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2020-09-28Added/changed music/ambience to certain maps. Removed indoor music in ↵github/fork/Ledmitz/map_musicLedmitz1-1/+1
hurnscald and graveyard.
2016-10-23fix mapping error at 006-3.tmxtoams1-9/+9
2016-04-19Tulimshar Cave Changes by Cassywushin1-71/+71
2015-01-07modified maps/006-3.tmxwushin1-168/+175
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-3/+3
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-07-28All warps moved from old to new stylewushin1-39/+39
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-16/+761
2013-06-21Map edits for new caves.wushin1-6/+12
Map edits to set all layers the same. added 021-3 sewers added 002-2 Malvox house added 002-3 mining camp added 043-1 new area for slime quest added 043-3 new dungeon for slime quest moved old 002-3,002-4 down one level added sewer entrances to 021-2
2013-04-22Fix all the wrong spawn namesBen Longbons1-23/+23
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-608/+12
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-535/+529
2012-07-20Canonicalize tileset names.Ben Longbons1-1/+1
Also remove some executable bits
2012-07-12Fix bugs in maps caught by my stricter converterBen Longbons1-3/+3
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+608
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-12-20Fixed most of the walls of 006-3.ali-g1-4/+4
2011-09-23Fixed the coordinates of some warps made in the same direction. The player ↵Ali-G1-38/+38
will now be warped two tiles in front of the same directed warp.
2011-09-12Full map review:Ali-G1-74/+83
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-07-05Fixed a lot of issues in several maps, especially cave maps. Most of the ↵Ali-G1-2/+2
problems were done because of the automapper.
2011-06-30Made a lot of fixes including layer issues, collision issues, wrong tiles ↵Ali-G1-63/+62
choosed, etc...
2009-06-21Adjust some more respawn rates to counter botspots in snake mountain.Dennis Friis1-23/+23
2009-06-17Added 30s/100s default respawn rates everywhere, adjusted some broken ↵Fate1-0/+10
respawn rates here and there
2009-01-07More adjustments for the desert mountainsJared Adams1-42/+42
2009-01-05Adjust mobs a bot moreJared Adams1-26/+68
2008-12-28New mobs in 006-3Jared Adams1-1/+25
2008-12-26Adjust mobs in desert mapsJared Adams1-25/+157
2008-11-23Fix some map bugsJared Adams1-7/+8
2008-11-12Commit more map property fixes, and some other stuffJared Adams1-1/+1
2008-11-12Commit more warp fixes (most by varvagind) and new warpsJared Adams1-27/+137
2008-11-12Inital map renameJared Adams1-0/+74
Warps and such need to be fixed