabel = new gcn::Label(_("Name:"));
mNextHairColorButton = new Button(">", "nextcolor", this);
mPrevHairColorButton = new Button("<", "prevcolor", this);
mHairColorLabel = new gcn::Label(_("Hair Color:"));
mNextHairStyleButton = new Button(">", "nextstyle", this);
mPrevHairStyleButton = new Button("<", "prevstyle", this);
mHairStyleLabel = new gcn::Label(_("Hair Style:"));
mCreateButton = new Button(_("Create"), "create", this);
mCancelButton = new Button(_("Cancel"), "cancel", this);
mPlayerBox = new PlayerBox(mPlayer);
mAttributeLabel[0] = new gcn::Label(_("Strength:"));
mAttributeLabel[1] = new gcn::Label(_("Agility:"));
mAttributeLabel[2] = new gcn::Label(_("Dexterity:"));
mAttributeLabel[3] = new gcn::Label(_("Vitality:"));
mAttributeLabel[4] = new gcn::Label(_("Intelligence:"));
mAttributeLabel[5] = new gcn::Label(_("Willpower:"));
mAttributeLabel[6] = new gcn::Label(_("Charisma:"));
for (int i=0; i<7; i++)
{
mAttributeLabel[i]->setWidth(70);
mAttributeSlider[i] = new Slider(1, 20);
mAttributeValue[i] = new gcn::Label("1");
};
mAttributesLeft = new gcn::Label(strprintf(_("Please distribute %d points"), 99));
mNameField->setActionEventId("create");
int w = 200;
int h = 330;
setContentSize(w, h);
mPlayerBox->setDimension(gcn::Rectangle(80, 30, 110, 85));
mNameLabel->setPosition(5, 5);
mNameField->setDimension(
gcn::Rectangle(45, 5, w - 45 - 7, mNameField->getHeight()));
mPrevHairColorButton->setPosition(90, 35);
mNextHairColorButton->setPosition(165, 35);
mHairColorLabel->setPosition(5, 40);
mPrevHairStyleButton->setPosition(90, 64);
mNextHairStyleButton->setPosition(165, 64);
mHairStyleLabel->setPosition(5, 70);
for (int i=0; i<7; i++)
{
mAttributeSlider[i]->setValue(10);
mAttributeSlider[i]->setDimension(gcn::Rectangle( 75, 140 + i*20,
100, 10));
mAttributeSlider[i]->setActionEventId("statslider");
mAttributeSlider[i]->addActionListener(this);
mAttributeValue[i]->setPosition(180, 140 + i*20);
mAttributeLabel[i]->setPosition(5, 140 + i*20);
};
mAttributesLeft->setPosition(15, 280);
UpdateSliders();
mCancelButton->setPosition(
w - 5 - mCancelButton->getWidth(),
h - 5 - mCancelButton->getHeight());
mCreateButton->setPosition(
mCancelButton->getX() - 5 - mCreateButton->getWidth(),
h - 5 - mCancelButton->getHeight());
mNameField->addActionListener(this);
add(mPlayerBox);
add(mNameField);
add(mNameLabel);
add(mNextHairColorButton);
add(mPrevHairColorButton);
add(mHairColorLabel);
add(mNextHairStyleButton);
add(mPrevHairStyleButton);
add(mHairStyleLabel);
for (int i=0; i<7; i++)
{
add(mAttributeSlider[i]);
add(mAttributeValue[i]);
add(mAttributeLabel[i]);
};
add(mAttributesLeft);
add(mCreateButton);
add(mCancelButton);
setLocationRelativeTo(getParent());
setVisible(true);
mNameField->requestFocus();
}
CharCreateDialog::~CharCreateDialog()
{
delete mPlayer;
// Make sure the char server handler knows that we're gone
charServerHandler.setCharCreateDialog(0);
}
void
CharCreateDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "create") {
if (getName().length() >= 4) {
// Attempt to create the character
mCreateButton->setEnabled(false);
Net::AccountServer::Account::createCharacter(
getName(),
mPlayer->getHairStyle(),
mPlayer->getHairColor(),
0, // gender
(int) mAttributeSlider[0]->getValue(), // STR
(int) mAttributeSlider[1]->getValue(), // AGI
(int) mAttributeSlider[2]->getValue(), // DEX
(int) mAttributeSlider[3]->getValue(), // VIT
(int) mAttributeSlider[4]->getValue(), // INT
(int) mAttributeSlider[5]->getValue(), // WILL
(int) mAttributeSlider[6]->getValue() // CHAR
);
}
else {
new OkDialog(_("Error"),
_("Your name needs to be at least 4 characters."), this);
}
}
else if (event.getId() == "cancel") {
scheduleDelete();
}
else if (event.getId() == "nextcolor") {
mPlayer->setHairStyle(-1, mPlayer->getHairColor() + 1);
}
else if (event.getId() == "prevcolor") {
mPlayer->setHairStyle(-1, mPlayer->getHairColor() + NR_HAIR_COLORS - 1);
}
else if (event.getId() == "nextstyle") {
mPlayer->setHairStyle(mPlayer->getHairStyle() + 1, -1);
}
else if (event.getId() == "prevstyle") {
mPlayer->setHairStyle(mPlayer->getHairStyle() + NR_HAIR_STYLES - 1, -1);
}
else if (event.getId() == "statslider") {
UpdateSliders();
}
}
std::string
CharCreateDialog::getName()
{
std::string name = mNameField->getText();
trim(name);
return name;
}
void CharCreateDialog::UpdateSliders()
{
for (int i = 0; i < 7; i++)
{
// Update captions
mAttributeValue[i]->setCaption(
toString((int) (mAttributeSlider[i]->getValue())));
mAttributeValue[i]->adjustSize();
}
// Update distributed points
int pointsLeft = 70 - getDistributedPoints();
if (pointsLeft == 0)
{
mAttributesLeft->setCaption(_("Character stats OK"));
mCreateButton->setEnabled(true);
}
else
{
mCreateButton->setEnabled(false);
if (pointsLeft > 0)
{
mAttributesLeft->setCaption(strprintf(_("Please distribute %d points"), pointsLeft));
}
else
{
mAttributesLeft->setCaption(strprintf(_("Please remove %d points"), -pointsLeft));
}
}
mAttributesLeft->adjustSize();
}
void
CharCreateDialog::unlock()
{
mCreateButton->setEnabled(true);
}
int CharCreateDialog::getDistributedPoints()
{
int points = 0;
for (int i = 0; i < 7; i++)
{
points += (int) mAttributeSlider[i]->getValue();
}
return points;
}