/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "being.h"
#include <sstream>
#include <guichan/imagefont.hpp>
#include "game.h"
#include "graphics.h"
#include "log.h"
#include "map.h"
#include "graphic/spriteset.h"
#include "gui/gui.h"
#include "net/network.h"
#include "net/protocol.h"
#include "resources/resourcemanager.h"
extern Being* autoTarget;
extern std::map<int, Spriteset*> monsterset;
Being *player_node = NULL;
std::list<Being*> beings;
PATH_NODE::PATH_NODE(unsigned short x, unsigned short y):
x(x), y(y)
{
}
Being* createBeing(unsigned int id, unsigned short job, Map *map)
{
Being *being = new Being;
being->setId(id);
being->job = job;
being->setMap(map);
beings.push_back(being);
// If the being is a player, request the name
if (being->getType() == Being::PLAYER)
{
writeWord(0, 0x0094);
writeLong(2, being->getId());//readLong(2));
writeSet(6);
}
// If the being is a monster then load the monsterset
else if (being->job >= 1002 &&
monsterset.find(being->job - 1002) == monsterset.end())
{
std::stringstream filename;
filename << "graphics/sprites/monster" << (being->job - 1002) << ".png";
logger->log("%s",filename.str().c_str());
Image *monsterbitmap =
ResourceManager::getInstance()->getImage(filename.str());
if (!monsterbitmap) {
logger->error("Unable to load monster.png");
} else {
monsterset[being->job - 1002] = new Spriteset(monsterbitmap, 60, 60);
}
}
return being;
}
void remove_node(Being *being)
{
delete being;
beings.remove(being);
}
Being *findNode(unsigned int id)
{
std::list<Being*>::iterator i;
for (i = beings.begin(); i != beings.end(); i++) {
Being *being = (*i);
if (being->getId() == id) {
return being;
}
}
return NULL;
}
Being *findNode(unsigned short x, unsigned short y)
{
std::list<Being*>::iterator i;
for (i = beings.begin(); i != beings.end(); i++) {
Being *being = (*i);
// Return being if found and it is not a dead monster
if (being->x == x && being->y == y && being->action != Being::MONSTER_DEAD) {
return being;
}
}
return NULL;
}
Being* findNode(unsigned short x, unsigned short y, Being::Type type)
{
std::list<Being *>::iterator i;
for (i = beings.begin(); i != beings.end(); i++) {
Being *being = (*i);
// Check if is a NPC (only low job ids)
if (being->x == x && being->y == y &&
being->getType() == type && being->action != Being::MONSTER_DEAD)
{
return being;
}
}
return NULL;
}
class BeingCompare {
public:
bool operator() (const Being *a, const Being *b) const {
return a->y < b->y;
}
};
void sort() {
beings.sort(BeingCompare());
}
Being::Being():
job(0),
x(0), y(0), direction(SOUTH),
action(0), frame(0),
speech_color(0),
walk_time(0),
speed(150),
emotion(0), emotion_time(0),
text_x(0), text_y(0),
aspd(350),
m_weapon(0),
m_id(0),
map(0),
hairStyle(1), hairColor(1),
speech_time(0),
damage_time(0),
showSpeech(false), showDamage(false)
{
}
Being::~Being()
{
clearPath();
}
void Being::setDestination(int destX, int destY)
{
if (!map)
return;
setPath(map->findPath(x, y, destX, destY));
}
void Being::clearPath()
{
path.clear();
}
void Being::setPath(std::list<PATH_NODE> path)
{
this->path = path;
if (action != WALK && action != DEAD)
{
nextStep();
walk_time = tick_time;
}
}
void Being::setHairColor(int color)
{
hairColor = color;
if (hairColor < 1 || hairColor > NR_HAIR_COLORS + 1)
{
hairColor = 1;
}
}
void Being::setHairStyle(int style)
{
hairStyle = style;
if (hairStyle < 1 || hairStyle > NR_HAIR_STYLES)
{
hairStyle = 1;
}
}
unsigned short Being::getHairColor()
{
return hairColor;
}
unsigned short Being::getHairStyle()
{
return hairStyle;
}
void Being::setSpeech(const std::string &text, int time)
{
speech = text;
speech_time = tick_time;
showSpeech = true;
}
void Being::setDamage(short amount, int time)
{
if (!amount) {
damage = "miss";
} else {
std::stringstream damageString;
damageString << amount;
damage = damageString.str();
}
damage_time = tick_time;
showDamage = true;
}
void Being::setMap(Map *map)
{
this->map = map;
}
void Being::nextStep()
{
if (!path.empty())
{
PATH_NODE node = path.front();
path.pop_front();
int oldX = x;
int oldY = y;
int newX = node.x;
int newY = node.y;
if (newX > oldX) {
if (newY > oldY) direction = SE;
else if (newY < oldY) direction = NE;
else direction = EAST;
}
else if (newX < oldX) {
if (newY > oldY) direction = SW;
else if (newY < oldY) direction = NW;
else direction = WEST;
}
else {
if (newY > oldY) direction = SOUTH;
else if (newY < oldY) direction = NORTH;
}
x = newX;
y = newY;
action = WALK;
walk_time += speed / 10;
} else {
action = STAND;
}
frame = 0;
}
void Being::logic()
{
if (getType() == PLAYER)
{
switch (action) {
case WALK:
frame = (get_elapsed_time(walk_time) * 4) / speed;
if (frame >= 4) {
nextStep();
}
break;
case ATTACK:
frame = (get_elapsed_time(walk_time) * 4) / aspd;
if (frame >= 4) {
nextStep();
if (autoTarget && this == player_node) {
attack(autoTarget);
}
}
break;
}
if (emotion != 0) {
emotion_time--;
if (emotion_time == 0) {
emotion = 0;
}
}
}
if (get_elapsed_time(speech_time) > 5000) {
showSpeech = false;
}
if (get_elapsed_time(damage_time) > 3000) {
showDamage = false;
}
}
void Being::drawSpeech(Graphics *graphics)
{
// Draw speech above this being
if (showSpeech) {
graphics->setFont(speechFont);
graphics->drawText(speech,
text_x + 18, text_y - 60,
gcn::Graphics::CENTER);
// Backing to default font
graphics->setFont(gui->getFont());
}
if (showDamage) {
// Selecting the right color
if (damage == "miss")
{
graphics->setFont(hitYellowFont);
}
else if (getType() == MONSTER)
{
graphics->setFont(hitBlueFont);
}
else
{
graphics->setFont(hitRedFont);
}
int textX = 0;
int textY = 0;
if (getType() == PLAYER) {
textX = 16;
textY = 70;
}
else {
textX = 60;
textY = 0;
}
graphics->drawText(damage,
text_x + textX,
text_y - textY - get_elapsed_time(damage_time) / 100,
gcn::Graphics::CENTER);
// Backing to default font
graphics->setFont(gui->getFont());
}
}
Being::Type Being::getType()
{
if (job < 10) {
return PLAYER;
} else if (job >= 100 & job < 200) {
return NPC;
} else if (job >= 1000 && job < 1200) {
return MONSTER;
} else {
return UNKNOWN;
}
}
void Being::setWeapon(unsigned short weapon)
{
m_weapon = weapon;
}
void Being::setWeaponById(unsigned short weapon)
{
switch (weapon)
{
case 529: // iron arrows
case 1199: // arrows
break;
case 1200: // bow
case 530: // short bow
case 545: // forest bow
setWeapon(2);
break;
case 521: // sharp knife
case 522: // dagger
case 536: // short sword
case 1201: // knife
setWeapon(1);
break;
case 0: // unequip
setWeapon(0);
break;
default:
logger->log("unknown item equiped : %d", weapon);
}
}
void Being::setId(unsigned int id)
{
m_id = id;
}