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2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-488/+12
client, which is still supported, can't handle CSV.
2012-08-08unified collision tiles for beds, moved top part of woodland indoor beds to ↵tux9th1-20/+20
over layer
2012-08-05Fixed Tileset Pots_x2 in 009-2, added the fixed tilesettux9th1-5/+5
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-387/+377
2012-07-20Canonicalize tileset names.Ben Longbons1-4/+4
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+488
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-11-23Removed fringe tiles on 009-2: 33,102 & 33,103. This is because Selim needs ↵ali-g1-1/+1
to be placed near the wall.
2011-10-13Added in 009-2 forgotten tiles in over layers.Ali-G1-1/+1
Added in the stairs of the top floor of the hurnscald inn. Added in the stairs of hurnscald hospital.
2011-09-28Made the floor be bright under windows in the hurnscald indoor map.Ali-G1-3/+3
2011-09-12Full map review:Ali-G1-65/+65
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-06-30Made a lot of fixes including layer issues, collision issues, wrong tiles ↵Ali-G1-3/+3
choosed, etc...
2011-06-19fixing some layer issues in the new room on 009-2Jessica Tölke1-4/+4
2011-06-18Hurnscald Inn:Jessica Tölke1-19/+36
changing maps to what it was before, adding private rooms in the left wing according to intention of original author
2011-06-18Removing a wrongly imported tileset in 009-2.Jessica Tölke1-3/+0
2011-06-18Made the hurnscald inn interior and exterior match.Ali-G1-25/+28
2011-01-03Updates I made since ta-client-testing repo was closed: minor fix to ↵nmaligec1-10/+9
Hurnsald map entrances, plus additions for the crypt quest.
2009-09-06Stray, empty tiles removed from mapsKess Vargavind1-9/+9
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked.
2008-12-01Fix a leyr issue and update 004-1 for new mapsJared Adams1-8/+8
2008-11-12Commit more map property fixes, and some other stuffJared Adams1-1/+1
2008-11-12Fix map names, add more warps, add music to some maps that were missing it, ↵Jared Adams1-2/+2
add some mobs...
2008-11-12Commit more warp fixes (most by varvagind) and new warpsJared Adams1-0/+127
2008-11-12Inital map renameJared Adams1-0/+43
Warps and such need to be fixed