Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2010-11-07 | support for carpets in caves with automapping feature | Stefan Beller | 7 | -26/+161 | |
2010-11-07 | improved cave ruleset for automapping | Stefan Beller | 6 | -42/+75 | |
added rules for mapping fringestuff | |||||
2010-11-07 | mobs added to 011-6, red carpet added to 011-4 | Wombat | 2 | -12/+37 | |
added mobs to new cave map, added a carpet to identify bandit lord entrance | |||||
2010-11-07 | example for woodland automapping | Stefan Beller | 2 | -1/+24 | |
2010-11-07 | automapping rules for woodland | Stefan Beller | 11 | -0/+703 | |
These rules are not finished. They work well with grass and high grass. Trees can be placed as well. | |||||
2010-11-07 | adding the rules again | Stefan Beller | 22 | -0/+871 | |
This adds the rules again. | |||||
2010-11-07 | correction of the automapping files. | Stefan Beller | 24 | -942/+18 | |
location changed from maps/rules/* to rules/* This was done to avoid trouble with the serverscripts of tmw. (So there are only those maps in the maps folder which are needed for the game.) The automapping feature got a more powerful logic. So there were slight changes at the rules as well In the rules folder there are 3 examples for automapping. There is just the set layer done. After automapping the rest of the maps is set up automatically. | |||||
2010-11-07 | bandit and bandit lord graphic fixes | Wombat | 4 | -12/+10 | |
bandit weapons now appear on their sprites | |||||
2010-11-07 | fixed overlayer in 12-4 | Stefan Beller | 1 | -2/+2 | |
There were some spikes not covered by the Over layer. | |||||
2010-11-07 | files needed for automapping feature of tiled-qt | Stefan Beller | 29 | -0/+947 | |
This adds all the rules (folder rules in ./maps adn ./maps/rules.txt) and tiles (graphics/tiles/set_*) needed for the automapping feature. These rules help only mapping caves, icecaves and icemountains at the moment. | |||||
2010-11-07 | fixed a 12-4 over layer | Stefan Beller | 1 | -8/+8 | |
There were some over layer tiles missing. now it looks like a real cave. | |||||
2010-11-07 | bandit quest related xml and png adds and changes | Wombat | 10 | -7/+212 | |
bandit-hood icon add, fixed fairy hat png, bandit, bandit lord xml and png added | |||||
2010-11-07 | bandit, bandit lord, bandit hood graphics..small error fix in 11-6.tmx | Wombat | 3 | -4/+19 | |
bandit, bandit lord, bandit hood graphics in appropriate folders 11-6.tmx had tiles on wrong layer, now fixed | |||||
2010-11-07 | Snowland tileset by arikel | Wombat | 2 | -0/+0 | |
Arikel's snowland tileset added...old snowland tileset renamed Snow_old.png | |||||
2010-11-07 | Warps added and new 11-6 map | Wombat | 3 | -28/+329 | |
New 11-6 map added and warps added to 11-1 and 11-4 to get to 11-6 | |||||
2010-11-04 | Update emotes to be used by the particle system | Chuck Miller | 34 | -176/+292 | |
Reviewed-by: Bertram | |||||
2010-11-04 | Revert "emotes are particles" | Wombat | 1 | -1669/+0 | |
This reverts commit 565ce52e4c21c2b747dac1889d2459abc94707cf. | |||||
2010-11-04 | emotes are particles | Wombat | 1 | -0/+1669 | |
2010-10-31 | Reaper and related monsters added | Wombat | 20 | -0/+550 | |
particles, monster xml and pngs added related to reaper | |||||
2010-10-27 | added warning signs for pvp | Wombat | 2 | -0/+2 | |
added warning signs to npcs.xml and npcs.png | |||||
2010-10-05 | Resize woodland_indoor_x2 to 512x64 | Chuck Miller | 1 | -0/+0 | |
This will remove the barrial graphics so it should fix graphic issues. Tested locally. Fixes Half barrial issue. | |||||
2010-09-29 | Fix animation in bee, loghead, moggun. | Andrei Karas | 3 | -6/+7 | |
2010-09-02 | Fix path to life magic icon | Jared Adams | 1 | -1/+1 | |
2010-09-02 | Added the party skill icon. | Yohann Ferreira | 2 | -1/+1 | |
Skill icons reviewed-by: Wombat, CodyMartin. | |||||
2010-09-02 | Readded the low weapon ids as they are used for the tA magic system. | Yohann Ferreira | 1 | -0/+36 | |
Reviewed-by: Remoitnane. | |||||
2010-09-01 | Added skills icon, except for the party skill. | Yohann Ferreira | 10 | -8/+8 | |
2010-08-31 | Merge branch 'master' of gitorious.org:tmwdata/mainline | Yohann Ferreira | 28 | -169/+1573 | |
2010-08-31 | Upgraded the attributes.xml file to something meant to work. | Yohann Ferreira | 1 | -38/+82 | |
2010-08-30 | Merge remote branch 'mainline/master' | Wombat | 1 | -0/+0 | |
2010-08-30 | Bug Fixes in Maps and Items.xml | Wombat | 3 | -14/+14 | |
Fixed warping and collision bugs in 012-4 and 027-2 fixed terranite equipment to correspond with item_db in items.xml | |||||
2010-08-29 | Revert "Fix map issue with half barrels everywhere" | Jared Adams | 1 | -0/+0 | |
This reverts commit 1dbfedaffe0b57114afe53097286faf4b3421470. | |||||
2010-08-24 | Merge remote branch 'wombat/master' | Jared Adams | 15 | -51/+999 | |
2010-08-23 | mobs added to 012-4 | Wombat | 1 | -6/+22 | |
mobs and a few minor fixes made to 012-4.tmx, a new cave map | |||||
2010-08-23 | Map Fixes and Mob Adds | Wombat | 6 | -129/+699 | |
Map fixes and mob adds to several maps. Removed maps not to be used. | |||||
2010-08-22 | Removed warp object to 002-4 | Wombat | 1 | -8/+1 | |
Removed the warp object to 002-4, warp is now based on an npc | |||||
2010-08-22 | Removed warp object to 002-4 | Wombat | 1 | -8/+1 | |
Removed the warp object to 002-4, warp is now based on an npc | |||||
2010-08-22 | cave maps, new monsters, terranite equipment | Wombat | 9 | -7/+270 | |
new 012 cave maps, terranite equipment stats, xml/png for moggun/terranite | |||||
2010-08-21 | items.xml changes and .pngs added for items | Wombat | 6 | -1/+100 | |
items.xml changes for gems, rings and related .pngs | |||||
2010-08-18 | Sandstorm Mine Changes | Wombat | 12 | -94/+512 | |
Monsters and Map related Changes to Sandstorm Mines | |||||
2010-08-17 | inn sink npc added to npcs.xml | Wombat | 1 | -0/+1 | |
zeny sink npc id added to npcs.xml | |||||
2010-08-17 | Revert "npcs.xml change" | Wombat | 3 | -1/+98 | |
This reverts commit 2ee532afb6640ee469d9a08725a7da72936c4173. | |||||
2010-08-17 | npcs.xml change | Wombat | 3 | -98/+1 | |
added golbenez npc id modified: npcs.xml | |||||
2010-08-16 | Inn Sink Particles and Inn Map | Wombat | 2 | -18/+62 | |
Particles for zeny sink and 027-2.tmx graveyard inn (no objects added) new file: graphics/particles/golbenez.particle.xml modified: maps/027-2.tmx | |||||
2010-08-04 | Renamed stats.xml to attributes.xml. | Yohann Ferreira | 1 | -0/+0 | |
2010-07-30 | Added the stats.xml file for reference purpose. | Yohann Ferreira | 1 | -0/+38 | |
2010-07-29 | Added the 'attack-action' parameter for weapons in items.xml | Yohann Ferreira | 2 | -53/+46 | |
The 'weapon-type' parameter (but not weapon_type) is now deprecated as for client data. I also changed the non-existing 'animation' parameter in 'attack' node of monsters to the real one ('action'). Finally "Temporary" low id weapons are finally gone! | |||||
2010-07-29 | Applied FrosTr's changes to the Pinkie. | bcs | 1 | -0/+0 | |
The frames had to be chaged, so now use same size as the old sheet. indexed the color palette to optimize. level 6 of 9 zlib compressed. | |||||
2010-07-27 | Clean up some spawns and restore a warp | remoitnane | 12 | -14/+21 | |
Signed-off-by: Jared Adams <jaxad0127@gmail.com> | |||||
2010-07-23 | Fix map issue with half barrels everywhere | Chuck Miller | 1 | -0/+0 | |
It was not a mapping issue, older clients can't handle resizing of tilesets | |||||
2010-07-22 | Add new waterpump by meway | Chuck Miller | 1 | -0/+0 | |