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2012-10-05Bugs in 025-1 and 026-1 fixed:tux9th2-15/+16
* many collision errors * all trees get two collision tiles * removed some trees which would block the way * Fixed 20 tiles borderzone on 025-1 to 026-1 * overlapping between 025-1 and 026-1 Part of it done by Zdln other part tux9th.
2012-10-05Changed Swamp to make a connection to the south possible. Done by Zdlntux9th1-9/+9
2012-10-03Fixes for 019:tux9th1-6/+12
* Moved all walls to over layer * Fixed overlapping issues * Added Ground3 Layer; moved things from fringe to new layer
2012-10-03 Solved Overlapping issues in:tux9th10-59/+59
020-1, 030-1, 031-1, 032-1, 033-1, 034-1, 044-1, 045-1, 046-1, 047-1. Fixed collision errors in: 030-1, 031-1, 034-1, 044-1, 045-1, 046-1, 047-1, 048-1. Amended by Jenalya to fix position of (0,0) spawns on 047-1. They were on (5,0) due to the resize.
2012-10-03Update minimaps for maps that changed in tuX9th's review of the woodland ↵Jessica Tölke4-0/+0
maps. Using v0id's minimap tool.
2012-09-27Fixed overlapping issues in:tux9th9-27/+27
* 006-1, 021-1, 022-1, 024-1, 041-1, 042-1 Fixed Watercollision to global standard in: * 001-1, 003-1, 004-1, 021-1, 022-1, 041-1, 042-1
2012-09-24Bugs in Maps fixed:tux9th12-81/+101
009-1: * Layer Issue at 37,32 * some tileset misuse 010-1: * Collision errors * edited the Diamond's Cove, collision now square, edited layers, added over2 in which the roof is now, windows into fringe, house into ground. 011-1: * Layer Issues Plants, Stones around 30,50 going south and west from there * Collision errors around 64,69 and other collisions * Layer Issues at the Roof around 94,24 * Tileset Issues at the Roof around 94,24 * Shadow at 54,64 * Shadow at 83,30 * Overlapping: to 014-1, 008-1, 015-1, 011-1 Fixed 012-1: * Collision error at 140, 144 * several other collision errors similar to 140,144 * some layer issues, some still remain 013-1: * Warppoint to 055-1 * Collision error at 34,65 and some other places * Collision + tilesetuse at the magic house * Layer issues between over and fringe fixed * Cleaned up all layers, removed tiles which were overwritten by the layer above and moved tiles to the correct layers * Overlapping to 012-1 014-1 * Overlapping to 027-1 * Collision issues * Layer Errors 015-1 * Overlapping to 014-1 * Collision Errors 017-1 * Collision errors * Shadow error at 47,24 * removed plant at 42 ,23 * renamed Road layer to Lower, because there is more than just road on it. Lower fits better * numerous layer issues * warp to 056-1 018-1: * Overlapping to 055-1 027-1: * Overlapping to 015-1 and 014-1 * Collision Errors * Changed Collision at House, House is 3 tiles deep therfore only 3 tiles collision * added a missing tree 055-1: * Collision errors (Trees, Footbridge) * Warppoint to 013-1 * Overlapping to 018-1 * Tileset order * Map now fits into the global continent concept * Edited monster spawns to fit the larger map 056-1: * some Collisions * Overlapping to 017-1 * Overlapping to 055-1 * Warp to 017-1 * Tileset order
2012-09-13Set "Ride of the Valkyries" as botcheck musicBen Longbons2-0/+1
2012-09-09Add Warlord Boots made by Ali-G.Vincent Petithory6-2/+22
2012-09-07Changes on existing maps for Waric and Orum Quest + adding warps to new maps ↵tux9th9-16/+49
(055, 056)
2012-09-07New maps for Waric and Orum quest. + minimapstux9th6-0/+446
2012-08-28Add Fine Dress and its dyed variantsVincent Petithory6-0/+316
2012-08-28Changes for kylian's foodstoretux9th2-7/+21
2012-08-25added missing tiles at 177/179,75 and 2 moretux9th1-1/+1
2012-08-21Shelf was in Over Layer moved to Fringe, reported by Johanne Lalibertétux9th1-4/+4
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke94-62014/+1353
client, which is still supported, can't handle CSV.
2012-08-11added missing collision tile at 26,45 on 029-1tux9th1-2/+2
2012-08-10added missing tiles who got deleted through removal of fixme tilesettux9th1-14/+14
2012-08-08unified collision tiles for beds, moved top part of woodland indoor beds to ↵tux9th13-98/+98
over layer
2012-08-07fixed collision tiles at lake 72,49 to global standard, therefore being able ↵tux9th1-12/+12
to walk on the edging
2012-08-07added missing collision tiletux9th1-2/+2
2012-08-06fixed tilesets in 028-3tux9th1-51/+51
2012-08-06fixed tilesets in 027-3/4tux9th2-178/+84
2012-08-06added Crypt-Fringe_x3.tsx, edited png, now tiles fit into x3 schematux9th2-0/+4
2012-08-06fixed tilesets in 027-2tux9th1-47/+47
2012-08-06replaced fixme tilesets in 009-4 with fixed versionstux9th1-83/+83
2012-08-05Fixed Tileset Pots_x2 in 009-2, added the fixed tilesettux9th2-5/+9
2012-08-03Fix use of barbarians-outdoor-fixme tilesettux9th2-9/+5
2012-08-03Add two missing collision tiles. Reported by tuX9th.Jessica Tölke1-2/+2
2012-08-02Adding minimaps for new mapsStefan Dombrowski2-0/+0
2012-08-01Fix improper use of an effectively x2 tileset.Ben Longbons2-3/+7
2012-08-01Fix tux9th's map changes for the new standards.Ben Longbons3-423/+405
2012-08-01Maps for PvP-last man standing Eventtux9th3-4/+860
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons157-42135/+39959
2012-07-21Fixes on maps, bugs reported by Rodrigo.tux9th2-6/+6
027-1: remove tiles from the over layer around 85,83 031-2: remove tiles from the collision layer around 70,24
2012-07-20Canonicalize tileset names.Ben Longbons139-375/+390
Also remove some executable bits
2012-07-20Updating minimapsStefan Dombrowski8-0/+0
2012-07-17Fixed the large mapping error on 042-1Dweems6-1316/+1704
042-1 had been completely remapped. 041-1, 024-1, and 022-1 have been fixed accordingly to match 042-1.
2012-07-17Remove warp to hideout on 017-4, since the quest planned for that place ↵Jessica Tölke1-7/+0
isn't finished yet.
2012-07-15Some restructuring of the cave reachable from 017-1 and adding new caves.Jessica Tölke4-343/+1354
Moving cave from 013-3 to new map 017-3. Add new cave parts on 017-4, which connects different parts of 017-3.
2012-07-15Removing empty objects from 011-6 and 031-2.Jessica Tölke2-2/+0
2012-07-12Fix bugs in maps caught by my stricter converterBen Longbons12-32/+32
2012-07-11Convert all maps to CSV.Ben Longbons90-1328/+61310
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2012-06-20Fix some layer issues of the fence on 020-1 reported by Qwerty Dragon.Jessica Tölke1-12/+12
2012-06-12XML of lumberjack and dyer: reduce longest blinking time.Jessica Tölke2-2/+2
2012-06-11Format xml files.Jessica Tölke450-26769/+24848
Running tools/formatXML.sh Applying manual edits to: - effects.xml to place comments above the line they belong to instead of below - to paths.xml and portal-door.particle.xml to remove tabs within a comment - to playerglow.particle.xml to remove an superflous '-->' which messed up the automatic indentation. - used 'sed 's/^\(.*\)\(<!--.*-->\)\(.*\)$/\2\1\3/' -i npcs.xml' to move comments in front of the tags they belong to, manually edited npcs 251 to 265
2012-06-11Add a script to automatically format xml files.Jessica Tölke2-0/+20
2012-06-11tiled automapping rules: move DeleteTiles into its own first rule.Stefan Beller9-23/+43
2012-06-03Adding new item Antlers, graphic made by Ali-G. Also replaced tabs by spaces ↵Jessica Tölke2-8/+14
in items.xml.
2012-06-03Removed several trees in 047-1 as they were literally on the cliffs.Alige1-1/+1