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2011-09-12Full map review:Ali-G1-26/+25
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2010-07-08Maps don't need +x.Maximilian Philipps1-0/+0
2009-12-09Fixing bugs in mapsStefan Dombrowski1-14/+14
Many small bug fixes, including the one that was reported by lien on the forum: http://forums.themanaworld.org/viewtopic.php?f=2&t=9069 Notice: This requires an update of the walkmaps.
2009-10-27Fix some map errorsJared Adams1-14/+14
2009-10-15Graveyard maps updateFreeyorp1-15/+79
Adds mob spawns to 025-1, 026-1 and 027-1 Maps more of 025-1
2009-10-05Fix some map continuity issuesJared Adams1-3/+3
2009-10-05Fix a bad treeJared Adams1-1/+1
2009-09-11Fix mistake in previous commitKess Vargavind1-1/+1
I accidentally moved the 'Over' layer just before the last save...
2009-09-11Map fixesKess Vargavind1-4/+4
2009-09-05Removed path endings from west swamp and selected a more appropriate music.Philipp Sehmisch1-2/+2
2009-09-04Add graveyard maps and tilesJared Adams1-0/+79