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/*
* Extended support for activating emotes
* Copyright (C) 2009 Aethyra Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "emoteshortcut.h"
#include "configuration.h"
#include "localplayer.h"
#include "utils/stringutils.h"
EmoteShortcut *emoteShortcut;
EmoteShortcut::EmoteShortcut():
mEmoteSelected(0)
{
for (int i = 0; i < SHORTCUT_EMOTES; i++)
{
mEmotes[i] = i + 1;
}
load();
}
EmoteShortcut::~EmoteShortcut()
{
save();
}
void EmoteShortcut::load()
{
for (int i = 0; i < SHORTCUT_EMOTES; i++)
{
int emoteId = (int) config.getValue("emoteshortcut" + toString(i), i + 1);
if (emoteId)
{
mEmotes[i] = emoteId;
}
}
}
void EmoteShortcut::save()
{
for (int i = 0; i < SHORTCUT_EMOTES; i++)
{
const int emoteId = mEmotes[i] ? mEmotes[i] : 0;
config.setValue("emoteshortcut" + toString(i), emoteId);
}
}
void EmoteShortcut::useEmote(int index)
{
if ((index > 0) && (index <= SHORTCUT_EMOTES))
{
if (mEmotes[index - 1] > 0)
{
player_node->emote(mEmotes[index - 1]);
}
}
}
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