/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_ANIMATION_H
#define _TMW_ANIMATION_H
#include <list>
#include <map>
#include <string>
#include "graphics.h"
class Image;
class Spriteset;
struct AnimationPhase
{
int image;
unsigned int delay;
int offsetX;
int offsetY;
};
class Animation
{
public:
Animation();
void addPhase (int image, unsigned int delay, int offsetX, int offsetY);
void update(unsigned int time);
int getCurrentPhase();
int getOffsetX() { return (*iCurrentPhase).offsetX ; };
int getOffsetY() { return (*iCurrentPhase).offsetY ; };
protected:
std::list<AnimationPhase> mAnimationPhases;
std::list<AnimationPhase>::iterator iCurrentPhase;
unsigned int mTime;
};
class Action
{
public:
Action();
~Action();
void setImageset(std::string imageset) { mImageset = imageset; }
std::string getImageset() { return mImageset; }
void setAnimation(std::string direction, Animation *animation);
Animation *getAnimation(std::string direction); // { return mAnimations[direction]; }
protected:
std::string mImageset;
typedef std::map<std::string, Animation*> Animations;
typedef Animations::iterator AnimationIterator;
Animations mAnimations;
};
/**
* Defines a class to load an animation.
*/
class AnimatedSprite
{
public:
/**
* Constructor.
*/
AnimatedSprite(std::string animationFile, int variant);
/**
* Destructor.
*/
~AnimatedSprite();
/**
* Sets a new action using the current direction.
*/
void play(std::string action);
/**
* Sets a new action with a new direction.
*/
void play(std::string action, std::string direction);
/**
* Inform the animation of the passed time so that it can output the
* correct animation phase.
*/
void update(int time);
/**
* Draw the current animation phase at the coordinates given in screen
* pixels
*/
bool draw(Graphics * graphics, Sint32 posX, Sint32 posY);
/**
* Draw the current animation phase.
*/
Image *getCurrentFrame();
/**
* gets the width in pixels of the current animation phase.
*/
int getWidth();
/**
* gets the height in pixels of the current animation phase.
*/
int getHeight();
/**
* Sets the direction.
*/
void setDirection(std::string direction) { mDirection = direction; }
protected:
/**
* When there are no animations defined for the action "complete", its
* animations become a copy of those of the action "with".
*/
void substituteAction(std::string complete, std::string with);
typedef std::map<std::string, Spriteset*> Spritesets;
typedef Spritesets::iterator SpritesetIterator;
Spritesets mSpritesets;
typedef std::map<std::string, Action*> Actions;
Actions mActions;
std::string mAction, mDirection;
int mLastTime;
};
#endif