Age | Commit message (Collapse) | Author | Files | Lines |
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change over time.
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emitter property.
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proof of concept and should not get lost.
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reuse.
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glow).
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other colors anymore.
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done by the dyeing system).
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looking much worse.
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count under the default limit.
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And yet more map fixes.
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Please give feedback if it works properly and is performant so I can delete the colored versions of the particles.
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to let it rot on my hard drive. Maybe we can use it for something one day.
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proof of concept. Fixed off-by-one error in the comments in npcs.xml
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instead of before (small change which allows a little trick to create polar emitters)
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"data/graphics/" when a monster or equipment piece has no sprite. Error placeholder is now used when attempting to load a sprite definition file that doesn't exist.
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caused by particles with child emitters that have an image than isn't used elsewhere. Added a particle effect at the spawn point in Tulimshar (we should have at least one particle effect that demonstrates acceleration and particles with emitters)
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