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2011-04-26Fixed a tile + some collisions in graveyard and easter island.Ali-G1-1/+1
By "ticked some boxes" I mean that when you open it, it doesn't show everything such as collisions and/or ground, etc… I fixed that. Nothing to worry about, there isn't any other change on these maps. Woodland_graveyard_crypt.png -> fixed some weird blue pixels on the roof. 027-1.tmx: - Fixed some ground under two graves. - Changed some collisions here and there and erased two trees. These link because people could walk onto these two trees 028-1.tmx -> Changed some collisions near the water. Sometimes, people could walk on the water and somewhere else, they couldn't walk on the ground. 010-2.tmx -> Erased some grey ground that was not in the map itself, doesn't change the map at all. 003-2.tmx -> ticked some boxes 008-1.tmx -> ticked some boxes 009-3.tmx -> ticked some boxes and something more! 013-1.tmx -> ticked some boxes 013-3.tmx -> ticked some boxes 015-3.tmx -> ticked some boxes 017-2.tmx -> ticked some boxes 018-3.tmx -> ticked some boxes 029-3.tmx -> ticked some boxes 030-1.tmx -> ticked some boxes 031-1.tmx -> ticked some boxes 031-2.tmx -> ticked some boxes 031-3.tmx -> ticked some boxes
2011-03-01added collision tile to easter islandWombat1-9/+9
the collision tile prevents monster spawning and difficulties in hunting them
2010-07-27Clean up some spawns and restore a warpremoitnane1-3/+10
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2010-07-08Fixed holes in the collision layersHelmut Grohne1-2/+1
The maps 017-1 (the forst with the theatre) and 028-1 (doctor's island) contained some small disconnected areas. Mobs would respawn there and would be stuck there until the server is restarted. The holes are now filled with collision tiles. Signed-off-by: Maximilian Philipps <Turmfalke2007@web.de>
2010-04-11Easter 2010Freeyorp1-0/+162