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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id: equipment.h 4347 2008-06-12 09:06:01Z b_lindeijer $
*/
#ifndef _TMW_EQUIPMENT_H_
#define _TMW_EQUIPMENT_H_
class Item;
#define EQUIPMENT_SIZE 10
class Equipment
{
public:
/**
* Constructor.
*/
Equipment();
/**
* Get equipment at the given slot.
*/
int getEquipment(int index) const
{ return mEquipment[index]; }
/**
* Set equipment at the given slot.
*/
void
setEquipment(int index, int inventoryIndex);
/**
* Remove equipment from the given slot.
*/
void
removeEquipment(int index) { mEquipment[index] = 0; }
/**
* Get the item used in the arrow slot.
*/
int
getArrows() { return mArrows; }
/**
* Set the item used in the arrow slot.
*/
void
setArrows(int arrows) {mArrows = arrows;}
private:
int mEquipment[EQUIPMENT_SIZE];
int mArrows;
};
#endif
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