/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "main.h"
#include "map.h"
#include "being.h"
#include "log.h"
#include "./gui/chat.h"
#include "./gui/gui.h"
#include "./gui/inventory.h"
#include "./gui/shop.h"
#include "./gui/npc.h"
#include "./gui/setup.h"
#include "./gui/stats.h"
#include "./gui/ok_dialog.h"
#include "./graphic/graphic.h"
#include "./sound/sound.h"
#include <SDL.h>
char map_path[480];
#ifndef WIN32
extern Sound sound;
#endif /* not WIN32 */
unsigned short dest_x, dest_y, src_x, src_y;
unsigned int player_x, player_y;
bool refresh_beings = false;
unsigned char keyb_state;
volatile int tick_time;
volatile bool action_time = false;
int current_npc, server_tick;
extern unsigned char screen_mode;
int fps = 0, frame = 0;
Setup *setup = NULL;
OkDialog *deathNotice = NULL;
#define MAX_TIME 10000
class DeatchNoticeListener : public gcn::ActionListener {
public:
void action(const std::string &eventId) {
WFIFOW(0) = net_w_value(0x00b2);
WFIFOB(2) = 0;
WFIFOSET(3);
deathNotice = NULL;
}
} deathNoticeListener;
/**
* Finite states machine to keep track of player walking status (2 steps
* linear prediction)
*
* 0 = Standing
* 1 = Walking without confirm packet
* 2 = Walking with confirm
*/
char walk_status = 0;
Uint32 refresh_time(Uint32 interval, void *param)
{
tick_time++;
if (tick_time == MAX_TIME) tick_time = 0;
return interval;
}
/**
* Lets u only trigger an action every other second
* tmp. counts fps
*/
Uint32 second(Uint32 interval, void *param)
{
action_time = true;
fps = frame;
frame = 0;
return interval;
}
short get_elapsed_time(short start_time) {
if (start_time <= tick_time) {
return tick_time - start_time;
}
else {
return tick_time + (MAX_TIME - start_time);
}
}
void game() {
do_init();
Engine *engine = new Engine();
SDL_Event event;
while (state != EXIT)
{
// Handle SDL events
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
state = EXIT;
break;
}
guiInput->pushInput(event);
}
do_input();
engine->draw();
gui->logic();
graphics->updateScreen();
do_parse();
flush();
}
delete engine;
close_session();
}
void do_init() {
if (!load_map(map_path)) {
error("Could not find map file");
}
#ifndef WIN32
sound.startBgm("./data/sound/Mods/somemp.xm", -1);
#endif /* not WIN32 */
// Initialize timers
tick_time = 0;
// The SDL way
SDL_AddTimer(10, refresh_time, NULL);
SDL_AddTimer(1000, second, NULL);
// Initialize beings
empty();
player_node = new Being();
player_node->id = account_ID;
player_node->x = x;
player_node->y = y;
player_node->speed = 150;
player_node->hair_color = char_info->hair_color;
player_node->hair_style = char_info->hair_style;
if (char_info->weapon == 11) {
char_info->weapon = 1;
}
player_node->weapon = char_info->weapon;
add_node(player_node);
remove("./docs/packet.list");
}
void do_exit() {
}
void do_input() {
/*
if (walk_status == 0 && player_node->action != DEAD) {
int x = player_node->x;
int y = player_node->y;
if (key[KEY_8_PAD] || key[KEY_UP]) {
if (get_walk(x, y - 1) != 0) {
walk(x, y-1, NORTH);
walk_status = 1;
src_x = x;
src_y = y;
player_node->action = WALK;
player_node->tick_time = tick_time;
player_node->y = y - 1;
player_node->direction = NORTH;
} else player_node->direction = NORTH;
} else if (key[KEY_2_PAD] || key[KEY_DOWN]) {
if (get_walk(x, y + 1) != 0) {
walk(x, y + 1, SOUTH);
walk_status = 1;
src_x = x;
src_y = y;
player_node->action = WALK;
player_node->tick_time = tick_time;
player_node->y = y + 1;
player_node->direction = SOUTH;
} else player_node->direction = SOUTH;
} else if (key[KEY_4_PAD] || key[KEY_LEFT]) {
if (get_walk(x - 1, y) != 0) {
walk(x - 1, y, WEST);
walk_status = 1;
src_x = x;
src_y = y;
player_node->action = WALK;
player_node->tick_time = tick_time;
player_node->x = x - 1;
player_node->direction = WEST;
} else player_node->direction = WEST;
} else if (key[KEY_6_PAD] || key[KEY_RIGHT]) {
if (get_walk(x + 1, y) != 0) {
walk(x + 1, y, EAST);
walk_status = 1;
src_x = x;
src_y = y;
player_node->action = WALK;
player_node->tick_time = tick_time;
player_node->x = x + 1;
player_node->direction = EAST;
} else player_node->direction = EAST;
}
}
if (player_node->action == STAND) {
if (key[KEY_LCONTROL]) {
player_node->action = ATTACK;
attack(player_node->x,
player_node->y,
player_node->direction);
player_node->tick_time = tick_time;
}
}
if (key[KEY_F5] && action_time) {
if (player_node->action == STAND)
action(2, 0);
else if (player_node->action == SIT)
action(3, 0);
action_time = false;
//alert("","","","","",0,0);
}
// Emotions, Skill dialog
if (key_shifts & KB_ALT_FLAG && action_time == true) {
if (player_node->emotion == 0) {
unsigned char emotion = 0;
if (key[KEY_1]) emotion = 1;
else if (key[KEY_2]) emotion = 2;
else if (key[KEY_3]) emotion = 3;
else if (key[KEY_4]) emotion = 4;
else if (key[KEY_5]) emotion = 5;
else if (key[KEY_6]) emotion = 6;
else if (key[KEY_7]) emotion = 7;
else if (key[KEY_8]) emotion = 8;
else if (key[KEY_9]) emotion = 9;
else if (key[KEY_0]) emotion = 10;
if (emotion != 0) {
WFIFOW(0) = net_w_value(0x00bf);
WFIFOB(2) = emotion;
WFIFOSET(3);
action_time = false;
}
}
}
if (mouse_b & 2) {
// Make contact with NPC
int npc_x = mouse_x / 32 + camera_x;
int npc_y = mouse_y / 32 + camera_y;
int id = find_npc(npc_x, npc_y);
if (id != 0) {
WFIFOW(0) = net_w_value(0x0090);
WFIFOL(2) = net_l_value(id);
WFIFOB(6) = 0;
WFIFOSET(7);
}
}
*/
}
bool handle_key(int unicode, int scancode)
{
/*
switch (scancode) {
case KEY_ESC:
state = EXIT;
return true;
case KEY_F1:
save_bitmap("./data/graphic/screenshot.bmp", buffer, NULL);
return true;
case KEY_F12:
sound.adjustVolume(1);
return true;
case KEY_F11:
sound.adjustVolume(-1);
return true;
case KEY_F9:
setup = Setup::create_setup();
return true;
case KEY_F10:
// was 3 goes to 0
// was 0 goes to 3
//screen_mode = 3 - screen_mode;
//if (set_gfx_mode(screen_mode, 800, 600, 0, 0) != 0) {
// less than: to add support for other hardware platforms
//error(allegro_error);
//}
return true;
}
if (key_shifts & KB_ALT_FLAG) {
switch (scancode) {
case KEY_I:
inventoryWindow->setVisible(!inventoryWindow->isVisible());
return true;
case KEY_S:
statsWindow->setVisible(!statsWindow->isVisible());
return true;
case KEY_K:
skillDialog->setVisible(!skillDialog->isVisible());
return true;
}
}
*/
return false;
}
int get_packet_length(short id) {
int len = get_length(id);
if (len == -1)len = RFIFOW(2);
return len;
}
void do_parse() {
unsigned short id;
char *temp;
char direction;
Being *being = NULL;
PATH_NODE *pn;
int len, n_items;
// We need at least 2 bytes to identify a packet
if (in_size >= 2) {
// Check if the received packet is complete
while (in_size >= (len = get_packet_length(id = RFIFOW(0)))) {
// Add infos to log file and dump the latest received packet
char pkt_nfo[60];
sprintf(pkt_nfo,"In-buffer size: %i Packet id: %x Packet length: %i",in_size,RFIFOW(0),len);
/*
log_hex("Packet", "Packet_ID", RFIFOW(0));
log_int("Packet", "Packet_length", get_length(RFIFOW(0)));
log_int("Packet", "Packet_in_size", RFIFOW(2));
log_int("Packet", "In_size", in_size);
FILE *file = fopen("packet.dump", "wb");
for(int i=0;i<len;i++) {
fprintf(file, "%x|%i|%c ", RFIFOB(i), RFIFOB(i), RFIFOB(i));
if((i+1)%10==0)fprintf(file, "\n");
}
fclose(file);
*/
#ifdef DEBUG
FILE *file = fopen("./docs/packet.list", "ab");
fprintf(file, "%x\n", RFIFOW(0));
fclose(file);
#endif
// Parse packet based on their id
switch(id) {
// Received speech
case 0x008d:
temp = (char *)malloc(RFIFOW(2)-7);
memset(temp, '\0', RFIFOW(2)-7);
memcpy(temp, RFIFOP(8), RFIFOW(2)-8);
being = find_node(RFIFOL(4));
if (being != NULL) {
if (being->speech != NULL) {
free(being->speech);
being->speech = NULL;
being->speech_time = 0;
}
being->speech = temp;
being->speech_time = SPEECH_TIME;
being->speech_color = 0;//makecol(255, 255, 255);
chatBox->chat_log(being->speech, BY_OTHER);
}
break;
case 0x008e:
case 0x009a:
if (RFIFOW(2)>4) {
if(player_node->speech!=NULL) {
free(player_node->speech);
player_node->speech = NULL;
}
player_node->speech = (char *)malloc(RFIFOW(2)-3);
memset(player_node->speech, '\0', RFIFOW(2)-3);
memcpy(player_node->speech, RFIFOP(4), RFIFOW(2)-4); // receive 1 byte less than expected, server might be sending garbage instead of '\0' /-kth5
player_node->speech_time = SPEECH_TIME;
player_node->speech_color = 0;//makecol(255, 255, 255);
if(id==0x008e) {
chatBox->chat_log(player_node->speech, BY_PLAYER);
}
else {
chatBox->chat_log(player_node->speech, BY_GM);
}
}
break;
// Success to walk request
case 0x0087:
if (walk_status == 1) {
if (RFIFOL(2) > server_tick) {
walk_status = 2;
server_tick = RFIFOL(2);
}
}
break;
// Add new being / stop monster
case 0x0078:
if (find_node(RFIFOL(2)) == NULL) {
being = new Being();
being->id = RFIFOL(2);
being->speed = RFIFOW(6);
if(being->speed==0) {
being->speed = 150; // Else division by 0 when calculating frame
}
being->job = RFIFOW(14);
empty_path(being);
being->x = get_x(RFIFOP(46));
being->y = get_y(RFIFOP(46));
being->direction = get_direction(RFIFOP(46));
being->hair_color = RFIFOW(28);
being->hair_style = RFIFOW(16);
add_node(being);
}
else {
if (being) {
empty_path(being);
being->x = get_x(RFIFOP(46));
being->y = get_y(RFIFOP(46));
being->direction = get_direction(RFIFOP(46));
being->frame = 0;
being->tick_time = tick_time;
being->action = STAND;
}
}
break;
// Remove a being
case 0x0080:
being = find_node(RFIFOL(2));
if (being != NULL) {
if(RFIFOB(6)==1) { // Death
if(being->job>110) {
being->action = MONSTER_DEAD;
being->frame = 0;
being->tick_time = tick_time;
}
//else being->action = DEAD;
//remove_node(RFIFOL(2));
}
else remove_node(RFIFOL(2));
}
break;
// Player moving
case 0x01d8:
case 0x01d9:
being = find_node(RFIFOL(2));
if (being == NULL) {
being = new Being();
being->id = RFIFOL(2);
being->job = RFIFOW(14);
being->x = get_x(RFIFOP(46));
being->y = get_y(RFIFOP(46));
being->direction = get_direction(RFIFOP(46));
add_node(being);
being->tick_time = tick_time;
being->frame = 0;
being->speed = RFIFOW(6);
being->hair_color = RFIFOW(28);
being->hair_style = RFIFOW(16);
}
break;
// Monster moving
case 0x007b:
//case 0x01da:
being = find_node(RFIFOL(2));
if(being==NULL) {
being = new Being();
being->action = STAND;
being->x = get_src_x(RFIFOP(50));
being->y = get_src_y(RFIFOP(50));
being->direction = 0;
being->id = RFIFOL(2);
being->speed = RFIFOW(6);
being->job = RFIFOW(14);
add_node(being);
}
empty_path(being);
being->path = calculate_path(get_src_x(RFIFOP(50)),
get_src_y(RFIFOP(50)),get_dest_x(RFIFOP(50)),
get_dest_y(RFIFOP(50)));
if (being->path!=NULL) {
direction = 0;
if (being->path->next) {
if (being->path->next->x>being->path->x && being->path->next->y>being->path->y) direction = SE;
else if (being->path->next->x < being->path->x && being->path->next->y>being->path->y) direction = SW;
else if (being->path->next->x > being->path->x && being->path->next->y<being->path->y) direction = NE;
else if (being->path->next->x < being->path->x && being->path->next->y<being->path->y) direction = NW;
else if (being->path->next->x > being->path->x)
direction = EAST;
else if (being->path->next->x < being->path->x)
direction = WEST;
else if (being->path->next->y > being->path->y)
direction = SOUTH;
else if (being->path->next->y < being->path->y)
direction = NORTH;
}
pn = being->path;
being->path = being->path->next;
free(pn);
being->x = being->path->x;
being->y = being->path->y;
being->direction = direction;
being->action = WALK;
being->tick_time = tick_time;
being->frame = 0;
}
break;
// Being moving
case 0x01da:
being = find_node(RFIFOL(2));
if (being == NULL) {
being = new Being();
being->id = RFIFOL(2);
being->job = RFIFOW(14);
being->x = get_src_x(RFIFOP(50));
being->y = get_src_y(RFIFOP(50));
add_node(being);
}
if (being->action != WALK) {
direction = being->direction;
being->action = WALK;
if (get_dest_x(RFIFOP(50)) > being->x)
direction = EAST;
else if (get_dest_x(RFIFOP(50)) < being->x)
direction = WEST;
else if (get_dest_y(RFIFOP(50)) > being->y)
direction = SOUTH;
else if (get_dest_y(RFIFOP(50)) < being->y)
direction = NORTH;
else being->action = STAND;
if (being->action == WALK)
being->tick_time = tick_time;
being->x = get_dest_x(RFIFOP(50));
being->y = get_dest_y(RFIFOP(50));
being->direction = direction;
}
break;
// NPC dialog
case 0x00b4:
npcTextDialog->addText(RFIFOP(8));
npcListDialog->setVisible(false);
npcTextDialog->setVisible(true);
break;
// Get the items
case 0x01ee:
for (int loop = 0; loop < (RFIFOW(2) - 4) / 18; loop++) {
inventoryWindow->addItem(RFIFOW(4 + loop * 18),
RFIFOW(4 + loop * 18 + 2), RFIFOW(4 + loop * 18 + 6));
}
break;
// Can I use the item?
case 0x00a8:
// index RFIFOW(2)
// succes or not RFIFOB(6);
//if (RFIFOB(6))
// inventoryWindow->addItem(RFIFOW(2), RFIFOW(4));
break;
// Warp
case 0x0091:
memset(map_path, '\0', 480);
strcat(map_path, "./data/map/");
strncat(map_path, RFIFOP(2), 497 - strlen(map_path));
if (load_map(map_path)) {
Being *temp;
temp = new Being();
memcpy(temp, player_node, sizeof(Being));
empty();
/*player_node = new Being();
player_node->job = 0;
player_node->action = STAND;
player_node->frame = 0;
player_node->speed = 150;
player_node->id = account_ID;*/
add_node(temp);
player_node = temp;
player_node->action = STAND;
player_node->frame = 0;
player_node->x = RFIFOW(18);
player_node->y = RFIFOW(20);
walk_status = 0;
// Send "map loaded"
WFIFOW(0) = net_w_value(0x007d);
WFIFOSET(2);
while (out_size > 0) flush();
}
else {
error("Could not find map file");
}
break;
// Skill ...
case 0x011a:
break;
case 0x01a4:
break;
// Action failed (ex. sit because you have not reached the right level)
case 0x0110:
CHATSKILL action;
action.skill = RFIFOW(2);
action.bskill = RFIFOW(4);
action.unused = RFIFOW(6);
action.success = RFIFOB(8);
action.reason = RFIFOB(9);
if(action.success != SKILL_FAILED &&
action.bskill == BSKILL_EMOTE ) {
printf("Action: %d/%d", action.bskill, action.success);
}
chatBox->chat_log(action);
break;
// Update stat values
case 0x00b0:
switch(RFIFOW(2)) {
//case 0x0000:
// player_node->speed;
// break;
case 0x0005:
char_info->hp = RFIFOW(4);
break;
case 0x0006:
char_info->max_hp = RFIFOW(4);
break;
case 0x0007:
char_info->sp = RFIFOW(4);
break;
case 0x0008:
char_info->max_sp = RFIFOW(4);
break;
case 0x000b:
char_info->lv = RFIFOW(4);
break;
case 0x000c:
char_info->skill_point = RFIFOW(4);
skillDialog->setPoints(char_info->skill_point);
break;
case 0x0037:
char_info->job_lv = RFIFOW(4);
break;
//case 0x0009:
// try to get the stats point to attribute...
// FIXME : Wrong or misplaced...
//char_info->statsPointsToAttribute = RFIFOW(4);
//break;
}
statusWindow->update();
if (char_info->hp == 0 && deathNotice == NULL) {
deathNotice = new OkDialog("Message",
"You're now dead, press ok to restart",
&deathNoticeListener);
//remove_node(char_info->id);
being->action = DEAD;
}
break;
// Stop walking
case 0x0088: // Disabled because giving some problems
//if (being = find_node(RFIFOL(2))) {
// if (being->id!=player_node->id) {
// char ids[20];
// sprintf(ids,"%i",RFIFOL(2));
// alert(ids,"","","","",0,0);
// being->action = STAND;
// being->frame = 0;
// set_coordinates(being->coordinates, RFIFOW(6), RFIFOW(8), get_direction(being->coordinates));
// }
//}
//break;
// Damage, sit, stand up
case 0x008a:
switch (RFIFOB(26)) {
case 0: // Damage
being = find_node(RFIFOL(6));
if (being != NULL) {
if (being->speech != NULL) {
free(being->speech);
being->speech = NULL;
//being->speech_time = SPEECH_TIME;
}
being->speech = (char *)malloc(5);
memset(being->speech, '\0', 5);
if (RFIFOW(22) == 0) {
sprintf(being->speech, "miss");
being->speech_color = 0;//makecol(255, 255, 0);
} else {
sprintf(being->speech, "%i", RFIFOW(22));
if (being->id != player_node->id) {
being->speech_color = 0;//makecol(0,0,255);
}
else {
being->speech_color = 0;//makecol(255,0,0);
}
}
being->speech_time = SPEECH_TIME;
if (RFIFOL(2) != player_node->id) { // buggy
being = find_node(RFIFOL(2));
if (being != NULL) {
if (being->job<10) {
being->action = ATTACK;
}
else {
being->action = MONSTER_ATTACK;
}
being->frame = 0;
}
}
}
break;
case 2: // Sit
case 3: // Stand up
being = find_node(RFIFOL(2));
if (being != NULL) {
being->frame = 0;
if (RFIFOB(26) == 2) {
being->action = SIT;
walk_status = 0;
}
else if (RFIFOB(26) == 3) {
being->action = STAND;
}
}
break;
}
break;
// Status change
case 0x00b1:
switch (RFIFOW(2)) {
case 1:
char_info->xp = RFIFOL(4);
break;
case 2:
char_info->job_xp = RFIFOL(4);
break;
case 20:
char_info->gp = RFIFOL(4);
break;
case 0x0016:
char_info->xpForNextLevel = RFIFOL(4);
break;
case 0x0017:
char_info->jobXpForNextLevel = RFIFOL(4);
break;
}
break;
// Level up
case 0x019b:
if (RFIFOL(2) == player_node->id) {
#ifndef WIN32
SOUND_SID sound_id = sound.loadItem(
"./data/sound/wavs/level.ogg");
sound.startItem(sound_id, 64);
sound.clearCache();
#endif /* not WIN32 */
}
break;
// Emotion
case 0x00c0:
being = find_node(RFIFOL(2));
if(being) {
being->emotion = RFIFOB(6);
being->emotion_time = EMOTION_TIME;
}
break;
// Update skill values
case 0x0141:
switch(RFIFOL(2)) {
case 0x000d:
char_info->STR = RFIFOL(6) + RFIFOL(10); // Base + Bonus
break;
case 0x000e:
char_info->AGI = RFIFOL(6) + RFIFOL(10);
break;
case 0x000f:
char_info->VIT = RFIFOL(6) + RFIFOL(10);
break;
case 0x0010:
char_info->INT = RFIFOL(6) + RFIFOL(10);
break;
case 0x0011:
char_info->DEX = RFIFOL(6) + RFIFOL(10);
break;
case 0x0012:
char_info->LUK = RFIFOL(6) + RFIFOL(10);
break;
}
break;
// Buy/Sell dialog
case 0x00c4:
buyDialog->setVisible(false);
sellDialog->setVisible(false);
buySellDialog->setVisible(true);
current_npc = RFIFOL(2);
break;
// Buy dialog
case 0x00c6:
n_items = (len - 4) / 11;
buyDialog->reset();
buyDialog->setMoney(char_info->gp);
buyDialog->setVisible(true);
for (int k = 0; k < n_items; k++) {
buyDialog->addItem(RFIFOW(4 + 11 * k + 9), RFIFOL(4 + 11 * k));
}
break;
// Sell dialog
case 0x00c7:
n_items = (len - 4) / 10;
if (n_items > 0) {
sellDialog->reset();
sellDialog->setVisible(true);
for (int k = 0; k < n_items; k++) {
sellDialog->addItem(
RFIFOW(4 + 10 * k), RFIFOL(4 + 10 * k + 2));
}
}
else {
chatBox->chat_log("Nothing to sell", BY_SERVER);
}
break;
// Answer to buy
case 0x00ca:
if (RFIFOB(2) == 0)
chatBox->chat_log("Thanks for buying", BY_SERVER);
else
chatBox->chat_log("Unable to buy", BY_SERVER);
break;
// Answer to sell
case 0x00cb:
if (RFIFOB(2) == 0)
chatBox->chat_log("Thanks for selling", BY_SERVER);
else
chatBox->chat_log("Unable to sell", BY_SERVER);
break;
// Add item to inventory after you bought it
case 0x00a0:
if (RFIFOB(22) > 0)
chatBox->chat_log("Unable to pick up item", BY_SERVER);
else
inventoryWindow->addItem(RFIFOW(2), RFIFOW(6), RFIFOW(4));
break;
// Remove item to inventory after you sold it
case 0x00af:
printf("sell %i\n", -RFIFOW(4));
inventoryWindow->increaseQuantity(RFIFOW(2), -RFIFOW(4));
break;
// Use an item
case 0x01c8:
inventoryWindow->changeQuantity(RFIFOW(2), RFIFOW(10));
break;
// ??
case 0x0119:
sprintf(pkt_nfo, "%i %i %i %i",
RFIFOL(2), RFIFOW(6), RFIFOW(8), RFIFOW(10));
break;
// Skill list TAG
case 0x010f:
{
int n_skills = (len - 4) / 37;
for (int k = 0; k < n_skills; k++)
{
if (RFIFOW(4 + k * 37 + 6) != 0 ||
RFIFOB(4 + k * 37 + 36)!=0)
{
int skillId = RFIFOW(4 + k * 37);
if (skillDialog->hasSkill(skillId)) {
skillDialog->setSkill(skillId,
RFIFOW(4 + k * 37 + 6),
RFIFOW(4 + k * 37 + 36));
}
else {
skillDialog->addSkill(
RFIFOW(4 + k * 37),
RFIFOW(4 + k * 37 + 6),
RFIFOW(4 + k * 37 + 8));
}
}
}
} break;
// MVP experience
case 0x010b:
break;
// Display MVP payer
case 0x010c:
chatBox->chat_log("MVP player", BY_SERVER);
break;
// Item drop
case 0x009e:
WFIFOW(0) = net_w_value(0x009f);
WFIFOL(2) = net_l_value(RFIFOL(2));
WFIFOSET(6);
break;
// Next button in NPC dialog
case 0x00b5:
strcpy(npc_button, "Next");
current_npc = RFIFOL(2);
break;
// Close button in NPC dialog
case 0x00b6:
strcpy(npc_button, "Close");
current_npc = RFIFOL(2);
break;
// List in NPC dialog
case 0x00b7:
current_npc = RFIFOL(4);
// Hammerbear: Second argument here shouldn't be neccesary,
// instead make sure the string is \0 terminated.
//parse_items(RFIFOP(8), RFIFOW(2));
npcListDialog->parseItems(RFIFOP(8));
npcListDialog->setVisible(true);
break;
// Look change
case 0x00c3:
// Change hair color
if (RFIFOB(6) == 6) {
being = find_node(RFIFOL(2));
being->hair_color = RFIFOB(7);
//char prova[100];
//sprintf(prova, "%i %i %i", RFIFOL(2), RFIFOB(6), RFIFOB(7));
//alert(prova,"","","","",0,0);
} else if (RFIFOB(6) == 1) {
being = find_node(RFIFOL(2));
being->hair_style = RFIFOB(7);
}
break;
case 0x00a4:
for (int i = 0; i < (RFIFOW(2) - 4) / 20; i++)
inventoryWindow->addItem(RFIFOW(4 + 20 * i), RFIFOW(6 + 20 * i), 1);
break;
// Manage non implemented packets
default:
//printf("%x\n",id);
//alert(pkt_nfo,"","","","",0,0);
break;
}
RFIFOSKIP(len);
}
}
}