2007-06-03 David Athay <ko2fan@gmail.com>
* src/main.cpp, src/game.cpp: Fixed screenshot taking on OSX.
2007-06-03 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/CMakeLists.txt, src/Makefile.am, docs/Makefile.am: Added some
files to be included with the release.
* src/utils/fastsqrt.h: Fixed warning about strict-aliasing rules.
* src/Makefile.am: Don't die on warnings by default.
* src/resources/image.cpp: Fixed image loading in software mode to not
check for alpha layer when images aren't 32-bit.
* src/graphics.cpp, src/graphics.h, src/imageparticle.cpp: Removed
drawImageTransparent from Graphics class, should be set on image.
* src/imageparticle.h, src/particleemitter.h, src/particle.h,
src/particleemitter.cpp, src/particle.cpp, src/imageparticle.cpp: Have
ParticleEmitter load a possible particle image early on and don't
cause a crash when the image can't be found.
2007-06-02 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/winver.h, README, NEWS, CMakeLists.txt, configure.ac,
data/help/changes.txt, data/help/header.txt: Updated version and
release date and summarized changes.
* src/gui/chat.h, src/gui/chat.cpp: Changed color of chat messages in
OpenGL mode from orange to black.
* src/gui/sell.cpp, src/gui/buy.h, src/gui/buy.cpp, src/gui/sell.h:
Some cleanup of buy/sell dialog code.
2007-06-01 Bjørn Lindeijer <bjorn@lindeijer.nl>
* data/graphics/gui/CMakeLists.txt, data/graphics/gui/Makefile.am:
Added target cursors to installed files.
2007-05-31 Philipp Sehmisch <tmw@crushnet.org>
* data/maps/new_16-1.tmx.gz: Fixed an inconsistency with the neighbor
map (no new walkmap required).
2007-05-23 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/gui/sell.cpp, src/gui/buy.cpp, src/being.cpp: A bunch of
lingering syntactical changes.
* src/gui/viewport.cpp: Added a missing include and fixed a bug with
cleaning up target cursor animations.
2007-05-23 Philipp Sehmisch <tmw@crushnet.org>
* src/gui/viewport.cpp,
data/graphics/gui/target-cursor-blue-s.png,
data/graphics/gui/target-cursor-blue-m.png,
data/graphics/gui/target-cursor-blue-l.png,
data/graphics/gui/target-cursor-red-s.png,
data/graphics/gui/target-cursor-red-m.png,
data/graphics/gui/target-cursor-red-l.png: Replaced target cursor
graphics with higher quality ones by Pauan.
* src/particle.cpp: Made bouncing particles immune against death by
ground contact and removed a nonsensical debugging log message. Made
text splash effects fade out.
* src/textparticle.cpp: Implemented fading in and out for text
particles.
* src/being.cpp, src/particle.cpp, src/particle.h,
src/textparticle.cpp, src/textparticle.h: The color values of text
particles are now stored in 3 integers instead of a Guichan color
structure.
2007-05-20 Eugenio Favalli <elvenprogrammer@gmail.com>
* tmw.cbp: Updated Code::Blocks project file.
2007-05-20 Philipp Sehmisch <tmw@crushnet.org>
* src/gui/buy.cpp, src/gui/sell.cpp: Unified some differences between
buy and sell dialog. Money label now shows money after transaction
instead of current money.
* src/gui/sell.cpp: Fixed the amount-not-reset-when-using-scrollwheel
bug.
* src/being.h, src/gui/viewport.cpp, src/gui/viewport.h: Added 3
different target cursor sizes.
* src/monster.h, src/monster.cpp, src/resources/monsterdb.cpp,
scr/resources/monsterinfo.h, data/monsters.xml: Target cursor size for
monster is read from the monsters.xml.
* data/graphics/gui/target-cursor-blue-s.png,
data/graphics/gui/target-cursor-blue-m.png,
data/graphics/gui/target-cursor-blue-l.png,
data/graphics/gui/target-cursor-red-s.png,
data/graphics/gui/target-cursor-red-m.png,
data/graphics/gui/target-cursor-red-l.png: Added temporary
placeholders for small and large target cursors until better versions
based on the original SVG are available.
2007-05-08 Philipp Sehmisch <tmw@crushnet.org>
* data/graphics/sprites/monster-bat.png,
data/graphics/sprites/monster-bat.xml,
data/graphics/sprites/monster-flower.xml,
data/graphics/sprites/monster-fluffy.xml,
data/graphics/sprites/monster-fluffy.png,
data/graphics/sprites/monster-goblin-fire.xml,
data/graphics/sprites/monster-maggot-giant.xml,
data/graphics/sprites/monster-maggot.xml,
data/graphics/sprites/monster-mountsnake.xml,
data/graphics/sprites/monster-mushroom-red.xml,
data/graphics/sprites/monster-mushroom-spiky.xml,
data/graphics/sprites/monster-pinkie.xml,
data/graphics/sprites/monster-scorpion-black.xml,
data/graphics/sprites/monster-scorpion-red.png,
data/graphics/sprites/monster-scorpion-red.xml,
data/graphics/sprites/monster-skull-poison.xml,
data/graphics/sprites/monster-slime-green.xml,
data/graphics/sprites/monster-slime-red.xml,
data/graphics/sprites/monster-slime-rudolph.xml,
data/graphics/sprites/monster-slime-santa.png,
data/graphics/sprites/monster-slime-santa.xml,
data/graphics/sprites/monster-slime-yellow.xml,
data/graphics/sprites/monster-snake-cave.png,
data/graphics/sprites/monster-snake-cave.xml,
data/graphics/sprites/monster-snake.xml,
data/graphics/sprites/monster-spider.xml:
Adjusted offsets of monster sprites (thanks to Pauan for finding out
the correct offsets - I just subtracted 6 of all x offsets to take the
new position of the target circle in account) and committed some
modifications at some monster graphics by Pauan.
2007-05-02 Philipp Sehmisch <tmw@crushnet.org>
* src/sprite.h, src/being.cpp, src/being.h, src/animatedsprite.cpp,
src/animatedsprite.h: Added methods to get the width and height of the
graphical representation of a sprite.
* src/gui/viewport.cpp: Fixed positioning of monster names and target
circles.
2007-05-02 Philipp Sehmisch <tmw@crushnet.org>
* src/particle.cpp: Fixed a compiler warning.
2007-05-02 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/Makefile.am: Add the new particle subclasses to the automake
configuration.
* src/imageparticle.h, src/textparticle.h, src/particle.h,
src/animationparticle.h, src/CMakeLists.txt, src/particleemitter.cpp,
src/animationparticle.cpp, src/particle.cpp, src/imageparticle.cpp,
src/textparticle.cpp, src/utils/xml.cpp, src/utils/xml.h: Split the
particle class into subclasses based on their appearance.
2007-04-24 Philipp Sehmisch <tmw@crushnet.org>
* src/particle.cpp, src/particle.h: Some minor code cleanups, speed
optimizations and a bit of documentation.
2007-04-23 Philipp Sehmisch <tmw@crushnet.org>
* data/graphics/particles/flame.particle.xml,
data/graphics/particles/blaze.png: Added two files I forgot with the
last commit.
* src/resources/mapreader.cpp, src/particle.cpp,
src/particleemitter.cpp: Using XML child node iteration macro.
2007-04-22 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/configuration.cpp, src/utils/xml.h, src/resources/mapreader.cpp,
src/resources/spritedef.cpp, src/resources/monsterdb.cpp,
src/resources/itemdb.cpp, src/resources/equipmentdb.cpp: Added a macro
for XML child node iterations to make the code more terse and easier
to read.
* src/resources/itemdb.cpp: Made the parameter checks more terse and
manageable.
2007-04-19 Philipp Sehmisch <tmw@crushnet.org>
* src/resources/mapreader.cpp: Emitter positions are now read from map
files.
* src/engine.cpp: Removed the player follow effect used for testing.
* data/maps/new_4-1.tmx.gz, data/maps/new_5-1.tmx.gz: Added flame
effect to all lamps on the cave maps
* data/maps/new_9-1.tmx.gz: Added waterfall effect to the upper right
corner of NW woodland map.
2007-04-15 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/openglgraphics.cpp: Rely on default 0 value for z axis.
* src/CMakeLists.txt, src/gui/window.cpp, src/gui/widgets,
src/gui/widgets/resizegrip.cpp, src/gui/widgets/resizegrip.h,
src/gui/inventorywindow.cpp, src/gui/window.h, src/Makefile.am:
Reimplemented window resizing. It is now once again possible to resize
windows using their borders (except for the top one, since that's the
title bar for Guichan) and the resize grip in the bottom right is much
easier to grab.
* src/gui/window.cpp: Increased minimum window height and fixed a
problem with setting window content size which was introduced with the
new resize grip.
2007-04-13 Björn Steinbrink <B.Steinbrink@gmx.de>
* data/graphics/gui/CMakeLists.txt: Added target cursor graphics to
the set of files to be installed.
2007-03-25 Philipp Sehmisch <tmw@crushnet.org>
* src/particle.cpp, src/particle.h, src/particleemitter.cpp,
src/particleemitter.h: Improved programming style and documentation
and added some small tweaks.
* src/engine.cpp, src/map.cpp, src/map.h, src/resources/mapreader.cpp:
Prepared getting the emitter positions from the map file by storing
them in the Map class and setting them up from the MapReader.
2007-03-22 Philipp Sehmisch <tmw@crushnet.org>
* src/simpleanimation.cpp, src/simpleanimation.h: Added new
constructor for simple animation that allows to build the animation
based on an xmlNodePtr pointing to an <animation> node.
* src/particle.cpp, src/particle.h: Added support for <image> and
<animation> childtags for effect root particles.
* data/graphics/particles/playerglow.particle.xml: New player follow
effect that demonstrates an animated root particle with an emitter.
2007-04-05 Eugenio Favalli <elvenprogrammer@gmail.com>
* src/main.cpp: Unified storage of configuration, updates and
screenshots in home directory.
2007-04-03 Philipp Sehmisch <tmw@crushnet.org>
* data/graphics/items/generic-easteregg-blue.png,
data/graphics/items/generic-easteregg-green.png,
data/graphics/items/generic-easteregg-pink.png,
data/graphics/items/generic-easteregg-red.png,
data/graphics/items/generic-easteregg-teal.png,
data/graphics/items/generic-easteregg-yellow.png,
data/items.xml: Added six different easter egg item graphics for the
easter event. Item IDs are 1208 - 1213.
* data/graphics/sprites/npcs.png: Added bunny girl npc for the easter
event.
2007-04-01 Philipp Sehmisch <tmw@crushnet.org>
* src/game.cpp: Screenshots are no longer saved directly in the users
home directory on UNIX systems but in the sub folder /.tmw/. A chatlog
message about the success of the screenshot saving does appear now.
Based on a patch by Patrick "the-me" Matthäi.
2007-03-27 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/main.cpp: Icon loading doesn't necessarily succeed, so better
not crash when it doesn't.
2007-03-24 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/main.cpp: Changed the order of network message handling and
logic, in order to prevent an incoming character delete message from
deleting the player character that was about to be drawn.
* src/gui/char_select.cpp: Removed useless lock/unlock calls.
* src/logindata.h, src/main.cpp, src/gui/login.cpp: Go back to login
or register state on error, depending on what the user was doing.
* src/gui/register.cpp: Actually use the server that is filled in.
* src/net/loginhandler.cpp: Fixed error message.
* src/net/charserverhandler.cpp: Fixed crash since now logic is called
after non-selected characters are deleted, by properly setting deleted
instances to 0 and going back to initial selection.
* src/main.cpp, src/net/network.h, src/net/network.cpp: Make sure that
when a network error occurs, the error message is available and shown
to the user.
* src/gui/register.h, src/gui/register.cpp: Only enable Register
button when all necessary fields are filled in.
2007-03-23 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/gui/char_select.cpp, src/gui/char_select.h,
src/net/charserverhandler.h, src/net/charserverhandler.cpp: Clarified
the error message when character creation fails and made sure the
character creation dialog doesn't close when creation failed.
2007-03-22 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/gui/login.cpp, src/gui/login.h, src/gui/register.h,
src/gui/register.cpp: Only enable login button when a username,
password and server are filled in. Pass username, password and server
on to the register dialog. Go back to login dialog when canceling
registration. Fixed a crash caused by deleting an OkDialog twice (it
also deletes itself). Made the register dialog a bit wider. Register
dialog no longer clears username field when it is invalid.
* src/main.cpp, data/icons/CMakeLists.txt, data/icons/Makefile.am,
data/icons/tmw-32x32.png: Use a 32x32 non-alpha layered window icon.
* tmw.cbp: Updated project file.
* data/icons/CMakeLists.txt, data/icons/Makefile.am, src/main.cpp,
data/icons/tmw-32x32.png: Removed 32x32 non-alpha layered window icon
again, and instead used the icon in the executable on Windows.
2007-03-21 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/main.cpp, src/gui/viewport.cpp, src/resources/image.h,
src/resources/image.cpp: Reduced amount of useless logging, calculate
nearest power of two in a function and only do the alpha check in
software mode.
* src/gui/login.cpp: Fixed small issue where default server didn't fit
in the server entry field properly.
* src/main.cpp: Display a progress bar and connecting status for each
server and display the version using a gcn::Label.
* src/gui/viewport.cpp, src/monster.h: Avoiding magic numbers where
possible (1002) and also display the target when other players are
targeted.
* src/floor_item.cpp, src/being.cpp, src/main.cpp, src/CMakeLists.txt,
src/gui/equipmentwindow.cpp, src/gui/viewport.cpp,
src/gui/itemcontainer.cpp, src/gui/viewport.h, src/engine.cpp,
src/animatedsprite.cpp, src/tileset.h, src/npc.cpp, src/Makefile.am,
src/being.h, src/resources/imageset.cpp, src/resources/animation.h,
src/resources/spritedef.cpp, src/resources/resourcemanager.h,
src/resources/spriteset.h, src/resources/imageset.h,
src/resources/resourcemanager.cpp, src/resources/spriteset.cpp,
src/resources/spritedef.h: Renamed Spriteset to ImageSet.
2007-03-20 Philipp Sehmisch <tmw@crushnet.org>
* src/gui/updatewindow.cpp: Cancel button is now disabled after
downloading is finished.
2007-03-20 David Athay <ko2fan@gmail.com>
* src/gui/viewport.cpp: Fixed target cursor animation, and changed
which layer it is drawn after.
* src/gui/viewport.cpp, src/gui/viewport.h: Split drawing the target
cursor and target name into functions.
2007-03-20 Philipp Sehmisch <tmw@crushnet.org>
* data/graphics/gui/mouse.png: Positioned the cursor image more
accurate.
2007-03-19 David Athay <ko2fan@gmail.com>
* src/localplayer.cpp, src/gui/viewport.cpp, src/gui/viewport.h,
src/net/equipmenthandler.cpp, src/localplayer.h,
src/net/protocol.h: Added target cursor.
2007-03-18 Bjørn Lindeijer <bjorn@lindeijer.nl>
* docs/Makefile.am, docs/tmw.6: Added man page by Patrick Matthäi.
* src/resources/image.cpp: Restored alpha layer check, since it should
be more efficient in software mode when SDL knows an image doesn't use
the alpha layer.
* data/graphics/gui/thickborder.png,
data/graphics/gui/vscroll_grey.png, data/graphics/gui/slider.png,
data/graphics/gui/vscroll_blue.png, data/graphics/gui/vscroll_red.png,
data/graphics/gui/deepbox.png,
data/graphics/sprites/monster-slime-red.png,
data/graphics/sprites/monster-scorpion-black.png,
data/graphics/sprites/monster-scorpion.png,
data/graphics/sprites/monster-slime-rudolph.png,
data/graphics/sprites/monster-snake.png,
data/graphics/sprites/monster-slime-santa.png,
data/graphics/sprites/monster-maggot.png,
data/graphics/sprites/monster-spider.png,
data/graphics/sprites/monster-scorpion-red.png,
data/graphics/sprites/monster-slime-yellow.png,
data/graphics/sprites/monster-slime-green.png,
data/graphics/sprites/monster-maggot-giant.png: Replaced pink pixels
with transparent ones.
2007-03-18 Rogier Polak <rogier.l.a.polak@gmail.com>
* src/main.cpp: Added (-v) version to the arguments. (Applied a patch
by Patrick Matthäi).
* src/resources/image.cpp: Deleted the "pink code", which added
transparancy with SDL_SetColorKey.
2007-03-18 Bjørn Lindeijer <bjorn@lindeijer.nl>
* icons/tmw.ico, icons/tmw.png, icons/tmw.xpm: Replaced icons with the
green globe that is also used on the website.
2007-03-14 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/main.cpp, src/tmw.rc, data/icons/tmw-icon.png,
data/icons/tmw-icon.xpm, data/icons/tmw.ico, data/icons/tmw-icon.ico,
data/icons/Makefile.am, data/icons/tmw.png, data/icons/tmw.xpm,
data/icons/CMakeLists.txt: Renamed icons to make things easier for
Debian packaging, and the "-icon" part was superfluous anyway.
2007-03-12 Philipp Sehmisch <tmw@crushnet.org>
* src/simpleanimation.cpp, src/simpleanimation.h, src/CmakeLists.txt,
src/Makefile.am: Added a simple animation class that hosts a looping
animation without the action and direction stuff from AnimatedSprite.
* src/particle.cpp, src/particle.h, src/particleemitter.cpp: Used said
simple animation class for animated particles.
2007-03-12 Bjørn Lindeijer <bjorn@lindeijer.nl>
* data/graphics/items/armor-head-rangerhat.png: New version of ranger
hat icon by Pauan.
2007-03-11 Philipp Sehmisch <tmw@crushnet.org>
* src/map.cpp, src/gui/viewport.cpp: Fixed a bug that made the engine
not draw the last row and column of the map.
2007-03-09 Philipp Sehmisch <tmw@crushnet.org>
* src/particle.cpp: Reimplemented physics mode that uses the default
square root function as fallback for systems where the fastInvSqrt
function doesn't work properly.
* src/particle.cpp, src/particle.h: Some performance optimizations
suggested by Rogier "Avaniel" Polak.
2007-03-09 Bjørn Lindeijer <bjorn@lindeijer.nl>
* data/graphics/gui/target-cursor-blue.png,
data/graphics/gui/target-cursor-red.png: Added targeting cursors by
Pauan.
* data/graphics/sprites/chest-cotton-male.png,
data/graphics/sprites/chest-cotton-female.png: Replaced cotton shirt
with improved version by Pauan.
2007-02-27 Philipp Sehmisch <tmw@crushnet.org>
* gui/button.cpp, src/guibutton.h,
src/gui/tabbedcontainer.cpp, src/gui/tabbedcontainer.h:: Tabbed
containers now display the button of the active tab pressed all
the time.
2007-02-26 Bjørn Lindeijer <bjorn@lindeijer.nl>
* configure.ac: Made OpenGL enabled by default.
2007-02-26 Philipp Sehmisch <tmw@crushnet.org>
* data/sfx/maggot-dying1.ogg, data/sfx/maggot-hit1.ogg,
data/sfx/maggot-hit2.ogg, data/sfx/maggot-miss1.ogg,
data/sfx/pinkie-hit1.ogg, data/sfx/pinkie-miss1.ogg,
data/monsters.xml: New sound effects by Cosmostrator.
2007-02-25 Philipp Sehmisch <tmw@crushnet.org>
* src/particle.h, src/particleemitter.h: Just some documentation work.
2007-02-22 Philipp Sehmisch <tmw@crushnet.org>
* src/particle.cpp, src/particle.h, src/particleemitter.cpp,
src/particleemitter.h: Added new particle property "bounce" that makes
particles bounce off the ground and use it with the damage numbers.
2007-02-21 Philipp Sehmisch <tmw@crushnet.org>
* src/gui/char-server.cpp, src/gui/updatewindow.cpp, src/gui/main.cpp,
src/gui/main.h: Added a new state "LOADDATA_STATE" that loads the XML
databases.
* src/resourcemanager.cpp, src/resourcemanager.h, src/main.cpp,
customdata/: Added a customdata dir that allows to add custom user
data easily. Just create a zip file with the same structure like the
update archives and drop it in the customdata folder and the files in
it override the default data and the updates.
2007-02-15 Philipp Sehmisch <tmw@crushnet.org>
* src/engine.cpp: The name conflict problem with Guichan seems to be
solved with version 0.6.1.
* src/particle.cpp, src/particle.h, src/particleemitter.cpp,
src/particleemitter.h: Added support for animated particles.
* data/graphics/particles/playerglow.particle.xml: Created a new
player follow particle that spawns a swarm of animated bats that
follow the player.
2007-02-09 Philipp Sehmisch <tmw@crushnet.org>
* src/particle.cpp: Fixed a misspelled include and another
optimisation at the vector calculation.
2007-02-08 Philipp Sehmisch <tmw@crushnet.org>
* src/particle.cpp, src/utils/fastsqrt.h: Added a faster function to
calculate square roots and using it for hypotenuse calculations.
Thanks to Rogier aka Avaniel for finding the function.
2007-02-07 Philipp Sehmisch <tmw@crushnet.org>
* src/particle.cpp, src/particle.h, src/particleemitter.cpp: Renamed
Particle::MAX_PARTICLES to Particle::maxCount and read the value from
config ("particleMaxCount")
* src/particle.cpp: Added fast physics mode that replaces the
trigonometric calculations made for calculating the acceleration by
much less cpu intense but also less accurate formulas. To enable it
set the config option "particleFastPhysics" to "1".
* src/particle.cpp: Added the config option "particleEmitterSkip" that
allows to reduces the output of the emitters by making them spawn
particles only every n-th game tick.
* src/graphics.cpp, src/graphics.h: Added a new method
"drawImageTransparent" to the graphic engine that blits an image with
an alpha factor.
* src/particle.cpp: Using new drawImageTransparent method.
2007-02-01 Philipp Sehmisch <tmw@crushnet.org>
* src/particle.cpp, src/particle.h, src/particleemitter.cpp,
src/particleemitter.h: Implemented die-distance (particles are deleted
when they reached a certain proximity to their target)
* src/particle.cpp: Fixed a bug in the acceleration vector calculation.
* src/particle.cpp, src/particle.h: Fixed a problem with particles with
unlimited lifetime and fade-in.
* data/graphics/particles/playerglow.particle.xml: And again a new
player follow particle. This time it demonstrates die-distance and the
fixed acceleration vector calculation.
* src/engine.cpp, data/graphics/particles/snow.particle.xml,
data/graphics/particles/snowflake.png: I can't stand the begging
anymore. Now it snows in the snow area... and the forest... and the
desert... and under the earth... and indoors... Are you happy now,
Rotonen and Elven? ;-)
* src/particle.cpp: Removed some debug log messages.
* src/being.cpp: Avoided crash when attempting to control an invalid
particle.
* src/particle.cpp, src/particle.h, src/particleemitter.cpp,
src/particleemitter.h: Cleaned the includes up.
2007-01-31 Philipp Sehmisch <tmw@crushnet.org>
* src/particle.cpp, src/particle.h, src/particleemitter.cpp,
src/particleemitter.h: Changed some variable names.
* data/graphics/particles/waterfall.particle.xml,
data/graphics/particles/waterfall-a.png: New waterfall with Modanungs
waterfall particle.
* src/particle.cpp: forgot to remove a svn conflict marker and changed
the order of initialisations to fix some compiler warnings.
2007-01-30 Eugenio Favalli <elvenprogrammer@gmail.com>
* tmw.cbp: Updated Code::blocks project file.
2007-01-30 Philipp Sehmisch <tmw@crushnet.org>
* src/net/beinghandler.cpp,
data/graphics/particles/skillup.particle.xml: Added different particle
effect for job levelup.
* src/particle.cpp, src/particle.h, src/particleemitter.cpp,
src/particleemitter.h: Renamed "alphafade" to "fade-out", added new
property "fade-in".
* data/graphics/particles/playerglow.particle.xml: Added a new player
effect (a fire) demonstrating how to use fade-in and fade-out to fade
one color into another.
2007-01-29 Philipp Sehmisch <tmw@crushnet.org>
* src/particle.cpp, src/particle.h, src/particleemitter.cpp,
src/particleemitter.h: Added a new particle property "alphafade" that
makes the particles fade into alpha before their lifetime ends.
* src/particle.cpp, src/particle.h: fixed an issue with particles that
have a lifetime of 0 and an issue with the momentum property.
* data/graphics/particles/waterfall.particle.xml,
data/graphics/particles/fog-medium-white-a.png,
data/graphics/particles/fog-medium-white-b.png,
data/graphics/particles/fog-medium-white-c.png: Added fog to the
waterfall effect demonstrating the new alphafade feature.
2007-01-28 Philipp Sehmisch <tmw@crushnet.org>
* src/utils/xml.cpp, src/utils/xml.h, src/particleemitter.cpp: Most
values are now read as floating point values from the emitter files.
* data/graphics/particles/fountain.particle.xml,
data/graphics/particles/hit.particle.xml,
data/graphics/particles/playerglow.particle.xml: Changed some values
as floating point values. Made the player follow effect magenta to
improve the visibility of the hit effects.
* src/engine.cpp, data/graphics/particles/waterfall.particle.xml:
Removed the fountain and added a waterfall instead.
* src/particle.h: Corrected the drawing order of the particles in
relation to the other sprites.
* src/gui/debugwindow.cpp, src/gui/debugwindow.h: Added particle count
to debug window.
* src/particle.cpp: Allowed momentum without acceleration and
implement the acceleration properly.
* src/utils/minmax.h, src/particleemitter.cpp, src/particleemitter.h:
Added a structure to hold a pair of numeric minimum and maximum values
and used it to store all numeric emitter properties.
* src/utils/randbetween.h: Removed (the functionality is now in struct
MinMax)
2007-01-27 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/gui/shoplistbox.cpp: Fixed compilation against Guichan 0.6.1.
* src/utils/randbetween.h: Fixed integer overflow causing the
randBetween function not to work properly on Linux.
2007-01-27 Philipp Sehmisch <tmw@crushnet.org>
* src/net/beinghandler.cpp: Fixed a compiler issue.
2007-01-27 Philipp Sehmisch <tmw@crushnet.org>
* src/particle.cpp, src/particle.h, src/particleemitter.cpp,
src/particleemitter.h, src/engine.cpp: Emitter data is read from
external xml files. Reimplemented target-based particles with the
difference that they don't target beings or locations but other
particles (at the moment the host particle of the effect).
* src/being.cpp: Beings now move controlled particles to their center
instead of their upper left corner.
* data/graphics/particles/orb*: Added a bunch of new particles.
* data/graphics/particles/fountain.particle.xml: Reimplementation of
the fountain effect in XML.
* data/graphics/particles/playerglow.particle.xml: New effect that
spawns orbs that orbit around the origin.
* src/being.cpp, data/graphics/particles/hit.particle.xml: Added
particle effect on hit.
* src/net/beinghandler.cpp,
data/graphics/particles/levelup.particle.xml: Added particle effect on
levelup (own or other player).
2007-01-24 Philipp Sehmisch <tmw@crushnet.org>
* src/particle.cpp: Initialized all variables of the particles in the
constructor.
* src/particleemitter.cpp, src/particleemitter.h: minor cleanups.
2007-01-22 Philipp Sehmisch <tmw@crushnet.org>
* src/being.cpp, src/being.h, src/particle.cpp, src/particle.h
src/particleemitter.cpp, src/particleemitter.h, src/engine.cpp:
Particle effects are now created in child particles of the root
particle. Particle emitters have no longer a being they check every
frame. Instead beings have the ability to take control of particles.
2007-01-19 Philipp Sehmisch <tmw@crushnet.org>
* src/particle.cpp, src/particle.h, src/particleemitter.cpp,
src/particleemitter.h: Implemented emitters that follow a being.
* src/engine.cpp: Added an emitter that follows the local player.
* src/particle.cpp: Fixed the crash on exit (reason was that the
mSpriteIterator wasn't initialized in every case)
2007-01-18 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/particle.h, src/particle.cpp, src/CMakeLists.txt,
src/Makefile.am: Fixed compilation issues on Linux.
2007-01-15 Philipp Sehmisch <tmw@crushnet.org>
* src/game.cpp, src/particle.cpp, src/particle.h,
src/particleemitter.h: Made the particle count global and more
performant.
2007-01-14 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/game.cpp, src/main.cpp, src/gui/trade.cpp, src/gui/sell.cpp,
src/gui/connection.cpp, src/gui/buddywindow.cpp, src/gui/browserbox.h,
src/gui/char_server.cpp, src/gui/window.cpp, src/gui/login.cpp,
src/gui/inttextbox.h, src/gui/viewport.cpp, src/gui/button.h,
src/gui/shoplistbox.h, src/gui/skill.h, src/gui/item_amount.h,
src/gui/setup_audio.h, src/gui/newskill.cpp, src/gui/listbox.h,
src/gui/register.h, src/gui/setup.cpp, src/gui/npclistdialog.h,
src/gui/updatewindow.cpp, src/gui/button.cpp, src/gui/char_select.cpp,
src/gui/login.h, src/gui/setup_audio.cpp, src/gui/item_amount.cpp,
src/gui/setup_joystick.h, src/gui/chat.h, src/gui/npc_text.cpp,
src/gui/setup_video.cpp, src/gui/ok_dialog.cpp,
src/gui/inventorywindow.h, src/gui/gccontainer.cpp,
src/gui/newskill.h, src/gui/buy.h, src/gui/setup.h,
src/gui/itemcontainer.h, src/gui/confirm_dialog.cpp,
src/gui/debugwindow.cpp, src/gui/chat.cpp, src/gui/setup_joystick.cpp,
src/gui/updatewindow.h, src/gui/char_select.h, src/gui/buysell.h,
src/gui/tabbedcontainer.cpp, src/gui/inventorywindow.cpp,
src/gui/help.cpp, src/gui/status.h, src/gui/npc_text.h,
src/gui/setup_video.h, src/gui/menuwindow.cpp, src/gui/browserbox.cpp,
src/gui/ok_dialog.h, src/gui/buy.cpp, src/gui/itemcontainer.cpp,
src/gui/gccontainer.h, src/gui/buddywindow.h, src/gui/sell.h,
src/gui/trade.h, src/gui/inttextbox.cpp, src/gui/char_server.h,
src/gui/window.h, src/gui/shoplistbox.cpp, src/gui/skill.cpp,
src/gui/buysell.cpp, src/gui/confirm_dialog.h, src/gui/debugwindow.h,
src/gui/status.cpp, src/gui/listbox.cpp, src/gui/register.cpp,
src/gui/viewport.h, src/gui/tabbedcontainer.h,
src/gui/npclistdialog.cpp, src/gui/help.h, src/gui/chatinput.h,
src/gui/chatinput.cpp, src/net/tradehandler.cpp,
src/net/playerhandler.cpp: Upgraded to Guichan 0.6.0 (merge from
guichan-0.6.0 branch).
* src/winver.h, configure.ac, data/help/header.txt, NEWS, README,
CMakeLists.txt: Updated version to 0.0.22.1.
2007-01-14 Philipp Sehmisch <tmw@crushnet.org>
* src/particle.cpp, src/particle.h; src/particleemitter.cpp,
src/particleemitter.h, src/utils/randbetween.h:
Implemented particle engine.
* src/engine.cpp, src/game.cpp: added calls to the particle engine
* data/graphics/particles/*: added a bunch of particle graphics for
testing purpose.
* particleengine-todo.txt: Added particle engine todo list (please
omit when merging)
2007-01-13 Bjørn Lindeijer <bjorn@lindeijer.nl>
* data/graphics/sprites/Makefile.am,
data/graphics/sprites/CMakeLists.txt: Updated with regard to renaming
of cotton equipment.
2006-01-13 Eugenio Favalli <elvenprogrammer@gmail.com>
* src/gui/debugwindow.cpp, src/gui/viewport.h: Fixed mouse coordinates
display in debug window.
2007-01-12 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/gui/viewport.cpp: Fixed initialization of mPlayerFollowMouse,
the lack of which sometimes caused the player to start walking when
clicking on the GUI.
2007-01-09 Philipp Sehmisch <tmw@crushnet.org>
* data/graphics/icecave.png: Added new tiles and fixes by Nickman and
made some other cosmetical corrections.
2007-01-07 Bjørn Lindeijer <bjorn@lindeijer.nl>
* data/graphics/sprites/monster-mountsnake.xml,
data/graphics/sprites/monster-mountsnake.png, data/monsters.xml: Added
brown snake by Pauan.
2007-01-07 Philipp Sehmisch <tmw@crushnet.org>
* data/graphics/chest-cottonshirt-male.png,
data/graphics/chest-cottonshirt-male.xml,
data/graphics/chest-cottonshirt-female.png,
data/graphics/chest-cottonshirt-female.xml,
data/graphics/item001.png, data/equipment.xml: Added female
cottonshirt sprites.
* data/equipment.xml: Fixed some wrong armor values.
2007-01-05 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/CMakeLists.txt, data/graphics/images/ambient/Makefile.am,
data/graphics/sprites/CMakeLists.txt: Synchronized build files.
2006-12-12 Eugenio Favalli <elvenprogrammer@gmail.com>
* tools/Purger.java: Removed purger tool.
2006-12-25 Bjørn Lindeijer <bjorn@lindeijer.nl>
* data/graphics/tiles/christmastree.png, data/maps/new_11-1.tmx.gz:
Added Christmas tree by Pauan.
* data/graphics/sprites/head-christmastree.xml: Fixed name of image.
* src/resources/spriteset.cpp: Fixed index check to prevent crashing.
* data/graphics/sprites/head-christmastreehat.png,
data/graphics/sprites/head-rangerhat.png,
data/graphics/sprites/head-christmastree.xml,
data/graphics/sprites/head-antlerhat.xml,
data/graphics/sprites/head-santabeardhat.xml,
data/graphics/sprites/head-santabeardhat.png,
data/graphics/sprites/head-rangerhat.xml: Updates to Pauan's recent
sprites by Pauan.
* data/items.xml: Fixes to descriptions and weights by Pauan.
2006-12-24 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/gui/shoplistbox.cpp: Don't try to draw an icon when it is not
defined or failed to load properly.
* src/resources/image.cpp: Major rendering performance increase in
software mode, by not using RLE compression on loaded images while
most of the time, we're only drawing a small subimage of them.
* README, data/help/header.txt, NEWS: Filled in release dates.
2006-12-23 Bjørn Lindeijer <bjorn@lindeijer.nl>
* configure.ac, data/graphics/items/Makefile.am,
data/graphics/items/CMakeLists.txt, data/graphics/images/Makefile.am,
data/graphics/images/CMakeLists.txt,
data/graphics/sprites/Makefile.am,
data/graphics/sprites/CMakeLists.txt, data/graphics/Makefile.am,
data/graphics/CMakeLists.txt, data/maps/Makefile.am,
data/maps/CMakeLists.txt, data/sfx/Makefile.am,
data/sfx/CMakeLists.txt, data/Makefile.am, data/CMakeLists.txt:
Removed database files, minimaps, items, monster sprites, maps and
sounds from the release. They will be released dynamically only.
* data/graphics/tiles/snow_x3.png: Added bottom of Christmas tree by
pauan.
* src/main.cpp, src/resources/itemdb.h, src/resources/monsterdb.cpp,
src/resources/itemdb.cpp, src/resources/equipmentdb.cpp: Load the
databases at the start of the LOGIN state, after the updates are
loaded.
2006-12-22 Bjørn Lindeijer <bjorn@lindeijer.nl>
* data/graphics/items/armor-head-rangerhat.png,
data/graphics/items/generic-redstocking.png,
data/graphics/items/armor-head-christmastree.png,
data/graphics/items/armor-head-antlerhat.png,
data/graphics/items/armor-head-santabeardhat.png,
data/graphics/sprites/head-christmastreehat.png,
data/graphics/sprites/head-rangerhat.png,
data/graphics/sprites/head-christmastree.xml,
data/graphics/sprites/head-antlerhat.xml,
data/graphics/sprites/head-santabeardhat.xml,
data/graphics/sprites/head-antlerhat.png,
data/graphics/sprites/head-santabeardhat.png,
data/graphics/sprites/head-rangerhat.xml, data/items.xml,
data/equipment.xml, data/monsters.xml: Added new Christmas themed
headwear by Pauan.
* data/graphics/items/Makefile.am, data/graphics/items/CMakeLists.txt,
data/graphics/sprites/Makefile.am,
data/graphics/sprites/CMakeLists.txt, data/Makefile.am,
data/CMakeLists.txt: Updated Makefiles.
2006-12-21 Bjørn Lindeijer <bjorn@lindeijer.nl>
* configure.ac, CMakeLists.txt, README, data/help/header.txt: Updated
version to 0.0.22.
2006-12-18 Philipp Sehmisch <tmw@crushnet.org>
* data/graphics/items/armor-chest-vnecksweater.png: New version of
the inventory icon for the V-neck sweater by Saphy.
2006-12-17 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/gui/sell.cpp, src/gui/shoplistbox.h, src/gui/listbox.h,
src/gui/shop.cpp, src/gui/buy.cpp, src/gui/shoplistbox.cpp,
src/gui/listbox.cpp: Subclassed ShopListBox from ListBox to get rid of
some duplicated code, and fixed a problem with scrolling to the
current selection. Also aligned the text a bit better and put the
price in parenthesis.
2006-12-16 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/gui/connection.cpp, src/gui/chargedialog.cpp: Fixed dialog
visibility.
* src/localplayer.cpp, src/game.cpp, src/localplayer.h: Fixed issues
with walking one tile too many and changing direction towards an
obstacle.
2006-12-15 Philipp Sehmisch <tmw@crushnet.org>
* data/graphics/tiles/desert1.png: Removed some unused legacy tiles and
added variant tiles for the cliffs.
2006-12-14 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/game.cpp, src/engine.h, src/engine.cpp: Removed the rather
useless remaining draw function from the engine class.
* src/being.cpp, src/being.h: Fixed an issue with fading out damage
texts (they were sometimes fully opaque at the end of fading out).
2006-12-12 Eugenio Favalli <elvenprogrammer@gmail.com>
* The Mana World.dev, tmw.cbp: Updated project files.
* src/gui/updatewindow.cpp, src/gui/updatewindow.h, src/main.cpp:
Added Adler32 checksum for updates.
* src/net/playerhandler.cpp: Fixed crash when selecting an item after
death.
* data/items.xml: Fixed defense values for sweaters.
* src/net/playerhandler.cpp: Hide all NPC dialogs after death.
2006-12-12 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/animatedsprite.h, src/CMakeLists.txt, src/animatedsprite.cpp,
src/resources/action.h, src/resources/animation.h,
src/resources/spritedef.cpp, src/resources/action.cpp,
src/resources/animation.cpp, src/resources/spritedef.h: Moved
Action, Animation and Frame (renamed from AnimationPhase) classes into
the resources directory, since they are part of the SpriteDef class.
* src/CMakeLists.txt, src/utils/base64.cpp, src/utils/base64.h,
src/Makefile.am, src/resources/mapreader.cpp: Moved base64 module into
utils directory.
* src/engine.cpp, src/npc.cpp: Cleaned up some unused stuff.
2006-12-12 Philipp Sehmisch <tmw@crushnet.org>
* data/sfx/bat-dying1.ogg, data/sfx/bat-hit1.ogg,
data/sfx/bow_shoot_1.ogg, data/sfx/fire-goblin-hit1.ogg
data/sfx/fire-goblin-hit2.ogg, data/sfx/fire-goblin-miss1.ogg,
data/sfx/fist-swish.ogg, data/sfx/flower-hit1.ogg,
data/sfx/flower-hit2.ogg, data/sfx/flower-miss1.ogg,
data/sfx/fluffy-hit1.ogg, data/sfx/fluffy-hit2.ogg,
data/sfx/fluffy-hit3.ogg, data/sfx/fluffy-hurt1.ogg,
data/sfx/fluffy-miss1.ogg, data/sfx/knife-hit1.ogg,
data/sfx/knife-miss1.ogg, data/sfx/levelup.ogg
data/sfx/scorpion-hit1.ogg, data/sfx/scorpion-hit2.ogg
data/sfx/scorpion-hit3.ogg, data/sfx/scorpion-hit4.ogg
data/sfx/scorpion-miss1.ogg, data/sfx/short-sword-hit1.ogg
data/sfx/short-sword-miss1.ogg, data/sfx/shroom-hit1.ogg
data/sfx/slime-hit1.ogg:
Normalized versions of sound effects by Cosmostrator.
2006-12-11 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/gui/updatewindow.cpp: Fixed visibility of the update window.
2006-12-11 Philipp Sehmisch <tmw@crushnet.org>
* data/equipment.xml, data/items.xml,
data/graphics/sprites/chest-tnecksweater-male.png,
data/graphics/sprites/chest-tnecksweater-female.png,
data/graphics/sprites/chest-vnecksweater-male.png,
data/graphics/sprites/chest-vnecksweater-female.png,
data/graphics/sprites/chest-tnecksweater-male.xml,
data/graphics/sprites/chest-tnecksweater-female.xml,
data/graphics/sprites/chest-vnecksweater-male.xml,
data/graphics/sprites/chest-vnecksweater-female.xml,
data/graphics/sprites/Makefile.AM,
data/graphics/sprites/CMakeLists.txt,
data/graphics/items/armor-chest-vnecksweater.png,
data/graphics/items/armor-chest-tnecksweater.png,
data/graphics/items/armor-chest-woolsweater.png,
data/graphics/items/Makefile.AM, data/graphics/items/CMakeLists.txt:
Added new sweaters by Saphy. Info for server admins: Item IDs are 564
for turtleneck (should already be in there) and 624 for v-neck. The
visible sprite IDs are 19 for turtleneck and 20 for v-neck.
2006-12-11 Eugenio Favalli <elvenprogrammer@gmail.com>
* src/main.h, src/tmw.rc, src/winver.h, The Mana World.dev, tmw.cbp:
Fixed windows binary version.
2006-12-10 Eugenio Favalli <elvenprogrammer@gmail.com>
* docs/INSTALL/win32.txt: Added more detailed instructions for Dev-C++
users.
2006-12-09 Eugenio Favalli <elvenprogrammer@gmail.com>
* data/graphics/sprites/npcs.png: Added pirate NPC.
2006-12-09 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/sprite.h, src/gui/playerbox.h, src/gui/char_select.cpp,
src/gui/playerbox.cpp, src/gui/passwordfield.h, src/gui/char_select.h,
src/main.cpp, src/being.cpp, src/player.h, src/floor_item.h,
src/being.h: Use new animation system in character selection/creation.
Shows equipment and allowed for some cleanup. Had a bit of help from
the patch by VictorSan.
2006-12-08 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/base64.cpp, src/base64.h, src/resources/mapreader.cpp:
Downgraded to base64 codec from PHP 3 to resolve licensing issues.
2006-12-06 Eugenio Favalli <elvenprogrammer@gmail.com>
* The Mana World.dev, tmw.cbp: Updated project files.
2006-12-06 Philipp Sehmisch <tmw@crushnet.org>
* src/net/beinghandler.cpp: Fixed crashs when changing equipment.
* data/graphics/tiles/desert1.png, data/graphics/tiles/desert2.png:
More tiling related fixes at the cliffs.
2006-12-06 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/gui/item_amount.cpp: Fixed visibility of item amount window.
2006-12-05 Philipp Sehmisch <tmw@crushnet.org>
* data/graphics/tiles/desert1.png: Improved the tiling behavior
of the cliffs (still not gridless but at least the edges fit
together in the most common situations)
2006-12-04 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/game.cpp, src/engine.h, src/gui/windowcontainer.h,
src/gui/viewport.cpp, src/gui/gui.cpp, src/gui/gui.h,
src/gui/debugwindow.cpp, src/gui/inventorywindow.cpp,
src/gui/viewport.h, src/engine.cpp, src/CMakeLists.txt,
src/Makefile.am: Introduced a new class Viewport which combines the
drawing code from Engine with the (rather misplaced) input handling
from the Gui class. Also, it's a Container itself which should allow
for extending it to show Guichan widgets on map coordinates.
2006-12-03 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/sound.cpp, src/monster.cpp, src/sound.h,
src/resources/soundeffect.cpp, src/resources/resourcemanager.cpp:
Don't try to play empty strings as sounds, and don't return a
SoundEffect instance when Mix_Chunk loading failed.
* src/beingmanager.cpp, src/npc.cpp, src/npc.h: Show NPC names.
* src/game.cpp, src/gui/char_server.cpp, src/gui/window.cpp,
src/gui/login.cpp, src/gui/char_select.cpp, src/gui/ok_dialog.cpp,
src/gui/confirm_dialog.cpp, src/gui/ok_dialog.h, src/gui/window.h,
src/gui/confirm_dialog.h, src/gui/register.cpp: Windows now default
to invisible, since this seems the most common case.
2006-12-02 Philipp Sehmisch <tmw@crushnet.org>
* data/graphics/sprites/chest-leather-female.png: A little correction
at the female leather shirt by mangamaniac.
2006-12-01 Philipp Sehmisch <tmw@crushnet.org>
* src/net/beinghandler.cpp, src/being.h, src/being.cpp, src/monster.h,
src/gui/gui.cpp: Visible equipment slot numbers are now converted by
the beinghandler from eAthena to our system. No more distinction
between monster attacking and player attacking between beinghandler
and the being classes.
* src/being.cpp, src/monster.cpp, src/being.h, src/monster.h: Moved
the monster specific action handling into the monster class.
* monster.cpp, mosterinfo.cpp, monsterinfo.h: Monsters now make sounds
when they attack, gett hurt or die.
* src/being.cpp: Delayed the damage numbers a bit to synchronize them
better with the hurt sounds.
* data/monsters.xml, data/sfx//bat-dying1.ogg, data/sfx/bat-hit1.ogg,
data/sfx/bow_shoot_1.ogg, data/sfx/fire-goblin-hit1.ogg,
data/sfx/fire-goblin-hit2.ogg, data/sfx/fire-goblin-miss1.ogg,
data/sfx/fist-swish.ogg, data/sfx/flower-hit1.ogg,
data/sfx/flower-hit2.ogg, data/sfx/flower-miss1.ogg,
data/sfx/fluffy-hit1.ogg, data/sfx/fluffy-hit2.ogg,
data/sfx/fluffy-hit3.ogg, data/sfx/fluffy-hurt1.ogg,
data/sfx/fluffy-miss1.ogg, data/sfx/knife-hit1.ogg,
data/sfx/knife-miss1.ogg, data/sfx/levelup.ogg,
data/sfx/scorpion-hit1.ogg, data/sfx/scorpion-hit2.ogg,
data/sfx/scorpion-hit3.ogg, data/sfx/scorpion-hit4.ogg,
data/sfx/scorpion-miss1.ogg, data/sfx/short-sword-hit1.ogg,
data/sfx/short-sword-miss1.ogg, data/sfx/shroom-hit1.ogg,
data/sfx/slime-hit1.ogg, data/sfx/Makefile.AM,
data/sfx/CMakeLists.txt: Added a lot of sound effects by Cosmostrator.
2006-11-30 Bjørn Lindeijer <bjorn@lindeijer.nl>
* data/maps/Makefile.am: Fixed small trailing slash issue.
* src/player.cpp: Optimized setSex and setWeapon by first loading the
new sprite and then deleting the old one (prevents potentially
unnecessary reload).
* src/net/beinghandler.cpp: Optimized handling of player walk
messages, by first setting the gender right and then setting the
equipment. Gets rid of reload of complete equipment in the case of
female.
2006-11-30 Eugenio Favalli <elvenprogrammer@gmail.com>
* The Mana World.dev, tmw.cbp: Updated project files.
2006-11-29 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/monster.cpp: Small fix to resource path.
2006-11-29 Philipp Sehmisch <tmw@crushnet.org>
* src/resources/equipment.h: Made getSprite return a constant
reference.
* src/resources/monsterdb.cpp, src/resources/monsterdb.h,
src/resources/monsterinfo.cpp, src/resources/monsterinfo.h,
src/Makefile.AM, src/CMakeLists.txt, src/main.cpp:
Added the MonsterDB namespace that reads the monsters.xml
and maps monster IDs to names, sprite definitions and sound effects.
* src/monster.cpp: Get sprite definition filenames from MonsterDB.
* src/engine.cpp: Show monster name when targeting a monster.
* data/monsters.xml, data/graphics/sprites/Makefile.AM,
data/graphics/sprites/CMakeLists.txt, data/graphics/sprites/monster*:
Renamed all monster sprites to more associative names (whew, we got to
train some monkeys for tasks like that).
2006-11-27 Bjørn Lindeijer <bjorn@lindeijer.nl>
* tmw.cbp: Updated Code::Blocks project file.
2006-11-27 Philipp Sehmisch <tmw@crushnet.org>
* src/log.cpp, src/util/wingettimeofday.h: Added implementation of
gettimeofday() for windows machines.
2006-11-26 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/log.cpp: Higher precision log timestamps.
* src/graphics.cpp, src/gui/gui.cpp, src/openglgraphics.cpp,
src/main.cpp, src/resources/equipmentdb.cpp,
src/resources/resourcemanager.cpp: Added some additional log
statements.
* src/resources/itemdb.cpp: Removed usage of READ_PROP in favour of
XML::getProperty and updated log statements.
* src/resources/image.cpp: Added support for loading TGA images.
2006-11-26 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/resources/resourcemanager.cpp: Remove unnecessary check for
file existance, loading will just fail with the correct error message.
2006-11-26 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/game.cpp, src/being.cpp, src/net/beinghandler.cpp, src/being.h:
Made Being::mDirection protected, forcing the use of setDirection.
* src/npc.cpp, src/player.cpp, src/animatedsprite.h, src/monster.cpp,
src/resources/resourcemanager.h: Defaulted variant argument to 0 since
this is the most common situation.
* src/resources/spritedef.cpp, src/resources/spritedef.h: Some
refactoring, splitting up the loading into several methods, in
preparation of adding support for including other sprites.
* src/main.cpp: ItemDB needs to be unloaded before deleting the
resource manager instance, since ItemInfo refers to an Image.
2006-11-26 Philipp Sehmisch <tmw@crushnet.org>
* src/being.cpp, src/being.h, src/engine.cpp, src/main.cpp,
src/player.cpp, src/player.h, src/resources/equipmentdb.h,
src/resources/equipmentdb.cpp, src/resources/equipmentinfo.h,
src/resources/itemdb.cpp, src/resources/itemdb.h,
data/graphics/images/error.png, data/graphics/sprites/error.xml:
Added the EquipmentDB namespace that reads the equipment.xml, maps
equipment IDs to sprite definition files and thus allows gender
specific equipment sprites.
* data/graphics/sprites/chest-leather-female.png,
data/graphics/sprites/chest-leather-male.png,
data/graphics/sprites/chest-leather-female.xml,
data/graphics/sprites/chest-leather-male.xml,
data/equipment.xml: Added and defined male and female leather shirt as
proof of concept of the gender specific equipment.
* data/graphics/images/Makefile.am, data/graphics/sprites/Makefile.am,
data/Makefile.am, src/Makefile.am,
data/graphics/images/CMakeLists.txt,
data/graphics/sprites/CMakeLists.txt, data/CMakeLists.txt,
src/CMakeLists.txt: Updated Makefiles and CMake Lists.
2006-11-24 Philipp Sehmisch <tmw@crushnet.org>
* src/engine.cpp, src/floor_item.cpp, src/item.h, src/main.cpp,
src/gui/buy.cpp, src/gui/popupmenu.cpp, src/gui/sell.cpp,
src/gui/shop.cpp, src/net/inventoryhandler.cpp,
src/resources/itemdb.cpp, src/resources/itemdb.h,
src/resources/iteminfo.h, src/resources/itemmanager.cpp,
src/resources/itemmanager.h: Refactored the Itemmanager class to an
ItemDB namespace.
2006-11-23 Eugenio Favalli <elvenprogrammer@gmail.com>
* The Mana World.dev, tmw.cbp: Updated project files.
2006-11-19 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/gui/setup_joystick.cpp: Fixed joystick option to show enabled
when the joystick is enabled.
* src/localplayer.cpp, src/game.cpp, src/action.h, src/action.cpp,
src/player.cpp, src/animatedsprite.h, src/being.cpp, src/animation.h,
src/monster.cpp, src/CMakeLists.txt, src/player.h,
src/animatedsprite.cpp, src/localplayer.h, src/animation.cpp,
src/Makefile.am, src/being.h, src/resources/resourcemanager.cpp,
src/resources/spritedef.cpp, src/resources/resourcemanager.h,
src/resources/spriteset.h, src/resources/spritedef.cpp: Separated
sprite definition from playback.
2006-11-17 Björn Steinbrink <B.Steinbrink@gmx.de>
* data/graphics/sprites/CMakeLists.txt: Fixed some filenames.
2006-11-17 Wai Ling Tsang <simotsa@gmail.com>
* src/gui/gui.cpp: Added mouse following ability/feature under
logic().
* src/gui/gui.h: Added mouseMotion(), mouseRelease() and private
variables for mouse following.
2006-11-15 Philipp Sehmisch <tmw@crushnet.org>
* data/graphics/tiles/Woodland_village.png,
data/graphics/tiles/Woodland_village_x2.png,
data/graphics/tiles/Woodland_x2.png,
data/graphics/tiles/Makefile.AM,
data/graphics/tiles/CMakeList.txt,
data/maps/new_9-1.tmx.gz, data/maps/new_14-1.tmx.gz,
data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx.gz,
data/maps/new_17-1.tmx.gz, data/maps/new_18-1.tmx.gz,
data/maps/new_19-1.tmx.gz, data/maps/CMakeList.txt,
data/maps/Makefile.AM:
Added woodland village outdoor tileset and maps. Modified gates on
the nearby maps.
2006-11-15 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/animatedsprite.h, src/CMakeLists.txt, src/animatedsprite.cpp,
src/utils/xml.cpp, src/utils/xml.h, src/Makefile.am,
src/resources/mapreader.cpp: Separated getProperty method to an XML
utility namespace.
2006-11-15 Eugenio Favalli <elvenprogrammer@gmail.com>
* The Mana World.dev, tmw.cbp: Updated project files.
* The Mana World.dev, tmw.cbp: Fixed dynamic linking of libcurl.
2006-11-14 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/action.h, src/action.cpp, src/animation.h, src/CMakeLists.txt,
src/animatedsprite.cpp, src/animation.cpp, src/Makefile.am: Separated
Action class to its own module.
* src/action.h, src/action.cpp, src/animatedsprite.h, src/animation.h,
src/animatedsprite.cpp, src/animation.cpp: Resolve Image* of animation
phase at load time instead of storing just the spriteset index and
looking it up later (checking validity should still be added). Also
calculate animation length during loading instead of summing it up
each time it is requested.
2006-11-12 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/map.cpp, src/map.h: Made pathfinding algorithm cope better with
beings blocking the road. This is done by allowing walking over other
beings, but at an additional cost so that it is preferable to walk
around them.
* src/game.cpp: Worked around a Guichan exception thrown for mice with
many buttons (patch by Roel van Dijk).
2006-11-09 Eugenio Favalli <elvenprogrammer@gmail.com>
* src/main.cpp, src/net/network.cpp, src/net/network.h,
The Mana World.dev, tmw.cbp: Fixed a conflict with Windows headers and
updated project files.
2006-11-05 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/gui/trade.cpp: Fixed money field to no longer hide below the
bottom of the window.
* src/CMakeLists.txt: Added shoplistbox.h/cpp files.
* src/gui/updatewindow.cpp: Fixed percentage indicator of update
window.
* src/main.cpp, src/net/beinghandler.cpp, src/net/skillhandler.cpp,
src/net/network.cpp: Changed some printf statements to log statements.
2006-11-05 Bjørn Lindeijer <bjorn@lindeijer.nl>
* data/graphics/images/login_wallpaper.png: Reverted to standard
wallpaper.
* src/resources/resourcemanager.cpp: More useful logging about
resources that are being loaded (including source).
* src/graphics.cpp, src/gui/window.cpp, src/gui/button.cpp,
src/gui/widgets/dropdown.cpp, src/gui/textfield.cpp,
src/gui/playerbox.cpp, src/gui/progressbar.cpp,
src/gui/scrollarea.cpp, src/graphics.h, src/CMakeLists.txt,
src/Makefile.am, src/graphic, src/graphic/imagerect.h: Merged the
definition of ImageRect into graphics.h.
2006-11-05 Yohann Ferreira <bertram@cegetel.net>
* src/Makefile.am, src/gui/buy.cpp, src/gui/buy.h, src/gui/shop.h,
src/gui/shop.cpp, src/gui/sell.cpp, src/gui/shoplistbox.h,
src/gui/shoplistbox.cpp: Added pictures to items in buy dialogs.
Also too expensive items are highlighted in gray and can't be
selected.
* src/gui/shop.cpp, src/gui/shop.h, src/gui.sell.h, src/gui/sell.cpp,
src/net/buysellhandler.cpp, src/gui/shoplistbox.h,
src/gui/shoplistbox.cpp: Added item's pictures in sell dialogs, and
precisions about the total money in it.
* src/gui/shop.h, src/gui/shop.cpp, src/gui/sell.cpp: Fixes to Sell
dialog.
* src/gui/sell.cpp: Fixes the money value after selling something.
2006-11-05 Björn Steinbrink <B.Steinbrink@gmx.de>
* data/graphics/sprites/Makefile.am: Use tabs instead of spaces as
required by automake (AFAIK).
2006-11-05 Philipp Sehmisch <tmw@crushnet.org>
* data/graphics/sprites/weapon0.png,
data/graphics/sprites/weapon2.png,
data/graphics/sprites/weapon-bow.xml,
data/graphics/sprites/weapon-dagger.xml,
data/graphics/sprites/weapon-fist.xml,
data/graphics/sprites/weapon-scythe.xml,
data/graphics/items/weapon-polearm-scythe.png, src/player.cpp,
src/player.h, src/being.cpp, src/being.h, data/items.xml: Added scythe
as a permanent weapon (ID: 623)
2006-11-04 Bjørn Lindeijer <bjorn@lindeijer.nl>
* data/maps/new_1-1.tmx.gz, data/maps/new_10-1.tmx.gz,
data/maps/new_11-1.tmx.gz, data/maps/new_14-1.tmx.gz,
data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx.gz,
data/maps/new_3-1.tmx.gz, data/maps/new_7-1.tmx.gz,
data/maps/new_9-1.tmx.gz: Reverted Halloween map versions, except for
map 10 and 11 which include the latest fixes by Crush but now have
their night layer removed.
2006-11-04 Philipp Sehmisch <tmw@crushnet.org>
* data/maps/new_17-1.tmx.gz,
data/graphics/images/minimap_new_17-1.png,
data/graphics/images/Makefile.am,
data/graphics/images/CMakeLists.txt:
Added music and minimap to woodland cave level 2.
* data/maps/new_10-1.tmx.gz, maps/new_11-1.tmx.gz:
Fixed some map bugs (please update server sided walkmap)
2006-11-03 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/gui/updatewindow.cpp, src/main.cpp: Updated to the new default
updatehost.
2006-11-01 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/gui/gui.cpp, src/gui/browserbox.cpp,
data/graphics/gui/rpgfont_wider.png,
data/graphics/gui/browserfont.png, data/graphics/gui/fixedfont.png:
Added support for å and Å (with help of Håkan Rönn).
2006-10-31 Philipp Sehmisch <tmw@crushnet.org>
* data/graphics/tiles/desert1.png, data/graphics/tiles/desert_x2.png:
Adding a bunch of graphical improvements made by VxD.
2006-10-31 Frode Lindeijer <f.lindeijer@gmail.com>
* data/graphics/sprites/item011.png,
data/graphics/sprites/item011.xml, data/graphics/sprites/item012.png,
data/graphics/sprites/item018.xml,
data/graphics/sprites/monster21.xml: Fixed some graphical issues,
mostly a cosmetic update.
2006-10-30 Yohann Ferreira <bertram@cegetel.net>
* debian/changelog: Updated the package's version.
2006-10-30 Philipp Sehmisch <tmw@crushnet.org>
* data/maps/new_9-1.tmx.gz: Removed the night effect that accidentally
sneaked in with the last map change.
2006-10-30 Eugenio Favalli <elvenprogrammer@gmail.com>
* src/tmw.rc: Updated Windows binary version.
* data/help/header.txt, NEWS, README: Fixed some release dates and
versions.
* data/graphics/items/armor-head-axehat.png,
data/graphics/items/armor-head-bandana.png,
data/graphics/items/armor-head-circlet.png,
data/graphics/items/armor-head-eyepatch.png,
data/graphics/items/armor-head-goggles.png,
data/graphics/items/armor-head-leathergoggles.png,
data/graphics/items/armor-head-piratehat.png,
data/graphics/items/armor-head-pumpkinhelmet.png,
data/graphics/items/Makefile.am, data/items.xml: Added new items.
* data/graphics/sprites/Makefile.am,
data/graphics/sprites/monster21.png,
data/graphics/sprites/monster21.xml,
data/graphics/sprites/monster22.png,
data/graphics/sprites/monster22.xml: Added new monsters.
* data/graphics/sprites/item011.png, data/graphics/sprites/item011.xml,
data/graphics/sprites/item012.png, data/graphics/sprites/item012.xml,
data/graphics/sprites/item013.png, data/graphics/sprites/item013.xml,
data/graphics/sprites/item014.png, data/graphics/sprites/item014.xml,
data/graphics/sprites/item015.png, data/graphics/sprites/item015.xml,
data/graphics/sprites/item016.png, data/graphics/sprites/item016.xml,
data/graphics/sprites/item017.png, data/graphics/sprites/item017.xml,
data/graphics/sprites/item018.png, data/graphics/sprites/item018.xml,
data/graphics/sprites/Makefile.am: Added new visible equipments.
* data/graphics/images/login_wallpaper.png, data/maps/new_1-1.tmx.gz,
data/maps/new_10-1.tmx.gz, data/maps/new_11-1.tmx.gz,
data/maps/new_14-1.tmx.gz, data/maps/new_15-1.tmx.gz,
data/maps/new_16-1.tmx.gz, data/maps/new_3-1.tmx.gz,
data/maps/new_7-1.tmx.gz, data/maps/new_9-1.tmx.gz: Halloween related
contents.
* data/graphics/items/Makefile.am: Fixed wrong filename.
* data/graphics/sprites/Makefile.am: Fixed wrong filenames.
* data/graphics/sprites/weapon0.png: Replaced knife with scythe.
2006-10-30 Björn Steinbrink <B.Steinbrink@gmx.de>
* data/graphics/items/CMakeLists.txt: Synced with autotools config.
* data/graphics/items/CMakeLists.txt: Added new items to CMake config.
* src/being.cpp: Properly initialize sprite vector.
2006-10-29 Bjørn Lindeijer <bjorn@lindeijer.nl>
* configure.ac, The Mana World.dev, CMakeLists.txt,
data/help/header.txt, NEWS: Set version to 0.0.21.1.
* src/player.cpp: Fixed excessive unnecessary reloading of sprites.
2006-10-28 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/main.c: Reload wallpaper after updates are fetched.
* data/graphics/sprites/Makefile.am: Added monster20.
2006-10-28 Philipp Sehmisch <tmw@crushnet.org>
* data/graphics/sprites/monster20.png,
data/graphics/sprites/monster20.xml,
data/graphics/sprites/CMakeLists.txt:
Added pumpkin ghost monster for halloween event.
* data/maps/new_9-1.tmx.gz: Fixed a map discrepancy between
new_9-1 and new_14-1 (no new walkmap required). Thanks to QOAL
for reporting.
2006-10-24 Philipp Sehmisch <tmw@crushnet.org>
* data/graphics/images/ambient/night.png: added graphic for night
ambient effect.
2006-10-23 Bjørn Lindeijer <bjorn@lindeijer.nl>
* configure.ac: Added zlib check before PhysFS check. The PhysFS check
was failing on MSYS because of a missing -lz.
2006-10-22 Björn Steinbrink <B.Steinbrink@gmx.de>
* CMakeLists.txt, src/CMakeLists.txt: Add PACKAGE_VERSION support.
* CMakeLists.txt, src/CMakeLists.txt: Setup the binary dir in the main
CMakeLists.txt file.
* src/main.h: Include config.h only when we have it.
* src/CMakeLists.txt: Properly set build flags for the tmw target.
2006-10-18 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/CMakeLists.txt, data/graphics/tiles/CMakeLists.txt,
data/graphics/items/CMakeLists.txt, data/graphics/gui/CMakeLists.txt,
data/graphics/images/ambient/CMakeLists.txt,
data/graphics/images/CMakeLists.txt,
data/graphics/sprites/CMakeLists.txt, data/maps/CMakeLists.txt,
data/sfx/CMakeLists.txt, data/help/CMakeLists.txt,
data/icons/CMakeLists.txt, data/CMakeLists.txt, CMakeLists.txt: Add
TMW_DATADIR definition.
2006-10-16 Eugenio Favalli <elvenprogrammer@gmail.com>
* src/CMakeLists.txt: Adjusted path for Windows.
2006-10-16 Björn Steinbrink <B.Steinbrink@gmx.de>
* CMakeLists.txt: Enable OpenGL by default.
* CMake/Modules/FindLibcurl.cmake: Fix libcurl library not being
marked as advanced option.
* CMakeLists.txt, src/CMakeLists.txt: Add OpenGL option.
* data/CMakeLists.txt: Adjust data destination for Windows.
* src/CMakeLists.txt: Adjust binary destination for Windows.
* src/CMakeLists.txt, data/graphics/tiles/CMakeLists.txt,
data/graphics/items/CMakeLists.txt, data/graphics/gui/CMakeLists.txt,
data/graphics/images/ambient/CMakeLists.txt,
data/graphics/images/CMakeLists.txt,
data/graphics/sprites/CMakeLists.txt, data/graphics/CMakeLists.txt,
data/maps/CMakeLists.txt, data/sfx/CMakeLists.txt,
data/help/CMakeLists.txt, data/icons/CMakeLists.txt,
data/CMakeLists.txt, CMakeLists.txt: Add CMake install support.
* CMake/Modules/FindGuichan.cmake, CMake/Modules/FindLibXml2.cmake,
CMake/Modules/FindLibcurl.cmake, CMakeLists.txt, src/CMakeLists.txt:
Add basic CMake support for building tmw.
2006-10-12 Yohann Ferreira <bertram@cegetel.net>
* debian/rules, debian/tmw-data.install, debian/tmw-data.dirs,
debian/tmw-music.install, debian/changelog: Updating Debian files for
bug fixing.
2006-10-12 Frode Lindeijer <f.lindeijer@gmail.com>
* /data/graphics/sprites/npcs.png: Updated the clothes salesman,
it was way out of date.
2006-10-12 Cédric Borgese <cedric.borgese@gmail.com>
* data/graphics/tiles/Woodland_x3.png: Enlarge the trunk and the
base of the trees in the woodland tileset.
2006-10-09 Yohann Ferreira <bertram@cegetel.net>
* src/gui/buysell.cpp, src/gui/buy.cpp : A little tweak to the buy
dialogs.
2006-10-07 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/resources/mapreader.cpp: Added support for gzip compressed map
layers.
* configure.ac, The Mana World.dev: Increased version to 0.0.22.
* src/map.cpp: Removed unused setSize method. Also introduced
initializeOverlays method and removed the confusing setOverlay (which
actually added one).
* src/properties.h: Added convenience method to read a property as a
float.
* src/map.cpp, src/resources/ambientoverlay.cpp,
src/resources/ambientoverlay.h: Resolved some weirdness involving
the terms scroll and speed.
2006-10-07 Eugenio Favalli <elvenprogrammer@gmail.com>
* The Mana World.dev, tmw.cbp: Updated project files.
2006-10-03 Bjørn Lindeijer <bjorn@lindeijer.nl>
* data/graphics/sprites/item006.xml,
data/graphics/sprites/item007.xml,
data/graphics/sprites/item008.xml,
data/graphics/sprites/item009.xml,
data/graphics/sprites/item006.png,
data/graphics/sprites/item007.png,
data/graphics/sprites/item008.png,
data/graphics/sprites/item009.png,
data/graphics/sprites/item010.xml,
data/graphics/sprites/item010.png: Removed empty frames from
headgears.
2006-10-03 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/map.cpp, src/map.h, src/Makefile.am,
src/resources/mapreader.cpp, src/resources/ambientoverlay.cpp,
src/resources/ambientoverlay.h: Turned AmbientOverlay into a class.
Cleaned up the associated code.
2006-10-01 Eugenio Favalli <elvenprogrammer@gmail.com>
* tools/Purger.java: Added a tool to purge old accounts from eAthena's
database files.
2006-10-01 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/game.cpp, src/gui/trade.cpp, src/gui/inventorywindow.cpp:
Accepted patches by GDO and VictorSan that fix problems with hiding
windows using h and problems with trade window positioning.
2006-09-28 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/map.cpp: Fix random crashes when map tiles are missing.
2006-09-28 Bjørn Lindeijer <bjorn@lindeijer.nl>
* data/graphics/maps/new_2-1.tmx.gz: Matt Howe fixed up cave map.
2006-09-26 Eugenio Favalli <elvenprogrammer@gmail.com>
* data/graphics/maps/new_6-1.tmx.gz: Alderan fixed a map issue.
2006-09-25 Bjørn Lindeijer <bjorn@lindeijer.nl>
* data/graphics/sprites/hairstyle*.png,
data/graphics/sprites/hairstyle*.xml, tools/Reorganize.java: Removed
unused frames from the hairsets.
* src/resources/image.h: Defined NO_SDL_GLEXT to prevent a
redefinition when gl.h also tries to define OpenGL extensions (patch
accepted from Rogier Polak).
2006-09-23 Bjørn Lindeijer <bjorn@lindeijer.nl>
* data/maps/new_5-1.tmx.gz: Accepted new version by Matt Howe, fixing
several mapping issues.
2006-09-21 Eugenio Favalli <elvenprogrammer@gmail.com>
* data/graphics/tiles/Makefile.am: Added missing tileset.
* src/gui/updatewindow.cpp, src/gui/updatewindow.h: Made canceling the
update process non-blocking (Patch by VictorSan).
2006-09-21 Philipp Sehmisch <tmw@crushnet.org>
* src/animation.cpp, src/animation.h, src/animatedsprite.cpp,
src/animatedsprite.h: Removed some obsolete code and implemented
the posibility to define an <end /> token in the <animation>s
that allows to define an animation that doesn't loop and returns
to the STAND animation when finished.
* data/graphics/sprites/hairstyle*.xml,
data/graphics/sprites/item0*.xml,
data/graphics/sprites/monster*.xml,
data/graphics/sprites/weapons.xml: Used the <end /> token for all
attack animations fixing the problem with looping monster attack
animations.
2006-09-20 Philipp Sehmisch <tmw@crushnet.org>
* data/graphics/items/generic-whitefur.png,
data/graphics/items/generic-cavesnakelamp.png,
data/graphics/items/generic-hardspike.png,
data/graphics/items/generic-pinkantennae.png,
data/graphics/items/Makefile.am, data/items.xml: Added drops for new
monsters.
* src/gui/setup.cpp, src/gui/setup_video.cpp,
src/gui/setup_video.h: Added a slider for controlling the overlay
detail to the video setup dialog based on a patch by VictorSan.
* data/maps/new_14-1.tmx.gz, data/maps/new_16-1.tmx.gz: Added cloud
effect and minimap.
* data/images/Makefile.am: Updated makefile.
2006-09-19 Bjørn Lindeijer <bjorn@lindeijer.nl>
* data/graphics/sprites/Makefile.am: Added missing monster19 sprite.
2006-09-17 Eugenio Favalli <elvenprogrammer@gmail.com>
* data/maps/Makefile.am: Added missing maps.
* data/maps/new_10-1.tmx.gz: Disabled layer compression.
2006-09-18 Philipp Sehmisch <tmw@crushnet.org>
* data/maps/new_9-1.tmx.gz: Fixed some mapping bugs (new walkmap
required).
2006-09-17 Eugenio Favalli <elvenprogrammer@gmail.com>
* data/maps/new_10-1.tmx.gz: Fixed transparent snow issue (Fix by
Pajarico).
2006-09-17 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/game.cpp: Stop using the sticky window attribute which is
unneeded for the current implementation, instead adjust the set of
affected windows by the 'hide' shortcut.
2006-09-17 Philipp Sehmisch <tmw@crushnet.org>
* data/maps/new_14-1.tmx.gz, data/maps/new_15-1.tmx.gz,
data/maps/new_16-1.tmx.gz: fixed some mapping errors.
2006-09-16 Philipp Sehmisch <tmw@crushnet.org>
* src/animatedsprite.cpp, src/animatedsprite.h: Fixed the crash when
attacking without a weapon, some additional stability improvements and
more descriptive variable names in the parsing algorithmn.
2006-09-16 Eugenio Favalli <elvenprogrammer@gmail.com>
* data/help/changes.txt, data/help/header.txt, NEWS, README,
src/tmw.rc: Updated release infos.
2006-09-14 Philipp Sehmisch <tmw@crushnet.org>
* src/animation.h, src/animatedsprite.h,
data/graphics/sprites/weapon.xml: Some modifications at the animation
system. No more "undefined action foo" warnings in the tmw.log. Not
visible actions must now be declared explicitly.
* data/graphics/images/ambient/sandstorm.png,
data/graphics/images/ambient/clouds.png: Improved quality of the overlay
graphics.
2006-09-14 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/gui/char_select.cpp: Remove debug output.
* src/gui/char_select.cpp, src/main.cpp: Fix the character name
matching loop and add support for saving the last used character
(based on a patch by Andrew Harrison).
* src/gui/char_select.cpp, src/gui/char_select.h, src/main.cpp: Clean
up the player selection stuff, it's a bit nicer now.
* src/main.cpp: Fix up the player selection command line option.
2006-09-12 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/game.cpp, src/game.h: Simplified fps limiting a bit and added
some comments. Now based on ConfigListener so that the fpslimit option
doesn't need to be queried the whole time.
* NEWS: Updated with some items.
2006-09-11 Eugenio Favalli <elvenprogrammer@gmail.com>
* src/game.cpp: Fixed more fps issues.
2006-09-09 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/gui/gui.cpp: Removed easy targeting functionality since it
interferes with walking around too much. Targeting can still be rather
conveniently done with 'a' or the middle mouse button.
2006-09-07 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/resources/image.cpp: Fixed a typo.
* src/resources/image.cpp: Worked around a memory leak when using
OpenGL.
2006-09-06 Philipp Sehmisch <tmw@crushnet.org>
* data/graphics/sprites/item010.png, data/graphics/sprites/item010.xml,
data/graphics/sprites/Makefile.am: Added santa hat sprites and updated
makefile.
2006-09-06 Eugenio Favalli <elvenprogrammer@gmail.com>
* src/game.cpp, src/gui/setup_video.cpp, src/main.cpp: Fixed fps
limiter issues and increased default limit to 60.
* src/game.cpp: Fixed fps limiter when disabled.
2006-09-05 Philipp Sehmisch <tmw@crushnet.org>
* data/graphics/tiles/Woodland_ground.png,
data/graphics/tiles/Woodland_x2.png,
data/graphics/tiles/Woodland_x3.png: Some minor improvements and
additions at my tilesets.
* data/graphics/sprites/monster0.xml,
data/graphics/sprites/monster1.xml,
data/graphics/sprites/monster2.xml,
data/graphics/sprites/monster3.xml,
data/graphics/sprites/monster4.xml,
data/graphics/sprites/monster5.xml,
data/graphics/sprites/monster6.xml,
data/graphics/sprites/monster8.xml,
data/graphics/sprites/monster9.xml,
data/graphics/sprites/monster11.xml,
data/graphics/sprites/monster13.xml,
data/graphics/sprites/monster0.xml: Adjusted the animation speed of
several monsters.
2006-09-03 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/floor_item.cpp, src/gui/equipmentwindow.cpp, src/gui/sell.cpp,
src/gui/trade.cpp, src/gui/inventorywindow.h,
src/gui/selectionlistener.h, src/gui/itemcontainer.h,
src/gui/inventorywindow.cpp, src/gui/buy.cpp,
src/gui/itemcontainer.cpp, src/gui/popupmenu.cpp, src/item.h,
src/net/inventoryhandler.cpp, src/Makefile.am,
src/resources/itemmanager.h, src/resources/iteminfo.cpp,
src/resources/iteminfo.h, src/resources/itemmanager.cpp: Introduced
SelectionListener to fix updating problem in inventory window (should
also be used to fix similar problem in trade, buy and sell dialogs).
Made the ItemInfo be passed around as a reference instead of a pointer,
since it is never NULL.
* src/gui/trade.cpp, src/gui/trade.h: Fixed updating of labels in
trade window.
* src/gui/sell.cpp, src/gui/listbox.h, src/gui/inventorywindow.h,
src/gui/buy.h, src/gui/buy.cpp, src/gui/sell.h, src/gui/listbox.cpp:
Fixed updating of labels in buy and sell dialogs. Also made our
listbox respond to mouse dragging to change the selection.
2006-09-02 Bernard Lidicky <bernard@matfyz.cz>
* src/game.cpp, src/beingmanager.h, src/gui/gui.cpp,
src/beingmanager.cpp, src/localplayer.h, README,
data/help/commands.txt, NEWS: Added targeting nearest monster with
either keyboard or mouse. Also made clicking beings in general a bit
easier (patch applied by Bjørn Lindeijer).
2006-09-01 Eugenio Favalli <elvenprogrammer@gmail.com>
* data/graphics/sprites/monster19.png,
data/graphics/sprites/monster19.xml, data/graphics/tiles/arena.png,
data/graphics/tiles/cave.png, data/maps/new_17-1.tmx.gz,
data/maps/new_6-1.tmx.gz: Added new big cave map, lamp-snake monster,
improved arena map.
2006-08-30 Philipp Sehmisch <tmw@crushnet.org>
* data/graphics/sprites/item007.png,
data/graphics/sprites/item007.xml, data/graphics/sprites/item009.png,
data/graphics/sprites/item009.xml:
Added sprites for miners helm and standard headband.
2006-08-29 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/map.cpp, src/beingmanager.h, src/gui/minimap.cpp,
src/engine.cpp, src/beingmanager.cpp: It's better to use a reference
when you don't need a pointer.
* NEWS: Updated with addition of config file option.
2006-08-29 Andrew Harrison <atharris@users.sourceforge.net>
* src/main.cpp: Added command line option to specify which
configuration file to use (patch applied by Bjørn Lindeijer).
2006-08-29 Matthias Hartmann <hartmann.matthias@gmail.com>
* data/graphics/sprites/item006.png,
data/graphics/sprites/item006.xml, data/graphics/sprites/item008.xml:
Fixed fancy hat + silk headband positions.
2006-08-29 Philipp Sehmisch <tmw@crushnet.org>
* data/graphics/sprites/item008.png,
data/graphics/sprites/item008.xml, data/graphics/sprites/Makefile.am:
Added fancy hat sprite.
2006-08-28 Philipp Sehmisch <tmw@crushnet.org>
* src/gui/setup_video.cpp: Modified the ranges of the ScrollLaziness
and ScrollRadius sliders.
2006-08-28 Eugenio Favalli <elvenprogrammer@gmail.com>
* data/graphics/items/*: Changed svn properties.
* data/graphics/sprites/item001.xml, data/graphics/sprites/item002.xml,
data/graphics/sprites/item003.xml, data/graphics/sprites/item004.xml,
data/graphics/sprites/item005.xml, data/graphics/sprites/item006.png,
data/graphics/sprites/item006.xml, data/graphics/sprites/Makefile.am:
Added headband and fixed svn properties.
2006-08-27 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/net/inventoryhandler.cpp: Applied patch by Andrew Harrison that
adds item pickup messages to the chat window.
* NEWS: Updated with some recently added and fixed issues. Doesn't
mention any of the recent content updates yet.
2006-08-26 Pascal Ganaye <pascalganaye@users.sourceforge.net>
* src/joystick.h, src/joystick.cpp, src/gui/setup.cpp,
src/gui/setup_joystick.h, src/gui/setup_video.cpp,
src/gui/setup_joystick.cpp, src/gui/setup_video.h: Added sliders to
the video section of the setup window to configure the laziness and
radius of the scrolling behaviour. Added a checkbox to the joystick
section to allow enabling/disabling the joystick (patch applied by
Bjørn Lindeijer).
2006-08-26 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/gui/ministatus.cpp, src/gui/ministatus.h: Applied patch by mrha
(Herbi), adding experience bar to the ministatus in the top left.
* configure.ac, data/graphics/items/Makefile.am,
data/graphics/Makefile.am: Added Makefile.am to make sure the item
icons are installed.
* src/player.cpp, src/animation.h, src/player.h,
src/animatedsprite.cpp, src/animation.cpp: Applied patch by Bahamut81
which implements resetting of Animation, Action and AnimatedSprite.
This fixes the animation synchronization issues.
2006-08-25 Matthias Hartmann <hartmann.matthias@gmail.com>
* src/gui/char_select.cpp, src/gui/char_select.h, src/main.cpp: Added
--playername command line option for selecting the character you want
to play with (patch applied by Bjørn Lindeijer).
2006-08-25 Philipp Sehmisch <tmw@crushnet.org>
* src/engine.cpp, src/map.h, src/map.cpp: Addded new config variable
"OverlayDetail" to control the number of drawn overlays.
2 (or more) = all (default), 1 = only the first one, 0 = none.
2006-08-24 Eugenio Favalli <elvenprogrammer@gmail.com>
* data/help/commands.txt, README, src/game.cpp, src/gui/chat.cpp,
src/gui/window.cpp, src/gui/window.h: Added support for sticky windows
as discussed with doener. Patch by Andrew Harrison.
* data/items.xml: Added jeans shorts.
2006-08-24 Philipp Sehmisch <tmw@crushnet.org>
* src/engine.cpp: Scrolling speed no longer affected by framerate.
* src/map.cpp, scr/map.h: Overlay speed no longer affected by
framerate.
* data/maps/new_1-1.tmx.gz, data/graphics/new_7-1.tmx.gz,
data/graphics/images/ambient/sandstorm.png: Redone sandstorm effect
(larger and more transparent image, tripple layer parallax scrolling)
2006-08-24 Frode Lindeijer <f.lindeijer@gmail.com>
* data/graphics/sprites/item004.png,
data/graphics/sprites/item005.png, data/graphics/sprites/Makefile.am,
data/graphics/items/armor-legs-cottonshorts,
data/graphics/items/armor-legs-jeanshorts: Added the equip graphics of
the short jeans and the cotton shorts and an inventory icon of the
cotton shorts. Also added all added files to the makefile.
2006-08-23 Philipp Sehmisch <tmw@crushnet.org>
* data/maps/new_7-1.tmx.gz: Fixed a minor mapping bug reported on the
forum (no new walkmap required).
* data/maps/new_9-1.tmx.gz: Fixed two minor mapping bugs (new walkmap
required).
2006-08-22 Bjørn Lindeijer <bjorn@lindeijer.nl>
* configure.ac, data/graphics/images/ambient,
data/graphics/images/ambient/Makefile.am,
data/graphics/images/Makefile.am: Updated makefiles to account for new
ambient images and changed the version from 0.0.20.1 to 0.0.21.
2006-08-21 Eugenio Favalli <elvenprogrammer@gmail.com>
* The Mana World.dev, tmw.cbp: Updated project files.
2006-08-21 Philipp Sehmisch <tmw@crushnet.org>
* src/mapreader.cpp: Added logic for initialisation of the overlays.
* src/map.cpp, src/map.h: Code for updating and drawing the overlays.
* src/engine.cpp, src/engine.h: Added smooth scrolling and the call
to draw the overlays.
* data/maps/new_1-1.tmx.gz, data/graphics/new_7-1.tmx.gz,
data/graphics/images/ambient/sandstorm.png: Added sandstorm effect
to the desert maps outside of the city (feedback, please).
* data/maps/new_2-1.tmx.gz, data/maps/new_4-1.tmx.gz,
data/maps/new_5-1.tmx.gz, data/graphics/images/ambient/spotlight.png
Added spotlight effect to the cave maps (feedback, please)
* data/graphics/maps/new_9-1.tmx.gz,
data/graphics/images/ambient/clouds.png:
Added cloudshadow effect to the woodland map (feedback, please).
2006-08-20 Bjørn Lindeijer <bjorn@lindeijer.nl>
* configure.ac: Moved libpng check before SDL_image check, since the
latter requires the former.
2006-08-20 Yohann Ferreira <bertram@cegetel.net>
* data/graphics/sprites/Makefile.am: Following the splitting from
Philipp, moved out the items.png file from the Makefile.am.
* debian/control, debian/tmw-data.install: Updated debian package
creation process.
* src/Makefile.am: Added iteminfo.cpp to avoid an undefined reference
with gcc 4.1.2. Happy to be back :)
2006-08-17 Philipp Sehmisch <tmw@crushnet.org>
* data/graphics/items/*: Splitted the items.png into separate images
with more distinctive names. (no, i won't list all 114)
* src/itemmanager.cpp, data/items.xml: Replaced indices on the item
spriteset with filenames. added names and descriptions for all missing
items. Changed names and descriptions of some items.
* src/engine.cpp: Removed global item spriteset.
* src/floor_item.cpp, src/floor_item.h, src/iteminfo.cpp,
src/iteminfo.h, src/equipmentwindow.cpp, src/equipmentwindow.h,
src/itemcontainer.cpp, src/itemcontainer.h: The iteminfo class now
provides a pointer to the item icon image instead of providing the
index on the item spriteset.
* data/graphics/tiles/trans_desert-woodland.png: Added transmission
tileset between desert and woodland.
2006-08-13 Eugenio Favalli <elvenprogrammer@gmail.com>
* data/graphics/sprites/Makefile.am,
data/graphics/sprites/monster18.png,
data/graphics/sprites/monster18.xml,
data/graphics/sprites/npcs.png: Added new monster and npcs.
* src/gui.cpp, tmw.cbp, The Mana World.dev: Fixed Guichan 0.5.0
compilation issues.
2006-08-13 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/openglgraphics.cpp, src/game.cpp, src/main.cpp,
src/gui/buddywindow.cpp, src/gui/connection.cpp, src/gui/sell.cpp,
src/gui/trade.cpp, src/gui/char_server.cpp, src/gui/window.cpp,
src/gui/login.cpp, src/gui/skill.h, src/gui/gui.cpp,
src/gui/item_amount.h, src/gui/setup_audio.h, src/gui/newskill.cpp,
src/gui/register.h, src/gui/setup.cpp, src/gui/npclistdialog.h,
src/gui/updatewindow.cpp, src/gui/char_select.cpp, src/gui/login.h,
src/gui/item_amount.cpp, src/gui/setup_audio.cpp,
src/gui/npc_text.cpp, src/gui/chat.h, src/gui/setup_joystick.h,
src/gui/setup_video.cpp, src/gui/ok_dialog.cpp, src/gui/textfield.cpp,
src/gui/inventorywindow.h, src/gui/newskill.h, src/gui/box.h,
src/gui/ministatus.cpp, src/gui/buy.h, src/gui/setup.h,
src/gui/confirm_dialog.cpp, src/gui/debugwindow.cpp, src/gui/vbox.cpp,
src/gui/chat.cpp, src/gui/setup_joystick.cpp, src/gui/updatewindow.h,
src/gui/char_select.h, src/gui/buysell.h, src/gui/tabbedcontainer.cpp,
src/gui/inventorywindow.cpp, src/gui/help.cpp, src/gui/status.h,
src/gui/npc_text.h, src/gui/setup_video.h, src/gui/menuwindow.cpp,
src/gui/ok_dialog.h, src/gui/buy.cpp, src/gui/buddywindow.h,
src/gui/sell.h, src/gui/trade.h, src/gui/char_server.h,
src/gui/skill.cpp, src/gui/buysell.cpp, src/gui/confirm_dialog.h,
src/gui/debugwindow.h, src/gui/status.cpp, src/gui/register.cpp,
src/gui/scrollarea.cpp, src/gui/tabbedcontainer.h,
src/gui/npclistdialog.cpp, src/gui/help.h, src/net/tradehandler.cpp,
src/net/playerhandler.cpp, src/Makefile.am,
src/resources/sdlimageloader.cpp, src/resources/sdlimageloader.h,
src/resources/openglsdlimageloader.cpp,
src/resources/resourcemanager.cpp,
src/resources/openglsdlimageloader.h, src/resources/resourcemanager.h:
Updated TMW to be compatible with Guichan 0.5.0 (merged from
guichan-0.5.0 branch).
* INSTALL, docs/INSTALL/win32.txt: Updated required Guichan to version
0.5.0.
* configure.ac: Moved some basic checks above the checks on the
libraries we depend on, in order to get rid of the confusing
rpl_realloc error.
* src/resources/openglsdlimageloader.cpp, src/player.cpp: Fixed
several compiler warnings and a linker error when compiling without
OpenGL support.
2006-08-12 Philipp Sehmisch <tmw@crushnet.org>
* data/maps/new_9-1.tmx.gz, data/maps/new_14-1.tmx.gz,
data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx.gz: Fixed some
inaccessible areas.
2006-08-07 Philipp Sehmisch <tmw@crushnet.org>
* data/maps/new_9-1.tmx.gz, data/maps/new_14-1.tmx.gz,
data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx.gz,
data/graphics/images/minimap_new_9-1.png,
data/graphics/images/minimap_new_14-1.png,
data/graphics/images/minimap_new_15-1.png,
data/graphics/images/minimap_new_16-1.png: Added minimaps for woodland
maps.
2006-08-07 Philipp Sehmisch <tmw@crushnet.org>
* data/maps/new_1-1.tmx.gz, data/maps/new_14-1.tmx.gz,
data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx.gz:
Added a new woodland map and a connection map between desert and
woodland.
* data/graphics/woodland_ground.png: Added some new rocks.
2006-08-07 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/game.cpp, src/gui/chat.h, src/gui/chat.cpp, src/main.cpp: A
bunch of cleanups.
2006-08-05 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/configuration.cpp, src/game.cpp, src/engine.cpp, src/player.cpp,
src/being.cpp, src/resources/mapreader.cpp,
src/resources/itemmanager.cpp: Some cleanups, mostly lowering
indentation.
* src/being.cpp: Small code cleanup.
2006-08-04 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/animatedsprite.cpp: Fix enum being treated as string.
* src/animation.cpp: Small code cleanups. Removed unused headers.
* src/animatedsprite.cpp: Small code cleanup/lower indentation.
2006-08-04 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/animatedsprite.cpp: Fixed presence of NULL actions. This is
doener's version of the fix, because it was more efficient in the more
common case.
2006-08-04 Frode Lindeijer <f.lindeijer@gmail.com>
* data/graphics/tiles/desert_x3.png: Replaced the old cactus with
a nice new high-res one.
2006-08-03 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/player.cpp, src/being.cpp, src/being.h: Removed three
setDirection(mDirection) calls by instead specifically setting the
current direction on the newly added animated sprite. The same might
be done for the action later.
* src/animatedsprite.h, src/animatedsprite.cpp: Since this class isn't
subclassed and has no virtual functions, make protected members
private. Also added a start of a reset function which could be a
solution to unsynchronized animated sprites.
* src/net/network.cpp: Fixed two delete/delete[] errors.
2006-08-01 Philipp Sehmisch <tmw@crushnet.org>
* src/animation.h, src/animation.cpp, src/animatedsprite.h,
src/animatedsprite.cpp, src/being.cpp: Animations and directions
are now passed and stored as enums and no longer as strings.
2006-07-30 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/animatedsprite.h, src/animatedsprite.cpp: Unified the play
methods.
2006-07-30 Philipp Sehmisch <tmw@crushnet.org>
* data/maps/new_5-1.tmx.gz: Fixed two minor mapping errors (no new
walkmap required).
2006-07-29 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/animatedsprite.h, src/animatedsprite.cpp, src/animation.cpp: A
bunch of cleanups.
* src/animation.h, src/animatedsprite.cpp: Moved included from header
to source file.
2006-07-28 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/npc.cpp, src/player.cpp, src/animatedsprite.h, src/animation.h,
src/being.cpp, src/main.cpp, src/monster.cpp, src/animatedsprite.cpp,
src/animation.cpp, src/Makefile.am, src/being.h: Moved AnimatedSprite
into its own files, removed useless includes.
* src/engine.cpp: Removed an unused var.
2006-07-26 Eugenio Favalli <elvenprogrammer@gmail.com>
* data/graphics/sprites/Makefile.am, data/graphics/tiles/Makefile.am,
data/maps/Makefile.am, data/maps/new_13-1.tmx.gz: Added map with
inside of snow village buildings and fixed makefiles.
* src/being.cpp, src/being.h, src/player.cpp: Fixed direction and
action issues when changing appeareance, frames are still out of sync.
* data/maps/Makefile.am, data/maps/new_14-1.tmx.gz,
data/maps/new_9-1.tmx.gz: Added new woodland map by Crush and fixed
connection with the old one.
2006-07-26 Bjørn Lindeijer <bjorn@lindeijer.nl>
* data/maps/new_4-1.tmx.gz: Fixes to the collision layer.
2006-07-26 Frode Lindeijer <f.lindeijer@gmail.com>
* data/graphics/tiles/snowset.png, data/graphics/tiles/snow_x2.png,
data/graphics/tiles/snow_x3.png: Moved the lamppost, the rock and the
bench to seperate tall tilebitmaps.
* data/maps/new_11-1.tmx.gz: Improved the snow village map, main
changes are that the player can now walk better behind houses,
lampposts, rocks and benches.
* data/graphics/sprites/item003.png, data/graphics/sprites/item003.xml:
Added the leather shirt
2006-07-25 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/gui/updatewindow.cpp: Fixed updating on Windows.
2006-07-24 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/main.cpp: Fixed the loading of updates and made skipping the
update process also skip the loading of updates.
2006-07-24 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/localplayer.cpp, src/being.cpp: Fixed setDirection() semantics.
Removed a printf-leftover.
2006-07-24 Frode Lindeijer <f.lindeijer@gmail.com>
* data/graphics/sprites/npcs.png: Added the organdealer to the NPCs.
* data/graphics/sprites/player_male_base.png,
data/graphics/sprites/player_female_base.png: Fixed some transparency
issues.
2006-07-24 Eugenio Favalli <elvenprogrammer@gmail.com>
* src/being.cpp, src/being.h, src/localplayer, The Mana World.dev,
tmw.cbp: Removed unused code, fixed "change direction when not
walking" bug, updated project files.
* data/graphics/sprites/monster1.xml: Slowed down scorpions.
* data/graphics/sprites/monster2.xml: Red scorpions have got the same
problem.
* data/graphics/sprites/player_female_base.xml: Fixed female playerset
animation definition.
* data/help/about.txt, data/help/changes.txt, data/help/commands.txt,
data/help/header.txt, data/help/index.txt, data/help/skills.txt,
data/help/support.txt, data/help/team.txt: Forced to use UNIX end of
line character.
* src/net/equipmenthandler.cpp: Equipments now use real slot
positions.
2006-07-24 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/floor_item.cpp, src/animation.h, src/being.cpp, src/main.cpp,
src/gui/equipmentwindow.cpp, src/gui/playerbox.cpp,
src/gui/itemcontainer.cpp, src/engine.cpp, src/tileset.h,
src/animation.cpp, src/Makefile.am, src/resources/mapreader.cpp,
src/resources/resourcemanager.cpp, src/resources/spriteset.cpp,
src/resources/resourcemanager.h, src/resources/spriteset.h,
src/being.h, src/graphic/spriteset.cpp, src/graphic/spriteset.h,
data/graphics/sprites/npc.xml, data/graphics/sprites/weapons.xml:
Implemented caching of spritesets, including a lot of cleanups to the
new animation system. Action now refers to the Spriteset directly and
AnimatedSprite refers to the current Action directly instead of using
the std::map with a std::string constantly. Some methods and
parameters are marked as const. The READ_PROP macro was replaced by
static methods. Warnings are logged when unnamed actions are defined
or when actions refer to undefined imagesets. Code is more tolerant
towards missing actions.
* NEWS: Rearranged some items.
2006-07-21 Eugenio Favalli <elvenprogrammer@gmail.com>
* src/animation.cpp, src/animation.h: Removed unused code, fixed a
numeric conversion, used a more meaningful speed.
2006-07-20 Eugenio Favalli <elvenprogrammer@gmail.com>
* data/help/header.txt, data/help/skills.txt, docs/FAQ.txt, README:
Updated some docs for the 0.0.20 release.
* NEWS: Added new features of 0.0.20.
* data/items.xml: Added shorts.
* src/tmw.rc, The Mana World.dev, tmw.cbp: Added a resource script to
let both Dev-Cpp and Code::Blocks share the same binary icon and
version infos.
* data/graphics/sprites/player_female_base.xml,
data/graphics/sprites/player_male_base.xml, src/animation.cpp,
src/animation.h, src/being.cpp: Fixed left bow attack animation,
made the attack animation stay in sync with attack speed.
2006-07-19 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/gui/minimap.cpp: Fixed dot size of local player.
* src/engine.cpp: Fixed color of "[TARGET]".
* src/resources/mapreader.cpp, src/resources/mapreader.h,
data/maps/new_12-1.tmx.gz, data/maps/new_3-1.tmx.gz,
data/maps/new_4-1.tmx.gz, data/maps/new_5-1.tmx.gz,
data/maps/new_6-1.tmx.gz, data/maps/new_7-1.tmx.gz,
data/maps/new_8-1.tmx.gz, data/maps/new_9-1.tmx.gz,
data/maps/new_1-1.tmx.gz, data/maps/new_10-1.tmx.gz,
data/maps/new_11-1.tmx.gz, data/maps/new_2-1.tmx.gz: Implemented
loading for the way Tiled saves properties since version 0.6.0 and
updated all current maps.
2006-07-19 Eugenio Favalli <elvenprogrammer@gmail.com>
* data/graphics/sprites/item001.png, data/graphics/sprites/item001.xml,
data/graphics/sprites/item002.png, data/graphics/sprites/item002.xml,
data/graphics/sprites/item1202.png, data/graphics/sprites/Makefile.am,
docs/INSTALL/win32.txt, src/animation.cpp, src/being.cpp, src/being.h,
src/gui/equipmentwindow.cpp, src/gui/newskill.cpp, src/main.cpp,
src/net/beinghandler.cpp, src/net/charserverhandler.cpp,
src/player.cpp, src/player.h: Merged trunk changes r2381:2397 into
new_animation branch.
* tmw.cbp: Updated Code::Blocks project file.
* src/gui/char_select.cpp: Fixed next/previous buttons behaviour in
character selection dialog.
* data/graphics/sprites/Makefile.am: Alphabetically correct.
2006-07-19 Bjørn Lindeijer <bjorn@lindeijer.nl>
* tmw.cbp: Added Code::Blocks project file.
2006-07-18 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/gui/updatewindow.cpp, src/gui/updatewindow.h, src/main.cpp,
src/resources/resourcemanager.cpp, src/resources/resourcemanager.h:
Updated the updating system. It will now only load those updates
specified in the downloaded resources.txt file, and in the order
in which they are mentioned (the top one being the most
significant).
2006-07-17 Frode Lindeijer <f.lindeijer@gmail.com>
* data/graphics/sprites/items.png: Added shorts' icon to items.png
2006-07-12 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/gui/newskill.cpp: Fixed up a string comparison that caused a
warning with GCC 4.2.
2006-07-12 Frode Lindeijer <f.lindeijer@gmail.com>
* data/graphics/sprites/item001.png: Completed the cotton shirt
equipment graphic.
2006-07-06 Philipp Sehmisch <tmw@crushnet.org>
* src/animation.cpp, src/animation.h, src/being.cpp, src/being.h,
src/monster.cpp, src/npc.cpp, src/player.cpp:
Fixed some minor bugs, cleaned up general code style and added more
comments.
2006-07-05 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/monster.cpp, src/npc.cpp, src/player.cpp: Fixed broken paths.
* data/graphics/sprites/Makefile.am: Added new files.
* src/animation.cpp: Added missing return value...
* src/Makefile.am: Added new files.
2006-07-05 Bjørn Lindeijer <bjorn@lindeijer.nl>
* data/graphics/sprites/monster0.xml: Fixed frame size of maggot.
* src/being.h: drawName should be virtual, lest we want names to be
drawn.
2006-07-03 Philipp Sehmisch <tmw@crushnet.org>
* src/spriteset.cpp, src/spriteset.h: Spriteset::get() doesn't crash
anymore when requesting a sprite outside of the spriteset. (it returns
NULL instead and logs a warning).
2006-07-03 Philipp Sehmisch <tmw@crushnet.org>
* src/being.cpp: Fixed a compiler issue reported by Pajarico.
2006-07-03 Bjørn Lindeijer <bjorn@lindeijer.nl>
* tools/Reorganize.java: Added tool used for reorganizing and
auto-cropping the monster spritesets.
2006-07-03 Philipp Sehmisch <tmw@crushnet.org>
* src/main.cpp, src/engine.cpp: Removed some no longer required old
style spritesets.
* src/being.h, src/being.cpp: Removed some no longer needed member
variables.
* src/monster.cpp: Monsters are now drawed with the new animation
system.
* src/npc.cpp, data/graphics/sprites/npcs.xml: NPCs are now drawed
with the new animation system.
* src/being.h, src/being.cpp, src/npc.cpp, src/npc.h, src/monster.cpp,
src/monster.h: Moved all drawing code from the Being based classes
into Being.
* data/graphics/sprites/monster*.png: Resized and reorganized the
monster spritesets to fit the new animation system (thanks, Bjørn).
* data/graphics/sprites/monster*.xml: Added animation files for all
monsters.
* src/animation.cpp: The offset values of the Frames of animated
sprites are now modified so every frame is drawn centered.
* data/graphics/sprites/hairstyle*.xml: Retuned the offsets of the
hair sprites.
* src/animation.cpp: Small stability fix.
* src/being.cpp, src/being.h: weapon animation now uses the new
animation system.
* data/graphics/sprites/player_male_base.xml
data/graphics/sprites/player_female_base.xml
data/graphics/sprites/hairstyle*.xml: Tuned walk speed and added bow
animations.
2006-07-03 Eugenio Favalli <elvenprogrammer@gmail.com>
* src/being.cpp: Removed an unnecessary parameter.
2006-07-03 Bjørn Lindeijer <bjorn@lindeijer.nl>
* data/graphics/sprites/Makefile.am: Updated to new xml files.
2006-07-02 Philipp Sehmisch <tmw@crushnet.org>
* src/localplayer.cpp: Fixed the "walking against walls" bug.
* src/animation.cpp src/animation.h: fixed the "sliding" bug and
removed some unused variables.
2006-07-01 Philipp Sehmisch <tmw@crushnet.org>
* src/being.cpp, src/being.h, src/player.cpp, src/player.h,
src/localplayer.cpp: Sprites are now stored in a vector instead of a
list, so they can be replaced a lot easier; added female playerset;
added hairstyles and colors.
* src/animation.cpp, src/animation.h: added support for variations,
variations are animations stored in the same spriteset with the same
layout and sequence but starting at another index.
* data/graphics/sprites/player_female_base.xml: Added xml file for
female characters.
* data/graphics/sprites/hairstyle0.xml,
data/graphics/sprites/hairstyle1.xml,
data/graphics/sprites/hairstyle2.xml,
data/graphics/sprites/hairstyle3.xml,
data/graphics/sprites/hairstyle4.xml,
data/graphics/sprites/hairstyle5.xml,
data/graphics/sprites/hairstyle6.xml,
data/graphics/sprites/hairstyle7.xml: Added xml files for all
hairstyles (these xml files are using the new variation feature).
* src/being.cpp, src/being.h, src/localplayer.cpp, src/player.cpp: The
beings now haven't got one, but a list of animated sprites (named
mSprites). At the moment it contains the hair and the base sprite.
* src/animation.cpp, src/animation,h: Fixed a crash when substituting
an undefined direction; renamed completeDirections method to
substituteAction.
* data/graphics/sprites/hairstyle0.xml: Made a xml file for the hair
animation.
2006-06-29 Eugenio Favalli <elvenprogrammer@gmail.com>
* data/items.xml, src/being.cpp, src/being.h src/net/beinghandler.cpp,
src/player.cpp: Clients get notified of equipping visible items.
* src/net/beinghandler.cpp: GCC 4 fix.
2006-06-28 Philipp Sehmisch <tmw@crushnet.org>
* src/animation.cpp, src/animation.h: Parser now works like described
on the wiki; the single animation phases are now stored in structures;
drawing call for animatiedSprites moved into the animatiedSprite
class.
* src/being.cpp, src/being.h, src/localplayer.cpp, src/player.cpp:
Renamed mAnimatedSprite to mBaseSprite to distinct it from hair-equip
and other sprites that will also be part of the class.
* src/player.cpp: Drawing call for animatiedSprites moved into the
animatiedSprite class; time now correctly passed in ms to the
animatedSprite class.
* src/graphic/spriteset.cpp, src/graphic/spriteset.h: Width and height
of the subimages is now saved in the spritesheet class.
* src/graphics.cpp: Added an additional check to avoid crashes when
passing a NULL pointer as image argument.
* data/graphics/sprites/player_male_base.xml: Animation file now has
the syntax described on the wiki.
2006-06-27 Eugenio Favalli <elvenprogrammer@gmail.com>
* data/graphics/sprites/Makefile.am,
data/graphics/sprites/player_male_base.xml, src/being.cpp,
src/being.h, src/engine.cpp, src/localplayer.cpp, src/main.cpp,
src/net/beinghandler.cpp, src/net/playerhandler.cpp,
src/resources/itemmanager.cpp, The Mana World.dev: Added a beginning
of a new animation system to slow down player walking.
* src/animation.cpp, src/animation.h: Forgot 2 files.
* src/being.cpp, src/gui/equipmentwindow.cpp, src/player.cpp:
Equipment window now show all the slots, and adapted visible shirts to
head (middle) equipments.
2006-06-27 Frode Lindeijer <f.lindeijer@gmail.com>
* /tmw/trunk/data/graphics/sprites/player_male_base.png:
Fixed transparency issue with the north punching frames
2006-06-26 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/net/messagein.cpp: Fixed the readString method (synchronized
with the server version by Guillaume Melquiond).
2006-06-21 Eugenio Favalli <elvenprogrammer@gmail.com>
* data/graphics/sprites/Makefile.am,
data/graphics/sprites/monster11.png,
data/graphics/sprites/monster17.png: Fixed attack animation of monster
11 and added a new monster.
* data/graphics/sprites/Makefile.am,
data/graphics/sprites/player_female_base.png, src/being.cpp,
src/being.h, src/gui/char_select.cpp, src/gui/char_select.h,
src/gui/playerbox.cpp, src/gui/playerbox.h, src/gui/register.cpp,
src/main.cpp, src/net/beinghandler.cpp, src/net/charserverhandler.cpp,
src/player.cpp: Added female players.
2006-06-19 Philipp Sehmisch <tmw@crushnet.org>
* data/graphics/sprites/monster16.png: added the little pink monster
2006-05-22 Eugenio Favalli <elvenprogrammer@gmail.com>
* data/graphics/tiles/icecave.png, data/graphics/tiles/Makefile.am,
data/maps/Makefile.am, data/maps/new_10-1.tmx.gz,
data/maps/new_11-1.tmx.gz, data/maps/new_4-1.tmx.gz,
data/maps/new_5-1.tmx.gz, src/resources/itemmanager.cpp: A bunch of
updates to the world and disabled art and type xml parser checks since
they're not used.
2006-05-21 Eugenio Favalli <elvenprogrammer@gmail.com>
* The Mana World.dev: Updated dev-cpp project file.
2006-05-17 Eugenio Favalli <elvenprogrammer@gmail.com>
* data/graphics/sprites/npcs.png, data/graphics/tiles/Makefile.am,
data/graphics/snow_building.png, data/graphics/tiles/snowset.png,
data/maps/Makefile.am, data/maps/new_11-1.tmx.gz: New NPCs, new snow
tiles and village.
2006-05-15 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/gui/item_amount.cpp: Set slider range to the real values instead
of mapping the amount between [0,1] and [1,max] all the time.
2006-05-13 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/openglgraphics.cpp: Set color back to current color instead of
setting it to white. Fixes white rectangles in equipment window.
* src/being.cpp, src/being.h, src/player.cpp: Specify the color in
which speech and names are supposed to be drawn. Removed unused
mSpeechColor member.
2006-05-12 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/being.cpp: Fixed initialization order in Being ctor.
2006-05-12 Eugenio Favalli <elvenprogrammer@gmail.com>
* data/graphics/sprites/item1202.png,
data/graphics/sprites/Makefile.am, src/being.cpp, src/being.h,
src/localplayer.cpp, src/localplayer.h, src/main.cpp, src/player.cpp,
The Mana World: You can now see the shirt when equipping a top
equipment.
2006-05-05 Eugenio Favalli <elvenprogrammer@gmail.com>
* src/gui/setup_video.cpp: Fixed some numeric conversions.
2006-05-03 Eugenio Favalli <elvenprogrammer@gmail.com>
* configure.ac, src/game.cpp, src/graphics.cpp, src/main.cpp,
src/openglgraphics.cpp, The Mana World: Increased fps limit
granularity and cleaned some code, fixed some xml library name in
Dev-C++ project file, switched version to 0.0.20.
* src/game.cpp, src/gui/setup.cpp, src/gui/setup_video.cpp,
src/gui/setup_video.h, src/main.cpp: FPS limit can now be set in setup
dialog. Default value for FPS is 50. (Code based on peoro's patch).
2006-05-02 Eugenio Favalli <elvenprogrammer@gmail.com>
* src/localplayer.cpp: Fixed the delay last move bug.
2006-04-29 Eugenio Favalli <elvenprogrammer@gmail.com>
* data/graphics/tiles/cave.png: Added tiles by yosuhara.
2006-04-28 Philipp Sehmisch <tmw@crushnet.org>
* data/graphics/tiles/Woodland_ground.png: Graphical update of the
woodland tileset. Paths improved, and tiles that were redunant
replaced by new dirt tiles.
* data/maps/new_9.1.tmx.gz: Modified because of changes in the tileset
layout (no new server sided walkmap required).
* data/graphics/sprites/monster11.png: Improved the shading of the
mushroom monster.
* data/graphics/sprites/monster15.png: Added dropshadow to the bat
monster (note that the version 0.0.19 live update overrides the
changed file).
2006-04-04 Bjørn Lindeijer <bjorn@lindeijer.nl>
* ChangeLog: Converted to UTF-8.
* NEWS: Spelling correction.
* docs/INSTALL/debian.txt, docs/INSTALL/win32.txt: Updated with
respect to the move from CVS to Subversion.
2006-03-25 Eugenio Favalli <elvenprogrammer@gmail.com>
* src/gui/window.cpp: Added window resize patch by peoro.
2006-03-21 Eugenio Favalli <elvenprogrammer@gmail.com>
* The Mana World.dev: Updated project.
2006-03-20 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/engine.cpp: Fixed a crash on map change.
2006-03-20 Eugenio Favalli <elvenprogrammer@gmail.com>
* src/gui/char_select.cpp: Fixed an include.
2006-03-19 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/gui/register.h, src/gui/register.cpp: Fixed a memory leak and
removed some whitespace noise.
* src/lockedarray.h, src/game.cpp, src/gui/gui.cpp,
src/gui/browserbox.cpp, src/gui/register.cpp,
src/resources/resourcemanager.cpp: Removed some useless null pointer
checks.
* src/gui/login.cpp, src/gui/setup_audio.h, src/gui/setup.cpp,
src/gui/setup_audio.cpp, src/gui/setup_video.cpp,
src/gui/setup_video.h: Removed some duplicated initializations.
* src/gui/setup_audio.h, src/gui/setup.cpp, src/gui/setup_audio.cpp,
src/gui/setup_joystick.h, src/gui/setup_video.cpp, src/gui/setuptab.h,
src/gui/setup.h, src/gui/setup_joystick.cpp, src/gui/setup_video.h,
src/Makefile.am: Splitted setup window into manageable pieces
according to their tabs in the window. Fixed some memory leaks along
the way. Also fixed two settings not being stored on "apply".
2006-03-18 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/gui/chat.cpp, src/gui/menuwindow.cpp, src/gui/skill.cpp,
src/gui/status.cpp: Use the window container instead of the graphics
class to calculate window positions.
* src/utils/dtor.h: Fixed indentation.
* src/configuration.cpp, src/log.cpp, src/main.cpp, src/being.cpp,
src/monster.cpp, src/gui/equipmentwindow.cpp, src/gui/sell.cpp,
src/gui/trade.cpp, src/gui/char_server.cpp, src/gui/setup.cpp,
src/gui/updatewindow.cpp, src/gui/char_select.cpp,
src/gui/ministatus.cpp, src/gui/debugwindow.cpp,
src/gui/tabbedcontainer.cpp, src/gui/inventorywindow.cpp,
src/gui/buy.cpp, src/gui/itemcontainer.cpp, src/gui/inttextbox.cpp,
src/gui/debugwindow.h, src/gui/status.cpp, src/gui/register.cpp,
src/net/chathandler.cpp, src/engine.cpp, src/utils/tostring.h,
src/Makefile.am: Added a toString conversion function.
2006-03-15 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/engine.h, src/main.cpp, src/gui/equipmentwindow.cpp,
src/gui/window.cpp, src/gui/login.cpp, src/gui/listbox.h,
src/gui/chat.h, src/gui/ministatus.cpp, src/gui/chat.cpp,
src/gui/help.cpp, src/gui/itemcontainer.cpp, src/gui/listbox.cpp,
src/gui/checkbox.cpp, src/engine.cpp, src/resources/image.cpp: A bunch
of cosmetic changes.
* src/net/network.cpp: Fixed connection not being shut down completely
in case of an error.
2006-03-13 Eugenio Favalli <elvenprogrammer@gmail.com>
* src/main.cpp: Fixed skip update option.
2006-03-13 Philipp Sehmisch <tmw@crushnet.org>
* data/maps/new_7.1.tmx.gz: Fixed some map bugs (update of server
sided walkmap required!)
2006-03-11 Eugenio Favalli <elvenprogrammer@gmail.com>
* data/graphics/sprites/hairstyle1.png,
data/graphics/sprites/hairstyle2.png,
data/graphics/sprites/hairstyle3.png,
data/graphics/sprites/hairstyle4.png,
data/graphics/sprites/hairstyle6.png,
data/graphics/sprites/hairstyle7.png,
data/graphics/sprites/Makefile.am: Fixed some hair positions, added a
new style, updated makefile.
2006-03-09 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/utils/dtor.h: Added guards.
* src/game.cpp, src/main.cpp, src/gui/connection.cpp,
src/gui/menuwindow.cpp, src/net/tradehandler.cpp,
src/net/playerhandler.cpp: Made all local action listeners structs and
moved them into anonymous namespaces.
* src/gui/connection.cpp, src/gui/newskill.cpp,
src/gui/chargedialog.cpp, src/gui/updatewindow.cpp,
src/gui/progressbar.h, src/gui/ministatus.cpp,
src/gui/progressbar.cpp, src/gui/status.cpp: Removed coordinate
arguments from ProgressBar ctor.
* src/openglgraphics.cpp, src/localplayer.cpp, src/game.cpp,
src/map.cpp, src/log.cpp, src/being.cpp, src/monster.cpp, src/sound.h,
src/graphics.cpp, src/gui/equipmentwindow.cpp, src/gui/sell.cpp,
src/gui/trade.cpp, src/gui/char_server.cpp, src/gui/window.cpp,
src/gui/login.cpp, src/gui/inttextbox.h, src/gui/chargedialog.h,
src/gui/focushandler.h, src/gui/skill.h, src/gui/gui.cpp,
src/gui/newskill.cpp, src/gui/register.h, src/gui/popupmenu.h,
src/gui/setup.cpp, src/gui/npclistdialog.h, src/gui/chargedialog.cpp,
src/gui/playerbox.h, src/gui/char_select.cpp, src/gui/login.h,
src/gui/focushandler.cpp, src/gui/chat.h, src/gui/inventorywindow.h,
src/gui/newskill.h, src/gui/ministatus.cpp, src/gui/buy.h,
src/gui/playerbox.cpp, src/gui/setup.h, src/gui/itemcontainer.h,
src/gui/debugwindow.cpp, src/gui/chat.cpp, src/gui/char_select.h,
src/gui/inventorywindow.cpp, src/gui/help.cpp, src/gui/status.h,
src/gui/buy.cpp, src/gui/itemcontainer.cpp, src/gui/equipmentwindow.h,
src/gui/sell.h, src/gui/trade.h, src/gui/ministatus.h,
src/gui/inttextbox.cpp, src/gui/char_server.h, src/gui/window.h,
src/gui/skill.cpp, src/gui/debugwindow.h, src/gui/status.cpp,
src/gui/register.cpp, src/gui/popupmenu.cpp, src/gui/minimap.cpp,
src/gui/npclistdialog.cpp, src/gui/help.h, src/net/buysellhandler.cpp,
src/net/beinghandler.cpp, src/net/charserverhandler.cpp,
src/net/maploginhandler.cpp, src/net/playerhandler.cpp,
src/engine.cpp, src/localplayer.h, src/beingmanager.cpp, src/map.h,
src/log.h, src/sound.cpp, src/resources/itemmanager.h,
src/resources/buddylist.cpp, src/resources/buddylist.h,
src/resources/image.cpp, src/resources/image.h,
src/resources/itemmanager.cpp, src/being.h, src/player.cpp: Made all
class members named like mClassMember.
* src/floor_item.cpp, src/map.cpp, src/being.cpp,
src/gui/equipmentwindow.cpp, src/gui/playerbox.cpp,
src/gui/itemcontainer.cpp, src/graphic/spriteset.cpp,
src/graphic/spriteset.h, src/player.cpp: Added Spriteset::get() and
Spriteset::size() to hide the member vector and remove the weird
mySpriteset->spriteset stuff.
* src/gui/buddywindow.cpp, src/gui/connection.cpp, src/gui/sell.cpp,
src/gui/trade.cpp, src/gui/char_server.cpp, src/gui/login.cpp,
src/gui/button.h, src/gui/newskill.cpp, src/gui/setup.cpp,
src/gui/updatewindow.cpp, src/gui/button.cpp, src/gui/char_select.cpp
,src/gui/item_amount.cpp, src/gui/npc_text.cpp, src/gui/ok_dialog.cpp,
src/gui/confirm_dialog.cpp, src/gui/debugwindow.cpp,
src/gui/tabbedcontainer.cpp, src/gui/inventorywindow.cpp,
src/gui/help.cpp, src/gui/menuwindow.cpp, src/gui/buy.cpp,
src/gui/skill.cpp, src/gui/buysell.cpp, src/gui/status.cpp,
src/gui/register.cpp, src/gui/npclistdialog.cpp: Made the Button ctor
accept eventId and action listener.
* src/localplayer.cpp, src/game.cpp, src/gui/trade.cpp,
src/gui/inventorywindow.cpp, src/gui/trade.h, src/localplayer.h,
src/game.h: Use std::auto_ptr in some places.
* src/lockedarray.h: Use fill_n instead of for-loop.
* src/gui/browserbox.cpp: Make the MouseOverLink functor dynamic and
use a STL algorithm in one more place.
2006-03-08 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/gui/browserbox.h, src/gui/menuwindow.cpp, src/gui/buysell.cpp:
Some fixes for compiling with pedantic compiler settings and const
char* checks.
* data/graphics/sprites/player_male_base.png: Use two rows for each
direction in order to make the texture less wide so that it stays
within the 1024 texture limit for OpenGL mode.
2006-03-08 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/map.cpp, src/main.cpp, src/gui/button.cpp,
src/gui/textfield.cpp, src/gui/playerbox.cpp,
src/gui/windowcontainer.cpp, src/gui/skill.cpp,
src/gui/scrollarea.cpp, src/engine.cpp, src/beingmanager.cpp,
src/utils, src/utils/dtor.h, src/Makefile.am,
src/flooritemmanager.cpp, src/graphic/spriteset.cpp: Added a 'dtor'
helper functor to delete objects in arrays and containers using STL
algorithms.
* src/resources/image.cpp: Removed some conditional code.
* src/localplayer.cpp, src/gui/gui.cpp: Reverted changes from r2225,
it broke walking code as I missed the differences between tile and
being collisions.
* src/gui/itemcontainer.cpp, src/inventory.cpp: Made Inventory use STL
algorithms and fixed getLastUsedSlot semantics.
* src/engine.cpp, src/engine.h: Moved a variable definition into the
right place and made getCurrentMap inline.
* src/equipment.cpp, src/equipment.h: Use STL algorithms and make
destructor inline.
* src/localplayer.cpp, src/gui/gui.cpp: Let the LocalPlayer decide
whether it can walk to a destination.
2006-03-07 Yohann Ferreira <bertram@cegetel.net>
* debian/rules, debian/changelog, ChangeLog: Updating Debian files for
0.0.19 release.
2006-03-07 Eugenio Favalli <elvenprogrammer@gmail.com>
* data/graphics/tiles/Makefile.am, data/graphics/tiles/Woodland.png:
Removed unused tileset.
2006-03-06 Björn Steinbrink <B.Steinbrink@gmx.de>
* configure.ac: Version changed to 0.0.19.
2006-03-06 Philipp Sehmisch <tmw@crushnet.org>
* data/maps/new_9.1.tmx.gz: Fixed some mapping bugs.
2006-03-06 Eugenio Favalli <elvenprogrammer@gmail.com>
* AUTHORS, NEWS, README, data/help/changes.txt, data/help/header.txt,
data/help/team.txt: A bunch of updates to docs, ready for 0.0.19.
* data/help/changes.txt, src/main.cpp: Small fixes before releasing.
2006-03-05 Björn Steinbrink <B.Steinbrink@gmx.de>
* data/graphics/sprites/Makefile.am: Remove trailing whitespace.
* src/engine.cpp: Re-add main.h header, Windows build needs it.
2006-03-05 Eugenio Favalli <elvenprogrammer@gmail.com>
* data/graphics/sprites/player_male_base.png: Added pants.
2006-03-02 Eugenio Favalli <elvenprogrammer@gmail.com>
* data/graphics/sprites/weapon1.png: Added missing frames.
* src/player.cpp: Fixed north shooting hair position.
* data/graphics/sprites/Makefile.am: Added new graphics.
* data/graphics/sprites/monster15.png: Added bat monster.
2006-03-01 Eugenio Favalli <elvenprogrammer@gmail.com>
* The Mana World.dev: Enabled -Wall switch.
* data/graphics/sprites/monster9.png: Fixed fire goblin north walking
animation.
* data/graphics/sprites/hairstyle1.png,
data/graphics/sprites/hairstyle2.png,
data/graphics/sprites/hairstyle3.png,
data/graphics/sprites/hairstyle4.png,
data/graphics/sprites/hairstyle5.png,
data/graphics/sprites/hairstyle6.png,
data/graphics/sprites/player_male_base.png,
data/graphics/sprites/weapon0.png,
data/graphics/sprites/weapon1.png: New graphics for hair styles,
player and weapons.
* src/being.cpp, src/being.h, src/engine.cpp, src/gui/playerbox.cpp,
src/localplayer.cpp, src/main.cpp, beinghandler.cpp, player.cpp,
src/resources/image.cpp: Hacked code to support the new playerset.
2006-02-25 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/beingmanager.cpp, src/beingmanager.h, src/engine.cpp,
src/main.h, src/sound.h: Added a logic method to the being manager.
2006-02-24 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/being.cpp, src/being.h, src/configuration.cpp,
src/configuration.h, src/engine.cpp, src/map.cpp, src/map.h,
src/properties.h, src/gui/browserbox.cpp, src/gui/browserbox.h,
src/gui/chat.cpp, src/gui/chat.h, src/gui/gccontainer.cpp,
src/gui/gccontainer.h, src/gui/minimap.cpp,
src/gui/tabbedcontainer.cpp, src/gui/tabbedcontainer.h,
src/net/network.cpp, src/net/network.h, src/resources/itemmanager.cpp,
src/resources/itemmanager.h: Another bunch of cosmetic cleanups, i.e.
mostly typedefs...
2006-02-23 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/being.cpp, src/being.h, src/beingmanager.cpp,
src/beingmanager.h, src/engine.cpp, src/inventory.cpp,
src/inventory.h, src/logindata.h, src/main.cpp, src/main.h,
src/openglgraphics.cpp, src/gui/equipmentwindow.h,
src/gui/minimap.cpp, src/gui/minimap.h, src/gui/windowcontainer.cpp,
src/gui/windowcontainer.h, src/net/loginhandler.cpp: A bunch of mostly
cosmetic cleanups.
2006-02-23 Philipp Sehmisch <tmw@crushnet.org>
* data/maps/new_4.1.tmx.gz: I remapped the hermits cave. It looks much
more natural now. A new server sided walkmap is required.
2006-02-22 Philipp Sehmisch <tmw@crushnet.org>
* data/graphics/tiles/cave.png: fixed two almost invisible pixel
errors
2006-02-21 Philipp Sehmisch <tmw@crushnet.org>
* data/maps/new_9.1.tmx.gz: fixed another map bug.
2006-02-05 Yohann Ferreira <bertram@cegetel.net>
* src/resources/itemmanager.cpp: Added warnings when parameters are
missing in the items xml file.
2006-02-16 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/gui/browserbox.cpp, src/gui/browserbox.h, src/gui/gui.cpp: Use
Widget::mFont instead of browerFont for drawing, fixes the "gui
needs to be valid real early" issue.
2006-02-07 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/being.cpp, src/being.h, src/game.cpp, src/localplayer.cpp,
src/localplayer.h, src/monster.cpp, src/player.cpp,
src/net/messagein.cpp, src/net/protocol.cpp: Made the being directions
being stored in a bitfield.
2006-02-06 Philipp Sehmisch <tmw@crushnet.org>
* data/graphics/tiles/Woodland_ground.png,
data/graphics/tiles/Woodland_x2.png, data/maps/new_9.1.tmx.gz: added
dynamic grass that covers the lower area of sprites (doesn't work for
flower beds yet).
2006-02-06 Eugenio Favalli <elvenprogrammer@gmail.com>
* The Mana World.dev, src/net/tradehandler.cpp: Updated Dev-Cpp project
file, fixed a gcc 3.4 issue.
* src/net/tradehandler.cpp: Undone last changes because Bertram
already fixed the compiler issue.
2006-02-06 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/Makefile.am, src/game.cpp, src/joystick.cpp, src/joystick.h,
src/gui/setup.cpp, src/gui/setup.h: Added a Joystick class.
* src/being.cpp, src/being.h, src/monster.cpp, src/npc.cpp: Unify some
of the drawing code for beings.
* src/being.cpp, src/being.h, src/localplayer.h, src/player.cpp,
src/player.h: Use virtual methods instead of getType() checks.
* data/graphics/gui/browserfont.png,
data/graphics/gui/fixedfont.png, data/graphics/gui/rpgfont_wider.png,
data/graphics/gui/sansserif8.png, src/Makefile.am, src/engine.cpp,
src/floor_item.cpp, src/floor_item.h, src/flooritemmanager.cpp,
src/flooritemmanager.h, src/game.cpp, src/gui/gui.cpp,
src/net/itemhandler.cpp: Introduced a FloorItemManager class.
2006-02-05 Yohann Ferreira <bertram@cegetel.net>
* data/graphics/gui/rpgfont_wider.png,
data/graphics/gui/fixedfont.png,data/graphics/gui/browserfont.png,
data/graphics/gui/sansserif8.png: Adding è accents mostly to the font
images.
* src/engine.cpp, src/being.h, src/being.cpp, src/player.cpp,
src/gui/char_select.h, src/gui/char_select.cpp: Made the nickname and
emotions displayed above every layers. Made the delete and ok buttons
be disabled once the character is selected at login.
* src/net/tradehandler.cpp, src/resources/itemmanager.cpp: Fixed a gcc
4.0 issue in the tradehandler. Strengthen the xml parser in the
itemmanager so tmw doesn't crash anymore if an item lacks some
parameters.
2006-02-05 Bjørn Lindeijer <bjorn@lindeijer.nl>
* INSTALL: Updated dependencies in response to patch by Hanno Braun.
2006-02-05 Björn Steinbrink <B.Steinbrink@gmx.de>
* data/graphics/tiles/Makefile.am: Added the new tilesets.
* src/localplayer.cpp, src/localplayer.h, src/gui/gui.cpp: Made the
player walk to items prior to picking them up.
2006-02-04 Philipp Sehmisch <tmw@crushnet.org>
* data/graphics/tiles/Woodland.png: new path design
* data/graphics/tiles/Woodland_ground.png,
data/graphics/tiles/Woodland_x2.png,
data/graphics/tiles/Woodland_x3.png: splitted the tileset into three
tilesets with different tile sizes
(i kept the original tileset for backward compatiblity)
* data/maps/new_9.1.tmx.gz: remapped with the oversized tile
technology. made the forests less regular. made the unwalkable map
borders more visual appealing
2006-02-04 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/localplayer.h, src/logindata.h, src/main.cpp, src/main.h,
src/gui/char_select.cpp, src/gui/char_server.cpp,
src/gui/char_server.h, src/net/charserverhandler.cpp,
src/net/charserverhandler.h, src/net/loginhandler.cpp,
src/net/loginhandler.h, src/net/network.cpp, src/net/network.h: Unify
the gui code for the various logins to use LoginData.
2006-02-03 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/logindata.h, src/main.cpp, src/gui/login.cpp, src/gui/login.h:
Made the login dialog work on LoginData only, without playing with the
config, it's not its job to do so.
* src/net/protocol.cpp, src/net/protocol.h: Removed some unused code.
2006-02-02 Philipp Sehmisch <tmw@crushnet.org>
* data/graphics/tiles/desert1.png, data/graphics/tiles/desert2.png,
data/graphics/tiles/desert_x2.png, data/graphics/tiles/desert_x3.png:
Replaced the old sand tile with Irucards new one. Added new crates.
Made some minor corrections.
2006-02-01 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/game.cpp, src/game.h, src/main.cpp: Created a Game class.
* src/gui/passwordfield.cpp: Removed duplicated code.
* src/Makefile.am, src/main.cpp, src/gui/error.cpp, src/gui/error.h:
Replaced ErrorDialog by OkDialog + listener.
* src/Makefile.am, src/game.cpp, src/gui/buysell.cpp,
src/gui/char_select.cpp, src/gui/confirm_dialog.cpp,
src/gui/confirm_dialog.h, src/gui/login.cpp, src/gui/login.h,
src/gui/menuwindow.cpp, src/gui/ok_dialog.cpp, src/gui/ok_dialog.h,
src/gui/register.cpp, src/gui/requesttrade.cpp,
src/gui/requesttrade.h, src/gui/setup.cpp, src/net/playerhandler.cpp,
src/net/tradehandler.cpp: Made the OkDialog and ConfirmDialog classes
proxies for their buttons' events. Removed the RequestTradeWindow
class, replaced with a plain ConfirmDialog. Fixed a memory leak along
the way.
* src/gui/buysell.cpp, src/gui/menuwindow.cpp: Simplified button
creation code.
* src/gui/npc_text.cpp: Fixed a bug where the game crashes if there's a
message dialog from a npc that no longer exists.
* src/properties.h: Reverted properties to private.
2006-01-31 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/gui/setup.cpp: Cleanup.
* src/gui/requesttrade.cpp, src/gui/requesttrade.h: Made
RequestTradeDialog inherit from ConfirmDialog.
* src/Makefile.am, src/gui/buy.cpp, src/gui/buy.h, src/gui/sell.cpp,
src/gui/sell.h, src/gui/shop.cpp, src/gui/shop.h: Created a ListModel
for ShopItems.
* src/floor_item.cpp, src/graphics.h, src/map.cpp, src/map.h,
src/properties.h, src/sprite.h, src/gui/login.cpp,
src/gui/scrollarea.cpp, src/gui/windowcontainer.cpp,
src/resources/sdlimageloader.cpp: Various small cleanups.
* src/resources/resource.cpp, src/resources/resourcemanager.cpp,
src/resources/resource.h, src/resources/resourcemanager.h: Made
ResourceManager a friend of Resource to avoid looping over decRef,
which returns void now.
2006-01-30 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/gui/char_select.cpp, src/gui/confirm_dialog.cpp,
src/gui/confirm_dialog.h, src/gui/error.cpp, src/gui/error.h,
src/gui/ministatus.cpp, src/gui/ok_dialog.cpp, src/gui/ok_dialog.h,
src/gui/setup.cpp, src/net/charserverhandler.cpp: A few cleanups and
simplifications.
2006-01-26 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/game.cpp, src/game.h, src/main.cpp: Moved some setup code out of
the game loop into the setup functions. Setup functions are now called
from the outside.
2006-01-22 Eugenio Favalli <elvenprogrammer@gmail.com>
* The Mana World.dev, src/main.cpp: Updated Dev-Cpp project file, fixed
a GDI issue.
2006-01-22 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/game.cpp, src/net/network.cpp: Make dispatchMessages actually
handle more than one message per call.
* src/main.cpp: Remove obsoleted action listeners.
* src/main.cpp: Use generic error method for sound failure.
* src/main.cpp, src/net/charserverhandler.cpp,
src/net/loginhandler.cpp, src/net/maploginhandler.cpp,
src/net/network.cpp: Unify some network stuff in the main loop and fix
a bug in the network class that triggers when a handlers survives the
network object.
2006-01-21 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/gui/browserbox.cpp: Applied a patch by Ar2ro that works around
the problems with line wrapping in the chatbox. Note though that this
while code should be properly rewritten later.
2006-01-20 Eugenio Favalli <elvenprogrammer@gmail.com>
* The Mana World.dev: Updated Dev-Cpp project file.
2006-01-20 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/equipment.h, src/game.cpp, src/game.h, src/main.h,
src/gui/buddywindow.cpp, src/gui/buddywindow.h,
src/gui/chargedialog.h, src/gui/connection.cpp, src/gui/connection.h,
src/gui/equipmentwindow.cpp, src/gui/equipmentwindow.h,
src/gui/linkhandler.h, src/gui/ministatus.h, src/gui/register.h,
src/net/protocol.h, src/resources/mapreader.h: Header, class
declaration and include cleanup.
* src/localplayer.cpp, src/localplayer.h, src/gui/requesttrade.cpp,
src/net/tradehandler.cpp: Made the local player object care about its
trading state, later this could be used for different stuff, like the
player setting itself to auto-decline trade offers without messing up
the code in the tradehandler. Removed message sending code from the
trade handler.
* src/npc.cpp, src/npc.h: Added the files for real this time.
* src/npc.cpp, src/npc.h, src/Makefile.am, src/being.cpp,
src/beingmanager.cpp, src/beingmanager.h, src/engine.cpp,
src/engine.h, src/game.cpp, src/game.h, src/localplayer.cpp,
src/localplayer.h, src/map.cpp, src/gui/buy.cpp, src/gui/buysell.cpp,
src/gui/buysell.h, src/gui/gui.cpp, src/gui/minimap.cpp,
src/gui/npc.cpp, src/gui/npc.h, src/gui/npc_text.cpp,
src/gui/npc_text.h, src/gui/npclistdialog.cpp,
src/gui/npclistdialog.h, src/gui/popupmenu.cpp,
src/gui/requesttrade.cpp, src/gui/requesttrade.h, src/gui/sell.cpp,
src/gui/setup.cpp, src/gui/skill.cpp, src/gui/skill.h,
src/gui/status.cpp, src/gui/status.h, src/net/buysellhandler.cpp,
src/net/charserverhandler.cpp, src/net/chathandler.cpp,
src/net/equipmenthandler.cpp, src/net/npchandler.cpp,
src/net/playerhandler.cpp, src/net/protocol.cpp,
src/net/tradehandler.cpp: Added a class for NPCs. Removed network
stuff from a bunch of gui dialog classes. Cleaned up some gui class
declarations and checked a bunch of includes for being useless.
2006-01-19 Eugenio Favalli <elvenprogrammer@gmail.com>
* INSTALL, README, The Mana World.dev, data/help/support.txt,
docs/INSTALL/debian.txt, docs/INSTALL/win32.txt, docs/progression.txt:
Updated infos on new irc channel.
2006-01-14 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/main.cpp, src/main.h, src/gui/char_server.cpp,
src/gui/char_server.h: Moved network code out of the
ServerSelectDialog.
* src/gui/char_select.cpp, src/gui/char_select.h: Change setPlayerInfo
to updatePlayerInfo, as there's now a convenient wrapper around the
plain data.
* src/Makefile.am, src/lockedarray.cpp, src/lockedarray.h,
src/main.cpp, src/gui/char_select.cpp, src/gui/char_select.h,
src/gui/char_server.cpp, src/net/charserverhandler.cpp,
src/net/charserverhandler.h, src/net/network.cpp, src/net/network.h:
Created a single CharServerHandler. Created a LockedArray class to
"synchronize" access to arrays. Moved a bunch of networking out of the
char server related gui classes.
* src/Makefile.am, src/logindata.h, src/main.cpp, src/main.h,
src/gui/login.cpp, src/gui/login.h, src/gui/register.cpp,
src/gui/register.h: Removed network code from login and register
dialogs.
* src/gui/login.cpp, src/gui/login.h: Removed unused var.
* src/main.cpp, src/gui/char_select.cpp, src/gui/char_select.h,
src/gui/char_server.cpp, src/gui/char_server.h,
src/gui/connection.cpp, src/gui/connection.h, src/gui/error.cpp,
src/gui/error.h, src/gui/login.cpp, src/gui/login.h,
src/gui/register.cpp, src/gui/register.h, src/gui/updatewindow.cpp,
src/gui/updatewindow.h: Removed the pre-game input handlers and
unified them in main.cpp. Some header and class cleanups.
* src/net/maploginhandler.cpp, src/net/maploginhandler.h,
src/Makefile.am, src/engine.cpp, src/engine.h, src/game.cpp,
src/main.cpp, src/gui/connection.cpp, src/gui/connection.h,
src/net/playerhandler.cpp: Made changeMap() care about sending the
map-loaded message. Removed network stuff from connection dialog.
2006-01-13 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/Makefile.am, src/gui/login.cpp, src/gui/login.h,
src/gui/register.cpp, src/net/loginhandler.cpp,
src/net/loginhandler.h: Remove duplicated code by unifying the message
handlers for login and register.
* src/gui/char_server.cpp, src/gui/char_server.h: Removed the polling
loop.
* src/gui/char_select.cpp, src/gui/char_select.h: Remove destructor
again, no idea why the compiler complained earlier.
* src/gui/char_select.cpp, src/gui/char_select.h: Created a message
handler for character creation and cleaned up the header file.
* src/gui/register.cpp, src/gui/register.h: Added a message handler
and removed the polling loop.
* src/net/network.cpp: Add recognition of disconnects.
* src/gui/connection.cpp, src/gui/connection.h,
src/net/playerhandler.cpp: Removed the polling loop and the duplicate
login message handler.
* src/gui/login.cpp, src/gui/login.h: Remove polling loop, the new
network code takes care of all that.
* src/net/network.cpp: Make sure that we don't send anything when not
connected.
* src/gui/login.cpp: Added a handler for network messages.
* src/game.cpp, src/net/beinghandler.cpp, src/net/beinghandler.h,
src/net/buysellhandler.cpp, src/net/buysellhandler.h,
src/net/chathandler.cpp, src/net/chathandler.h,
src/net/equipmenthandler.cpp, src/net/equipmenthandler.h,
src/net/inventoryhandler.cpp, src/net/inventoryhandler.h,
src/net/itemhandler.cpp, src/net/itemhandler.h,
src/net/messagehandler.cpp, src/net/messagehandler.h,
src/net/npchandler.cpp, src/net/npchandler.h,
src/net/playerhandler.cpp, src/net/playerhandler.h,
src/net/skillhandler.cpp, src/net/skillhandler.h,
src/net/tradehandler.cpp, src/net/tradehandler.h: Reverted the patch
to make the handlers register themselves, this just cannot work.
* src/game.cpp: Small cleanup.
* src/game.cpp, src/localplayer.cpp, src/localplayer.h: Made emote() a
method of the LocalPlayer class.
2006-01-12 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/game.cpp, src/main.cpp, src/net/beinghandler.cpp,
src/net/beinghandler.h, src/net/buysellhandler.cpp,
src/net/buysellhandler.h, src/net/chathandler.cpp,
src/net/chathandler.h, src/net/equipmenthandler.cpp,
src/net/equipmenthandler.h, src/net/inventoryhandler.cpp,
src/net/inventoryhandler.h, src/net/itemhandler.cpp,
src/net/itemhandler.h, src/net/messagehandler.cpp,
src/net/messagehandler.h, src/net/npchandler.cpp,
src/net/npchandler.h, src/net/playerhandler.cpp,
src/net/playerhandler.h, src/net/skillhandler.cpp,
src/net/skillhandler.h, src/net/tradehandler.cpp,
src/net/tradehandler.h: Added a constructor parameter to the
MessageHandler class to support it self-registering to a network.
* src/game.cpp, src/net/beinghandler.cpp, src/net/network.cpp,
src/net/network.h, src/net/playerhandler.cpp: Moved the last few
messages out of the game loop into handlers. Added logging of
unhandled messages to the network class.
* src/Makefile.am, src/game.cpp, src/net/skillhandler.cpp,
src/net/skillhandler.h: Added a dedicated handler for skill messages.
* src/game.cpp, src/net/beinghandler.cpp: Moved some messages into the
being message handler.
* src/net/playerhandler.cpp: Fixed death listener.
* src/Makefile.am, src/game.cpp, src/net/playerhandler.cpp,
src/net/playerhandler.h: Added a dedicated handler for player
messages.
* src/game.cpp, src/net/chathandler.cpp: Moved WHO answer and some MVP
thing into the chat handler.
* src/Makefile.am, src/game.cpp, src/net/npchandler.cpp,
src/net/npchandler.h: Added a dedicated handler for npc messages.
* src/Makefile.am, src/game.cpp, src/net/itemhandler.cpp,
src/net/itemhandler.h: Added a dedicated handler for item messages.
* src/net/messagehandler.cpp, src/Makefile.am, src/game.cpp,
src/gui/char_select.cpp, src/gui/char_server.cpp,
src/gui/connection.cpp, src/net/messagehandler.h, src/net/network.cpp,
src/net/tradehandler.cpp, src/net/tradehandler.h: Made the
MessageHandler class aware of the network it is listening to and
unregistering itself.
* src/Makefile.am, src/beingmanager.cpp, src/beingmanager.h,
src/engine.cpp, src/game.cpp, src/net/beinghandler.cpp,
src/net/beinghandler.h: Added a dedicated handler for being messages.
Made the beingManager care about map changes.
* src/net/network.cpp: Removed some debug output.
* src/Makefile.am, src/game.cpp, src/net/inventoryhandler.cpp,
src/net/inventoryhandler.h: Added a dedicated handler for inventory
messages.
* src/game.cpp, src/inventory.cpp, src/inventory.h,
src/localplayer.cpp, src/localplayer.h, src/gui/trade.cpp,
src/net/buysellhandler.cpp, src/net/equipmenthandler.cpp,
src/net/tradehandler.cpp: Added delegation methods for inventory stuff
to the LocalPlayer class. Removed some unneeded includes.
* src/Makefile.am, src/game.cpp, src/net/equipmenthandler.cpp,
src/net/equipmenthandler.h: Added a dedicated handler for equipment
messages.
* src/game.cpp, src/localplayer.h: Removed unions, array are indexed
by the existing enums now.
* src/Makefile.am, src/game.cpp, src/net/buysellhandler.cpp,
src/net/buysellhandler.h: Added a dedicated handler for buy and sell
messages.
* src/Makefile.am, src/game.cpp, src/net/chathandler.cpp,
src/net/chathandler.h, src/net/tradehandler.cpp: Added a dedicated
handler for chat messages.
2006-01-11 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/Makefile.am, src/game.cpp, src/game.h, src/gui/popupmenu.cpp,
src/gui/requesttrade.h, src/net/messagehandler.h, src/net/network.cpp,
src/net/network.h, src/net/tradehandler.cpp, src/net/tradehandler.h:
Added a dedicated handler for trade messages.
* gui/char_select.cpp, gui/char_server.cpp, gui/connection.cpp,
net/messagehandler.h, net/network.cpp: Fixed a memory leak.
* src/Makefile.am, src/game.cpp, src/localplayer.cpp, src/main.cpp,
src/gui/char_select.cpp, src/gui/char_select.h,
src/gui/char_server.cpp, src/gui/char_server.h,
src/gui/connection.cpp, src/gui/connection.h, src/gui/gui.cpp,
src/gui/popupmenu.cpp, src/net/messagehandler.h, src/net/network.cpp,
src/net/network.h, src/net/protocol.cpp, src/net/protocol.h: Fixed
networking thread. Made skip calls queuable. Added MessageHandler base
class and added derived message handlers for some stuff.
* src/being.h, src/beingmanager.cpp, src/beingmanager.h,
src/game.cpp, src/game.h, src/localplayer.cpp, src/localplayer.h,
src/main.cpp, src/gui/buy.cpp, src/gui/buy.h, src/gui/buysell.cpp,
src/gui/buysell.h, src/gui/char_select.cpp, src/gui/char_select.h,
src/gui/char_server.cpp, src/gui/char_server.h, src/gui/chat.cpp,
src/gui/chat.h, src/gui/connection.cpp, src/gui/connection.h,
src/gui/gui.cpp, src/gui/login.cpp, src/gui/login.h, src/gui/npc.cpp,
src/gui/npc.h, src/gui/npc_text.cpp, src/gui/npc_text.h,
src/gui/popupmenu.cpp, src/gui/register.cpp, src/gui/register.h,
src/gui/requesttrade.cpp, src/gui/requesttrade.h, src/gui/sell.cpp,
src/gui/sell.h, src/gui/skill.cpp, src/gui/skill.h,
src/gui/status.cpp, src/gui/status.h, src/gui/trade.cpp,
src/gui/trade.h, src/net/messageout.cpp, src/net/messageout.h,
src/net/network.cpp, src/net/network.h, src/net/protocol.cpp,
src/net/protocol.h: Created a network class.
2006-01-10 Philipp Sehmisch <tmw@crushnet.org>
* data/graphics/tiles/Woodland.png: color modifications
* data/maps/new_9-1.tmx.gz: some more errors fixed
2006-01-09 Eugenio Favalli <elvenprogrammer@gmail.com>
* src/game.cpp: Fixed canceled/cancelled inconsistency.
2006-01-08 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/floor_item.cpp, src/floor_item.h, src/game.cpp,
src/localplayer.cpp, src/localplayer.h, src/gui/gui.cpp,
src/gui/popupmenu.cpp, src/net/protocol.cpp, src/net/protocol.h: Made
find_floor_item_by_cor return the item instead of its id. Made pickUp
a method of the LocalPlayer class.
* equipment.cpp, equipment.h, game.cpp, inventory.cpp, inventory.h,
localplayer.cpp, localplayer.h, gui/equipmentwindow.cpp,
gui/inventorywindow.cpp, gui/item_amount.cpp, gui/popupmenu.cpp: Made
inventory and equipment properties of the LocalPlayer class.
* src/game.cpp, src/game.h, src/gui/connection.cpp: Removed some
globals.
2006-01-07 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/game.cpp, src/localplayer.cpp, src/localplayer.h: Created a walk
method for LocalPlayer.
2006-01-07 Eugenio Favalli <elvenprogrammer@gmail.com>
* data/maps/new_9-1.tmx.gz: Crush fixed the issues reported on wiki.
* The Mana World.dev, src/game.cpp, src/gui/setup.cpp, src/gui/setup.h,
src/main.cpp: Removed --skipupdate option from Dev.Cpp project file,
splitted the setup window into 3 tabs and added a joystick calibration
tool.
2006-01-06 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/game.cpp, src/localplayer.cpp: Changed semantics for auto
target. The player now keeps attacking the select target till he
selects an other one, and not just by running into another one.
* src/being.cpp, src/beingmanager.cpp, src/beingmanager.h,
src/game.cpp, src/localplayer.h, src/gui/char_select.cpp,
src/gui/char_server.cpp: Fix local player id being wrongly assigned
causing various issues.
* src/gui/status.cpp: Fix attributes not being shown.
* src/Makefile.am, src/being.cpp, src/being.h, src/beingmanager.cpp,
src/beingmanager.h, src/engine.cpp, src/game.cpp, src/game.h,
src/localplayer.cpp, src/localplayer.h, src/main.cpp, src/map.cpp,
src/monster.cpp, src/monster.h, src/player.cpp, src/player.h,
src/playerinfo.h, src/gui/char_select.cpp, src/gui/char_select.h,
src/gui/char_server.cpp, src/gui/chargedialog.cpp, src/gui/chat.cpp,
src/gui/gui.cpp, src/gui/inventorywindow.cpp, src/gui/minimap.cpp,
src/gui/ministatus.cpp, src/gui/popupmenu.cpp, src/gui/skill.cpp,
src/gui/status.cpp, src/gui/status.h, src/net/protocol.cpp,
src/net/protocol.h: Created subclasses of the Being class to move
specific code there. Added a BeingManager to remove use of globals.
Moved PLAYERINFO stuff into the new LocalPlayer class.
2006-01-05 Björn Steinbrink <B.Steinbrink@gmx.de>
* engine.cpp, engine.h, game.cpp, game.h, gui/buysell.h,
gui/chargedialog.h, gui/debugwindow.cpp, gui/debugwindow.h, gui/gui.h,
gui/ministatus.h, gui/npc_text.h, gui/sell.h, gui/setup.h: Remove some
useless code.
2006-01-04 Eugenio Favalli <elvenprogrammer@gmail.com>
* src/Makefile.am, src/gui/char_select.cpp, src/gui/char_select.h,
src/gui/char_server.cpp, src/gui/confirm_dialog.cpp,
src/gui/confirm_dialog.h, src/gui/ok_dialog.cpp, src/gui/ok_dialog.h,
src/gui/trade.cpp, src/playerinfo.h: Reverted r0nny changes, enabled 3
slots to create players, smoothed player deletion.
2006-01-04 Icy <icywolf@web.de>
* src/game.cpp, src/main.cpp, src/main.h: FreeBSD fixes to The Mana
World.
2006-01-03 Eugenio Favalli <elvenprogrammer@gmail.com>
* src/game.cpp, src/gui/chat.cpp, src/gui/chat.h, src/gui/login.cpp,
src/gui/trade.cpp: Really disabled /commands and added proper message
when logging in and banned.
* src/game.cpp, src/gui/chat.cpp, src/gui/chat.h, src/net/protocol.h:
Enabled some /commands.
* src/main.cpp: Fixed a compile warning with GCC 4.1.
2006-01-02 Eugenio Favalli <elvenprogrammer@gmail.com>
* src/gui/char_select.cpp, src/gui/char_select.h,
src/gui/char_server.cpp, src/gui/login.cpp, src/gui/register.cpp:
Smoothed also character creation, buttons are now disabled during
connection/data phase.
2006-01-01 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/gui/login.cpp, src/gui/login.h: Remove tracking of OkDialog, the
garbage collection stuff takes care of deletion and breaks manual
tracking.
2006-01-01 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/main.cpp: Applied patch by pclouds that allows for a faster
login sequence by providing the username and password from the command
line, and allowing the client to choose the default server and
character.
2005-12-30 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/gui/chat.cpp, src/gui/chat.h: Applied patch by pclouds to have
the chat window temporarily become visible when chatting while it is
hidden.
2005-12-30 Eugenio Favalli <elvenprogrammer@gmail.com>
* The Mana World.dev, data/graphics/sprites/items.png,
data/items.xml, src/Makefile.am, src/gui/char_select.cpp,
src/gui/char_server.cpp, src/gui/login.cpp, src/gui/login.h,
src/main.cpp, src/main.h, src/net/network.cpp, src/net/network.h,
src/gui/register.cpp, src/gui/register.h: Added a new item, improved
smooth login sequence, added a registration window (a lot of
duplicated code to be removed).
2005-12-29 Eugenio Favalli <elvenprogrammer@gmail.com>
* The Mana World.dev, data/maps/new_10-1.tmx.gz,
src/gui/char_select.cpp, src/gui/char_select.h, src/gui/char_server.cpp,
src/gui/char_server.h, src/gui/connection.cpp, src/gui/connection.h,
src/gui/login.cpp, src/gui/login.h, src/net/network.h: Restored Dev-Cpp
default execution options, updated walkmap in snow map, smoothed login
sequence.
2005-12-29 Jan-Fabian Humann <malastare@gmx.net>
* src/gui/gui.cpp: Added rather ugly workaround to prevent a on-start
crash by Doener. Fixed GCC 3.3.6 and 4.x paranthesis problem, patch
by r0nny. Fixed popupMenu not showing on items.
2005-12-29 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/game.cpp, src/gui/popupmenu.cpp, src/net/protocol.cpp: Remove
duplicated code for picking up items as patched by pclouds.
* src/game.cpp, src/gui/gui.cpp, src/gui/gui.h,
src/gui/inventorywindow.cpp, src/gui/popupmenu.h: Added popup support
to the Gui and moved the according code there to get rid of some nasty
hack that made them disappear.
* src/game.cpp, src/gui/gui.cpp, src/gui/gui.h,
src/gui/inventorywindow.cpp, src/gui/popupmenu.h,
src/net/protocol.cpp, src/net/protocol.h: Moved all mouse input code
into the Gui class.
2005-12-26 Duane Bailey <nayryeliab@gmail.com>
* src/main.h: Fixed define problems with The_Mana_World_private.h.
2005-12-25 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/being.cpp: Small fix to prevent other stuff than the damage
numbers from fading out.
2005-12-24 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/map.cpp: Worked around fringe layer drawing bug at the bottom.
* src/main.cpp: When compiling with OpenGL support, it'll default to
using OpenGL on only Windows and Mac. These systems are known to have
stable acceleration most of the time.
* NEWS, configure.ac, The Mana World.dev: Updated in preparation of
release 0.0.18.1.
2005-12-20 Bjørn Lindeijer <bjorn@lindeijer.nl>
* configure.ac: Changed version to 0.0.18.
2005-12-18 Eugenio Favalli <elvenprogrammer@gmail.com>
* data/maps/new_10-1.tmx.gz, src/main.cpp: Removed unused code and
added changes to snowy map by Bertram.
2005-12-15 Eugenio Favalli <elvenprogrammer@gmail.com>
* src/game.cpp: Fixed setup window behaviour.
2005-12-13 Eugenio Favalli <elvenprogrammer@gmail.com>
* data/items.xml: Changed item properties according to eAthena scripting
capabilities.
* src/being.cpp: Enabled monster emotions.
2005-12-12 Eugenio Favalli <elvenprogrammer@gmail.com>
* The Mana World.dev, data/graphics/tiles/Makefile.am, data/items.xml,
data/maps/Makefile.am, data/graphics/tiles/Woodland.png,
data/graphics/tiles/snowset.png, data/maps/new_9-1.tmx.gz,
data/maps/new_10-1.tmx.gz: Cleaned Dev-Cpp project file, added new
items definitions and new maps and tilesets.
2005-12-08 Eugenio Favalli <elvenprogrammer@gmail.com>
* data/graphics/sprites/monster11.png,
data/graphics/sprites/monster12.png, data/graphics/sprites/monster13.png,
data/graphics/sprites/monster14.png, data/graphics/sprites/Makefile.am,
data/graphics/sprites/items.png, data/graphics/sprites/npcs.png,: Added
new monsters, items and npcs.
2005-12-05 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/gui/char_server.cpp: Avoid crashing on trying to log the name
of a non-existing character.
* src/main.h, src/main.cpp: Display TMW version on Windows too.
2005-11-13 Eugenio Favalli <elvenprogrammer@gmail.com>
* The Mana World.dev: Updated Dev-Cpp project file.
2005-11-13 Bjørn Lindeijer <bjorn@lindeijer.nl>
* data/maps/new_1-1.tmx.gz, data/maps/new_3-1.tmx.gz,
data/maps/new_7-1.tmx.gz: Made the three desert maps use the fringe
layer for objects. Reveals bug with objects disappearing at the bottom
and still some draw order problems.
2005-10-24 Ferreira Yohann <Bertram@cegetel.net>
* src/main.cpp: Add version displaying at startup.
* docs/INSTALL/debian.txt: Updated Debian Install Doc.
2005-10-20 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/gui/item_amount.cpp: Fix scrollbar not being updated when the
amount is changed using the buttons.
* src/gui/buddywindow.cpp, src/gui/buddywindow.h, src/gui/buy.cpp,
src/gui/buy.h, src/gui/char_select.cpp, src/gui/char_select.h,
src/gui/char_server.cpp, src/gui/chat.cpp, src/gui/help.cpp,
src/gui/help.h, src/gui/inventorywindow.cpp,
src/gui/inventorywindow.h, src/gui/item_amount.cpp, src/gui/npc.cpp,
src/gui/npc.h, src/gui/npc_text.cpp, src/gui/npc_text.h,
src/gui/scrollarea.cpp, src/gui/scrollarea.h, src/gui/sell.cpp,
src/gui/sell.h, src/gui/setup.cpp ,src/gui/skill.cpp,
src/gui/trade.cpp, src/gui/updatewindow.cpp: Add garbage collection to
the ScrollArea class.
* src/gui/confirm_dialog.cpp, src/gui/confirm_dialog.h,
src/gui/connection.cpp, src/gui/connection.h, src/gui/debugwindow.cpp,
src/gui/debugwindow.h, src/gui/item_amount.cpp, src/gui/item_amount.h,
src/gui/menuwindow.cpp, src/gui/menuwindow.h, src/gui/ok_dialog.cpp,
src/gui/ok_dialog.h: Various cleanups and refactorisations.
* data/help/index.txt: Fix typo, remove spaces on empty lines.
2005-10-19 Duane Bailey <nayryeliab@gmail.com>
* data/help/index.txt: Added SDL_net reference.
2005-10-19 Yohann Ferreira <bertram@cegetel.net>
* debian/rules, debian/tmw.install, debian/copyright, debian/compat,
debian/changelog, debian/control, debian/docs, debian/tmw.menu:
Updated Debian files to get tmw ready for official ITP.
2005-10-19 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/resources/resourcemanager.cpp: Fix empty lines not being read
from text files.
* src/gui/browserbox.cpp, src/gui/browserbox.h: Code cleanup.
* src/gui/gccontainer.cpp: Remove debug output.
2005-10-18 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/Makefile.am, src/gui/buddywindow.cpp, src/gui/buddywindow.h,
src/gui/buy.cpp, src/gui/buy.h, src/gui/buysell.cpp,
src/gui/buysell.h, src/gui/char_select.cpp, src/gui/char_select.h,
src/gui/char_server.cpp, src/gui/char_server.h,
src/gui/chargedialog.cpp, src/gui/chargedialog.h, src/gui/chat.cpp,
src/gui/confirm_dialog.cpp, src/gui/confirm_dialog.h,
src/gui/connection.cpp, src/gui/connection.h, src/gui/debugwindow.cpp,
src/gui/debugwindow.h, src/gui/error.h, src/gui/hbox.cpp,
src/gui/hbox.h, src/gui/help.cpp, src/gui/inttextbox.cpp,
src/gui/inttextbox.h, src/gui/inventorywindow.cpp,
src/gui/item_amount.cpp, src/gui/item_amount.h, src/gui/login.cpp,
src/gui/login.h, src/gui/menuwindow.cpp, src/gui/menuwindow.h,
src/gui/ministatus.cpp, src/gui/ministatus.h, src/gui/newskill.cpp,
src/gui/newskill.h, src/gui/npc.cpp, src/gui/npc_text.cpp,
src/gui/ok_dialog.cpp, src/gui/popupmenu.cpp, src/gui/popupmenu.h,
src/gui/requesttrade.cpp, src/gui/requesttrade.h, src/gui/sell.cpp,
src/gui/setup.cpp, src/gui/skill.cpp, src/gui/status.cpp,
src/gui/status.h, src/gui/tabbedcontainer.cpp, src/gui/trade.cpp,
src/gui/updatewindow.cpp, src/gui/vbox.cpp, src/gui/vbox.h,
src/gui/window.cpp, src/gui/window.h, src/gui/windowcontainer.cpp:
Added automatic widget cleanup to the window class.
* src/gui/connection.cpp, src/gui/connection.h, src/gui/error.cpp,
src/gui/status.cpp, src/gui/window.h: Header, whitespace and
indentation cleanups.
2005-10-16 Duane Bailey <nayryeliab@gmail.com>
* src/main.cpp: OpenGL is now default for mac, win, and those who
define USE_OPENGL
* src/gui/setup.cpp: made it so those who use and go to fullscreen
requires a restart (texture/context baddies)
2005-10-16 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/being.cpp, src/game.cpp, src/inventory.cpp, src/gui/buy.cpp,
src/gui/buysell.cpp, src/gui/char_select.cpp, src/gui/char_server.cpp,
src/gui/chat.cpp, src/gui/connection.cpp, src/gui/login.cpp,
src/gui/npc.cpp, src/gui/npc_text.cpp, src/gui/popupmenu.cpp,
src/gui/requesttrade.cpp, src/gui/sell.cpp, src/gui/skill.cpp,
src/gui/status.cpp, src/gui/trade.cpp, src/net/messagein.cpp,
src/net/messagein.h, src/net/messageout.cpp, src/net/messageout.h,
src/net/protocol.cpp: Rename {read,write}{Byte,Short,Long} to
{read,write}Int{8,16,32}.
* src/being.cpp, src/engine.cpp, src/engine.h, src/game.cpp,
src/main.cpp, src/gui/equipmentwindow.cpp, src/gui/itemcontainer.cpp,
src/resources/resourcemanager.cpp, src/resources/resourcemanager.h:
Use the ResourceManager to get spritesets.
* src/being.cpp: Reduce code duplication in the findNode functions and
use a functor to do the search.
* src/map.cpp: Some code improvements.
* src/Makefile.am: Added two missing files.
2005-10-16 Eugenio Favalli <elvenprogrammer@gmail.com>
* The Mana World.dev, src/game.cpp, src/gui/char_select.cpp,
src/gui/char_server.cpp, src/gui/char_server.h, src/gui/connection.cpp,
src/gui/connection.h, src/gui/login.cpp, src/gui/login.h, src/main.cpp,
src/main.h, src/net/network.cpp, src/net/network.h,
src/net/protocol.cpp, src/net/protocol.h: The connection should be
non-blocking now and fixed the problem with sound not being played at
startup.
2005-10-15 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/engine.cpp: Moved some variables into the conditional block
where they are used.
* src/being.cpp: A few changes that make the code look nicer.
* src/openglgraphics.cpp, src/resources/image.cpp,
src/resources/image.h: Some small cleanups.
* src/engine.cpp: Removed some legacy debug code.
2005-10-13 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/game.cpp: Prevent Alt+p/s/f from appearing in chatbox.
* src/Makefile.am: Some updates for added/removed headers.
* src/being.cpp: Changed char to signed char for GNU/Linux PPC.
2005-10-13 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/engine.cpp, src/gui/browserbox.cpp, src/gui/gui.cpp,
src/gui/gui.h: Use gcn::Font instead of gcn::ImageFont where the
former is sufficient.
2005-10-10 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/being.cpp, src/being.h, src/game.cpp: Always compile with debug
window and hide it on startup. Also added fading out effect on damage
font (only works in OpenGL).
* src/Makefile.am: Don't include debugwindow.h/cpp twice.
* data/graphics/gui/browserfont.png, data/graphics/gui/fixedfont.png,
data/graphics/gui/rpgfont_wider.png, src/gui/browserbox.cpp,
src/gui/gui.cpp: Pajarico added more international characters to the
fixed font and rpg font.
* src/game.cpp, README, data/helps/commands.txt: Introduced new window
shortcuts.
* src/gui/status.cpp: Corrected position of job XP bar.
* src/data/graphics/tiles/Makefile.am: Forgot to add new tilesets
here.
* src/map.cpp: Another small fix to sprite rendering.
2005-10-09 Yohann Ferreira <bertram@cegetel.net>
* src/gui/browserbox.cpp, src/gui/ministatus.cpp,
src/gui/debugwindow.h, src/gui/debugwindow.cpp, src/game.cpp,
src/engine.cpp, src/Makefile.am: Corrected the white browser font
bug and the black hp/mp bug which were linked. Added a debug window
2005-10-09 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/being.cpp, src/being.h, src/engine.cpp, src/engine.h,
src/floor_item.cpp, src/floor_item.h, src/map.cpp, src/map.h,
src/sprite.h: Made Sprite into an interface implemented by both
FloorItem and Being, which hook themselves into the map on
construction. The improved fringe layer is working as expected now.
* src/equipment.cpp, src/equipment.h, src/game.cpp, src/game.h,
src/graphics.cpp, src/guichanfwd.h, src/inventory.h,
src/openglgraphics.cpp, src/sound.cpp, src/gui/chargedialog.cpp,
src/gui/chargedialog.h, src/gui/chat.cpp, src/gui/chat.h,
src/gui/equipmentwindow.cpp, src/gui/equipmentwindow.h,
src/gui/gui.cpp, src/gui/help.cpp, src/gui/inventorywindow.cpp,
src/gui/item_amount.cpp, src/gui/itemcontainer.cpp,
src/gui/itemcontainer.h, src/gui/linkhandler.h, src/gui/login.cpp,
src/gui/menuwindow.cpp, src/gui/newskill.cpp, src/gui/npc_text.cpp,
src/gui/popupmenu.cpp, src/gui/popupmenu.h, src/gui/progressbar.cpp,
src/gui/progressbar.h, src/gui/scrollarea.cpp, src/gui/scrollarea.h,
src/gui/skill.cpp, src/gui/status.cpp, src/gui/trade.h,
src/gui/window.cpp, src/gui/window.h, src/net/messagein.cpp,
src/net/packet.cpp, src/net/packet.h, src/resources/image.cpp,
src/resources/image.h, src/resources/iteminfo.cpp,
src/resources/iteminfo.h, src/resources/music.cpp,
src/resources/music.h, src/resources/soundeffect.cpp,
src/resources/soundeffect.h: Made sure TMW compiles without warnings
even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings
-ansi -pedantic", lots of cleanups.
* src/data/maps/new_3-1.tmx.gz, src/graphics/tiles/desert_x2.png,
src/graphics/tiled/desert_x3.png: Added two new small tilesets that
contain the desert tiles that are twice and three times the height of
a normal tile. One well in new_3-1 has been converted to use the new
double tiles for testing purposes.
* src/being.cpp, src/game.cpp, src/engine.cpp: Fixed map switch
crashing the client, display of [TARGET], Alt keys for toggling
windows and names to overlap other players.
2005-10-06 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/being.cpp: Modified finding NPC as by timonator's suggestion in
order to allow NPCs to be clicked on their heads too.
* src/engine.cpp, src/engine.h, src/floor_item.cpp, src/floor_item.h,
src/game.cpp, src/map.cpp, src/sprite.h: Added a Sprite class that
represents something on the map. The map will make sure to draw the
sprites top to bottom, at the same time as the fringe layer tiles.
This is currently still only used by the floor items.
* src/item.cpp, src/item.h: Changed formatting and added
documentation.
* src/properies.h: Separated properties class from Map class, in order
to simplify Map class and to allow properties to be used by other
classes.
2005-10-06 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/being.cpp, src/being.h, src/game.cpp: Use integer types from SDL
and along the way fixed some long vs. int issues.
* src/inventory.cpp: Return NULL when no valid item index is given to
getItem() to bail out early.
2005-10-05 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/engine.cpp, src/main.cpp, src/gui/char_select.cpp,
src/gui/skill.cpp, src/net/messagein.cpp: Fixed some resource cleanup
and memory leaks.
* src/resources/resource.h, src/resources/resourcemanager.cpp:
Changed the way dangling references to resources are reported to be
more informative.
2005-10-04 Yohann Ferreira <bertram@cegetel.net>
* src/game.cpp, src/gui/menuwindow.cpp, src/gui/inventorywindow.cpp,
src/gui/equipmentwindow.cpp: Move to top the requested window with
shortcuts or with menu button, also corrected the default position
of equipment and inventory windows.
* src/gui/chat.cpp: Fixed the Chat Window scrolling bug.
* src/gui/status.cpp, src/gui/ministatus.cpp: Changed the font used
in mini-status. Dynamised previously statically placed widgets in
status win to avoid some label over-drawings.
* src/gui/setup.cpp: Enable the OpenGL Checkbox only if tmw has been
compiled with its support.
2005-10-02 Bjørn Lindeijer <bjorn@lindeijer.nl>
* configure.ac, src/Makefile.am: Added check for pthread library and
removed manual -lpthread and -lguichan linker flags.
* src/map.cpp: A small start on supporting other tile height than the
default (map) tile height.
* src/gui/window.cpp, src/gui/window.h, src/resources/buddylist.cpp,
src/resources/buddylist.h: Some cleanups (void argument list was
something you had to do in C times, not necessary in C++).
2005-09-30 Yohann Ferreira <bertram@cegetel.net>
* src/gui/inventorywindow.cpp, src/gui/inventorywindow.h,
src/gui/window.h src/gui/window.cpp src/gui/setup.cpp: Made the
inventory Win behave normally when resized by default size functions.
2005-09-29 Yohann Ferreira <bertram@cegetel.net>
* src/game.cpp, src/gui/window.h, src/gui/window.cpp, src/gui/setup.h,
src/gui/setup.cpp, src/gui/chat.cpp, src/gui/inventorywindow.h,
src/gui/inventorywindow.cpp, src/gui/skill.cpp,
src/gui/equipmentwindow.cpp, src/gui/menuwindow.cpp,
src/gui/ministatus.cpp, src/gui/minimap.cpp, src/gui/status.cpp:
Improved a lot windows reset to default size and pos. Also corrected
a few the default win position. And moved the setposition from game to
each win, to clarify the code.
2005-09-29 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/map.cpp, src/map.h, src/tileset.h, src/resources/mapreader.cpp,
src/resources/mapreader.h: Moved tileset management into the map class
and made sure the tilesets are cleaned up properly on switching maps.
2005-09-28 Yohann Ferreira <bertram@cegetel.net>
* src/gui/updaterwindow.cpp: Fixed the scroll bug in the update window.
* src/gui/ministatus.h, src/gui/ministatus.cpp: Added HP, MP Display
in mini-status window.
* src/gui/window.h, src/gui/window.cpp, src/gui/skill.cpp,
src/gui/status.cpp, src/gui/equipmentwindow.cpp, src/gui/help.cpp,
src/gui/inventorywindow.cpp, src/gui/minimap.cpp, src/gui/chat.cpp:
Added window internal name to later get X, Y, height and width be
saved.
* src/gui/window.h, src/gui/window.cpp, src/game.cpp: Load and save X,
Y, Width and Height of windows when useful.
* src/gui/setup.cpp, src/gui/setup.h; src/gui/minimap.h: Added a 'Reset
Windows to Default' Button in the Setup Window.
2005-09-28 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/gui/browserbox.cpp: Fix deletion of the gui font because of a
missing check.
* src/Makefile.am: Added -Werror to the CXXFLAGS to catch warnings
easier.
* src/gui/error.h: Removed unnecessary ambigous inheritance.
2005-09-26 Yohann Ferreira <bertram@cegetel.net>
* src/gui/char_select.cpp, debian/control, debian/rules,
debian/tmw.install, debian/changelog: Updated Debian files and fixed a
typo let by Elven.
2005-09-26 Eugenio Favalli <elvenprogrammer@gmail.com>
* The Mana World.dev, src/Makefile.am, src/game.cpp,
src/gui/char_select.cpp, src/gui/char_server.cpp, src/gui/error.cpp,
src/gui/error.h, src/gui/gui.cpp, src/gui/login.cpp,
src/gui/updatewindow.cpp, src/main.cpp, src/main.h,
src/net/network.cpp: Added a nicer handling of when you get
disconnected from the server.
* src/gui/char_select.cpp, src/gui/skill.cpp, src/main.cpp, src/main.h,
src/net/network.cpp: Now error message is displayed properly when the
map server is offline.
2005-09-25 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/openglgraphics.cpp: Fixed taking OpenGL screenshots and in
addition made it flip the image using just a line buffer instead of a
buffer for the complete image. Still needs testing on MacOS X.
2005-09-24 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/being.cpp, src/engine.cpp, src/game.cpp, src/main.cpp,
src/map.cpp, src/sound.cpp, src/gui/char_select.cpp,
src/gui/char_select.h, src/gui/char_server.cpp, src/gui/char_server.h,
src/gui/chargedialog.cpp, src/gui/chargedialog.h, src/gui/chat.cpp,
src/gui/equipmentwindow.cpp, src/gui/login.h, src/gui/setup.cpp,
src/gui/setup.h, src/gui/status.cpp, src/gui/updatewindow.cpp,
src/gui/updatewindow.h, src/resources/iteminfo.cpp,
src/resources/iteminfo.h, src/resources/itemmanager.cpp,
src/resources/itemmanager.h: Merged most of the changes in
biggeruniverse's second memory cleanup patch.
2005-09-23 Duane Bailey <nayryeliab@gmail.com>
* src/openglgraphics.cpp: Totally redid the OpenGL screenshot method.
Needs to be tested on lil endian systems. Also made it smoother on
OpenGL MacOSX.
2005-09-23 Eugenio Favalli <elvenprogrammer@gmail.com>
* src/resources/imagewriter.cpp: Reverted the last change that broke
the screenshots facility.
2005-19-22 Duane Bailey <nayryeliab@gmail.com>
* src/net/win2mac.h, src/net/win2mac.cpp: Removed
* src/net/network.h, src/net/messagein.h, src/net/messageout.h:
Removed references to win2mac.h
* src/net/messagein.cpp, src/net/messageout.cpp, src/net/network.cpp:
Changed byte swapping support to SDL_endian
2005-09-21 Andrej Sinicyn <andrej4000@gmail.com>
* src/gui/chat.cpp: Show time of the messages in the chat window.
* The Mana World.dev: Removed reference to src/gui/stats.* since they
are in the attic now.
2005-09-20 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/game.cpp, src/gui/ok_dialog.cpp, src/gui/ok_dialog.h,
src/gui/window.cpp: Enter is used to dismiss dialogs currently,
removed the hacks for use in combination with non-modal dialogs that
made the game crash.
* src/openglgraphics.cpp: Changed glColor4f to glColor4ub.
2005-09-19 Bjørn Lindeijer <bjorn@lindeijer.nl>
* configure.ac: Replaced custom function FIND_PATH with AC_PATH_PROG,
used for finding sdl-config.
* src/Makefile.am: Removed -lphysfs which should be added
automatically already.
* src/engine.cpp, src/game.h, src/game.cpp, src/openglgraphics.h,
src/gui/popupmenu.cpp, src/net/messagein.cpp, src/net/messageout.cpp,
src/net/win2mac.h, src/net/win2mac.cpp: Some cleanups.
* src/game.cpp: Actually show the overweight message, and only show it
once for each time weight goes above half the max weight (apparently
this code wasn't even tested once).
* src/graphics.cpp: Surfaces passed to SDL_BlitSurface shouldn't be
locked according to the manual.
* src/main.cpp: Minimal fps limit is now 10 fps.
* src/gui/updatewindow.cpp: Reverted change by Bertram that hardcoded
the updatehost value.
2005-09-19 Eugenio Favalli <elvenprogrammer@gmail.com>
* src/game.cpp, src/gui/trade.cpp, src/gui/updatewindow.cpp,
src/inventory.cpp: Removed useless flush() calls.
* src/being.cpp, src/game.cpp, src/gui/buy.cpp, src/gui/buysell.cpp,
src/gui/char_select.cpp, src/gui/char_server.cpp, src/gui/chat.cpp,
src/gui/login.cpp, src/gui/npc.cpp, src/gui, npc_text.cpp,
src/gui/popipmenu.cpp, src/gui/requesttrade.cpp, src/gui/sell.cpp,
src/gui/skill.cpp, src/gui/status.cpp, src/gui/trade.cpp,
src/inventory.cpp, src/net/messageout.cpp, src/net/network.cpp,
src/net/network.h, src/net/protocol.cpp: Got rid of writeSet() calls.
* data/graphics/sprites/monster2.png: Fixed some non very bright pixels.
2005-09-18 Eugenio Favalli <elvenprogrammer@gmail.com>
* The Mana World.dev, src/gui/npc.cpp: Updated dev-cpp project file to
last changes, and fixed the bug with npc lists I introduced earlier.
* data/items.xml: Updated the defense value of fancy hat as pointed out
by xand.
* src/game.cpp, src/gui/gui.cpp, src/gui/updatewindow.cpp,
src/main.cpp, src/resources/mapreader.cpp: Applied biggeruniverse's
patch to fix memory leaks.
* src/game.cpp, src/main.cpp: Increased joypad tolerance which is safer
and simplifyed joypad state reset code.
2005-09-18 Duane Bailey <nayryeliab@gmail.com>
* game.cpp: Added weight notice; now notifies person when they
are carrying more then half their weight
2005-09-18 Yohann Ferreira <bertram@cegetel.net>
* src/game.cpp, src/graphics.cpp, src/graphics.h,
src/resources/imagewriter.cpp, src/resources/imagewriter.h:
Made the saveScreenShot makes its screenshots under user home dir in
*nices, made it more C++ way to avoid a leak, and made it check
for existence of a file with same name before writing; In that
case the screenshot's number is incremented until it finds
an adequate name.
* src/gui/updatewindow.cpp: Corrected a bug in the determination
of the update host I had.
* src/gui/updatewindow.cpp, src/playerinfo.h, debian/control,
debian/changelog: Corrected a range value bug for derived stats.
Fixed the percentage of the update win, updated debian information.
* src/gui/status.cpp: As m[a]tt noticed, made the status win a
little more wide, and resizable.
2005-09-18 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/game.cpp, src/graphics.cpp, src/graphics.h: Move the writing
logic out of the Graphics class once again... Some cleanups in the
screenshot filename selection code.
* src/resources/imagewriter.cpp: Small cleanups.
* src/Makefile.am, src/game.cpp, src/graphics.cpp, src/graphics.h,
src/openglgraphics.cpp, src/openglgraphics.h: Changed saveScreenshot
function in Graphics to getScreenshot. We now use the ImageWriter to
save that screenshot.
* src/resources/imagewriter.cpp, src/resources/imagewriter.h: Added
ImageWriter class that provides a function to save a SDL surface as
png.
2005-09-17 Duane Bailey <nayryeliab@gmail.com>
* src/net/messagin.cpp, src/net/messageout.cpp, src/net/network.cpp:
removed replaced MACOSX defines with big endian defines
* src/graphics.cpp, src/graphics.h: added screenshot method
* src/game.cpp: added code, so that when one presses 'alt-p' (for
picture), it takes a screenshot and saves it to a png
* src/Makefile.am, config.ac: added png library stuff
2005-09-17 Matthias Hartmann <hartmann.matthias@gmail.com>
* src/engine.cpp: [TARGET] text over player
* src/game.cpp, src/game.h: PVP
* src/gui/popupmenu.cpp: Added "attack" option to the popupmenu
* src/net/protocol.cpp: findPlayer
2005-09-17 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/engine.cpp, src/game.cpp: Indent properly.
2005-09-17 Björn Steinbrink <B.Steinbrink@gmx.de>
* configure.ac: Fix typo.
* src/Makefile.am: Remove useless (duplicate) -lpng.
* src/graphics.cpp: Add missing cstdarg header.
* src/net/messagein.cpp: Fix some funny looking preprocessor
statement.
* src/net/messageout.cpp: Readd SDLnet header, for changed
preprocessor stuff.
* src/game.h: Remove inclusion of being.h, there was a forward
declaration of class Being anyways...
* src/openglgraphics.cpp: Use gl{Push,Pop}Matrix instead of
calculating offsets, cause the values are stored as float and aren't
accurate enough.
2005-09-17 Eugenio Favalli <elvenprogrammer@gmail.com>
* The Mana World.dev, src/gui/skill.cpp: Updated to last changes, and
wrong names fixes.
* src/being.cpp, src/game.cpp, src/gui/buy.cpp, src/gui/buysell.cpp,
src/gui/char_select.cpp, src/gui/char_server, src/gui/chat.cpp,
src/gui/npc.cpp, src/gui/npc_text.cpp, src/gui/popupmenu.cpp,
src/gui/requesttrade.cpp, src/gui/sell.cpp, src/gui/skill.cpp,
src/gui/status.cpp, src/gui/trade.cpp, src/inventory.cpp,
src/net/messageout.cpp, src/net/network.cpp, src/net/network.h,
src/net/protocol.cpp, src/net/protocol.h: Completed transition to use
MessageOut.
2005-09-17 Yohann Ferreira <bertram@cegetel.net>
* src/game.cpp, src/gui/ministatus.cpp, src/gui/ministatus.h,
src/gui/menuwindow.h, src/gui/menuwindow.cpp, src/gui/status.cpp,
src/gui/status.h: Improving General Layout.
* src/games.cpp, src/playerinfo.h, src/gui/char_server.cpp,
src/gui/char_select.cpp, src/gui/ministatus.cpp, src/gui/skill.cpp,
src/gui/status.cpp, src/gui/status.h : Now the derived stats values
are got from the server, and then, are correct ones.
* src/gui/minimap.cpp : Only shows the Minimap Window if there's
actually a minimap to the current map.
* src/gui/status.cpp, src/game.cpp: The derived stats are now updated
correctly upon equipping/unequipping.
2005-09-16 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/resources/image.cpp: Report which error occured when loading of
an image fails.
2005-09-14 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/game.cpp: Fix missing parentheses in a negated check.
* src/engine.cpp, src/engine.h, src/game.cpp: Moved Map management
code completely into engine.cpp.
* src/net/messagein.cpp, src/net/messagein.h, src/net/messageout.cpp,
src/net/messageout.h: Added stream operators for char, short and long
reading and writing.
* src/game.cpp, src/log.cpp, src/main.cpp, src/gui/char_select.cpp,
src/gui/char_server.cpp, src/gui/login.cpp, src/net/messageout.cpp,
src/net/messageout.h, src/net/network.cpp, src/net/network.h,
src/net/packet.cpp, src/net/protocol.cpp: Header cleanups.
* src/gui/popupmenu.cpp, src/gui/sell.cpp: Use cassert instead of
assert.h.
* src/net/network.cpp: Add missing cassert header, remove some unused
headers.
* src/net/messagein.cpp: Add missing cassert header.
* src/being.cpp, src/being.h, src/game.cpp: Made Being::setDamage
accept a short instead of a string.
* src/game.cpp, src/game.h, src/gui/char_select.cpp: Converted
map_path from char array to std::string.
2005-09-13 Eugenio Favalli <elvenprogrammer@gmail.com>
* The Mana World.dev: Updated to last changes.
* The Mana World.dev: Added latest changes to the proper branch.
* src/gui/login.cpp, src/net/messageout.cpp, src/net/messageout.h,
src/net/network.cpp, src/net/network.h: Started to use MessageOut to
send login data.
2005-09-13 Björn Steinbrink <B.Steinbrink@gmx.de>
* ChangeLog, The Mana World.dev, configure.ac, src/Makefile.am,
src/being.cpp, src/being.h, src/engine.cpp, src/floor_item.cpp,
src/floor_item.h, src/game.cpp, src/game.h, src/inventory.cpp,
src/log.h, src/main.cpp, src/playerinfo.h, src/serverinfo.h,
src/gui/buy.cpp, src/gui/buysell.cpp, src/gui/char_select.cpp,
src/gui/char_server.cpp, src/gui/chargedialog.cpp, src/gui/chat.cpp,
src/gui/inventorywindow.cpp, src/gui/login.cpp, src/gui/npc.cpp,
src/gui/npc.h, src/gui/npc_text.cpp, src/gui/npc_text.h,
src/gui/popupmenu.cpp, src/gui/requesttrade.cpp,
src/gui/requesttrade.h, src/gui/sell.cpp, src/gui/skill.cpp,
src/gui/stats.cpp, src/gui/status.cpp, src/gui/status.h,
src/gui/trade.cpp, src/net/messagein.cpp, src/net/messagein.h,
src/net/messageout.cpp, src/net/messageout.h, src/net/network.cpp,
src/net/network.h, src/net/packet.cpp, src/net/packet.h,
src/net/protocol.cpp, src/net/protocol.h, src/net/win2linux.h,
src/net/win2mac.cpp, src/net/win2mac.h: Merged with SDL_NET_TEST
branch.
* src/being.cpp, src/being.h, src/game.cpp: Simplify remove_node.
* src/being.cpp, src/being.h, src/game.cpp: Merged createBeing and
add_node into createBeing.
* src/main.cpp, src/main.h, src/gui/char_select.cpp,
src/gui/login.cpp: Removed some globals.
* src/main.cpp, src/main.h, src/gui/char_select.cpp,
src/gui/char_select.h, src/gui/char_server.cpp, src/gui/char_server.h,
src/gui/login.cpp, src/gui/login.h, src/gui/updatewindow.cpp,
src/gui/updatewindow.h: Unified the loops for the various dialogs that
are shown before the actual game starts.
* src/gui/login.cpp: Removed a close_session call i missed.
* src/gui/login.cpp: Close the session only when it was opened.
2005-09-13 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/floor_item.cpp, src/floor_item.h, src/engine.cpp,
popupmenu.cpp: Made members private and provided more convenient
constructor.
* src/net/messageout.cpp: Fixed bug in destructor.
* src/net/network.cpp: Initialize buffers and enforce only a single
session at a time.
* src/game.cpp, src/net/protocol.h: Converted all incoming messages
handled in game.cpp to use the MessageIn class. This is a huge change
so please test if everything is still working correctly.
* src/gui/npc.cpp, src/gui/npc.h, src/gui/npc_text.cpp,
src/gui/npc_text.h: Changed argument from char* to std::string for
convenience.
* src/gui/setup.cpp, src/gui/setup.h: Enabled OpenGL checkbox and
added messagebox informing the user that apply this change requires
restarting the client.
* src/gui/updatewindow.cpp: Start displaying file progress at 0% and
some small fixes.
2005-09-12 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/Makefile.am, src/gui/browserbox.cpp, src/gui/gui.cpp,
src/resources/resourcemanager.cpp, src/resources/resourcemanager.h,
src/resources/sdlimageloader.cpp, src/resources/sdlimageloader.h:
Added SDLImageLoader to make guichan support physfs. Removed
ResourceManager::getRealPath() because it's no longer needed.
2005-09-12 Bjørn Lindeijer <bjorn@lindeijer.nl>
* data/graphics/gui/hits_blue.png, data/graphics/gui/hits_red.png,
data/graphics/gui/hits_yellow.png: Made shadow translucent.
* data/graphics/images/minimap_new_7-1.png: Added this minimap.
* data/help/changes.txt, data/help/commands.txt: Added 0.0.16 changes.
* data/maps/new_7-1.tmx.gz: Fixed well being in the wrong layer.
2005-09-11 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/net/network.cpp: Improved error reporting a bit and got rid of
loop for sending data, which shouldn't be necessary according to
SDL_net documentation.
* src/Makefile.am, src/being.cpp, src/being.h, src/engine.cpp,
src/game.cpp, src/main.cpp, src/playerinfo.h, src/gui/char_server.cpp,
src/gui/chargedialog.cpp, src/gui/chat.cpp,
src/gui/inventorywindow.cpp, src/gui/popupmenu.cpp, src/gui/skill.cpp,
src/gui/stats.cpp, src/gui/status.cpp, src/gui/status.h,
src/net/protocol.cpp: Changed char_info into the array it's used as
for character selection and introduced player_info as the pointer to
the player information. Should help towards support for multiple
characters on the same account. Also changed PLAYER_INFO name field to
a std::string.
* src/net/win2mac.cpp, src/net/win2mac.h: A bit of clean up.
* src/net/packet.h, src/net/packet.cpp, src/net/messagein.h,
src/net/messagein.cpp, src/net/messageout.h, src/net/messageout.cpp:
Added these packet reading/writing helpers, taken from the new server
in development.
* src/gui/char_select.cpp: Made new character message be parsed
using MessageIn. Many other incoming messages should be ready to be
ported similarly, simplifying the parsing of packets because of
automatic incrementation of the read position.
* src/game.cpp, src/game.h, src/gui/popupmenu.cpp,
src/gui/requesttrade.cpp, src/gui/requesttrade.h: Changed
tradePartnerName to std::string.
* src/net/win2linux.h: Removed because it became redundant with
the use of SDL_net.
* src/game.cpp, src/game.h, src/gui/char_select.cpp,
src/net/messagein.cpp, src/net/messagein.h, src/net/network.cpp,
src/net/network.h: Got rid of usage of Packet by MessageIn,
simplifying both its usage and implementation. Now also handling
response to character selection through MessageIn.
* src/main.cpp, src/serverinfo.h, src/gui/char_select.cpp,
src/gui/char_server.cpp, src/gui/login.cpp, src/net/network.cpp,
src/net/network.h, src/net/protocol.cpp, src/net/protocol.h:
Introduced get_next_message function to reduce duplication of that
process. Also now MessageIn is used for all incoming messages handled
during the login sequence.
* src/being.cpp, src/being.h, src/game.cpp, src/game.h,
src/inventory.cpp, src/serverinfo.h, src/gui/login.cpp,
src/gui/trade.cpp, src/net/messagein.cpp, src/net/messagein.h,
src/net/network.cpp, src/net/protocol.cpp, src/net/protocol.h: Added
readCoordinates and readCoordinatePair to MessageIn for reading the
specific ways eAthena sends sends those, and converted part of
game.cpp to use the MessageIn class. Also simplified cases where
flush() was still called in a loop for sending and added asserts to
MessageIn methods.
2005-09-10 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/log.cpp: Committed patch by Nayr for displaying a messagebox
when an error occurs on MacOS.
2005-09-10 Björn Steinbrink <B.Steinbrink@gmx.de>
* configure.ac: Add check for SDL_net.
2005-09-09 Eugenio Favalli <elvenprogrammer@gmail.com>
* src/game.cpp: Fixes to dropped items network code
2005-09-09 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/net/win2linux.h: Removed inclusion of malloc.h header as it
doens't seem necessary and was problematic on FreeBSD.
2005-09-08 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/game.cpp: Clean the floor items when the map changes.
2005-08-30 Eugenio Favalli <elvenprogrammer@gmail.com>
* README, The Mana World.dev, data/graphics/sprites/items.png,
data/graphics/sprites/npcs.png, data/help/header.txt,
data/help/skills.txt, data/items.xml, data/maps/new_8-1.tmx.gz:
Updated docs for release, fixed Dev-Cpp project file, added more items
and npcs, fixed the new map and added it to the makefile.
2005-08-31 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/openglgraphics.cpp: Fix push/pop of clip area, we need to
translate using the x/y offset, not the x/y coordinates of the clip
area. This fixes the broken scrollareas.
2005-08-30 Eugenio Favalli <elvenprogrammer@gmail.com>
* The Mana World.dev: Updated project file.
* data/graphics/sprites/npcs.png, src/gui/sell.cpp: Added empty sprite
and reorganized spriteset, fixed a typo.
2005-08-29 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/Makefile.am, src/configlistener.cpp, src/configlistener.h: Made
the destructor inline, as it is an interface, we don't need a .cpp
file, thus it was removed.
* src/resources/image.cpp, src/resources/image.h,
src/resources/music.cpp, src/resources/music.h,
src/resources/resource.cpp, src/resources/resource.h,
src/resources/resourcemanager.cpp, src/resources/soundeffect.cpp,
src/resources/soundeffect.h: Removed the setIdPath() method from the
Resource class and added the idPath as a Constructor parameter, as
that value is not meant to be changed.
2005-08-29 Eugenio Favalli <elvenprogrammer@gmail.com>
* data/maps/new_8-1.tmx.gz: Some layer and walkability fixes.
2005-08-28 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/openglgraphics.cpp, src/gui/browserbox.cpp,
src/gui/buddywindow.cpp, src/gui/buddywindow.h, src/gui/buysell.h,
src/gui/char_server.h, src/gui/chargedialog.h, src/gui/chat.cpp,
src/gui/chat.h, src/gui/confirm_dialog.h, src/gui/equipmentwindow.h,
src/gui/focushandler.h, src/gui/gui.cpp, src/gui/gui.h,
src/gui/help.h, src/gui/inttextbox.cpp, src/gui/inventorywindow.cpp,
src/gui/inventorywindow.h, src/gui/item_amount.h,
src/gui/itemcontainer.cpp, src/gui/listbox.cpp, src/gui/newskill.h,
src/gui/npc_text.h, src/gui/ok_dialog.h, src/gui/passwordfield.cpp,
src/gui/requesttrade.h, src/gui/setup.h, src/gui/stats.h,
src/gui/status.h, src/gui/textbox.cpp, src/gui/textfield.cpp,
src/gui/trade.h, src/gui/updatewindow.h: Add #include's that just
weren't necessary because the guichan folks don't provide clean
headers. This is preparatory for the case that they ever do. ;)
* src/gui/gui.cpp, src/gui/gui.h: Create a GuiConfigListener class.
* src/gui/window.h: Small cleanup.
* src/gui/window.cpp, src/gui/window.h: Create a static ConfigListener
for the Window class. (Fixes each Window listening to config changes,
although they only affect a static class member.)
2005-08-27 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/gui/npc.cpp: Fix a memory leak.
* src/game.cpp, src/gui/npc.cpp, src/gui/npc.h: Fix the bug when
sometimes the last entry in npc list windows is missing. The network
buffer isn't reset to all zeros, thus we can't rely on the received
string to be nul-terminated, instead we have to use the length
parameter we receive from eAthena (and this way we're also safe
against buffer overflows, because we can use strncpy()).
* src/gui/window.cpp: Bail out early if there's no window container.
* src/engine.cpp, src/game.cpp, src/gui/stats.cpp, src/gui/stats.h,
src/gui/status.cpp, src/gui/status.h: Update the stats and status
window contents only at a single location and let them do it
automagically.
* src/gui/updatewindow.cpp, src/gui/updatewindow.h: Small cleanups.
2005-08-25 Ferreira Yohann <bertram@cegetel.net>
* src/gui/buy.h, src/gui/buy.cpp, src/gui/sell.h, src/gui/sell.cpp,
src/gui/inventorywindow.h, src/gui/inventorywindow.cpp: Added effect
description to those each windows, and also made some improvements and
bugfixes as I was on it.
* data/maps/new_7-1.tmx.gz: Added eyecandy to the map 7-1.
2005-08-26 Björn Steinbrink <B.Steinbrink@gmx.de>
* ChangeLog: Fix indentation and line length.
* docs/HACKING.txt: Fix the example (OOPS!).
* src/configuration.cpp: Remove dependency on math.h.
* src/openglgraphics.cpp: Remove useless code.
* src/openglgraphics.cpp: Use glTranslatef instead of glTranslated.
Remove some useless code.
2005-08-25 Ferreira Yohann <bertram@cegetel.net>
* src/main.h, src/main.cpp, src/gui/login.cpp,
src/resources/buddylist.cpp, gui/char_select.cpp: Adding min and max
length check for password, more code cleanups in login and removing
possible buffer overflows by replacing some global char[] by
std::strings.
* src/items.h, src/items.cpp, src/resources/itemmanager.h,
src/resources/itemmanager.cpp, src/resources/iteminfo.h,
src/resources/iteminfo.cpp, data/items.xml, data/items.xsd: Added
Effects description to items.
2005-08-25 Bjørn Lindeijer <bjorn@lindeijer.nl>
* ChangeLog: Fixed line length using tab size of 8.
* src/configuration.h, src/configuration.cpp: Removed some debug code
and updated documentation a bit.
* src/resources/resourcemanager.cpp: Removed unused (I think) headers
for Windows.
2005-08-25 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/openglgraphics.cpp: Use the translation capabilities of OpenGL
instead of doing it ourselves all the time.
* src/graphics.cpp: Simplify the image rect drawing code a bit and
remove an obsolete included header.
* src/openglgraphics.cpp, src/openglgraphics.h: Reduce the code
duplication even further.
* src/engine.cpp, src/floor_item.cpp, src/floor_item.h: Move the
extern declaration for the floor item list into engine.cpp as it's
only used there.
* src/log.cpp: Lower indentation level.
* src/openglgraphics.cpp, src/openglgraphics.h: Reduce code
duplication.
* src/configuration.cpp: Fix compilation errors.
* src/graphics.cpp, src/openglgraphics.cpp, src/gui/button.cpp,
src/gui/checkbox.cpp, src/gui/equipmentwindow.cpp,
src/gui/itemcontainer.cpp, src/gui/minimap.cpp,
src/gui/passwordfield.cpp, src/gui/playerbox.cpp,
stc/gui/progressbar.cpp, src/gui/radiobutton.cpp,
src/gui/scrollarea.cpp, src/gui/slider.cpp, src/gui/textfield.cpp,
src/gui/window.cpp: Made our Graphics::drawImage() method respect the
clip area from the guichan part. Removed some obsolete code.
* src/gui/tabbedcontainer.h: Fix include path for guichanfwd.h.
* src/gui/tabbedcontainer.cpp, src/gui/tabbedcontainer.h: Added a new
container type, that allows switching between the contents through a
tab bar at the top of the container.
* ChangeLog: Fixed intendation and line length.
* docs/HACKING.txt: Added a notice about line length in ChangeLog and
an example for the ChangeLog format.
2005-08-24 Ferreira Yohann <bertram@cegetel.net>
* src/game.cpp: Simply don't show equipped items in sell dialog as it's
annoying.
* src/gui/login.h, src/gui/login.cpp: Code cleanups and improvements
to the login sequence.
2005-08-23 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/gui/shop.h: Fixed using a forward declaration for std::string,
where it was a class member.
* src/game.cpp, src/gui/sell.cpp, src/gui/sell.h: Made the sell dialog
accepts Items instead of looking them up in the inventory.
* src/gui/sell.cpp: Some code cleanups, simplifications and removal of
duplicate code.
* src/gui/buy.cpp, src/gui/sell.cpp, src/gui/shop.h: Avoid possible
buffer overflows by using a std::string instead of char[30].
* src/gui/buy.cpp: Some code cleanups, simplifications and removal of
duplicate code.
2005-08-22 Ferreira Yohann <bertram@cegetel.net>
* src/gui/buy.cpp, src/gui/sell.cpp, src/game.cpp: Removed asserts as
they were not suitable for a stable implementation of buy/sell dialogs
and made some improvements on them. Still has to clean up code.
* src/gui/login.h, src/login.cpp: Code cleanups, little improvements of
the login function.
2005-08-22 Eugenio Favalli <elvenprogrammer@gmail.com>
* src/gui/skill.cpp: Disabled use button in skill dialog since is still
not being used.
2005-08-20 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/openglgraphics.cpp: Added some missing state changes and checks.
* src/gui/inventorywindow.cpp, src/gui/item_amount.cpp,
src/gui/item_amount.h, src/gui/popupmenu.cpp, src/gui/trade.cpp: Made
the item amount dialog work on a provided item, instead of having it
ask the inventory window itself.
2005-08-19 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/engine.cpp, src/game.cpp: The engine isn't connected to all the
gui windows, so move creation from its constructor into the game.cpp
where most of them are actually used.
* src/log.cpp, src/log.h, src/main.cpp: Added support for parsing
command line options. Added option to skip the update process. Made
logger being created immediately after startup, because some
destructors use it.
2005-08-18 Eugenio Favalli <elvenprogrammer@gmail.com>
* The Mana World.dev, src/game.cpp, src/gui/skill.h, src/gui/skill.cpp:
Updated reference to latest libxml, fixed a bug in updating skills,
updated skill names database.
2005-08-18 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/Makefile.am, src/graphics.cpp, src/graphics.h, src/main.cpp,
src/openglgraphics.cpp src/openglgraphics.h, src/gui/gui.cpp,
src/resources/image.h: Semi-separated OpenGL and SDL graphics classes,
improves OpenGL performance quite a bit, while rewriting a good bunch
of code provided by guichan (but maybe we'll diverge so much that we'd
need that anyways...)
2005-08-17 Eugenio Favalli <elvenprogrammer@gmail.com>
* src/configuration.cpp, src/resources/itemmanager.cpp,
src/resources/mapreader.cpp: Removed special #ifdefs for libxml2
linking issues in Win32.
2005-08-16 Ferreira Yohann <bertram@cegetel.net>
* src/gui/window.h, src/gui/window.cpp: Bugfixing and simplifying
resize code.
* debian/*: Updates to the debian packaging files. (The actual update
was from a few days ago.) Now we have the tmw, tmw-data and tmw-music
packages.
* src/gui/setup.h, src/gui/setup.cpp: Now the setup (Config) windows
works as it should be. (The actual update was from a few days ago.)
2005-08-16 Eugenio Favalli <elvenprogrammer@gmail.com>
* The Mana World.dev, src/gui/status.cpp, src/gui/window.cpp,
src/gui/window.h, src/gui/windowcontainer.h,
data/graphics/gui/resize.png: Added a resize grip to resizable window,
fixed some compiling errors.
2005-08-15 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/engine.cpp, src/gui/gui.cpp, src/gui/gui.h: Removed guiTop global
variable.
* src/graphics.cpp, src/graphics.h, src/main.cpp: Made the OpenGL
related code fully #ifdef'ed.
* src/main.cpp, src/gui/browserbox.cpp, src/gui/gui.cpp,
src/resources/image.cpp, src/resources/image.h: Fully faded out the
useOpenGL global. Image and Graphics keep track of the mode on their
own now (the latter will go away once we have separate classes...)
* src/graphics.cpp, src/graphics.h, src/main.cpp, src/main.h,
src/gui/browserbox.cpp, src/gui/gui.cpp, src/resources/image.cpp:
Started to fade out the useOpenGL global variable.
* src/engine.cpp, src/gui/char_select.cpp, src/gui/char_server.cpp,
src/gui/chat.cpp, src/gui/gui.cpp, src/gui/gui.h, src/gui/login.cpp,
src/gui/popupmenu.cpp, src/gui/setup.cpp, src/gui/updatewindow.cpp,
src/gui/window.cpp: Removed guiGraphics global pointer and removed
dependencies on gui.h in some places.
2005-08-14 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/graphics.cpp, src/graphics.h, src/resources/image.cpp,
src/resources/image.h: Moved the image drawing code into the graphics
class.
* src/being.cpp, src/engine.cpp, src/graphics.cpp, src/graphics.h: Made
the wrapper functions in the Graphics class conditional on whether we
compile with OpenGL support.
2005-08-13 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/Makefile.am, src/being.cpp, src/being.h, src/configlistener.cpp,
src/configlistener.h, src/configuration.cpp, src/configuration.h,
src/engine.cpp, src/engine.h, src/equipment.cpp, src/equipment.h,
src/game.cpp, src/game.h, src/graphics.cpp, src/graphics.h,
src/guichanfwd.h, src/inventory.cpp, src/inventory.h, src/item.h,
src/log.cpp, src/log.h, src/main.cpp, src/main.h, src/map.cpp,
src/map.h, src/playerinfo.h, src/sound.cpp, src/sound.h,
src/graphic/imagerect.h, src/graphic/spriteset.cpp,
src/graphic/spriteset.h, src/gui/box.h, src/gui/browserbox.cpp,
src/gui/browserbox.h, src/gui/buddywindow.h, src/gui/button.cpp,
src/gui/button.h, src/gui/buy.cpp, src/gui/buy.h, src/gui/buysell.h,
src/gui/char_select.cpp, src/gui/char_select.h,
src/gui/char_server.cpp, src/gui/char_server.h,
src/gui/chargedialog.cpp, src/gui/chargedialog.h, src/gui/chat.cpp,
src/gui/chat.h, src/gui/chatinput.cpp, src/gui/checkbox.cpp,
src/gui/checkbox.h, src/gui/confirm_dialog.cpp,
src/gui/confirm_dialog.h, src/gui/equipmentwindow.cpp,
src/gui/equipmentwindow.h, src/gui/focushandler.h, src/gui/gui.cpp,
src/gui/gui.h, src/gui/help.cpp, src/gui/help.h,
src/gui/inttextbox.cpp, src/gui/inttextbox.h,
src/gui/inventorywindow.cpp, src/gui/inventorywindow.h,
src/gui/item_amount.cpp, src/gui/item_amount.h,
src/gui/itemcontainer.cpp, src/gui/itemcontainer.h,
src/gui/listbox.cpp, src/gui/listbox.h, src/gui/login.cpp,
src/gui/login.h, src/gui/minimap.cpp, src/gui/minimap.h,
src/gui/newskill.cpp, src/gui/newskill.h, src/gui/npc.h,
src/gui/npc_text.h, src/gui/ok_dialog.cpp, src/gui/ok_dialog.h,
src/gui/passwordfield.h, src/gui/playerbox.cpp, src/gui/playerbox.h,
src/gui/popupmenu.cpp, src/gui/popupmenu.h, src/gui/progressbar.cpp,
src/gui/progressbar.h, src/gui/radiobutton.cpp, src/gui/radiobutton.h,
src/gui/requesttrade.cpp, src/gui/requesttrade.h,
src/gui/scrollarea.cpp, src/gui/scrollarea.h, src/gui/sell.cpp,
src/gui/sell.h, src/gui/setup.cpp, src/gui/setup.h, src/gui/skill.h,
src/gui/slider.cpp, src/gui/slider.h, src/gui/stats.cpp,
src/gui/stats.h, src/gui/status.cpp, src/gui/status.h,
src/gui/textbox.cpp, src/gui/textbox.h, src/gui/textfield.cpp,
src/gui/textfield.h, src/gui/trade.cpp, src/gui/trade.h,
src/gui/updatewindow.cpp, src/gui/updatewindow.h, src/gui/window.cpp,
src/gui/window.h, src/gui/windowcontainer.h, src/net/protocol.cpp,
src/net/protocol.h, src/resources/buddylist.hm
src/resources/image.cpp, src/resources/image.h,
src/resources/itemmanager.cpp, src/resources/itemmanager.h,
src/resources/mapreader.cpp, src/resources/mapreader.h,
src/resources/music.h, src/resources/resource.cpp,
src/resources/resourcemanager.cpp, src/resources/resourcemanager.h,
src/resources/soundeffect.h: Huge header cleanup, removing nearly all
#include's from headers to reduce dependencies and compile time.
* src/engine.cpp, src/gui/char_select.cpp, src/gui/inventorywindow.cpp,
src/gui/skill.cpp, src/gui/skill.h, src/gui/stats.cpp,
src/gui/status.cpp: Another small header cleanup, should also solve
compilation problems on windows.
* src/gui/sell.cpp: Reset selection in the sell dialog if all items at
the selected slot are sold.
2005-08-13 Eugenio Favalli <elvenprogrammer@gmail.com>
* src/gui/status.h, src/gui/status.cpp: Reformatted status window
layout to avoid overlapping and lowered saturation of bars' colors.
* src/gui/status.cpp: Removed smooth color changing from xp bar which
was causing problems and doesn't act as the job xp bar.
* The Mana World.dev, src/game.cpp, src/playerinfo.h,
src/net/protocol.cpp, src/resources/itemmanager.cpp,
src/gui/inventorywindow.cpp: Updated dev-cpp project file, removed
unnecessary header, fixed some include paths.
2005-08-12 Eugenio Favalli <elvenprogrammer@gmail.com>
* src/buy.cpp, src/sell.cpp: Resetting quantity to 0 after selecting
other items in buy/sell dialogs.
2005-08-11 Andrej Sinicyn <andrej4000@gmail.com>
* src/resources/image.cpp: Little cleanup and simplification.
2005-08-10 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/engine.cpp, src/graphics.cpp, src/graphics.h,
src/gui/browserbox.cpp, src/gui/gui.cpp, src/gui/listbox.cpp,
src/gui/minimap.cpp, src/gui/progressbar.cpp, src/gui/scrollarea.cpp:
Moved knowledge about whether we use OpenGL into the Graphics class (as
much as possible)
* src/game.cpp: Added helper function for being creation to reduce code
duplication. Some code simplifications.
2005-08-09 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/engine.cpp: Adjust drawing offset to have the player centered in
higher resolutions as well.
2005-08-04 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/main.cpp: Use "true" instead of "1" as bool argument.
* src/resources/resourcemanager.cpp, src/resources/resourcemanager.h:
Added a method to determine the real path of a file in the PhysFS
search path.
* src/gui/browserbox.cpp: Make use of then new resource manager method
to determine the real path of a file.
* src/gui/gui.cpp: Dynamically determine the path to graphic files
instead of using the try-catch fallback method.
2005-08-03 Andrej Sinicyn <andrej4000@gmail.com>
* src/game.cpp, src/game.h, src/gui/requesttrade.cpp,
src/gui/requesttrade.h: Moved my invented variable, since it makes more
sense.
* src/game.cpp, src/game.h, src/gui/requesttrade.cpp: Fix my previous
fix because it broke my own code.
2005-08-03 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/main.cpp: Use PhysFS to determine user's home directory on unix
system. Removed an now unused header.
* src/game.cpp: Commented a switch case label that was left uncommented
though the rest was commented.
* src/resources/buddylist.cpp, src/main.h: Removed unneeded header from
main.h, added it to buddylist.cpp.
* src/engine.cpp: Converted two global variables to function-local
ones.
2005-08-02 Andrej Sinicyn <andrej4000@gmail.com>
* src/game.cpp: Fixed "Trade canceled" happening often.
2005-08-02 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/engine.cpp: Cleanups in the drawing code.
* src/engine.cpp, src/game.cpp: Made autoTarget checks being handled at
a single location.
* src/being.cpp, src/being.h, src/engine.h: Small header cleanups.
* src/graphics.cpp, src/graphics.h, src/main.cpp, src/main.h,
src/gui/setup.cpp: Moved graphics setup code into the graphics class.
2005-08-02 Marcel W. Wysocki <maci@satgnu.org>
* tmw/src/gui/status.cpp: making setup dialog quitting when clicking
on setup button while dialog is opened
2005-08-01 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/inventory.cpp, src/inventory.h, src/gui/itemcontainer.cpp,
src/gui/itemcontainer.h: Added a logic function to dynamically adjust
the size of the itemcontainer.
* src/game.cpp: Fixed autoTarget not being set to NULL on map change.
2005-07-31 Andrej Sinicyn <andrej4000@gmail.com>
* src/game.cpp, src/game.h, src/gui/popupmenu.cpp: Show the name of the
trade partner in the trade dialog.
2005-07-31 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/gui/listbox.cpp: Small cleanup of the drawing code.
* src/engine.cpp: Added a check to stop scrolling when we hit the map
border.
2005-07-31 Andrej Sinicyn <andrej4000@gmail.com>
* src/game.cpp: Don't allow more than one trade dialog or requesting it
at once; if a trade is canceled on the other side, close the trade
window.
2005-07-30 Andrej Sinicyn <andrej4000@gmail.com>
* src/main.cpp: Removed unnecessary value assignment to a variable.
2005-07-30 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/main.cpp, src/resources/resourcemanager.h,
src/resources/resourcemanager.cpp: Fixed buggy check for the existence
of the updates directory. Extended the resource manager with some
physfs functions and moved the actual setup process from the resource
manager constructor into the main initialization.
2005-07-29 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/game.cpp: Fixed popup window not always being correctly hidden
when the player clicks somewhere else.
2005-07-28 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/main.cpp, src/gui/update.cpp, src/resources/resourcemanager.cpp,
src/resources/resourcemanager.h: Added support for files downloaded
through the update manager to the resource manager. Changed directory
name for updates from "data" to "updates".
* src/game.cpp, src/gui/inventorywindow.cpp, src/gui/popupmenu.cpp,
src/gui/popupmenu.h: Cleaned up the showPopup() code, moved
"map"-related code into game.cpp, made the popup show up at mouse
coordinates instead of being aligned to tiles.
* src/being.cpp, src/being.h, src/engine.cpp, src/game.cpp, src/game.h,
src/gui/gui.cpp, src/net/protocol.cpp: Added an action enumeration to
the Being class and removed the old #define's.
* src/resources/resourcemanager.cpp: Fixed a location where a wrong
dir-separator was used.
* src/main.cpp: Fixed updates directory not being created on non-unix
systems. Started using PhysFS write support.
2005-07-27 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/engine.cpp, src/game.cpp, src/graphics.cpp, src/graphics.h,
src/main.cpp, src/gui/browserbox.cpp, src/gui/button.cpp,
src/gui/gui.cpp, src/gui/listbox.cpp, src/gui/minimap.cpp,
src/gui/playerbox.cpp, src/gui/progressbar.cpp,
src/gui/scrollarea.cpp, src/gui/textfield.cpp, src/gui/window.cpp,
src/resources/image.cpp, src/resources/image.h,
src/resources/mapreader.h: Merged OpenGL/SDL merge patch by Andrej
Sinicyn, and his followup patch for fixing SDL-only build.
2005-07-27 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/gui/gui.cpp, src/gui/gui.h: Removed continous mouse movement,
that implementation wasn't suitable for a release.
2005-07-26 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/being.cpp, src/being.h, src/engine.cpp, src/game.cpp,
src/gui/minimap.cpp, src/gui/popupmenu.cpp, src/net/protocol.cpp:
Introduced a Being::Type enumeration. Added type-aware findNode()
function.
* src/being.cpp: Set font back to gui font after drawing speech.
Draw auto-target marker in engine instead of being.
* src/gui/popupmenu.cpp: Fixed empty popup window being shown when user
right clicks on an empty tile while the popup is visible.
2005-07-26 Eugenio Favalli <elvenprogrammer@gmail.com>
* The Mana World.dev: Updated release infos.
* data/graphics/sprites/emotions.png: Added Modanung's smilies.
* src/being.cpp, src/engine.cpp: Fixed text and smilies position.
* src/game.cpp: Cleanups.
* src/gui/skill.cpp: Added new skill names.
* src/main.cpp: Moved sound playback to update screen and changed song.
2005-07-24 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/game.cpp: Made the key-event handler use switches instead of
if-else.
* src/gui/gui.cpp, src/gui/gui.h: Allow continous movement when holding
down the left mouse button.
2005-07-23 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/being.h, src/being.cpp: Added a member to keep the current map,
restored setDestination.
* src/game.cpp, src/gui/gui.cpp: Change calls to Being::setPath() to
Being::setDestination().
* src/map.h: Add a forward declaration for struct PATH_NODE.
2005-07-23 Bjørn Lindeijer <bjorn@lindeijer.nl>
* NEWS: Moved project news here.
* ChangeLog: Started standard ChangeLog file here.
* docs/HACKING.txt: Added info about member naming and ChangeLog
format.
* src/gui/updatewindow.h, src/gui/updatewindow.cpp: Changed member
names, set a 15 second timeout for connecting to update server and
restore some doxygen comments, improved size adaption and made the
window a shorter.
* data/graphics/images/login_wallpaper.png: New login wallpaper by
Momotaro.