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path: root/maps/027-2.tmx
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2013-07-28All warps moved from old to new stylewushin1-9/+9
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-16/+661
2013-04-22Fix all the wrong spawn namesBen Longbons1-6/+6
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-660/+15
client, which is still supported, can't handle CSV.
2012-08-08unified collision tiles for beds, moved top part of woodland indoor beds to ↵tux9th1-17/+17
over layer
2012-08-06fixed tilesets in 027-2tux9th1-47/+47
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-419/+409
2012-07-20Canonicalize tileset names.Ben Longbons1-2/+2
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-15/+660
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2012-03-11Replacing 'Unbenannt' as tileset name by appropriate names in several maps.Jessica Tölke1-1/+1
2011-09-12Full map review:Ali-G1-17/+17
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-09-02Layer issue fixed: in the graveyard inn map (027-2), in the first floor, ↵Ali-G1-2/+2
near the cook, the cauldron near the wall was in over layer instead of fringe layer.
2011-07-09music added to Reid's Inn and Rossy Quest Cave mapsWombat1-1/+1
2011-06-10Made Darnel NPC (map 027-2) fit the table where he sits by changing his ↵Ali-G1-1/+1
spritesheet and the table where he sits: the tile (in over layer) in front of him was removed to avoid an overlaping problem. Same thing with the beer is still happening but that'll stay like this unless the author of the NPC agrees to let it be changed.
2011-05-242 tiles missingAli-G1-1/+1
2011-05-23Fixed some layer and collision issues.Ali-G1-2/+2
2011-05-02Fix warp from Caretaker's houseJared Adams1-2/+2
2011-05-02Fixed a few benches and cupboardsAli-G1-6/+6
2011-04-29Fixed some layering problems with 3 beds + 2 fournituresAli-G1-4/+4
2011-04-29Fixed layering problemsAli-G1-9/+9
2011-04-04minor map layering issueWombat1-2/+2
cauldron on wrong layer
2011-02-13adding warp to outside in 027-2Jessica Tölke1-0/+7
2011-02-04Corrected some maps. Look like I did some mistakes in my old maps. ↵Reid1-2/+2
Correcting a collision useless on a char + deleting a layer on a snow map and some other touch here and there.
2011-01-29gy inn: new skeleton monsters with colored clothesJessica Tölke1-6/+54
2011-01-21027-2 map fixes and testing changes in npcs2.png alignmentWombat1-7/+21
2010-08-30Bug Fixes in Maps and Items.xmlWombat1-6/+6
Fixed warping and collision bugs in 012-4 and 027-2 fixed terranite equipment to correspond with item_db in items.xml
2010-08-23Map Fixes and Mob AddsWombat1-3/+3
Map fixes and mob adds to several maps. Removed maps not to be used.
2010-08-17Revert "npcs.xml change"Wombat1-0/+56
This reverts commit 2ee532afb6640ee469d9a08725a7da72936c4173.
2010-08-17npcs.xml changeWombat1-56/+0
added golbenez npc id modified: npcs.xml
2010-08-16Inn Sink Particles and Inn MapWombat1-18/+20
Particles for zeny sink and 027-2.tmx graveyard inn (no objects added) new file: graphics/particles/golbenez.particle.xml modified: maps/027-2.tmx
2009-09-04Add graveyard maps and tilesJared Adams1-0/+54