/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* By ElvenProgrammer aka Eugenio Favalli (umperio@users.sourceforge.net)
*/
#include "image.h"
// Image
Image::Image(int offset_x, int offset_y) {
this->offset_x = offset_x;
this->offset_y = offset_y;
}
// RleImage
RleImage::RleImage(RLE_SPRITE *src, int offset_x, int offset_y):
Image(offset_x, offset_y)
{
this->src = src;
}
RleImage::~RleImage() {
destroy_rle_sprite(src);
}
void RleImage::draw(BITMAP *dest, int x, int y) {
draw_rle_sprite(dest, src, x + offset_x, y + offset_y);
}
// VideoImage
VideoImage::VideoImage(BITMAP *src, int offset_x, int offset_y):
Image(offset_x, offset_y)
{
this->src = src;
}
VideoImage::~VideoImage() {
destroy_bitmap(src);
}
void VideoImage::draw(BITMAP *dest, int x, int y) {
masked_blit(src, dest, 0, 0, x + offset_x, y + offset_y, src->w, src->h);
}
// Spriteset
Spriteset::Spriteset(std::string filename)
{
DATAFILE *datafile = load_datafile(filename.c_str());
if (!datafile)error("Unable to load graphic file: " + filename);
int i = 0;
while (datafile[i].type != DAT_END) {
Image *temp_image;
if (gfx_capabilities & GFX_HW_VRAM_BLIT) {
BITMAP *temp_video_bitmap = create_video_bitmap(
((RLE_SPRITE *)datafile[i].dat)->w,
((RLE_SPRITE *)datafile[i].dat)->h);
if (temp_video_bitmap) {
clear_to_color(temp_video_bitmap, makecol(255, 0, 255));
draw_rle_sprite(temp_video_bitmap,
(RLE_SPRITE *)datafile[i].dat, 0, 0);
temp_image = new VideoImage(temp_video_bitmap,
getProperty(&datafile[i], DAT_ID('X','C','R','P')),
getProperty(&datafile[i], DAT_ID('Y','C','R','P')));
} else {
warning("You ran out of video memory!");
temp_image = new RleImage(
(RLE_SPRITE*)datafile[i].dat,
getProperty(&datafile[i], DAT_ID('X','C','R','P')),
getProperty(&datafile[i], DAT_ID('Y','C','R','P')));
}
} else {
temp_image = new RleImage(
(RLE_SPRITE*)datafile[i].dat,
getProperty(&datafile[i], DAT_ID('X','C','R','P')),
getProperty(&datafile[i], DAT_ID('Y','C','R','P')));
}
spriteset.push_back(temp_image);
i++;
}
}
Spriteset::Spriteset(BITMAP *bmp, int width, int height)
{
/*
* We're creating sub bitmaps here for plain convenience. With SDL this'll
* probably need to be done different.
*/
int x, y;
for (y = 0; y + height <= bmp->h; y += height)
{
for (x = 0; x + width <= bmp->w; x += width)
{
spriteset.push_back(new VideoImage(
create_sub_bitmap(bmp, x, y, width, height),
30, 40));
}
}
}
Spriteset::~Spriteset()
{
for (unsigned int i = 0; i < spriteset.size(); i++) {
delete spriteset[i];
}
}
int Spriteset::getProperty(DATAFILE *datafile, int type) {
return atoi(get_datafile_property(datafile, type));
}