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2021-02-11changed NPC 401 from male to femaleHoraK-FDF1-3/+3
2021-02-06Added scythe sfx to beheader. Seems to fit the weight of this weapon (#416)Ledmitz1-2/+6
* Update item576_Beheader.xml
2021-02-04Update Beheader statsJesusaves1-1/+1
2021-01-31Tweak Beheader to be more comparable with Sand Cutter than with SetzerJesusaves1-1/+1
2021-01-29Magic bonus was incorrect at 4 while DB reported 2. Fixed. (#415)Ledmitz1-1/+1
2021-01-17Fixed Item XMLs and corrected map bugs. (#413)HoraK-FDF13-103/+103
2021-01-05NPC ID 429 The BeheaderJesusaves2-0/+10
2021-01-05Update a few outdated item XML: Banshee Bow, Savior Armor, Assassin ShirtJesusaves3-3/+3
2021-01-05Add Beheader back to itemspecJesusaves2-0/+16
2020-12-27Illia monster restore (#410)Ledmitz1-1/+60
* Used bandit actions in demon.xml to stop lag from non-existent frames
2020-12-27Nutcracker restore (#409)Ledmitz1-1/+60
* Fix for missing nutcracker animations
2020-12-25Merge pull request #411 from kiwiCage/masterWildX1-0/+0
revert xmas tree hat sprite
2020-12-25revert xmas tree hat spritecage1-0/+0
2020-12-16Lizandra has agreed with the dual licensing,Jesusaves1-12/+12
and they also agreed with BY-SA 4.0 if anyone is interested.
2020-12-12Sandcutter sfx fix (#408)Ledmitz1-3/+3
* Added one handed knife/sword sfx. Includes setzer, ice gladius, misses, rock kife vol tweak and other minor edits. Vol normalized to ~ -13db * Fixed missing sand cutter sfx Co-authored-by: Jesusaves <jesusalva@themanaworld.org>
2020-12-12Fix a "variaty" of typos on new hat before it goes liveJesusaves1-1/+1
2020-12-12Added detail to 099 Doomsday maps to give variance and landmarks (#379)Ledmitz3-488/+488
I didn't even review, Doomsday event already over Having quest not 1:1 copy is probably a good idea
2020-12-07Added one handed knife/sword sfx. Includes setzer, ice gladius, misses, rock ↵Ledmitz30-6/+43
kife vol tweak and other minor edits. Vol normalized to ~ -13db (#399) Co-authored-by: Jesusaves <jesusalva@themanaworld.org>
2020-12-07Added event item 'Movie Cap' (Prsm's request) (#407)Mike5-2/+34
Lets just call it a monday-product.
2020-11-26Christmas 2020 part BJesusaves13-0/+147
Co-Authored By: Hocus, Hello=) and Ledmitz. Attribution not provided.
2020-11-26Added item image, animation and hit and miss sfx for snowball/launcher (#406)Ledmitz6-0/+12
Co-authored-by: Jesusaves <jesusalva@themanaworld.org>
2020-11-12Return the Login Wallpaper to its original version.Jesusaves1-0/+0
This reverts commit a1ee26ca97fdb4d2a58cbf05d2b5055a276858dd.
2020-11-10And prepare to nerf Savior ArmorJesusaves1-1/+1
2020-11-10Merge remote-tracking branch 't3st3r/dark-talisman-fx'Jesusaves2-1/+42
2020-11-10Fix some... internal thingsJesusaves5-50/+50
2020-11-03Dark Talisman FX effect - by Hello=) of TMW.Hello=)2-1/+42
Adds fancy rotating ring and yellow-redish glow for players wearing Dark Talisman, so it would also have some "aura" comparable to few other "powerful" items. Additionally, it also fixes Dark Talisman description. Credits for this are going to Ledmitz who both hilighted problem, got me curious enough to fiddle with particle engine and showcased description fix. This commit is self-sufficient. Effect only relies on pre-existing images that are already in the tree. It should not cause any conflicts or problems as it touches bare minimum of what it have to touch.
2020-10-24Xakelbael - Make his clothing yellow (eyes are yellow anyway)Jesusaves1-1/+1
This will help people
2020-10-13Fix bugs on forest bowJesusaves3-6/+6
2020-10-03Added sounds for all bows and troll racesprite attack (#401)Ledmitz17-1/+26
2020-09-30Bliss Of Oblivion SFX.Jesusaves3-0/+2
...Just kidding. This is not used for BoS but by spawn system.
2020-09-30Added yeti and sasquatch sounds (#390)Ledmitz20-0/+51
* Added attribution to yeti moves as well
2020-09-30Added tengu sounds. (#393)Ledmitz11-0/+17
2020-09-30Added hit and miss sounds for Golems.Ledmitz5-0/+6
To do: hurt (if wanted) (#394)
2020-09-30Altered XMLs to use bow sounds and changed banshee to forest bow.Ledmitz2-2/+6
Forest bow sounds required for SFX. (#397)
2020-09-30Added sounds for halberd(used by flashmob), scythe and staff.Ledmitz16-0/+30
Volume normalized. (#400)
2020-09-17Roll out Halloween 2020 update. (Reverse-able)Jesusaves1-0/+0
At least now I can claim that the 24151439th update of client-data today was not due to typos.
2020-09-17I tell you... DON'T LET JESUSALVA WORK ON CLIENTDATA ON HIS OWN.Jesusaves1-1/+1
(Actually, if Rill didn't wanted these masks *today*, these commits could have been avoided *sigh*).
2020-09-17A bunch of typos, you probably should not be surprised anymore.Jesusaves2-2/+2
(Thanks Rill for the timely report)
2020-09-17Additional requested masks for Halloween 2020 >.<Jesusaves8-0/+37
2020-09-15Added extra shroom sounds, die1 and hurt1. Edited hit1. (#382)Ledmitz9-0/+13
After all - why not.
2020-09-15Added spider sounds and referenced some for scorpions too (#381)Ledmitz19-8/+66
Bcz why not
2020-09-02Update mailmapJesusaves1-1/+17
2020-08-24Update golems - they were misalignedLedmitz2-0/+0
2020-08-24Fix Phylactery bug on female head >.>Jesusaves1-0/+14
2020-08-23Fix XML bugs on Phylactery.Jesusaves1-0/+14
Well, not really. Just make it passable.
2020-08-23Add resource missing from Doomsday Act 5 big commitJesusaves1-0/+0
2020-08-17Doomsday Act 5 - Keshlam's Adventurer Guild Utils (#378)Jesusaves80-248/+1634
Maps, monsters, effects, also includes the katzei ears with edits. Additional (bonus) content: * PvP Coin ("Murderer Coin") * Golden PVP Cap
2020-07-18submodule updateJesusaves1-0/+0
2020-06-11Extra patch: Assassin Shirt update, map 099-8 (#377)Jesusaves6-85/+1730
2020-06-11moved revive and recall to GM60 commands (fixes gm revive with gmlvl<60) (#376)Mike1-2/+2