/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _GRAPHIC_H
#define _GRAPHIC_H
class Graphics;
#include "../gui/npc.h"
#include "../gui/npc_text.h"
#include "../gui/buy.h"
#include "../gui/sell.h"
#include "../gui/buysell.h"
#include "../gui/chat.h"
#include "../gui/inventory.h"
#include "../gui/shop.h"
#include "../gui/chat.h"
#include "../gui/inventory.h"
#include "../gui/status.h"
#include "../gui/stats.h"
#include "../gui/skill.h"
#include "../gui/newskill.h"
#include "../gui/setup.h"
#include "../gui/equipment.h"
#include "../gui/chargedialog.h"
#include "../resources/resourcemanager.h"
#include "../map.h"
#include "spriteset.h"
#include <SDL.h>
#include <guichan/sdl.hpp>
#include <guichan/opengl.hpp>
extern SDL_Surface *screen;
extern char speech[255];
extern char npc_text[1000];
extern char skill_points[10];
extern ChatBox *chatBox;
extern bool show_skill_dialog, show_skill_list_dialog;
extern int show_npc_dialog;
extern int map_x, map_y, camera_x, camera_y;
extern char npc_button[10];
extern StatusWindow *statusWindow;
extern BuyDialog *buyDialog;
extern SellDialog *sellDialog;
extern BuySellDialog *buySellDialog;
extern InventoryWindow *inventoryWindow;
extern NpcListDialog *npcListDialog;
extern NpcTextDialog *npcTextDialog;
extern SkillDialog *skillDialog;
extern NewSkillDialog *newSkillWindow;
extern StatsWindow *statsWindow;
extern Setup *setupWindow;
extern EquipmentWindow *equipmentWindow;
extern ChargeDialog* chargeDialog;
char get_x_offset(char, char);
char get_y_offset(char, char);
/**
* The action listener for the chat field.
*/
class ChatListener : public gcn::ActionListener {
public:
void action(const std::string& eventId);
};
/**
* 9 images defining a rectangle. 4 corners, 4 sides and a middle area. The
* topology is as follows:
*
* <pre>
* !-----!-----------------!-----!
* ! 0 ! 1 ! 2 !
* !-----!-----------------!-----!
* ! 3 ! 4 ! 5 !
* !-----!-----------------!-----!
* ! 6 ! 7 ! 8 !
* !-----!-----------------!-----!
* </pre>
*
* Sections 0, 2, 6 and 8 will remain as is. 1, 3, 4, 5 and 7 will be
* repeated to fit the size of the widget.
*/
struct ImageRect {
Image *grid[9];
};
/**
* A central point of control for graphics.
*/
#ifdef USE_OPENGL
class Graphics : public gcn::OpenGLGraphics {
#else
class Graphics : public gcn::SDLGraphics {
#endif
public:
/**
* Constructor.
*/
Graphics();
/**
* Destructor.
*/
~Graphics();
/**
* Draws a rectangle using images. 4 corner images, 4 side images and 1
* image for the inside.
*/
void drawImageRect(
int x, int y, int w, int h,
Image *topLeft, Image *topRight,
Image *bottomLeft, Image *bottomRight,
Image *top, Image *right,
Image *bottom, Image *left,
Image *center);
/**
* Draws a rectangle using images. 4 corner images, 4 side images and 1
* image for the inside.
*/
void drawImageRect(
int x, int y, int w, int h,
const ImageRect &imgRect);
/**
* Updates the screen. This is done by either copying the buffer to the
* screen or swapping pages.
*/
void updateScreen();
private:
Image *mouseCursor;
};
/**
* Game engine that does the main drawing.
*/
class Engine {
private:
Spriteset *emotionset, *npcset, *monsterset, *weaponset, *itemset;
public:
Engine();
~Engine();
void draw();
};
#endif