Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2006-11-26 | Equipment database namespace and support for gender specific equipment sprites | Philipp Sehmisch | 5 | -0/+218 | |
2006-11-17 | Fixed some filenames. | Björn Steinbrink | 1 | -5/+5 | |
2006-11-05 | fix for automake. | Yohann Ferreira | 1 | -4/+4 | |
2006-11-05 | Use tabs instead of spaces as required by automake (AFAIK) | Björn Steinbrink | 1 | -8/+8 | |
2006-11-04 | added scythe as a permanent weapon. | Philipp Sehmisch | 8 | -23/+71 | |
When you want to test it: either spawn an item with the id 623 or uncomment the lines 439-441 in being.cpp to use the sharp knive as scythe. | |||||
2006-10-31 | Fixed some graphical issues, mostly a cosmetic update. | Frode Lindeijer | 5 | -40/+40 | |
2006-10-30 | Replaced knife with scythe | Eugenio Favalli | 1 | -0/+0 | |
2006-10-30 | Synced with autotools config. | Björn Steinbrink | 1 | -1/+21 | |
2006-10-30 | Fixed wrong filenames | Eugenio Favalli | 1 | -16/+16 | |
2006-10-30 | Added new visible equipments | Eugenio Favalli | 17 | -0/+1152 | |
2006-10-30 | Added new monsters | Eugenio Favalli | 5 | -0/+114 | |
2006-10-28 | Added monster20 to autotools config. | Björn Steinbrink | 1 | -0/+2 | |
2006-10-28 | oops, uploaded the wrong monster. ;) | Philipp Sehmisch | 2 | -1/+1 | |
2006-10-28 | adding pumpkin monster for halloween event | Philipp Sehmisch | 3 | -1/+45 | |
2006-10-26 | Merged CMake branch | Björn Steinbrink | 1 | -0/+88 | |
2006-10-12 | Updated the clothes salesman. | Frode Lindeijer | 1 | -0/+0 | |
2006-10-03 | Removed empty frames from headgears. | Bjørn Lindeijer | 10 | -260/+255 | |
2006-09-24 | Removed unused hairstyle frames and applied patch by Rogier Polak to solve the | Bjørn Lindeijer | 14 | -364/+364 | |
problem with an OpenGL related redefinition. | |||||
2006-09-20 | tweaks at the animation system (mostly about fixing the looping attack ↵ | Philipp Sehmisch | 37 | -13/+233 | |
animations of the monsters) | |||||
2006-09-18 | Added missing monster19 sprite. | Bjørn Lindeijer | 1 | -2/+4 | |
2006-09-13 | some improvements at the animation system | Philipp Sehmisch | 1 | -1/+4 | |
2006-09-06 | Added santa hat sprite and updated makefile of the sprites folder | Philipp Sehmisch | 3 | -1/+142 | |
2006-09-05 | Adjusted the animation speed of several monsters. | Philipp Sehmisch | 13 | -88/+88 | |
2006-09-01 | Added new big cave map, lamp-snake monster, improved arena map | Eugenio Favalli | 2 | -0/+66 | |
2006-08-30 | Added miners hat and standard headband | Philipp Sehmisch | 4 | -0/+270 | |
2006-08-29 | Fixed headband. | Matthias Hartmann | 2 | -67/+67 | |
2006-08-29 | Fixed fancy hat. | Matthias Hartmann | 2 | -70/+70 | |
2006-08-29 | added fancy hat | Philipp Sehmisch | 3 | -0/+137 | |
2006-08-28 | Added headband and fixed svn properties | Eugenio Favalli | 8 | -480/+617 | |
2006-08-23 | Added the equip graphics of the short jeans and the cotton shorts and an ↵ | Frode Lindeijer | 5 | -0/+196 | |
inventory icon of the cotton shorts. | |||||
2006-08-20 | some fixes to automake building, and debian packagaing updates. Happy to be ↵ | Yohann Ferreira | 1 | -1/+0 | |
back :) | |||||
2006-08-17 | the item icons are now stored in different files with more descriptive names | Philipp Sehmisch | 1 | -0/+0 | |
2006-08-13 | Added new monster and npcs. | Eugenio Favalli | 4 | -0/+68 | |
2006-07-26 | Added map with inside of snow village buildings and fixed makefiles. | Eugenio Favalli | 1 | -0/+2 | |
2006-07-26 | Added the leather shirt. | Frode Lindeijer | 2 | -0/+96 | |
2006-07-24 | Fixed some transparency issues in the playersets | Frode Lindeijer | 2 | -0/+0 | |
2006-07-24 | Fixed female playerset animation definition. | Eugenio Favalli | 1 | -10/+5 | |
2006-07-24 | (no commit message) | Frode Lindeijer | 1 | -0/+0 | |
2006-07-24 | 100ms wasn't enough. | Eugenio Favalli | 2 | -8/+8 | |
2006-07-24 | Red scorpions have got the same problem. | Eugenio Favalli | 1 | -4/+4 | |
2006-07-24 | Slowed down scorpions. | Eugenio Favalli | 1 | -4/+4 | |
2006-07-24 | Implemented caching of spritesets, including a lot of cleanups to the new | Bjørn Lindeijer | 2 | -13/+5 | |
animation system. Action now refers to the Spriteset directly and AnimatedSprite refers to the current Action directly instead of using the std::map with a std::string constantly. Some methods and parameters are marked as const. The READ_PROP macro was replaced by static methods. Warnings are logged when unnamed actions are defined or when actions refer to undefined imagesets. Code is more tolerant towards missing actions. | |||||
2006-07-20 | Fixed left bow attack animation, made the attack animation stay in sync with ↵ | Eugenio Favalli | 2 | -2/+2 | |
attack speed. | |||||
2006-07-19 | Alphabetically correct. | Eugenio Favalli | 1 | -1/+1 | |
2006-07-19 | Merged new_animation branch until r2415 into trunk. | Eugenio Favalli | 50 | -1/+2591 | |
2006-07-17 | Added shorts to items.png | Frode Lindeijer | 1 | -0/+0 | |
2006-07-11 | Completed the cotton shirt equipment graphic | Frode Lindeijer | 1 | -0/+0 | |
2006-07-03 | Fixed visible equipment initialization and hack to see 2 kinds of visible ↵ | Eugenio Favalli | 3 | -1/+2 | |
equipments. | |||||
2006-06-27 | Fixed transparency issue with the north punching frames | Frode Lindeijer | 1 | -0/+0 | |
2006-06-21 | Added female players. | Eugenio Favalli | 2 | -0/+1 | |