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2015-01-07modified maps/019-3.tmxwushin1-13/+6
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-3/+3
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2014-01-22019-3 & 030-3:tux9th1-653/+673
* fixing https://forums.themanaworld.org/viewtopic.php?p=140509#p140509 * fixing https://github.com/themanaworld/tmwa-client-data/issues/50 In commit e6fe61806db6bdd8a95c64d96b12b8ba42de0d96 a wrong version of map 019-3 was used and therefore caused problems with warps to this map. I looked at the new map and tried to find changes from the commit and applied everything I found to the old version of the map. Following I had to edit the warp on 030-3.
2013-12-25Map Changes for the Annual Eventwushin1-672/+659
2013-12-04019-3: increase map bordertux9th1-523/+675
Fixing issue at https://github.com/themanaworld/tmwa-client-data/issues/37 Moving tiles from Fringe into Ground2 Adding collision at 77,99
2013-07-28All warps moved from old to new stylewushin1-7/+7
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-13/+521
2012-11-07Edited cave connection to 044-1.tux9th1-2/+9
Now 044-1 will be reached via 019-1 -> 019-3 -> 019-4 -> 044-1. Therefore: * Adding 019-4 * Editing 019-3 (adding a warp to 019-4) * Editing 044-1 (redirecting warp to 019-4) * Editing 031-3 (removing warp to 044-1)
2012-10-26Fix tileset use of 019-3tux9th1-3/+3
icecave tileset was misused, map didn't use the soft corners but hard ones. had to change all corners.
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-520/+12
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-345/+335
2012-07-20Canonicalize tileset names.Ben Longbons1-2/+2
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-15/+523
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-09-12Full map review:Ali-G1-17/+17
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2010-12-18Fixing collision tiles and map properties in snowlandStefan Dombrowski1-6/+5
2010-12-09Mobs added to snowland maps, art and xml for new monstersWombat1-4/+20
Mobs added to new Kaizei maps, art and xml for Ice Element and Yeti
2010-11-23adding 019-3Stefan Beller1-5/+9
a cave below the snowfields in nivalis
2010-11-21nivails mapsStefan Beller1-0/+52
adding new caves and warps for all maps