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path: root/maps/011-6.tmx
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2016-04-03Add red collision 011-6 (268 238)(269 238)Monwarez1-236/+236
2015-01-15fix bandit cave warpmekolat1-4/+4
2015-01-05collision tile fixCassy11-3/+3
2014-10-28remove isolated storage roommekolat1-167/+160
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-354/+355
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-07-28All warps moved from old to new stylewushin1-47/+47
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-15/+1510
2013-04-22Fix all the wrong spawn namesBen Longbons1-29/+29
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-1510/+15
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-349/+334
2012-07-20Canonicalize tileset names.Ben Longbons1-1/+1
Also remove some executable bits
2012-07-15Removing empty objects from 011-6 and 031-2.Jessica Tölke1-1/+0
2012-07-12Fix bugs in maps caught by my stricter converterBen Longbons1-1/+1
2012-07-11Convert all maps to CSV.Ben Longbons1-15/+1510
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2012-04-14Adding music to 011-6 (Bandit Cave).Jessica Tölke1-0/+1
2011-10-13In map 011-6, made some fringe tiles go in the ground layer.Ali-G1-2/+2
2011-10-06Added 2 tiles on each cave entrance facing down on over layer of map 011-6 ↵Ali-G1-1/+1
to add realism to the map. Was already on most of the cave maps.
2011-09-12Full map review:Ali-G1-66/+66
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-0/+3
Added and changed some map names. Some minor fixes on several maps.
2011-08-30011-6: fix of a wrong used tile, reported by rodrigoJessica Tölke1-1/+1
2011-08-24Fixed the issue rodrigo (pluto) reported on forum. A wrong tile was used on ↵Ali-G1-1/+1
the "over" layer.
2011-07-25Move warp on 011-6 from 3104,5440 to 3104,5408Enchilado1-1/+1
2011-07-01Added the flame on the candle helmet which implied some fixes on few maps.Ali-G1-5/+5
2011-05-02Map 011-6 had few layer and collisions issues that were fixed. Thank you to ↵Ali-G1-7/+6
Ginaria for reporting.
2010-12-28011-6 mobs rearrangedStefan Beller1-20/+365
2010-12-09Mobs added to snowland maps, art and xml for new monstersWombat1-4/+4
Mobs added to new Kaizei maps, art and xml for Ice Element and Yeti
2010-11-07mobs added to 011-6, red carpet added to 011-4Wombat1-4/+36
added mobs to new cave map, added a carpet to identify bandit lord entrance
2010-11-07bandit, bandit lord, bandit hood graphics..small error fix in 11-6.tmxWombat1-3/+3
bandit, bandit lord, bandit hood graphics in appropriate folders 11-6.tmx had tiles on wrong layer, now fixed
2010-11-07Warps added and new 11-6 mapWombat1-0/+226
New 11-6 map added and warps added to 11-1 and 11-4 to get to 11-6