/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef EQUIPMENT_H
#define EQUIPMENT_H
#define EQUIPMENT_SIZE 11
class Item;
class Equipment
{
public:
/**
* Constructor.
*/
Equipment();
/**
* Destructor.
*/
~Equipment();
enum EquipmentSlots
{
EQUIP_TORSO_SLOT = 0,
EQUIP_GLOVES_SLOT = 1,
EQUIP_HEAD_SLOT = 2,
EQUIP_LEGS_SLOT = 3,
EQUIP_FEET_SLOT = 4,
EQUIP_RING1_SLOT = 5,
EQUIP_RING2_SLOT = 6,
EQUIP_NECK_SLOT = 7,
EQUIP_FIGHT1_SLOT = 8,
EQUIP_FIGHT2_SLOT = 9,
EQUIP_PROJECTILE_SLOT = 10,
EQUIP_VECTOREND
};
/**
* Get equipment at the given slot.
*/
Item *getEquipment(int index)
{ return mEquipment[index]; }
/**
* Clears equipment.
*/
void clear();
/**
* Set equipment at the given slot.
*/
void setEquipment(int index, int id, int quantity = 0);
private:
Item *mEquipment[EQUIPMENT_SIZE];
};
#endif