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/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef FLOORITEM_H
#define FLOORITEM_H
#include "actorsprite.h"
class ItemInfo;
/**
* An item lying on the floor.
*/
class FloorItem : public ActorSprite
{
public:
/**
* Constructor.
*
* @param id the unique ID of this item instance
* @param itemId the item ID
* @param position the position in pixels
* @param map the map this item is on
*/
FloorItem(int id,
int itemId,
const Vector &position,
Map *map);
Type getType() const { return FLOOR_ITEM; }
/**
* Returns the item ID.
*/
int getItemId() const
{ return mItemId; }
/**
* Returns the item info for this floor item. Useful for adding an item
* link for the floor item to chat.
*/
const ItemInfo &getInfo() const;
virtual int getTileX() const
{ return mX; }
virtual int getTileY() const
{ return mY; }
private:
int mItemId;
int mX, mY;
};
#endif // FLOORITEM_H
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