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THE MANA WORLD INVENTORY SYSTEM
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1. INTRODUCTION
2. DATABASE
3. EQUIPMENT

1. INTRODUCTION

The inventory system will be based client side on a database realized by an XML document. The database will contain a list of all the items available ingame.

2. DATABASE

The XML document (name to be defined, suggested items.xml) will contain a list of items.
- itemId a progressive integer (will be used also to show the correct item picture).
- itemImage (used if same images are used for different items)
- itemName.
- itemDescription (a brief description to be shown in shops, or in the inventory).
- itemType (weapon, food, armor, stone, and so on...).
- itemProperties (probably a series of flags).

3. EQUIPMENT

Every being will have a variable number of slots to equip items. For a player we will have 6 slots: head, upper body, lower body, feet, left hand, right hand.