summaryrefslogtreecommitdiff
path: root/maps/002-4.tmx
AgeCommit message (Collapse)AuthorFilesLines
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-4/+5
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-07-28All warps moved from old to new stylewushin1-3/+3
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-28/+1171
2013-06-21Map edits for new caves.wushin1-135/+82
Map edits to set all layers the same. added 021-3 sewers added 002-2 Malvox house added 002-3 mining camp added 043-1 new area for slime quest added 043-3 new dungeon for slime quest moved old 002-3,002-4 down one level added sewer entrances to 021-2
2013-04-22Fix all the wrong spawn namesBen Longbons1-7/+7
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-520/+12
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-303/+297
2012-07-20Canonicalize tileset names.Ben Longbons1-1/+1
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+520
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-09-12Full map review:Ali-G1-48/+48
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-07-05Fixed a lot of issues in several maps, especially cave maps. Most of the ↵Ali-G1-1/+1
problems were done because of the automapper.
2011-06-30Made a lot of fixes including layer issues, collision issues, wrong tiles ↵Ali-G1-6/+9
choosed, etc...
2010-08-18Sandstorm Mine ChangesWombat1-30/+147
Monsters and Map related Changes to Sandstorm Mines
2009-06-17Added 30s/100s default respawn rates everywhere, adjusted some broken ↵Fate1-0/+4
respawn rates here and there
2008-11-12Commit more map property fixes, and some other stuffJared Adams1-2/+2
2008-11-12Fix map names, add more warps, add music to some maps that were missing it, ↵Jared Adams1-3/+10
add some mobs...
2008-11-12Fix some warps (patch by vargavind)Jared Adams1-97/+39
2008-11-12Inital map renameJared Adams1-0/+169
Warps and such need to be fixed