Age | Commit message (Collapse) | Author | Files | Lines |
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Old style dest_x = <xtile_in_pixels>
New style dest_tile_x = <xtile>
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* removed orphan path tiles.
* removed orphan tree trunks.
* moved tree trunks from Ground2 to Ground.
* fixed missing tree tiles in over.
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leaving one fence tile in Fringe.
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* Collision at 20,70 reported by Boomer the Kran
* added two tiles to complete the trail
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* many collision errors
* all trees get two collision tiles
* removed some trees which would block the way
* Fixed 20 tiles borderzone on 025-1 to 026-1
* overlapping between 025-1 and 026-1
Part of it done by Zdln other part tux9th.
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client, which is still supported, can't handle CSV.
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Also remove some executable bits
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If you get merge conflicts from this, prefer yours,
then open in Tiled and save in CSV again, then commit.
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Renamed layer names in order to have the same layer naming scheme on all maps.
In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same.
All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates.
Improving the warps position on the maps.
Started reviewing all the objects of all maps:
- Giving natural numbers to coordinates, height and width.
- Renaming correctly each object name.
- Avoid the use of capital letters in object properties and type.
- Removed collision tiles put just in front of warps.
- Changed few last map names to fit correctly with the warp names.
- Random layer fixes.
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food items.
Amendment by Wombat: decrease delay for snail trail particle
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Signed-off-by: Jared Adams <jaxad0127@gmail.com>
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Many small bug fixes, including the one that was reported by lien on the
forum: http://forums.themanaworld.org/viewtopic.php?f=2&t=9069
Notice: This requires an update of the walkmaps.
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Adds mob spawns to 025-1, 026-1 and 027-1
Maps more of 025-1
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Monster fixes, some empty tiles removed and wrongly placed tiles.
Will probably need some more fixing.
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