/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _GRAPHICS_H
#define _GRAPHICS_H
#include <guichan/sdl.hpp>
#include <SDL.h>
#ifdef USE_OPENGL
#include <guichan/opengl.hpp>
#include <SDL_opengl.h>
#endif
#include "resources/image.h"
extern SDL_Surface *screen;
/**
* 9 images defining a rectangle. 4 corners, 4 sides and a middle area. The
* topology is as follows:
*
* <pre>
* !-----!-----------------!-----!
* ! 0 ! 1 ! 2 !
* !-----!-----------------!-----!
* ! 3 ! 4 ! 5 !
* !-----!-----------------!-----!
* ! 6 ! 7 ! 8 !
* !-----!-----------------!-----!
* </pre>
*
* Sections 0, 2, 6 and 8 will remain as is. 1, 3, 4, 5 and 7 will be
* repeated to fit the size of the widget.
*/
struct ImageRect {
Image *grid[9];
};
/**
* A central point of control for graphics.
*/
#ifdef USE_OPENGL
class Graphics : public gcn::OpenGLGraphics {
#else
class Graphics : public gcn::SDLGraphics {
#endif
public:
/**
* Constructor.
*/
Graphics();
/**
* Destructor.
*/
~Graphics();
/**
* Draws a rectangle using images. 4 corner images, 4 side images and 1
* image for the inside.
*/
void drawImageRect(
int x, int y, int w, int h,
Image *topLeft, Image *topRight,
Image *bottomLeft, Image *bottomRight,
Image *top, Image *right,
Image *bottom, Image *left,
Image *center);
/**
* Draws a rectangle using images. 4 corner images, 4 side images and 1
* image for the inside.
*/
void drawImageRect(
int x, int y, int w, int h,
const ImageRect &imgRect);
/**
* Updates the screen. This is done by either copying the buffer to the
* screen or swapping pages.
*/
void updateScreen();
/**
* Returns the width of the screen.
*/
int getWidth();
/**
* Returns the height of the screen.
*/
int getHeight();
};
#endif