Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2020-11-10 | Fix some... internal things | Jesusaves | 1 | -9/+9 | |
2017-11-20 | fix various map/atlas issues | gumi | 1 | -151/+148 | |
2016-04-24 | Deadmere - Undead Town | wushin | 1 | -998/+928 | |
2016-04-04 | alchemy nodes | mekolat | 1 | -162/+163 | |
2014-10-14 | fix "something" | mekolat | 1 | -160/+160 | |
2014-07-07 | Fixing spawns for Tipsy Skeleton and Drunken Lady Skeleton | Cassy1 | 1 | -3/+3 | |
2014-04-19 | Enforcer Naming Convention in Music Files | Bernhardt | 1 | -1/+1 | |
2014-04-15 | Map Changes | wushin | 1 | -161/+480 | |
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release) | |||||
2013-07-28 | All warps moved from old to new style | wushin | 1 | -9/+9 | |
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile> | |||||
2013-07-21 | Convert maps to CSV again | Ben Longbons | 1 | -16/+661 | |
2013-04-22 | Fix all the wrong spawn names | Ben Longbons | 1 | -6/+6 | |
2012-08-13 | Convert map compression format back to gzip. It turned out that the 0.5.0 ↵ | Jessica Tölke | 1 | -660/+15 | |
client, which is still supported, can't handle CSV. | |||||
2012-08-08 | unified collision tiles for beds, moved top part of woodland indoor beds to ↵ | tux9th | 1 | -17/+17 | |
over layer | |||||
2012-08-06 | fixed tilesets in 027-2 | tux9th | 1 | -47/+47 | |
2012-07-31 | Canonicalize tileset order and use external tilesets | Ben Longbons | 1 | -419/+409 | |
2012-07-20 | Canonicalize tileset names. | Ben Longbons | 1 | -2/+2 | |
Also remove some executable bits | |||||
2012-07-11 | Convert all maps to CSV. | Ben Longbons | 1 | -15/+660 | |
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit. | |||||
2012-03-11 | Replacing 'Unbenannt' as tileset name by appropriate names in several maps. | Jessica Tölke | 1 | -1/+1 | |
2011-09-12 | Full map review: | Ali-G | 1 | -17/+17 | |
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes. | |||||
2011-09-05 | Reviewed all the maps. | Ali-G | 1 | -1/+1 | |
Added and changed some map names. Some minor fixes on several maps. | |||||
2011-09-02 | Layer issue fixed: in the graveyard inn map (027-2), in the first floor, ↵ | Ali-G | 1 | -2/+2 | |
near the cook, the cauldron near the wall was in over layer instead of fringe layer. | |||||
2011-07-09 | music added to Reid's Inn and Rossy Quest Cave maps | Wombat | 1 | -1/+1 | |
2011-06-10 | Made Darnel NPC (map 027-2) fit the table where he sits by changing his ↵ | Ali-G | 1 | -1/+1 | |
spritesheet and the table where he sits: the tile (in over layer) in front of him was removed to avoid an overlaping problem. Same thing with the beer is still happening but that'll stay like this unless the author of the NPC agrees to let it be changed. | |||||
2011-05-24 | 2 tiles missing | Ali-G | 1 | -1/+1 | |
2011-05-23 | Fixed some layer and collision issues. | Ali-G | 1 | -2/+2 | |
2011-05-02 | Fix warp from Caretaker's house | Jared Adams | 1 | -2/+2 | |
2011-05-02 | Fixed a few benches and cupboards | Ali-G | 1 | -6/+6 | |
2011-04-29 | Fixed some layering problems with 3 beds + 2 fournitures | Ali-G | 1 | -4/+4 | |
2011-04-29 | Fixed layering problems | Ali-G | 1 | -9/+9 | |
2011-04-04 | minor map layering issue | Wombat | 1 | -2/+2 | |
cauldron on wrong layer | |||||
2011-02-13 | adding warp to outside in 027-2 | Jessica Tölke | 1 | -0/+7 | |
2011-02-04 | Corrected some maps. Look like I did some mistakes in my old maps. ↵ | Reid | 1 | -2/+2 | |
Correcting a collision useless on a char + deleting a layer on a snow map and some other touch here and there. | |||||
2011-01-29 | gy inn: new skeleton monsters with colored clothes | Jessica Tölke | 1 | -6/+54 | |
2011-01-21 | 027-2 map fixes and testing changes in npcs2.png alignment | Wombat | 1 | -7/+21 | |
2010-08-30 | Bug Fixes in Maps and Items.xml | Wombat | 1 | -6/+6 | |
Fixed warping and collision bugs in 012-4 and 027-2 fixed terranite equipment to correspond with item_db in items.xml | |||||
2010-08-23 | Map Fixes and Mob Adds | Wombat | 1 | -3/+3 | |
Map fixes and mob adds to several maps. Removed maps not to be used. | |||||
2010-08-17 | Revert "npcs.xml change" | Wombat | 1 | -0/+56 | |
This reverts commit 2ee532afb6640ee469d9a08725a7da72936c4173. | |||||
2010-08-17 | npcs.xml change | Wombat | 1 | -56/+0 | |
added golbenez npc id modified: npcs.xml | |||||
2010-08-16 | Inn Sink Particles and Inn Map | Wombat | 1 | -18/+20 | |
Particles for zeny sink and 027-2.tmx graveyard inn (no objects added) new file: graphics/particles/golbenez.particle.xml modified: maps/027-2.tmx | |||||
2009-09-04 | Add graveyard maps and tiles | Jared Adams | 1 | -0/+54 | |