Age | Commit message (Collapse) | Author | Files | Lines |
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Renamed layer names in order to have the same layer naming scheme on all maps.
In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same.
All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates.
Improving the warps position on the maps.
Started reviewing all the objects of all maps:
- Giving natural numbers to coordinates, height and width.
- Renaming correctly each object name.
- Avoid the use of capital letters in object properties and type.
- Removed collision tiles put just in front of warps.
- Changed few last map names to fit correctly with the warp names.
- Random layer fixes.
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Signed-off-by: Jared Adams <jaxad0127@gmail.com>
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A couple of the maps had thousands of these... The initiative that
has begun to give empty/free tiles some graphics is a needed one.
A couple of "monster traps" were removed as well, I'll submit a
patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1.
The three swamp/cemetery maps have not yet been checked.
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Also add some flowers to Hurnscald
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:100644 100644 93ff700... e1badd6... M maps/007-1.tmx
:100644 100644 0091cf2... 2af129f... M maps/008-1.tmx
:100644 100644 eea35ee... 9a84eb7... M maps/009-1.tmx
:100644 100644 4bbc619... a62128a... M maps/011-1.tmx
:100644 100644 ea6315f... 6dbdc6e... M maps/014-1.tmx
:100644 100644 711462f... cd77d13... M maps/019-1.tmx
:100644 100644 ca39abb... df6dc86... M maps/020-1.tmx
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add some mobs...
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Warps and such need to be fixed
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