Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2011-09-28 | Fixed the same ground tile on both maps: 021-1 96 6 and 022-1 96 94. | Ali-G | 1 | -1/+1 | |
2011-09-12 | Full map review: | Ali-G | 1 | -6/+6 | |
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes. | |||||
2011-09-05 | Reviewed all the maps. | Ali-G | 1 | -1/+1 | |
Added and changed some map names. Some minor fixes on several maps. | |||||
2011-06-17 | 042-1, 042-2, 041-1, 022-1 : some changes and fixes, adding warps and music | Jessica Tölke | 1 | -7/+0 | |
2011-06-17 | 004-1, 022-1, 041-1, 042-1: fixing some warps and changing some collision tiles | Jessica Tölke | 1 | -4/+4 | |
2011-06-17 | make all maps that use zlib compression use gzip compression instead | Jessica Tölke | 1 | -11/+11 | |
2011-06-17 | Added 041-1 and 042-1, connecting to 004-1 and 022-1 | deejay | 1 | -31/+37 | |
2009-09-27 | Add warps between maps 021-1 and 022-1 | Jared Adams | 1 | -3/+3 | |
2009-06-06 | Add docks for Tulimshar and Hurnscald | Jared Adams | 1 | -0/+80 | |