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path: root/maps/002-1.tmx
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2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-520/+12
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-453/+439
2012-07-20Canonicalize tileset names.Ben Longbons1-5/+5
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+520
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-10-06Fixed all the empty tiles on ground layer of maps: 012-3, 013-1, 008-1, ↵Ali-G1-3/+3
002-1, 009-1, 021-1, 022-1, 041-1, 004-1, 010-2, 005-4, 011-5, 018-1, 018-2, 024-1, 024-2. Added an over layer, even if unused, on maps 032-1 and botcheck area. Removed some over layer tiles and put them on ground or fringe layer, depending the sitation of maps: 012-3 (ground), 005-4 (ground & fringe). Map 011-5 had some collision tiles put outside of the map: layer height = 204, map height = 190.
2011-09-12Full map review:Ali-G1-41/+41
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-05-23Fixed some layer and collision issues.Ali-G1-8/+8
2010-08-23Map Fixes and Mob AddsWombat1-29/+21
Map fixes and mob adds to several maps. Removed maps not to be used.
2009-10-29Fix script callsJared Adams1-2/+2
2009-09-06Stray, empty tiles removed from mapsKess Vargavind1-26/+26
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked.
2009-07-18Add do_npc_close commands to test NPCsJared Adams1-0/+5
2009-06-17Added 30s/100s default respawn rates everywhere, adjusted some broken ↵Fate1-0/+25
respawn rates here and there
2009-06-16Some adaptions to the size of spawn areas in and around TulimsharBjørn Lindeijer1-7/+7
No changes made to spawn delays and maximum creatures. I just increased the size (and merged) some spawn areas in order to make the spawning a bit less predictable.
2009-04-10Continuity fix for map 002-1/003-1Scott Ellis1-4/+4
2009-02-05Adjust sand stormsJared Adams1-4/+0
2008-12-26Adjust mobs in desert mapsJared Adams1-0/+79
2008-11-12Commit more map property fixes, and some other stuffJared Adams1-2/+2
2008-11-12Fix map names, add more warps, add music to some maps that were missing it, ↵Jared Adams1-8/+8
add some mobs...
2008-11-12Commit more warpsJared Adams1-2/+4
2008-11-12Fix some warps (patch by vargavind)Jared Adams1-11/+19
2008-11-12Inital map renameJared Adams1-0/+161
Warps and such need to be fixed